DM Carbide's Through a Cracked Mirror: A Short Watch (Inactive)

Game Master John Woodford

As the myriad potential Golarions collide, a small group of heroes is charged with setting things right. Fresh from their destruction of the Dark Road, they turn their attention to...babysitting?

CURRENT MAP


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Male H Cleric 7, AC19/22, T 10, FF19, HP 26 /63. Int +2, P +10, F+9, R +3, W+9, CMB +8 (+10) ; (Tripping); CMD 19(19 vs. Trip);
Ongoing Spells:
divine favor +2 att/dam, shield of faith+3

RD 4: Dashel
Dashel will drink the antitoxin.

fort save, assuming I need another save: 1d20 + 8 + 1 - 1 - 1 + 5 ⇒ (13) + 8 + 1 - 1 - 1 + 5 = 25

Then he will pull out another one to get ready to give to Grungar.
I need to keep myself alive to help other's stay alive.


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

Fort save:
1d20 + 1 + 2 ⇒ (18) + 1 + 2 = 21


Male Elf (Dusk Elf) Knife Guy l HP 40/40 l AC 17, T 15, FF 12 l F +3, R +11, W +7 l Init +9 l Perc +12

Spellcraft: 1d20 + 8 ⇒ (8) + 8 = 16 Darn, almost.

Drovic doesn't break line of sight with the creature, putting his hands and feet on the tree and climbing.

Climb: 1d20 + 1 ⇒ (18) + 1 = 19

Standard action to study, move action to climb the tree. I think a tree is DC 15 to climb at half speed if I remember, but don't quote me on that.

3 rounds done. *Cracks knuckles*


Weakly Godlike Entity

It's DC 20, but as it happens you forgot the +1 to skill checks from prayer.


Male Elf (Dusk Elf) Knife Guy l HP 40/40 l AC 17, T 15, FF 12 l F +3, R +11, W +7 l Init +9 l Perc +12

PRAYERRRRRRRRRRR!!!!!!!


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Now finish him off, Drovic! I have tenderized the meat for ya.


Weakly Godlike Entity

Grungar, you also need to make another Fort save vs. poison or take one more point of CON damage. Dashel, you don't take any CON damage this round, but as a trained healer you're pretty sure the poison is still active.

Round 4 (ongoing):

Initiative order
Threat-acted/Drovic-acted
Conner-acted
Grungar-
Ogres-
Besmarial-
Troll-
Dashel-acted

Grungar, you can take an action this round since Dashel got you moving last round.

Dice rolls:
CON damage to Grungar: 1d3 ⇒ 1


Male H Cleric 7, AC19/22, T 10, FF19, HP 26 /63. Int +2, P +10, F+9, R +3, W+9, CMB +8 (+10) ; (Tripping); CMD 19(19 vs. Trip);
Ongoing Spells:
divine favor +2 att/dam, shield of faith+3

What is Grungar's Con status and his HP status currently?


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

I am down four points of CON and I have 12 hitpoints.

Grungar takes the potion from Dashel and drinks it.

1d20 + 1 + 2 + 1 ⇒ (12) + 1 + 2 + 1 = 16 (from racial trait and prayer)


Male H Cleric 7, AC19/22, T 10, FF19, HP 26 /63. Int +2, P +10, F+9, R +3, W+9, CMB +8 (+10) ; (Tripping); CMD 19(19 vs. Trip);
Ongoing Spells:
divine favor +2 att/dam, shield of faith+3

The antitoxin give a +5 fort save.


Weakly Godlike Entity

And I'm not sure how you get down to only a +1 Fort save when you're down 4 CON; I make it +6, +2 racial makes it +8. As follows: your pre-poison Fort save vs. poison is +10 (+5 for L6 fighter, +3 for 16 CON, +2 racial bonus). You're down 4 CON for a -2 penalty, +10 -2 = +8.

With the antitoxin and prayer and a roll of 12, you get 12 + 8 + 1 + 5 = 26, and you save this round.


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

oops my bad, I did a CON save not a FORT save, should I reroll? Its been a s~!&ty day at work.


Weakly Godlike Entity

No, keep the roll--with the antitoxin it was good enough to save, and unless the pukwudgie blows its save against what Drovic's about to do to it there's still plenty of fighting to do. Plus the zombies.


Weakly Godlike Entity

One other thing--curing the poison requires two consecutive successful saves. Dashel and Grungar each have one so far.


Weakly Godlike Entity

Round 4 (final):

As Drovic climbs the tree, the troll shambles by beneath him, swinging a massive arm through the space he just vacated.

The ogres come out of the mist on the other side, having been far enough from any party member that they couldn't see you.

Round 5:

Initiative order
Threat-acted/Drovic-
Conner-
Grungar-
Ogres-
Besmarial-
Troll-
Dashel-

The pukwudgie shrieks out more orders in Infernal, and the ogres begin to turn back around for another pass.

Drovic, strictly speaking you act before it does. Make your move.

Dice rolls:
Fort save vs. death, incl. prayer penalty: 1d20 + 7 - 1 ⇒ (4) + 7 - 1 = 10


Male Elf (Dusk Elf) Knife Guy l HP 40/40 l AC 17, T 15, FF 12 l F +3, R +11, W +7 l Init +9 l Perc +12

Drovic, understanding how the creature moved and functions, draws forth his blade Aconite. He stares intently at the pugwudgie's neck, then appears right behind the creature. "Die." And plunges the blade towards his neck.

Attack: 1d20 + 8 + 1d6d1d4 + 2 + 2d8 ⇒ (3) + 8 + (1, 4, 1) + 2 + (1, 1) = 21


Weakly Godlike Entity

It looks like you missed a carriage return in there, Drovic.


Male Elf (Dusk Elf) Knife Guy l HP 40/40 l AC 17, T 15, FF 12 l F +3, R +11, W +7 l Init +9 l Perc +12

Oh wow lol. Must have missed a bracket.

Attack: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
Damage: 1d4 + 2 + 2d8 ⇒ (1) + 2 + (2, 1) = 6

Man, them rolls. Hopefully I can hit his flat footed with that. DC 14 fort save or die.

Edit: If he doesn't die I'll use my remaining move action to apply a dose of deathblade to my dagger.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Round 5, Prayer

Conner reaches down slowly and activates the Bronze Dagger of Erastil with the command word.

Slay.

Bronze Dagger of Erastil:
If Erastil is your patron deity, once per day as a standard action you may speak a command word to use true strike (You gain temporary, intuitive insight into the immediate future during your next attack. Your next single attack roll, if it is made before the end of the next round, gains a +20 insight bonus. Additionally, you are not affected by the miss chance that applies to attackers trying to strike a concealed target.

Conner then carefully studies the Troll as his second target.


Weakly Godlike Entity

There's also a +2 for striking against an unaware foe (or that's how I apply the bonus for attacking a blinded opponent). In any case, its flatfooted AC is 15.

Drovic carefully lines up his attack, going for a throbbing pulse on the horrid little creature's neck. He steels himself for what's certain to be a painful experience stabbing the prickly pukwudgie. With a quick thrust and twist, he lays open the blood vessel. (Taking 2 HP in the process, and also needing to make a DC 18 Fort save vs. poison or take 3 points CON damage.) The pukwudgie gasps in shock and surprise, turning to face Drovic as it rapidly exsanguinates. Its face distorted in a mask of hatred and anger, it grabs at a quill, obviously intending to stab the elf, but before it can act awareness leaves its eyes and it falls lifeless from the tree.

Round 5 (ongoing):

Initiative order
Threat-dead/Drovic-acted
Conner-acted
Grungar-
Ogres-
Besmarial-
Troll-
Dashel-

Grungar, you're up! Both you and Dashel, another Fort save, please.

Dice rolls:
Quill damage: 1d3 ⇒ 2
Poison CON damage: 1d3 ⇒ 3
(I rolled the save above, anticipating the need. Good thing you hit!


Male H Cleric 7, AC19/22, T 10, FF19, HP 26 /63. Int +2, P +10, F+9, R +3, W+9, CMB +8 (+10) ; (Tripping); CMD 19(19 vs. Trip);
Ongoing Spells:
divine favor +2 att/dam, shield of faith+3

RD 5

fort save: 1d20 + 1d20 + 8 + 1 - 1 - 1 + 5 ⇒ (4) + (7) + 8 + 1 - 1 - 1 + 5 = 23

Excellent two in a row!

"Friend I dont' have time to cast the lengthy restorative prayer on you. There are others in need."

Grungar should be up enough to take potions of healing.

With that he will cast Bless to help his allies.

Can he see any enemies? If he does he would have cast searing light.

Bless:
Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

He reaches for his sack of marbles.


Male Elf (Dusk Elf) Knife Guy l HP 40/40 l AC 17, T 15, FF 12 l F +3, R +11, W +7 l Init +9 l Perc +12

Fort: 1d20 + 3 ⇒ (2) + 3 = 5 Lol.

I will be very busy the next couple of days, so here is my next round action.

~Next Round~

So that's what that feels like. Drovic seethes as the poison takes hold. He quickly takes out one of his emergency vials of antitoxin, downing it.

Move action to retrieve vial, standard action to drink. For the next hour I have a +5 to fortitude saves against poison. If you're going to travel with a dozen of them in your pocket you better have a way to neutralize them.


Weakly Godlike Entity

At this point, no one in the party except Drovic can see any of the zombies. Conner, I should have caught this in my last post; the troll is inside the obscuring mist, and visibility in the mist is 5'.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Ok, I would study as a target any visible enemy. I need to spot something, or the activation of the dagger is wasted unless I attack on my next turn. If there are none visible, then I would use my move action to move closer to their last known position to find one.

Perception: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13


Weakly Godlike Entity

By stepping out of the mist, you can see the two ogres and target one of them.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Will do so... sorry about the confusion.


Weakly Godlike Entity

No problem. I need a clearer way to do maps.


Male Elf (Dusk Elf) Knife Guy l HP 40/40 l AC 17, T 15, FF 12 l F +3, R +11, W +7 l Init +9 l Perc +12
DM Carbide - Dark Road wrote:
No problem. I need a clearer way to do maps.

I reccomend dungeongrid for flashiness and google docs for creativity.


Weakly Godlike Entity

Dungeongrid is blocked from work (like Roll20). Am considering springing for some pdf map packs and extracting images from them. That's worked well with my KM game and a PFS game I'm also running.


Male H Cleric 7, AC19/22, T 10, FF19, HP 26 /63. Int +2, P +10, F+9, R +3, W+9, CMB +8 (+10) ; (Tripping); CMD 19(19 vs. Trip);
Ongoing Spells:
divine favor +2 att/dam, shield of faith+3

I'm a big fan of maptools. it's easy to import prefab docs into the program (the attached is from Rappan Athuk), you can add items, your can user create original maps and/or import maps from other people.

Example

Here's a more detailed encounter map

dungeongrid is cool and lets the players interact by moving their characters.


Male Elf (Dusk Elf) Knife Guy l HP 40/40 l AC 17, T 15, FF 12 l F +3, R +11, W +7 l Init +9 l Perc +12

Try using google docs. It takes a bit more but allows complete creative design that's only limit is your imagination.


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

1d20 + 8 + 5 ⇒ (20) + 8 + 5 = 33

Grungar withdraws his falchion and gets into a defensive stance awaiting anybody to approach him.


Male H Cleric 7, AC19/22, T 10, FF19, HP 26 /63. Int +2, P +10, F+9, R +3, W+9, CMB +8 (+10) ; (Tripping); CMD 19(19 vs. Trip);
Ongoing Spells:
divine favor +2 att/dam, shield of faith+3

Grungar how are you with your HP? Looks like the PC's have taken their actions for RD 5.

DM I believe you flipped Dashel and Drovic's characters on the map. I should be near Grungar.


Weakly Godlike Entity

Oops, thanks for catching that, Dashel. Fixed now.

Round 5 (final):

The ogres spot Conner as he clears the mist and close with him, both charging (as much as they can) so they can attack. Both of them hit. Take 29 HP, Conner.

Besmarial moves up and out of the way.

The troll emerges on the other side of the mist and appears to notice Conner, but can't move at the moment.

Round 6:

Initiative order
Threat-dead/Drovic-
Conner-
Grungar-
Ogres-
Besmarial-
Troll-
Dashel-

Drovic is up, but first a DC 18 Fort save or take another 3 CON damage.

Dice rolls:
Ogre slam #1: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25
Ogre slam #2: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26

Ogre slam damage #1: 1d8 + 9 ⇒ (8) + 9 = 17
Ogre slam damage #2: 1d8 + 9 ⇒ (3) + 9 = 12
CON damage: 1d3 ⇒ 3


Male Elf (Dusk Elf) Knife Guy l HP 40/40 l AC 17, T 15, FF 12 l F +3, R +11, W +7 l Init +9 l Perc +12

Drovic takes out his antitoxin drinking it down.

Move action to retrieve potion, standard to drink.

Fort: 1d20 + 8 ⇒ (17) + 8 = 25


Weakly Godlike Entity

Remember, curing the poison takes 2 consecutive saves.

ETA: Conner and Grungar are up!


Male Elf (Dusk Elf) Knife Guy l HP 40/40 l AC 17, T 15, FF 12 l F +3, R +11, W +7 l Init +9 l Perc +12

Yeah, hopefully with the antitoxin bonus I'll be able to make the save next round as well.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Round 6, Prayer, Sneak Attack, Erastil's Dagger

Conner attacks the Ogre nearest to Bes with an insightful attack due to the use of the Dagger.

LB Att 1: 1d20 + 12 + 2 + 1 - 2 + 20 ⇒ (6) + 12 + 2 + 1 - 2 + 20 = 39
LB Dam 1: 1d8 + 4 + 2 + 1 + 2d6 ⇒ (7) + 4 + 2 + 1 + (6, 5) = 25

LB Att 2: 1d20 + 7 + 2 + 1 - 2 ⇒ (3) + 7 + 2 + 1 - 2 = 11
LB Dam 2: 1d8 + 4 + 2 + 1 + 2d6 ⇒ (1) + 4 + 2 + 1 + (2, 4) = 14


Weakly Godlike Entity

I think this is the last round the prayer is active.


Weakly Godlike Entity

Conner takes a short step back and fires a pair of arrows at the ogre. The first one easily hits and penetrates deeply into the creature's body, but does not appear to do as much damage as the slayer would have expected. The wound does not bleed, and the ogre shows no signs of pain. The second arrow hits but glances off of the ogre.

Over to you, Grungar! You can hear the sounds of fighting through the mist.


Male H Cleric 7, AC19/22, T 10, FF19, HP 26 /63. Int +2, P +10, F+9, R +3, W+9, CMB +8 (+10) ; (Tripping); CMD 19(19 vs. Trip);
Ongoing Spells:
divine favor +2 att/dam, shield of faith+3

Remember bless is active at the end of RD 5. Dashel's last in the initiative order and cast prayer at the end of RD 1, so we should have one more round remaining after the current round.


Weakly Godlike Entity

That's right; I remember you cast it on Round 1, but being at the bottom of the round gives everyone else a benefit. That reminds me that I forgot to include the prayer effect on the ogre zombie attacks. Conner, take 27 HP instead of 29 HP.


Weakly Godlike Entity

Round 6 (ongoing):

Initiative order
Threat-dead/Drovic-acted
Conner-acted
Grungar-acted
Ogres-acted
Besmarial-acted
Troll-acted
Dashel-

DMPCing Grungar for the moment. Grungar moves in the direction of the fight, but does not make it out of the mist due to the difficulty of the forest terrain.

Both ogres close with Conner and hit him again. Take another 27 HP, Conner. The troll also moves up, but is unable to get past the ogres and begins to go around them.

Dashel is up!

Ogre #1: -20 HP
Ogre #2:
Troll:

Dice rolls:
Ogre slam to Conner, incl. prayer penalty: 1d20 + 8 - 1 ⇒ (18) + 8 - 1 = 25
Ogre slam to Conner, incl. prayer penalty: 1d20 + 8 - 1 ⇒ (17) + 8 - 1 = 24
Ogre slam damage, incl. prayer penalty: 1d8 + 9 - 1 ⇒ (4) + 9 - 1 = 12
Ogre slam damage, incl. prayer penalty: 1d8 + 9 - 1 ⇒ (7) + 9 - 1 = 15


Male H Cleric 7, AC19/22, T 10, FF19, HP 26 /63. Int +2, P +10, F+9, R +3, W+9, CMB +8 (+10) ; (Tripping); CMD 19(19 vs. Trip);
Ongoing Spells:
divine favor +2 att/dam, shield of faith+3

RD 6: Dashel

The cleric step to L, 13 to get a view.

perception: 1d20 + 9 ⇒ (5) + 9 = 14
know religion: 1d20 + 9 ⇒ (10) + 9 = 19

If he recognizes the creatures as undead he will channel the glorious energy of Iomedae to effect the undead.

channel: 3d6 ⇒ (5, 3, 2) = 10
*DC 16 for half damage.


Weakly Godlike Entity

Round 6 (final):

Dashel realizes that these creatures are zombies (which makes perfect sense to him, considering what he remembered of pukwudgies). Iomedae's glory bursts forth from him, searing into the undead flesh.

Ogre #1: -25 HP
Ogre #2: -10 HP
Troll: -5 HP

Round 7:

Initiative order
Drovic-
Conner-
Grungar-
Ogres-
Besmarial-
Troll-
Dashel-

Drovic, Conner, and Grungar are up before the ogres! Drovic, another save vs. poison.

Dice rolls:
Troll DC 16 Will save: 1d20 + 6 ⇒ (19) + 6 = 25
Ogre #1 DC 16 Will save: 1d20 + 5 ⇒ (11) + 5 = 16
Ogre #2 DC 16 Will save: 1d20 + 5 ⇒ (2) + 5 = 7


Male H Cleric 7, AC19/22, T 10, FF19, HP 26 /63. Int +2, P +10, F+9, R +3, W+9, CMB +8 (+10) ; (Tripping); CMD 19(19 vs. Trip);
Ongoing Spells:
divine favor +2 att/dam, shield of faith+3

"Conner get back into the fog and heal up, you're no good dead. Dwarf get up here!"

does Dashel recognize if these have the staggered condition or if they are fast moving for zombies? what about any DR if there is something unusual about them?


Weakly Godlike Entity

From the way they move, they're staggered; from the appearance of the arrow wound on the one, they probably have the standard DR5/slashing.


Male Elf (Dusk Elf) Knife Guy l HP 40/40 l AC 17, T 15, FF 12 l F +3, R +11, W +7 l Init +9 l Perc +12

Fort: 1d20 + 8 ⇒ (15) + 8 = 23 Welp, guess I didn't need the antitoxin. Oh well, rather safe than sorry.

Drovic shrugs off the final tendrils of the poison, looking down at the new threats. Of course. He leaps down the tree, rolling to soften the fall.

Acrobatics: 1d20 + 10 ⇒ (12) + 10 = 22
Stealth: 1d20 + 13 ⇒ (10) + 13 = 23

Seeing that the ogre's are being focused, Drovic begins stalking the troll.

Move action to drop and acrobatics to avoid falling damage (I believe I'm far enough down I can do that). Standard action to study the troll.


Weakly Godlike Entity

Is there a maximum distance at which you can study targets?


Male Elf (Dusk Elf) Knife Guy l HP 40/40 l AC 17, T 15, FF 12 l F +3, R +11, W +7 l Init +9 l Perc +12

Not that I can tell. Basically it appears that if I can physically observe them than I can study them.

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