
Grungar Ironcloud |

Come out, come out, sneaky little thing, there aint no fooling a dwarf. You get yer head chopped off if ye dont! stating it much louder than originally planned (not yelling but not whispering). Grungar readys his falchion and slowly approaches the crawling person.

DM Carbide - Dark Road |

Fortunately the dwarf's words don't carry well over the noise of the weather, but the rest of the party can at least tell he said something. Grungar, as you near the crawler you see that it's actually a wolf. That's the first glance. Second impression is that its right foreleg is broken. As it moves to attack you, though, you realize from the smell that it's another zombie.
Take your attack on it; it charges you and will bite you at the same time as you hit it. Take 10 HP from its bite unless you manage to kill it in one shot; in any case it won't knock you down.
Bite damage: 1d6 + 4 ⇒ (6) + 4 = 10
Trip attempt: 1d20 + 5 ⇒ (8) + 5 = 13

DM Carbide - Dark Road |

Conner definitely hears Grungar.
Conner, you went in the opposite direction from Dashel and a ways further out from the hut and clearing. You're getting a pretty good idea of the lay of the land when you find a set of tracks that seem to be from a lamed wolf, leading in the general direction of the clearing; following them, you catch a glimpse of the wolf leaping at Grungar in the darkness.

Dashel de Penderwon |

Dashel spend a few minutes looking around the perimeter of the shade garden to make sure nobody is hiding there in wait. Easy pickings to get someone tending to the garden.

Grungar Ironcloud |

Grungar, lets out a grunt and swings his falchion with all his might
ATK: 1d20 + 14 ⇒ (10) + 14 = 24
HIT: 2d4 + 11 ⇒ (3, 2) + 11 = 16
if I get a full round action
ATK: 1d20 + 9 ⇒ (8) + 9 = 17
HIT: 2d4 + 11 ⇒ (1, 3) + 11 = 15

Conner Hawthorne |

Conner will draw his Longsword and move in closer to Grungar, and he studies the wolf making it his favored target.
I assume that I cannot reach him on this turn. I will study after full movement, and charge to a flanking position the fololowing round if Grungar does not fell the beast.

Conner Hawthorne |

Conner sheathes his Longsword, and he again draws his bow as he approaches Grungar.
Good work, Grungar. The perimeter was secure with the exception of the tracks made by this beast which led me back here. So, any ideas on how to approach the charge, if at all? Or, do we just set up camp out here in the woods nearby?

Grungar Ironcloud |

Up to me, I say lets go find that finger waggin' mage and kill em! no offense. If there is one thing I know about those finger waggers, its that they don't stop with just one little tiny wolf! I don't want to be sitting around waiting for them to come sneaky up like a baby, no offense, and attack me with some finger waggin' fire contraption thing!

Dashel de Penderwon |

Dashel will eventually make his way back to where he left Grungar. Unless there is something that I see or that happens during my scouting.
He'll look at the wolf assuming he is directed towards the creature.
know religion: 1d20 + 9 ⇒ (7) + 9 = 16
heal: 1d20 + 9 ⇒ (10) + 9 = 19
Spellcraft: 1d20 + 10 ⇒ (20) + 10 = 30

Dashel de Penderwon |

"Necromancy was at work. Animated this wolf after it died." Dashel looks at Grungar, "Chop it's legs off, I don't have an axe."

DM Carbide - Dark Road |

The rain has largely stopped by now, although the trees are saturated so it'll be drippy for quite some time. Fortunately Conner found an abandoned hut about a quarter-mile away; the roof is gone, but the foundation wall remains. There are signs that travelers have used it for shelter before, though not for at least a week.
Besmarial volunteers to hide out in the tree cover to listen to what the pair has to say, since it is the only one of you who's sure to be able to understand them.

DM Carbide - Dark Road |

The rest of the night passes uneventfully. Next morning, the weather is definitely more pleasant than the previous day, although it's still kind of damp under the trees.
What are your plans for surveillance today? You figure that staying a second night in the fallen hut might not be a good idea, especially if anyone happens by and sees signs of habitation.
Miscellaneous roll W: 1d100 ⇒ 69
Miscellaneous roll A: 1d100 ⇒ 36
Perception check for couple: 1d20 ⇒ 17
Miscellaneous roll E': 1d100 ⇒ 98
Miscellaneous roll E_H: 1d100 ⇒ 67
Drovic Perception check: 1d20 + 11 ⇒ (10) + 11 = 21
Conner Perception check (+1 at night): 1d20 + 12 ⇒ (18) + 12 = 30
Grungar Perception check (+2 involving unusual stonework): 1d20 + 8 ⇒ (18) + 8 = 26
Dashel Perception check: 1d20 + 8 ⇒ (13) + 8 = 21
Besmarial Perception check: 1d20 + 7 ⇒ (11) + 7 = 18
Stealth check: 1d20 + 13 ⇒ (7) + 13 = 20

Drovic Syrendross |

Drovic tries to find a high place near the house where he can examine both the house and the surrounding landscape. He spends the day up there in silence and stillness, chewing trail rations and watching over the area.

DM Carbide - Dark Road |

Drovic, you can tell from the smoke that there's a small cluster of probable houses a bit over a mile south of here. Besmarial stays up near you early in the day when the man leaves, so that the angel can translate any conversation. As it happens, there's some. Most of it is banal, but there are a few bits of information--"Good-bye, dear, say hello to Mwailu and Themis for me. Be careful, we still don't know what happened to Vak. Remember, his wife is supposed to come by later with Twil, so don't bother hurrying home. Now give your daughter a kiss and get out of here."
What is everyone else doing?

Conner Hawthorne |

Conner continues to circle the perimeter, looking for any trails or interesting passings that may cause alarm, until he is flagged by Drovic to convey the information that he has learned, provided he does so.
Perception: 1d20 + 8 ⇒ (6) + 8 = 14

Dashel de Penderwon |

Dashel will gather the group, "I think one of use should go and walk with the farmer. Act like wary traveler looking for company on the journey. They can protect the head of the family espeically since this Vak went missing. I can do that journey."

Drovic Syrendross |

That dwarf stealth.
Drovic leans back, closing his eyes for a moment. After a good ten-fifteen seconds in thought he opens his eyes. "I'll go." He grabs his things and sets out, trailing the father from a good distance.
Stealth: 1d20 + 13 ⇒ (9) + 13 = 22

Dashel de Penderwon |

My thought that was either Dashel or Conner. Dashel because he's easy going enough and pious. Conner because he could pass as woodsman. Drovic would probably be best serve near the house. And well...I laughed when I though of the dwarf.
"Aye, our charge is the child but there is danger out there we met orcs already. There is a missing person Vak, and well this family doesn't need to lose the paternal support." He looks at everyone. "he's not suppose to be gone long...overnight at best."

DM Carbide - Dark Road |

I'm going to assume for now that Dashel and Grungar are out in the forest watching the less-used path, while Drovic follows the father, Conner does slow wide circuits around the house, and Besmarial keeps the watchers in contact.
About fifty feet from the main trail, away from where the father and (presumably) Mwailu and Themis are going, you catch a hint of something large moving. Approaching it to investigate further, you see that it's a troll; the creature has not noticed you yet. It is accompanied by a pair of ogres; one makes to follow the men, but the troll puts a massive paw on its shoulder and shakes its head. There is a muffled conversation in a language you don't understand, then the trio begins to slowly head back in the direction of the hut.
Others Perception check: 1d20 + 8 ⇒ (12) + 8 = 20
Conner tracking check: 1d20 + 12 ⇒ (13) + 12 = 25

Drovic Syrendross |

How fast do they appear to be moving? Any chance of me beating them back with my 30 moves speed?

Conner Hawthorne |

Survival Tracking: 1d20 + 12 ⇒ (14) + 12 = 26
Stealth: 1d20 + 13 ⇒ (9) + 13 = 22

Grungar Ironcloud |

Grungar will continue to watch around the vicinity and keep his eyes out for any more magic or anything out of the ordinary. He will get fidgety waiting for something to happen.
I should of went instead of elf, no need for stealth, I could strike up a good conversation with anybody, us dwarves are good with talking and making drinkin' buddies/

DM Carbide - Dark Road |

Perception check, Dashel: 1d20 + 9 ⇒ (5) + 9 = 14
Perception check, Grungar: 1d20 + 8 ⇒ (9) + 8 = 17
Perception check, Besmarial: 1d20 + 7 ⇒ (12) + 7 = 19

DM Carbide - Dark Road |

Perception check: 1d20 - 1 ⇒ (20) - 1 = 19
Drovic Perception check: 1d20 + 11 ⇒ (19) + 11 = 30

DM Carbide - Dark Road |

On the bright side, you do remember where they were stationed, and are heading in that direction.

Dashel de Penderwon |

"What are you doing in the woods by yourself? Dashel eyes the old woman.
Any special rolls? Diplo, knowledge, perception, spellcraft?