DM Carbide's The Consortium Compact [PFS] (Inactive)

Game Master John Woodford

COMBAT MAP


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Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

You know what to do here.

Sovereign Court

hp 13/13 AC 14, T 10, FF 14 | CMD 11 | F +0 R +3 W+8 (+2 vs disease or mind, -1 vs pos energy) | Init +0, Bluff +10, Diplo +12, Intimidate +10, Percept +5 | Concentration +6 trick 5/5 | spells 3/3 | charm 1/1 | command 1/1 | reroll 0/1

Thanks for the invite, I need to upload profile, will do so during the weekend.

PFS-ID: 24861-13
Faction: Sovereign Court
Damphir Mesmerist 1

Scarab Sages

...is a worthless concept ...is a cynical scam gestalt Ghul Lord/Warlock/Truenamer/Psychic/Wild Mage

Level range? Is this the brand-new one?

Sovereign Court

hp 13/13 AC 14, T 10, FF 14 | CMD 11 | F +0 R +3 W+8 (+2 vs disease or mind, -1 vs pos energy) | Init +0, Bluff +10, Diplo +12, Intimidate +10, Percept +5 | Concentration +6 trick 5/5 | spells 3/3 | charm 1/1 | command 1/1 | reroll 0/1

Yes, it is the new evergreen: range 1-2

Liberty's Edge

Steelblood 3 | HP:12/16 | Rage: 7/7 | AC:18/20 | T:11 | FF:17/19 | Fort:+3* | Ref:+3* | Will:+2* | CMB:+6* | CMD:17* | Init:+2 | Perc:+7 | Speed: 30/25 +2 VS Enchantments | +2 VS ally spells | +1 VS Trample | w/ shield +2AC | /w Light Armor -3AC, +5 speed
Raging:
HP:+4 | AC:-2 | Fort:+5* | Ref:+3* | Will:+4*

Hmm… Thornkeep put me up to 3rd level. Is that a deal-breaker for this game?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I'm afraid so.

Sovereign Court

hp 13/13 AC 14, T 10, FF 14 | CMD 11 | F +0 R +3 W+8 (+2 vs disease or mind, -1 vs pos energy) | Init +0, Bluff +10, Diplo +12, Intimidate +10, Percept +5 | Concentration +6 trick 5/5 | spells 3/3 | charm 1/1 | command 1/1 | reroll 0/1

Time for another character!

Scarab Sages

...is a worthless concept ...is a cynical scam gestalt Ghul Lord/Warlock/Truenamer/Psychic/Wild Mage

At the moment, I can offer a Druid, Magus, Bard, or Occultist, all level 2.


AKA: Aeilín wrote:
I think Kiddrick was going to post later today. I was thinking about rolling up a Time Oracle, but that might make for a squishy team; are there any other front-liners? If not, I have a backup option, I think.

Grand Lodge

Human Lvl 3 :: HP 21/21 :: AC 18 CMD 15 :: Fort +3 Ref +6 Will +3 :: Perception +1 (Aska +5; low-light)

Sorry. I'm here. Kiddrik is who i'm bringing into this game. :D

PFS 121383-3
Kiddrik Brown
Grand Lodge
Day Job: Craft (Sketch): 1d20 + 5 ⇒ (14) + 5 = 19

Scarab Sages

...is a worthless concept ...is a cynical scam gestalt Ghul Lord/Warlock/Truenamer/Psychic/Wild Mage

Does this adventure happen to favor any particular Factions in any way?

Grand Lodge

Human Lvl 3 :: HP 21/21 :: AC 18 CMD 15 :: Fort +3 Ref +6 Will +3 :: Perception +1 (Aska +5; low-light)

I don't believe so. None of the evergreens do, do they?

Scarab Sages

...is a worthless concept ...is a cynical scam gestalt Ghul Lord/Warlock/Truenamer/Psychic/Wild Mage

Well then, I think it will either be my Magus or my Druid.

Which do you think this party needs more: Another Dhampir, or someone whose best friend is a giant semi-intelligent slug?


I'm Hiding In Your Closet wrote:
Which do you think this party needs more: Another Dhampir, or someone whose best friend is a giant semi-intelligent slug?

While the latter is intriguing, I’m not sure either one has specific merit as far as party balance goes.

I suppose I can just run with a pregen Barbarian, if the roster doesn’t bulk up.


Amiri - Barb 1 | HP: 3/15 | AC: 15 | T:11 | FF: 14 | Rage: 0/6 | Fort: +4 | Ref: +1 | Will: +1 | CMB: +5 | CMD: 16 | Init: +1 | Perc: +5 | Speed: 40/30 +2 vs Fear
Raging:
+2 HP | 1 AC | Fort: +6 | Ref: +1 | Will: +3

Alright, all set up with Amiri.

Grand Lodge

Stats:
HP 22/22 | AC 14 11T 13FF | F+3/+5/v cold R+4 W+8, all +1 v. cold | Init +1 Perc +12 | CMD 11
Human Tien Unsworn Shaman/2

Muusa is in, a flat lvl 2.

PFS 135388-8
Eric Santiestevan
Grand Lodge.

I need to add some more stuff to her page from the chronicles. :)

Dark Archive

CN unknown Ru-Shi Dhampir Kensei 5
Spoiler:
|AC 14, T 14, FF 11|HP: 42/42|F +5, R 0, W +4 (+4 vs disease, +2 vs MA/poison/curse, -1 vs sonic, +1 vs earth/acid)|Init -1 Perc +2|CMB +7 CMD 16|5/5 Arcane, 2/2 Shard, 3/3 erase, 1/1 六, 1/1 Scholar, 1/1 Archivist, 1/1 Time

Well, seeing as we do now have both an Oracle and a Shaman, Kensei it is!

Xukong
#40025-10
Dark Archives
Craft (Metalworking): 1d20 + 10 ⇒ (7) + 10 = 17


Amiri - Barb 1 | HP: 3/15 | AC: 15 | T:11 | FF: 14 | Rage: 0/6 | Fort: +4 | Ref: +1 | Will: +1 | CMB: +5 | CMD: 16 | Init: +1 | Perc: +5 | Speed: 40/30 +2 vs Fear
Raging:
+2 HP | 1 AC | Fort: +6 | Ref: +1 | Will: +3

PREGEN: Amiri, Barbarian 1

APPLY CREDIT TO:
PFS 125008-7
Dhemia, the Wanderer
Scarab Sages

Grand Lodge

Human Lvl 3 :: HP 21/21 :: AC 18 CMD 15 :: Fort +3 Ref +6 Will +3 :: Perception +1 (Aska +5; low-light)

Just so it's said, those of you who react adversely to positive energy should tell Kiddrik. :)


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I'll be getting the intro post up tomorrow, I hope. Muusa still needs to dot in the Gameplay thread, looks like.

Sovereign Court

hp 13/13 AC 14, T 10, FF 14 | CMD 11 | F +0 R +3 W+8 (+2 vs disease or mind, -1 vs pos energy) | Init +0, Bluff +10, Diplo +12, Intimidate +10, Percept +5 | Concentration +6 trick 5/5 | spells 3/3 | charm 1/1 | command 1/1 | reroll 0/1
Kiddrik Brown wrote:
When is the VC getting here?! he thinks frantically.

Tsssk, are you scared little farmer boy?

Dark Archive

CN unknown Ru-Shi Dhampir Kensei 5
Spoiler:
|AC 14, T 14, FF 11|HP: 42/42|F +5, R 0, W +4 (+4 vs disease, +2 vs MA/poison/curse, -1 vs sonic, +1 vs earth/acid)|Init -1 Perc +2|CMB +7 CMD 16|5/5 Arcane, 2/2 Shard, 3/3 erase, 1/1 六, 1/1 Scholar, 1/1 Archivist, 1/1 Time

1...2! TWO badass Dhampirs! A-A-A-A-AAA!!!

Grand Lodge

Human Lvl 3 :: HP 21/21 :: AC 18 CMD 15 :: Fort +3 Ref +6 Will +3 :: Perception +1 (Aska +5; low-light)

More like he doesn't enjoy people not getting along. ;-)


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Apologies for my general silence here. My son managed to total his car (without injury to himself or anyone else--or damage to the other vehicle, which is what happens when a Civic hits black ice and slides into the back of an SUV--all the crumple zones did what they were supposed to), and my wife and I have been working on getting him a new/used one. Will try to get back onto a regular schedule tomorrow.

Sovereign Court

hp 13/13 AC 14, T 10, FF 14 | CMD 11 | F +0 R +3 W+8 (+2 vs disease or mind, -1 vs pos energy) | Init +0, Bluff +10, Diplo +12, Intimidate +10, Percept +5 | Concentration +6 trick 5/5 | spells 3/3 | charm 1/1 | command 1/1 | reroll 0/1

No problem GM, I am glad to read that no one was hurt!


Amiri - Barb 1 | HP: 3/15 | AC: 15 | T:11 | FF: 14 | Rage: 0/6 | Fort: +4 | Ref: +1 | Will: +1 | CMB: +5 | CMD: 16 | Init: +1 | Perc: +5 | Speed: 40/30 +2 vs Fear
Raging:
+2 HP | 1 AC | Fort: +6 | Ref: +1 | Will: +3

No worries – glad he’s okay

Grand Lodge

Human Lvl 3 :: HP 21/21 :: AC 18 CMD 15 :: Fort +3 Ref +6 Will +3 :: Perception +1 (Aska +5; low-light)

Agreed. That's no fun.

Grand Lodge

Stats:
HP 22/22 | AC 14 11T 13FF | F+3/+5/v cold R+4 W+8, all +1 v. cold | Init +1 Perc +12 | CMD 11
Human Tien Unsworn Shaman/2

Black ice is scary stuff. I'm glad he's ok.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Thanks, all. We had to replace the car, but fortunately in the absence of claims or legal issues our insurance agent won't be holding the accident against us.

Dark Archive

CN unknown Ru-Shi Dhampir Kensei 5
Spoiler:
|AC 14, T 14, FF 11|HP: 42/42|F +5, R 0, W +4 (+4 vs disease, +2 vs MA/poison/curse, -1 vs sonic, +1 vs earth/acid)|Init -1 Perc +2|CMB +7 CMD 16|5/5 Arcane, 2/2 Shard, 3/3 erase, 1/1 六, 1/1 Scholar, 1/1 Archivist, 1/1 Time

@Karayan: If I may ask, what's with your charm and command spell-like abilities? Svetocher get obscuring mist 3/day.

Sovereign Court

hp 13/13 AC 14, T 10, FF 14 | CMD 11 | F +0 R +3 W+8 (+2 vs disease or mind, -1 vs pos energy) | Init +0, Bluff +10, Diplo +12, Intimidate +10, Percept +5 | Concentration +6 trick 5/5 | spells 3/3 | charm 1/1 | command 1/1 | reroll 0/1

It is a racial trait from Inner Sea races:

Dhampirs—Heir to Undying Nobility: Descended
from undead nobility, perhaps from Geb, Nidal, or
Ustalav, some dhampirs inherit a bit of their ancestors’
ability to control living beings. They can use command
and charm person each once per day. This racial trait
replaces the spell-like ability racial trait.

Dark Archive

CN unknown Ru-Shi Dhampir Kensei 5
Spoiler:
|AC 14, T 14, FF 11|HP: 42/42|F +5, R 0, W +4 (+4 vs disease, +2 vs MA/poison/curse, -1 vs sonic, +1 vs earth/acid)|Init -1 Perc +2|CMB +7 CMD 16|5/5 Arcane, 2/2 Shard, 3/3 erase, 1/1 六, 1/1 Scholar, 1/1 Archivist, 1/1 Time

Huh - I'd overlooked that. Or forgotten. Or something.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

OK, the mechanic for this particular task is not entirely intuitive. Given what you're planning on doing, you have to come up with an appropriate set of skills to use for preparation, execution, and in case of something going off the rails; and then make the right checks. For example, if you want to fit in with the regulars (though this is not the best time), you could use Bluff, Disguise, or Stealth. What sorts of things are you going to do to prepare?

Dark Archive

CN unknown Ru-Shi Dhampir Kensei 5
Spoiler:
|AC 14, T 14, FF 11|HP: 42/42|F +5, R 0, W +4 (+4 vs disease, +2 vs MA/poison/curse, -1 vs sonic, +1 vs earth/acid)|Init -1 Perc +2|CMB +7 CMD 16|5/5 Arcane, 2/2 Shard, 3/3 erase, 1/1 六, 1/1 Scholar, 1/1 Archivist, 1/1 Time

Well, my plan was to just sit there and look as innocuous as an exotic-looking weirdo with a huge sword and a crazy mask possibly can (perhaps engaging another party member in some parlor games), but when the time finally comes, use my erase power to screw with whatever business deals our marks try to write up (as a spell-like ability, it has no visible spellcasting components and my use of it is unnoticeable) - or failing that, their restaurant check. I also have the lock gaze spell prepared, in case that can somehow be useful.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

That presumes that the information will be written and not just verbal. Remember that Delroya wants to keep the Kortos agent from telling the Aspis agent about her plans to divert the drug shipment, and to have that happen without the Society being implicated. All the Kortos agent needs to do is tell the Aspis agent, and then the only thing you'd be able to do to salvage the situation is kill the Aspis agent without witnesses.

Dark Archive

CN unknown Ru-Shi Dhampir Kensei 5
Spoiler:
|AC 14, T 14, FF 11|HP: 42/42|F +5, R 0, W +4 (+4 vs disease, +2 vs MA/poison/curse, -1 vs sonic, +1 vs earth/acid)|Init -1 Perc +2|CMB +7 CMD 16|5/5 Arcane, 2/2 Shard, 3/3 erase, 1/1 六, 1/1 Scholar, 1/1 Archivist, 1/1 Time

Like I said, there's only so much I can do here. Still, maybe I could mess with their bill from the Oyster - others would need to make the most of it, but that could be a good way to cause a scene.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Well, that or scout the area. You've got Climb and Swim, so you can get around the perimeter of the building well enough.

Grand Lodge

Human Lvl 3 :: HP 21/21 :: AC 18 CMD 15 :: Fort +3 Ref +6 Will +3 :: Perception +1 (Aska +5; low-light)

I think the plan should be to disrupt the meeting altogether, either by finding out who the people are and impersonating them or shutting down the tavern in general.

Let's see if we can figure out who they are first (Diplomacy seems best in this case; and we have Diplomacy in spades).


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Shutting down the tavern is a possibility; Xukong's Knowledge (Engineering) check could help you there, depending on how catastrophically you wanted it shut down, IYKWIM(AITYD). The catch is that you're here well before the appointed time, and hanging out for several hours is a good way to be obvious.

Sovereign Court

hp 13/13 AC 14, T 10, FF 14 | CMD 11 | F +0 R +3 W+8 (+2 vs disease or mind, -1 vs pos energy) | Init +0, Bluff +10, Diplo +12, Intimidate +10, Percept +5 | Concentration +6 trick 5/5 | spells 3/3 | charm 1/1 | command 1/1 | reroll 0/1

I can cast a charm on him (effectively DC18), then ask what he knows about this coming meeting and ask him to close the bar.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

That would be a workable solution, yes.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Work's been ugly the past few days, and we're having people over tonight and tomorrow--am in the process of making several different kinds of chili, and may not be able to post before Sunday. The house smells strongly of roasted poblanos and garlic.

Grand Lodge

Stats:
HP 22/22 | AC 14 11T 13FF | F+3/+5/v cold R+4 W+8, all +1 v. cold | Init +1 Perc +12 | CMD 11
Human Tien Unsworn Shaman/2

YUM!

Sovereign Court

hp 13/13 AC 14, T 10, FF 14 | CMD 11 | F +0 R +3 W+8 (+2 vs disease or mind, -1 vs pos energy) | Init +0, Bluff +10, Diplo +12, Intimidate +10, Percept +5 | Concentration +6 trick 5/5 | spells 3/3 | charm 1/1 | command 1/1 | reroll 0/1

Sounds good! Have fun!


Amiri - Barb 1 | HP: 3/15 | AC: 15 | T:11 | FF: 14 | Rage: 0/6 | Fort: +4 | Ref: +1 | Will: +1 | CMB: +5 | CMD: 16 | Init: +1 | Perc: +5 | Speed: 40/30 +2 vs Fear
Raging:
+2 HP | 1 AC | Fort: +6 | Ref: +1 | Will: +3
DM Carbide wrote:
He does get a save vs. the hex, though.
Muunokhoi Korchinovog wrote:
Oh, before even the Charm Person? I like this combo. :D DC15 Will Save.

Muusa –

The result of the Hex save determines whether or not he must reroll on the Charm save, so your Hex save must proceed it. Make sense?

Sovereign Court

hp 13/13 AC 14, T 10, FF 14 | CMD 11 | F +0 R +3 W+8 (+2 vs disease or mind, -1 vs pos energy) | Init +0, Bluff +10, Diplo +12, Intimidate +10, Percept +5 | Concentration +6 trick 5/5 | spells 3/3 | charm 1/1 | command 1/1 | reroll 0/1

Lekku, the question was about the mesmerist stare. The order is:

1) Karayan uses his mesmerist stare, giving the man a -2 on his will saves
2) Muusa hexes him: he has to make a DC 15 will save, taking into account 1)
3) Karayan casts charm person: he either makes 1 or 2 saves, depending on 2). In any case he has a -2 on his will saves because of 1)


Amiri - Barb 1 | HP: 3/15 | AC: 15 | T:11 | FF: 14 | Rage: 0/6 | Fort: +4 | Ref: +1 | Will: +1 | CMB: +5 | CMD: 16 | Init: +1 | Perc: +5 | Speed: 40/30 +2 vs Fear
Raging:
+2 HP | 1 AC | Fort: +6 | Ref: +1 | Will: +3

Oh, I see. Sorry bout that. Nice synergy.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I'm going to be at a (non-gaming) con this weekend, and since the hotel charges for internet access I won't be able to post much (if at all).

Dark Archive

CN unknown Ru-Shi Dhampir Kensei 5
Spoiler:
|AC 14, T 14, FF 11|HP: 42/42|F +5, R 0, W +4 (+4 vs disease, +2 vs MA/poison/curse, -1 vs sonic, +1 vs earth/acid)|Init -1 Perc +2|CMB +7 CMD 16|5/5 Arcane, 2/2 Shard, 3/3 erase, 1/1 六, 1/1 Scholar, 1/1 Archivist, 1/1 Time

"Non-gaming con?" What aberration is this???

Grand Lodge

Stats:
HP 22/22 | AC 14 11T 13FF | F+3/+5/v cold R+4 W+8, all +1 v. cold | Init +1 Perc +12 | CMD 11
Human Tien Unsworn Shaman/2

Hey, I met the Lone Gunmen at a non-gaming Con. ;)

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