Full Name |
Muunokhoi Korchinovog |
Race |
Human Tien |
Classes/Levels |
Unsworn Shaman/2 |
Gender |
|
Strength |
10 |
Dexterity |
12 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
19 |
Charisma |
10 |
About Muunokhoi Korchinovog
Muunokhoi Khorchinovog
Female human (Tian-Shu) shaman (unsworn shaman) 2 (Pathfinder RPG Advanced Class Guide 35, 112)
CG Medium humanoid (human)
Init +1; Senses Perception +12
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Defense
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AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 22 (2d8+9) (currently 9)
Fort +3 (+2 trait bonus vs. effects of cold weather), Ref +4, Will +8; +1 trait bonus vs. cold effects
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Offense
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Speed 30 ft.
Melee cestus +1 (1d4/19-20) or
. . longspear +1 (1d8/×3) or
. . hair +5 (1d3+6)
Special Attacks minor spirit hexes (misfortune[APG], prehensile hair[UM])
Shaman (Unsworn Shaman) Spells Prepared (CL 2nd; concentration +6)
. . 1st—chill touch (DC 15), chill touch (DC 15), cure light wounds; enlarge person[S] (DC 15)
. . 0 (at will)—create water, daze (DC 14), guidance, touch of fatigue (DC 14)
. . S spirit magic spell;
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Statistics
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Str 10, Dex 12, Con 14, Int 10, Wis 19, Cha 10
Base Atk +1; CMB +1; CMD 12
Feats Alertness, Extra Hex[APG], Psychic Sensitivity[OA], Toughness
Traits observant, snowbound
Skills Heal +9, Knowledge (nature) +5, Knowledge (religion) +5, Perception +12, Sense Motive +6, Survival +9
Languages Common, Tien
SQ dowsing (survival), faith healing (heal), read aura (perception), spirit animal (weasel named Solongoi)
Combat Gear scroll of chill touch, scroll of protection from evil, wand of cure light wounds, bloodblock[APG]; Other Gear studded leather, cestus[APG], longspear, cloak of resistance +1, tattoo[UE], tea (per cup)[UE], 107 gp, 9 sp, 8 cp
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Special Abilities
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Dowsing (Survival, 1/day) You can produce mysterious writing that pertains to the immediate future.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Faith Healing (Heal, 1/day) Temporarily suspend or remove curses, diseases, and ability damage.
Familiar Bonus: +2 to Reflex saves You gain the Alertness feat while your familiar is within arm's reach.
Misfortune (1 round, DC 15) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Prehensile Hair (2/day) (Su) The witch can instantly cause her hair (or even her eyebrows) to grow up to 10 feet long or to shrink to its normal length, and can manipulate her hair as if it were a limb with a Strength score equal to her Intelligence score. Her hair has reach 10
Read Aura (Perception, 1/day) Read the psychic impressions left on objects or in places.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spirit Animal (spirit animal (weasel named Solongoi)) If spirit animal is slain, cannot use spirit magic or prepare new spells.
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Description
Muunokhoi or “Muusa” as she prefers to be called, is a cheerful, effusive person, with a thick Tian-La accent and a propensity to offer help or gifts whenever possible. Her manners are often off-putting to Avistanis, such as slurping soup loudly. She dresses in bright colors of red and yellow and purple, and usually has her hair out in long braids.
History
Muusa was born in Hongal, and trained to be a shaman by the elders of her tribe. This was all well and good until her parents then excitedly put her up for marriage to a local chieftain; she was unamused at the idea of becoming someone’s property. When the chieftain and his men came to take her away by force, she defeated them all soundly, her hair lengthening and knocking each one out in succession. After that, she hopped on a trade caravan over the Crown of the World, enjoying the icy ride and depositing her in Varisia. In Magnimar, she learned of the Pathfinder Society and joined up.
Boons
Prediction of Future Peril (Thornkeep Only) +5 Kn check to ID creature OR +2 on saving throw OR +2 AC, once per level.
Psychic Dilettante - Faith Healing Psychic Skill Unlock.
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Solongoi
Weasel (Pathfinder RPG Bestiary 133)
N Tiny magical beast (animal)
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 18, touch 14, flat-footed 16 (+2 Dex, +4 natural, +2 size)
hp 11 (1d8)
Fort +2, Ref +4, Will +4
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Offense
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Speed 20 ft., climb 20 ft.
Melee bite +5 (1d3-4)
Space 2 ft.; Reach 0 ft.
Special Attacks attach
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Statistics
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Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 5
Base Atk +1; CMB +1; CMD 7 (11 vs. trip)
Feats Weapon Finesse
[b]Skills Acrobatics +10 (+6 to jump), Climb +10, Escape Artist +3, Heal +3, Perception +6, Stealth +14, Survival +3; Racial Modifiers +8 Acrobatics, +4 Stealth
SQ improved evasion
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Special Abilities
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Attach (Ex) If you hit with the listed attack, you can latch on to your opponent.
Climbing (20 feet) You have a Climb speed.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
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