Kiddrik is a fairly unremarkable-looking, young Taldan man. With his brown eyes and wavy brown hair, he's a handsome enough guy, but not remarkably so. He’s got a quick and easy smile and a welcoming air common to rural folk. But what is quickly impressed upon most people is an unidentifiable but unmistakable openness to his personality. People just feel comfortable in his presence. At the same time, though, he has some unusual habits and mannerisms that … well … you’ll see.
Kiddrik Brown (121383-3), male human (taldan) oracle 3
NG Medium humanoid (human)
Favored Class: Oracle (+3 skill points)
Focused Study: Knowledge (Planes) (1) Silver Tongued: Human are often adept at subtle manipulation and putting even sworn foes at ease. Humans with this trait gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature's attitude, they can shift up to three steps up rather than just two. This racial trait replaces skilled.
Revelations: Sidestep Secret (1)
. . Sidestep Secret (Su): Your innate understanding of the universe has granted you preternatural reflexes and the uncanny ability to step out of danger at the very last second. Add your Charisma modifier (instead of your Dexterity modifier) to your Armor Class and all Reflex saving throws. Your armor's maximum Dexterity bonus applies to your Charisma instead of your Dexterity.
. . Lore Keeper (Ex): Instead of encyclopedic knowledge, you learn most of your information through tales, songs, and poems. You may use your Charisma modifier instead of your Intelligence modifier on all Knowledge checks.
Haunted Curse (Ex): Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises). Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known. At 5th level, add levitate and minor image to your list of spells known. At 10th level, add telekinesis to your list of spells known. At 15th level, add reverse gravity to your list of spells known.
Mystery & Oracle Bonus Spells: Cure Light Wounds (Oracle 1), Identify (Lore 2)
Female thrush (Pathfinder RPG Ultimate Magic)
Diminutive magical beast (animal)
Init +2; Senses low-light vision; Perception +5
AC 17, touch 16, flat-footed 15 (+2 Dex, +1 natural, +4 size)
hp 10 (1d8-2)
Fort +0, Ref +4, Will +5
Speed 10 ft., fly 40 ft. (average)
Melee bite +1 (1d2-5)
Space 1 ft.; Reach 0 ft.
Str 1, Dex 15, Con 6, Int 6, Wis 15, Cha 6
Base Atk +2; CMB +0; CMD 5
Feats Skill Focus (Perception)
[b]Skills Acrobatics +2 (-6 to jump), Diplomacy +1, Fly +12, Perception +5, Sense Motive +3, Spellcraft -1
SQ improved evasion
Fly (40 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Timelost Chronicler (Sky Key Solution): You have journeyed through the ancient serpentfolk city of Sessegishoss and witnessed the fall of the Starstone, granting you a remarkable perspective of Golarion's history. You gain a permanent +1 bonus on Knowledge (history) checks from your first-hand knowledge. Once per scenario you may call on the nascent power granted by your exposure to the falling Starstone to find inner greatness, granting you a +1 morale bonus to a single dzo roll. You must declare your use of this power before the roll is made.