DM Carbide's PFS Emerald Spire

Game Master John Woodford

Level 13: The Pleasure Gardens

COMBAT MAP


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Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

There really isn't, Eva. It's one of the features of this level that makes very little sense; there's a way past the teleport trap, but it requires a skill that baseline serpentfolk aren't much good at.

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

Why are we spoilering everything?:
Will: 1d20 + 8 ⇒ (9) + 8 = 17

Weeeeeee.

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

Can't help but wonder what happens if we smash it. :P Probably not a good idea with comrades "trapped" (hehehehe, see what I did there?) on the other side...


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Eh. Why not?:
Asvald also finds the gem fascinating, and so all three of you are within the area of effect of the teleport. You find yourselves in the end of a narrow corridor with a strange serpentine pattern of green glass embedded in the floor. You are standing on what looks like the tail. The pattern runs to the end of the corridor, about thirty feet, where it turns to the left. There is no sign of Kali.

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

Not-Kali:
Perception: 1d20 + 14 ⇒ (2) + 14 = 16
Folio Reroll: 1d20 + 14 ⇒ (12) + 14 = 26

"Careful," warns Eva in a quiet voice, not seeing it necessary to mention that whatever the point of this trap is, it may still be around.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Not-Kali:
Eva notices nothing out of the ordinary (whatever "ordinary" means in this context).

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

Non-Kalicious Folk:
"Looks like there's only one way to go," Senja observes, "so let's go that way." He steps aside for Asvald and Eva to lead the way, urging them to hurry. "We haven't seen Kali in a while, no telling what kind of trouble she's gotten into."

Kali:
Hi there! Hope you're having fun, wherever you are.

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

Spoilers for spoilers' sake:
Did I cast heroism already? If not I'll do it now.

Asvald leads the way forward, heroically. "She couldn't have gone far."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Those of you who aren't Kali hurry through the maze, following the serpent to a room at the center. The snake design ends with a head, and across the small room you see another opening with a snake head design. You follow that way, spiraling out from the room at the center, and will catch up with Kali shortly.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Kali concentrates for a moment to cast a Burning Hands spell defensively. Succeeding in not losing the spell, she fans out her fingers and fills the hallway with fire.

Defensive Cast: 1d20 + 11 ⇒ (11) + 11 = 22

SR Blue: 1d20 + 6 ⇒ (12) + 6 = 18
SR Green: 1d20 + 6 ⇒ (7) + 6 = 13

Burning Hands Damage: 5d4 + 5 ⇒ (2, 1, 4, 1, 4) + 5 = 17

It's a DC 17 Reflex Save for half.

Not thrilled at being so close to a Serpentfolk, then tumbles back into the hallway to avoid being hit multiple times by the same enemy.

Acrobatics + Daredevil boots: 1d20 + 15 + 5 ⇒ (9) + 15 + 5 = 29


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The blue serpentfolk manages to avoid the worst of Kali's spell, but still takes some burn damage to go with the frostbite from the snowball. The flames wash over the green one without visible effect, though. They again do not follow Kali into the hallway, and in fact the wounded one closes the door.

Dice rolls:
DC 17 Reflex save: 1d20 + 9 ⇒ (14) + 9 = 23

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Kali will wait about 6 seconds, then will open the door. Where the serpentfolk are and/or what they do will determine her standard action.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The unwounded serpentfolk is directly on the other side of the door.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Defensive Cast: 1d20 + 11 ⇒ (5) + 11 = 16

Kali attempts to cast Shocking Grasp defensively, but gets ahead of herself mentally and loses the spell. Cursing to herself, she then takes a 5 foot step back.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The serpentfolk do not follow.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Should I keep going, or are both groups caught up now timewise?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

One more round.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Assuming a hard corner that prevents the door serpentfolk from threatening and the door is still open:

Kali casts Shocking Grasp again and moves back to the doorway. She then attempts to touch the serpentfolk with her electrified palm.

Touch attack: 1d20 + 7 ⇒ (13) + 7 = 20
Concealment: 1d100 ⇒ 18

"Hey, if you just show me the way out, we don't have keep doing this. Maybe at least talk about all this? I mean, attacking you was my mistake, I'll cop to it." She says sweetly after the attack misses.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I'll put the rest of the party on the map, and go to a more formal melee timing.

Round 1 (ongoing):

Initiative order
Serpentfolk-acted
Senja
Kali
Eva
Asvald

The serpentfolk is unmoved by Kali's entreaty, and stabs and bites at the kitsune. Kali manages to avoid the dagger thrust, but gets bitten again for 2 HP, plus DC 15 Fort save or take another point of STR damage.

Dice rolls:
Bite: 1d20 + 5 ⇒ (17) + 5 = 22
Dagger: 1d20 + 11 ⇒ (5) + 11 = 16

Bite damage: 1d6 - 1 ⇒ (3) - 1 = 2

STR damage: 1d2 ⇒ 1


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Party (all of you) up!

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

Senja rounds the corner and sees Kali fighting a serpentfolk! "Looks like Kali made some friends after she left us," he remarks dryly, as he conjures up a large, shadowy helping hand for the kitsune. He sends it gliding towards her, unsure how the fight is going for her.

Fortune hex on Kali.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

"Wow, took you guys long enough." Kali says lightly with a grin, despite feeling more poison seep into her system. She then attempts to touch the serpentfolk with her electrified hand despite its various defenses, moving back 5 feet afterwards to give someone else a chance to attack the enemy.

Fort Save + antitoxin: 1d20 + 4 + 5 ⇒ (3) + 4 + 5 = 12
Fort Save fortune reroll: 1d20 + 4 + 5 ⇒ (2) + 4 + 5 = 11

Touch attack: 1d20 + 8 ⇒ (11) + 8 = 19
Concealment: 1d100 ⇒ 58
SR: 1d20 + 6 ⇒ (16) + 6 = 22
Electric damage: 6d6 ⇒ (6, 1, 4, 5, 2, 3) = 21

Strength is now 7


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Kali, the dicebot hates you, and can you check to make sure you're still nominally carrying a light load for a 7 STR?

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

I'll look over encumbrance in a bit, but I just realized I rolled 1 too many dice for Shocking Grasp, since the limit is 5d6. Subtracting the last die, the attack did 18 damage.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1 (ongoing):

Initiative order
Serpentfolk-acted
Senja-acted
Kali-acted
Eva
Asvald

The serpentfolk convulses at Kali's touch.

Eva and Asvald can act!

Serpentfolk: AC 18 T 15 FF 13 +20% miss chance
Blue: -23 HP Green: -18 HP

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

"Not the right kind of friends", Asvald says as the rogue reappears. "Let's help her part ways with these snakes."

The young ulfen begins his rousing song and moves forward to engage the serpentfolk. He nods for Eva to take the lead. Inspire rage and move forward.

If you accept the raging song:

    +2 strength (morale)
    +2 constitution (morale)
    +2 constitution (enhancement)
    +2 will saves (morale)
    -1 armor class
    no spellcasting

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

Eva nods back, then hurries forward to engage the serpent.

Grapple: 1d20 + 11 + 2 + 3 ⇒ (5) + 11 + 2 + 3 = 21

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Without the rage song Kali is at medium encumbrance unless she drops 10.5 pounds. With the song, she'll need to drop half a pound to stay at light encumbrance.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Asvald begins his raging song, strengthening the party. Eva attempts to grab the serpent and thinks she has it, but is fooled by its blurred outline and doesn't quite manage to hold it.

Round 2 (ongoing):

Initiative order
Serpentfolk-acted
Senja
Kali
Eva
Asvald

The serpentfolk in front of Eva bites and stabs at her. Take 2 HP. The other one stares at the monk, who hears a small voice in her head: Close the door and make sure your friend is all right before you press on. DC 16 Will save or follow the suggestion. Kali, another DC 15 Fort save or take 2 points STR damage.

Party up!

Dice rolls:
Miss chance for Eva, lo=miss: 1d5 ⇒ 1
Bite Eva: 1d20 + 5 ⇒ (2) + 5 = 7
Stab Eva: 1d20 + 11 ⇒ (15) + 11 = 26
Dagger damage: 1d4 - 1 ⇒ (3) - 1 = 2
STR damage: 1d2 ⇒ 2

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

Will: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29

Eva ignores the snake's poor attempt at magicking her. Pausing for only a moment to set her feet, she lashes out at the snake and grabs it by its flickering tongue!

Grapple: 1d20 + 11 + 3 + 2 ⇒ (20) + 11 + 3 + 2 = 36
Miss Chance (high good): 1d100 ⇒ 44

CMD is 31 vs grapples (with rage and iron limb defense).

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

Senja begins his familiar dark laughter as he sees Eva grab her opponent. Swirling his long-fingered hands in the air, Senja conjures up a dense swarm of shadowy gnats, which wing their way over to the closest serpentfolk, darting and biting to distract him!

Cackle to maintain Fortune hex on Kali, Misfortune hex on green. DC 18 Will save.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 2 (ongoing):

Initiative order
Serpentfolk-acted
Senja-acted
Kali
Eva-acted
Asvald

The serpentfolk easily resists Senja's hex. Eva is not fooled a second time and grabs the creature, though.

Question for everyone: since Eva has the serpentfolk grappled, does it move with her? Frex, hypothetically speaking, if a trap door were to open under Eva and she failed her Reflex save to avoid falling, would the serpentfolk be pulled down with her? I couldn't find anything about it in the condition description or the combat section.

Dice rolls:
DC 18 Will save: 1d20 + 6 ⇒ (19) + 6 = 25

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

That would open up a whole can of snakes... for example, how would Eva's "Bastion Stance" ability interact with a trapdoor (or pit, for example) which opened when it wasn't Eva's turn? "If the monk starts and ends his turn in the same space, he cannot be knocked prone or forcibly moved until the start of his next turn, except by mind-affecting or teleportation effects."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

You don't know the half of it. Thanks for the reminder--this may get interesting.

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

To address your original question, I did a bit of searching, and there seem to be about as many takes as there are players/DMs. Most people seem to agree that it depends a lot on the specific situation.

I trust you to adjudicate fairly. :)

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Fort Save: 1d20 + 9 ⇒ (8) + 9 = 17
Fort Save Fortune reroll: 1d20 + 9 ⇒ (19) + 9 = 28

Feeling herself weakened by poison, Kali accepts Asvald's raging song and drops her bandolier full of shuriken. She then uses Ki to turn invisible, clicks the heels of her daredevil boots and attempts to move into a flank with Eva.

Assuming dropping the bandolier is a move action, then spending 1 ki as an swift action for vanishing trick, 1 free action to activate daredevil boots, then a move action with acrobatics for flank on other side of grappled serpentfolk.

Acrobatics + DD boots: 1d20 + 15 + 5 ⇒ (18) + 15 + 5 = 38

I moved Kali to the proper square assuming 38 was enough to move through the enemy square. She is currently invisible, but I know it's not that helpful.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 2 (ongoing):

Initiative order
Serpentfolk-acted
Senja-acted
Kali-acted
Eva-acted
Asvald

Kali slips past the one serpentfolk, and into a flank with Eva.

Asvald to go before the end of the round!

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

5-foot corridors you continue to vex me!

Asvald moves to the end of the hall and hacks at the serpentfolk in the doorway.

Attack (heroism, rage, cover): 1d20 + 11 + 2 + 1 - 4 ⇒ (5) + 11 + 2 + 1 - 4 = 15
Damage: 1d8 + 5 + 1 + 2 ⇒ (1) + 5 + 1 + 2 = 9


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Asvald narrowly misses the serpentfolk.

It is at this point that something excessively interesting happens. The serpent design on the floor flares a brilliant green, and a huge ghostly snake begins to emerge from the wall next to Eva. It moves ten feet down the hall, pushing Asvald ahead of it despite its ephemeral appearance. It is unable to move Eva from her bastion stance, but both she and Asvald take 8 HP of damage from its passage.

Round 3 (ongoing):

Initiative order
Serpentfolk-acted
Senja
Kali
Eva
Asvald

The blue serpentfolk takes advantage of Eva's distraction to slip free of her grasp, then closes the door. The green serpentfolk stabs and bites at Kali, but although it hits the kitsune with both attacks its muscles are too feeble to do much damage. Take 2 points nonlethal damage, and since its bite didn't do actual damage you don't have to worry about a second dose of poison. However, the current dose is still active; DC 15 Fort save or take another point of STR damage.

Party up!

Dice rolls:
Damage: 2d6 ⇒ (5, 3) = 8

Escape Artist check: 1d20 + 18 ⇒ (14) + 18 = 32
Stab Kali, incl. flank: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21
Bite Kali, incl. flank: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26

Dagger damage: 1d4 - 1 ⇒ (1) - 1 = 0
Bite damage: 1d6 - 1 ⇒ (1) - 1 = 0

STR damage: 1d2 ⇒ 1

Serpentfolk: AC 18 T 15 FF 13 +20% miss chance
Blue: -23 HP Green: -18 HP

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

Carbide - any knowledge checks I can make to figure out what this ghostly serpent is? Is it an incorporeal creature or a magic attack or what? For now I'll figure it's Arcana, but can add other skill bonuses to this roll as appropriate.

Knowledge (arcana): 1d20 + 12 ⇒ (19) + 12 = 31


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

It's actually a magical trap manifestation, and the trap has a fairly high DC to spot and disarm.

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

Asvald swipes awkwardly at the serpentfolk again.

Attack (heroism, rage, cover): 1d20 + 11 + 2 + 1 - 4 ⇒ (6) + 11 + 2 + 1 - 4 = 16
Damage: 1d8 + 5 + 1 + 2 ⇒ (5) + 5 + 1 + 2 = 13

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

Well, then, can I dispel it?

Senja can suddenly be seen wielding a massive, shadowy hammer, which he brings down on the head of the ghostly snake! He laughs madly all the while!

Cast dispel magic, cackle.

Caster level check to dispel: 1d20 + 7 ⇒ (20) + 7 = 27 Huzzah!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Asvald, it closed the door, and you can't push past the snake to get back to the doorway.

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

Oh. The snake is a physical thing? I thought it was a temporary spell effect.

In that case Asvald will step forward and open the door (assuming Senja dispelt it).


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Trap wording:
This trap manifests from both ends of the corridor, creating gigantic spectral snakes that slither down the corridor. The snakes fill the entire corridor and cannot be bypassed. At the start of every turn, each snake moves, pushing any PCs who are within its 10 feet of movement and dealing 2d6 points of damage to any PC it pushes.

Round 3 (ongoing):

Initiative order
Serpentfolk-acted
Senja-acted
Kali
Eva
Asvald-acted

The snake vanishes under Senja's hammer! Asvald advances and opens the door again.

Kali and Eva can act!

Dice rolls:
Duration: 1d4 ⇒ 1

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Fort Save: 1d20 + 9 ⇒ (5) + 9 = 14

Str now 6.

Can they take attacks of opportunity against spellcasting if they can only perceive through scent?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Gonna say no. They can pinpoint your location, but they aren't aware of what you're doing at that level.

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

Eva opens the door and punches at the serpent-thing. "Hold on, Kali," she urges.

Boop (rage, flank): 1d20 + 9 + 2 + 2 ⇒ (8) + 9 + 2 + 2 = 21
Miss Chance (high good): 1d100 ⇒ 35
Damage: 1d8 + 4 + 3 ⇒ (5) + 4 + 3 = 12

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

With the strength in her limbs beginning to fail her, Kali casts a Snowball spell at the green serpentfolk and becomes visible.

RTA + Invisible: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
Concealment (low bad): 1d100 ⇒ 63
Cold Damage: 5d6 ⇒ (1, 2, 5, 6, 6) = 20

No SR with Snowball. If Green was already down, target blue instead.

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