DM Carbide's Giantslayer

Game Master John Woodford

Giantslayer AP Part 2: The Hill Giant's Pledge

COMBAT MAP

ROUTE TO REDLAKE FORT

LOOT LIST


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Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Blix nods. "I'll pass the word. If it's a green hag we'll have to be especially careful--they can change their appearance."


Male Dwarf Warpriest 6, Orc Hewer (AC: 22 [26 against monsters of the giant subtype], HP: 56/60) Giants Slain: Cave Giant x1, Hill Giant x3, Hill Giant Skeleton x1, Marsh Giant x1

Haftor expresses his contempt for such creatures with a grunt.

"Is there anything more about the fort, or anything else I suppose, before we head out?"

Do we need to do anything more before we go? I think Haftor is all set.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

With the items sold, the party receives all the expected gold (in the form of platinum pieces), plus another 600 platinum pieces. "That's for equipping our lieutenant."

Two of you lead the other three back to the boat, where the captain is quite surprised twice over--the first time when you want to continue, and the second time when three of you recover your sight.

Kronug, the captain and most of the crew are half-orcs, and the coxswain is a full orc. None of them treat you any differently from the way they treat the rest of the party, at least once the boat is on its way.

As if to make up for the excitement of the trip so far, the next several days are largely uneventful. Occasionally bands of orcs come up to river's edge in a threatening manner, but Captain Bloodtusk always has the right tribal token to hand for peaceful passage. (Once, the leader of the band waved the boat to shore, and in the ensuing discussion gold and goods changed hands.) It's clear, though, that essaying the trip over land without peace signals would have been somewhere between extremely difficult and impossible. Kronug figures that the locations, sizes, and identities of the orc bands is valuable intelligence for Lastwall, and takes copious notes.

Finally, the boat reaches a small tributary off the Esk River, and the captain orders the vessel anchored. "Here you are. We can't get any closer--that channel isn't navigable this time of year. Redlake Fort is ten miles that way." He points west. "We'll wait here for seven days. Good luck. May the gods protect you!"

The party returns to dry land, the final leg of their long journey before them.


Male Gnome Alchemist (Trap Breaker) 5: HP 22/ 30: AC: 18, T 14, FF 15 AFFECT:

Seamus puts to work in the hold of the ship, replenishing his personal elixirs and then concocting some wretched-smelling creation in the hold.

Craft Alchemy: 1d20 + 19 ⇒ (6) + 19 = 25

He seems frustrated by his progress, but doesn't let that deter him as he packs his things and gets them stowed before joining his companions on the deck, where the stink exudes off him in the open air.

Almost there on a ghast wretch flask...almost


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 HEROISM ACTIVE [HP: 47/47 | AC:22 | T:13 | FF:19 | CMB:+8 | CMD:21 | Fort:+5+2 | Ref:+9+2 | Will:+6+2 | Init:+0 | Perc:+0+2 (Darkvision) | Spd 20]

Do we have a scout without Svarog? I don't think we do, so for marching order I guess... Kronug (neither Jarrek nor Haftor have Perception), Haftor, Seamus, Trianne, Jarrek? What's the terrain like? Hilly?

Jarrek jumps down into the mud with a splash and an enthusiastic grin on his face. "Just 10 more miles to go before we're done! Almost there, folks!"


Human Ftr6 | HP 68/70 | AC 26 (T 12, FF 24, CMD 22; 23 vs Sunder/Disarm, 28 vs Trip/Grapple), +2 vs giants, +Teamwork| F +7 R +5 W +3, +Teamwork | Mv 20' | Init +3 | Per +6

I assume Seamus is our scout if needed - though he has Trapfinding but not Trap Spotter, so that means we need to make active checks to find traps.

Kronug is fine if somewhat reserved with the half-orcs and orc on the boat.
They are more organized and peaceful with each other than I would have thought. It's as if they are becoming more civilized.
Which is definitely true if you compare Orcs of Golarion to later publications - Paizo started off with Orcs basically being the Reavers from Firefly, and has made some drastic changes since then.
I'm not sure if that should be troubling or reassuring for Lastwall.

He disembarks. "Ten miles? So one day or two, depending on the terrain, I would guess."


Ulfen Transmuter 6 HP=31/41 AC: 12|12|10 - Fort: +4 | Ref: +4 | Will: +6 - Per: +3 Init: +2 CMD: 15 (17 v. Trip)

Trianne had shared with Kronug that as part of the cost of passage to Redlake Fort, they were expected to serve on the ship in various capacities. Once the ruse of blindness was completed, Trianne helped where she was able, but she also eked out time wherever she could manage to work at some sort of intricate jewelry. She appeared to be integrating it into the chain which fastened her spellbook to her and would respond if spoken to, but otherwise she remained fairly engrossed.

The call for landfall brings a resigned smile to Trianne. She has enjoyed the time to tinker and has been reading voraciously as well, but being on solid ground suits her more. She stretches and gatherings her belongings.

“Thank you for getting us here, captain,” she says before making her way off the ship. As Jarrek suggests a marching order, Trianne raises a finger.

“No offense,” she nods at Seamus, coughing and waving the air as she steps away from the gnome. “But I prefer to be upwind of Seamus.”

Seamus and Kronug are both at +9 Per. Memorized spells for the day updated. Began crafting Pearl of Power 2. Position 3 or 4 is fine for her, whichever is less assaulting to the nostrils. :)


Male Gnome Alchemist (Trap Breaker) 5: HP 22/ 30: AC: 18, T 14, FF 15 AFFECT:

You didn'a seem to object when I was pelting those invisible things with em! Seamus huffs indignantly, acting out his mock indignation. I do think I'm ready for this, ten miles, we'll be there in a jiffy I think? He sets his pack on his back and begins wandering on point in the vague direction they are headed, Just tell me where to turn? Svarog was always good at directions...

Extracts prepped: Adhesive spittle, Comprehend Languages, Endure Elements, Heightened Awareness, Shield, Alchemical Allocation, Invisibility, Invisibility


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Are you going to march openly, or try to stay concealed?


Male Dwarf Warpriest 6, Orc Hewer (AC: 22 [26 against monsters of the giant subtype], HP: 56/60) Giants Slain: Cave Giant x1, Hill Giant x3, Hill Giant Skeleton x1, Marsh Giant x1

Haftor was in an introspective mood, spending hours a day in thought and prayer. He kept to himself, below decks, and did a great deal of rowing. When off duty, he went over his gear, cleaning and polishing his armor, and oiling his crossbow. He seemed to be working through a particularly thorny issue in his mind, but he didn't speak of it until they were off the boat and on dry land. He loaded his crossbow, hiked his rucksack into a comfortable position on his back, and finally spoke on the issue that had been troubling him.

"When Svarog decided to leave our group to protect his family, I wondered whether he was making a worthy decision. I went back and forth in me mind, and asked the All Father for guidance on the matter. I've decided that it's not my place to judge him, which was a tough call to make, since judging people is part of me job description."

He adjusted his war-belt and generated a satisfied grunt that indicated he was ready to march. "But now I ask meself, why are we here, and what's important about what we're doing. I haven't worked that part through yet, but I'll say this: someone needs to survive this fight, and get back to Trunau, and honor our efforts by warning the good people of what's happening out here. If things go south, whoever is standing needs to get back to the boat. No last stands and heroic sacrifices. Right?"

Haftor settles in right behind the lead in the marching order, a bit to one side so he has a clear shot straight ahead with his crossbow. He makes no attempt at stealth, at least during this part of the journey. As they get closer they should consider how to make their final approach to the fort.


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 HEROISM ACTIVE [HP: 47/47 | AC:22 | T:13 | FF:19 | CMB:+8 | CMD:21 | Fort:+5+2 | Ref:+9+2 | Will:+6+2 | Init:+0 | Perc:+0+2 (Darkvision) | Spd 20]

For active Stealth Jarrek has a -3 modifier so I don't think he'd be a good fit for trying a stealth approach.

Jarrek laughs and claps Haftor on the shoulder. "They should be worrying about who's going to make a last stand, Haftor! We've already fought through one army of orcs, we beat Skreed, we killed a hydra- what are we gonna see here that's worse than that? A couple of ogres? A few of the dumbest, shortest, ugliest giants? We've got this!" The enormous half-orc gestured at the rest of the group. "We're all going back to Trunau and we're gonna have the biggest, drunkest, loudest party that town has ever thrown!"


Ulfen Transmuter 6 HP=31/41 AC: 12|12|10 - Fort: +4 | Ref: +4 | Will: +6 - Per: +3 Init: +2 CMD: 15 (17 v. Trip)

Trianne’s tight smile at Jarrek’s proclamation is overshadowed by her own concerns. For there are many.

“Ideally yes, Jarrek, but concern is warranted,” she says as they continue to move away from the ship. “The Twisted Hearts likely know we are coming and—” She pauses, realizing there is a great deal that Kronug does not know.

Let me ‘splain. No, there is no time. Let me sum up.

“A raid on Trunau was conducted to obtain two items. That hammer,” she says to Kronug, pointing to Haftor’s weapon, and then she waves ‘please get out the stone I gave you’ fingers to Seamus. “And that stone. It is half of a map to the tomb of the Giantslayer. Grenseldek, the chief of the Twisted Hearts, wishes those items, and she must not be allowed to get them or it would greatly strengthen their position.”

“We intercepted a message describing her plot and indicating she has the other half of the stone at their base of operations, Redlake,” Trianne continues. “Our primary objective is retrieval of that stone from her. However, they likely know we’re coming and with the fort nestled between two branches of the river, I imagine the area will be lousy with patrols.”

“The sooner they spot us, the harder it gets,” she says. “But Dame Blix was able to provide us with a rough map of a sewer access way beneath the fort. That is our destination, as a frontal assault would be madness. So the general idea is infiltrate, quickly retrieve the other stone, sow as much mayhem as possible, and…well, run like hell. Because if this is there main fortification, I don’t see us lasting long in a toe-to-toe.”

“Questions?” she asks. “Did I miss anything?”

Again, we're not on a critical time table, so is there a reason not to try a stealthier approach?


Male Dwarf Warpriest 6, Orc Hewer (AC: 22 [26 against monsters of the giant subtype], HP: 56/60) Giants Slain: Cave Giant x1, Hill Giant x3, Hill Giant Skeleton x1, Marsh Giant x1

Stumping along, Haftor laughs out loud when he makes a realization. [b]"Well, we're bringing yon stone half to the she-giant, if she can take it from us. Convenient for her, if we don't kill her."

Trianne - I'm all for making us a smaller target somehow, but there's no way we have any success for 10 miles rolling stealth with this crew. Do we have any magic or skills that we can apply? Maybe someone can use Survival to approach with some concealment or something?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Survival would help, and when you consider range penalties on Perception checks even making an effort at concealment has a modest chance to let you notice someone else before they notice you.


Human Ftr6 | HP 68/70 | AC 26 (T 12, FF 24, CMD 22; 23 vs Sunder/Disarm, 28 vs Trip/Grapple), +2 vs giants, +Teamwork| F +7 R +5 W +3, +Teamwork | Mv 20' | Init +3 | Per +6

Kronug nods at Trianne's explanation.

"We can try to keep to cover."
Kronug has a net -1 Stealth after ACP. I'd possibly have invested more in that skill if I thought it was to be a tactic we'd use, but as the GM said, distance will help us quite a bit. What matters is that we see them before they see us.

"That sewer entrance sounds like a good idea. But I think Haftor is right - we'll need to not only get the stone, but kill this chieftain. If we leave her alive, we could be tracked back to Lastwall. I don't have the skill to cover our tracks."

"Now, when your enemy is behind fortifications, you want to lure them out. Taking the stone and running could do that. Lure them out into a trap of some kind. See if we can use the terrain to our advantage."

Kronug might be a follower of Gorum, but that does not mean he forsakes all consideration of tactics. War has many facets.


Male Gnome Alchemist (Trap Breaker) 5: HP 22/ 30: AC: 18, T 14, FF 15 AFFECT:

Survival, aid another: 1d20 + 5 ⇒ (2) + 5 = 7

Seamus tries to help someone with figuring out how to cover their tracks, but the gnome quickly gets distracted by looking for animal tracks, Is that a rabbit? I'd be interested in some rabbit stew today! It makes sense not to march straight away there, and when we can get closer, I could try and scout by disappearing!


Ulfen Transmuter 6 HP=31/41 AC: 12|12|10 - Fort: +4 | Ref: +4 | Will: +6 - Per: +3 Init: +2 CMD: 15 (17 v. Trip)

“I wouldn’t have trusted leaving the stone with anyone else,” Trianne says. “And we can always smash it if it comes to that.”

She tucks herself a little deeper into her cloak and looks back the way they had come, then back in the direction of the fort.

“I expect will see Skreed’s other half with her longbow somewhere between here and Redlake as well,” she adds, her tone clearly indicating she did not look forward to the reunion. “Killing the chieftain and her would suit me very well.”

She chirp whistles for Soot and instructs the raven to keep an eye out in front of them for anything unusual.

Yep, not suggesting a 10 mile super creep, just that we don’t walk a straight line to our target and offer some consideration to being undetected for as long as possible. No long duration invis options, but I can keep Message up as needed to reduce chatter noise at least.


Male Dwarf Warpriest 6, Orc Hewer (AC: 22 [26 against monsters of the giant subtype], HP: 56/60) Giants Slain: Cave Giant x1, Hill Giant x3, Hill Giant Skeleton x1, Marsh Giant x1

That's all good stuff, and I agree we should be doing what we can. Unfortunately, Haftor has no skills in any of it. I'll add that it would be worthwhile to make a circuit around the fort once we're close enough to see it without being easily seen by the inhabitants. We can work out our best avenue of approach that way.


Male Dwarf Warpriest 6, Orc Hewer (AC: 22 [26 against monsters of the giant subtype], HP: 56/60) Giants Slain: Cave Giant x1, Hill Giant x3, Hill Giant Skeleton x1, Marsh Giant x1

So we'll try to approach with as much concealment as we can, at least until we get closer and see how we can make our final approach. Who can make the Survival roll?


Human Ftr6 | HP 68/70 | AC 26 (T 12, FF 24, CMD 22; 23 vs Sunder/Disarm, 28 vs Trip/Grapple), +2 vs giants, +Teamwork| F +7 R +5 W +3, +Teamwork | Mv 20' | Init +3 | Per +6

I guess the Survival check falls to me?

Kronug tries to use his knowledge of the wild to identify a path where the party will be less likely to be spotted.

Survival: 1d20 + 6 ⇒ (15) + 6 = 21


Ulfen Transmuter 6 HP=31/41 AC: 12|12|10 - Fort: +4 | Ref: +4 | Will: +6 - Per: +3 Init: +2 CMD: 15 (17 v. Trip)

Plus a +1 with Guidance from Jarrek.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The clumps of scrub forest dotting the foothills don't offer much cover, but under the wily Kellid's guidance the party manages to stay moderately concealed. With another five miles or so to go, Kronug spots fresh tracks--human-sized booted footprints, accompanied by a barefooted humanoid whose feet are about twice human length. He thinks they're no more than an hour old.

Dice rolls:
GO: 2d20 ⇒ (4, 14) = 18


Male Gnome Alchemist (Trap Breaker) 5: HP 22/ 30: AC: 18, T 14, FF 15 AFFECT:

A giant you reckon? Seamus asks, slightly less pungent now that he's been out in the air for a day or so, And maybe our orcish friend? We should be careful, Now that we're within a few hours of the fort.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

There are several sets of booted footprints; somewhere between two and six, as far as Kronug can tell.


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 HEROISM ACTIVE [HP: 47/47 | AC:22 | T:13 | FF:19 | CMB:+8 | CMD:21 | Fort:+5+2 | Ref:+9+2 | Will:+6+2 | Init:+0 | Perc:+0+2 (Darkvision) | Spd 20]

So finding/following tracks is Survival but identifying them is Knowledge, right?

Kn:Local to ID tracks+Guidance: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17 Probably good enough to recognize hill giant and human tracks?

Jarrek frowns down at the tracks, trying to identify what had left them.


Human Ftr6 | HP 68/70 | AC 26 (T 12, FF 24, CMD 22; 23 vs Sunder/Disarm, 28 vs Trip/Grapple), +2 vs giants, +Teamwork| F +7 R +5 W +3, +Teamwork | Mv 20' | Init +3 | Per +6

"Tracking them while trying to remain hidden would mean we would move quite slowly. If they stopped to rest we might catch them, but if they were on the move they would get further ahead of us."

Isn't it half movement for tracking, and half movement for Stealth?

"So I suggest we wait here to ambush a patrol - either this one if they are doing a loop, or the next one. Thinning out their numbers is to our advantage."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The barefooted tracks are consistent with those of a hill giant, and the booted prints could be human, orc, or hobgoblin. Given the location, orc or half-orc is the safest bet.


Male Dwarf Warpriest 6, Orc Hewer (AC: 22 [26 against monsters of the giant subtype], HP: 56/60) Giants Slain: Cave Giant x1, Hill Giant x3, Hill Giant Skeleton x1, Marsh Giant x1

Haftor takes in Jarrek's information and Kronug's suggestion and grunts in agreement. "No reason to rush to the fort. Let's find a spot to hunker down and see if some of the baddies come to us."

Haftor has no skill at finding a good ambush site, so he'll defer to Kronug on the matter.

What do you say? Give it a full day or so to see if anyone comes past?


Ulfen Transmuter 6 HP=31/41 AC: 12|12|10 - Fort: +4 | Ref: +4 | Will: +6 - Per: +3 Init: +2 CMD: 15 (17 v. Trip)

Trianne sighs, blowing a strand of red hair out of her face in the process. She looks behind them, eyeing the tracks that they have left behind. She turns her head and looks forward, seeing no better path forward there either.

“Agreed,” she says. “Thinning a patrol outweighs a patrol being identified as missing this far out from Redlake.” The thought of trying to prevent runners crosses her mind, but the Twisted Hearts likely know they are here already. So that prevention seems unwarranted.

"Where's a good spot?"


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I figure the party has time for Kronug to take 20 on the Survival check to find a spot.


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 HEROISM ACTIVE [HP: 47/47 | AC:22 | T:13 | FF:19 | CMB:+8 | CMD:21 | Fort:+5+2 | Ref:+9+2 | Will:+6+2 | Init:+0 | Perc:+0+2 (Darkvision) | Spd 20]

Jarrek nods. "Every dead giant out here means one less trying to stomp on us there. Let's do it."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Time passes. Kronug and Seamus listen carefully, and every now and then when neither of them hears anything they allow the party a break to stretch, eat a bit, and then resettle in ambush. Finally, they hear the sound of distant voices speaking in Orc and coming closer.

Orc:
"...ain't seen a damn thing. Why'd we believe that b1tch, anyway?" "Ah, get skinned! There's outsiders about, and you know it. Feckin' dwarf was only the first...." "If it's the sh1tes off the boat, I get first cut. Feckin' gnome burned me!" The voice is cut off by a round of jeering laughter. A much deeper voice cuts in. "Shut it, runts." The voices die down.


Male Gnome Alchemist (Trap Breaker) 5: HP 22/ 30: AC: 18, T 14, FF 15 AFFECT:

sounds like orcs? I have no idea what they are saying... and Seamus gets small, waiting for the right moment to launch the ambush...


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 HEROISM ACTIVE [HP: 47/47 | AC:22 | T:13 | FF:19 | CMB:+8 | CMD:21 | Fort:+5+2 | Ref:+9+2 | Will:+6+2 | Init:+0 | Perc:+0+2 (Darkvision) | Spd 20]

Jarrek translates, speaking quietly. "These're some of the ones that got away from us. You burned one of 'em, Seamus. Finish the job this time, okay?" The big half-orc grins at the gnome.


Male Dwarf Warpriest 6, Orc Hewer (AC: 22 [26 against monsters of the giant subtype], HP: 56/60) Giants Slain: Cave Giant x1, Hill Giant x3, Hill Giant Skeleton x1, Marsh Giant x1

Do we have any idea how well we're hidden for this ambush?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

You think you're hidden fairly well, though a particularly canny enemy may be able to find you.

From a distance, Seamus picks out the band. There's a giant lumbering amidst a ragged troop of orcs, including one that looks familiar--he was last seen on fire and diving into the river near the Ghostlight Marsh.

More to come.


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 HEROISM ACTIVE [HP: 47/47 | AC:22 | T:13 | FF:19 | CMB:+8 | CMD:21 | Fort:+5+2 | Ref:+9+2 | Will:+6+2 | Init:+0 | Perc:+0+2 (Darkvision) | Spd 20]

Once Seamus lets us know the patrol is approaching, Jarrek casts Heroism on himself. If we have enough warning and can predict their pace, he'll also cast Mirror Image on himself right before combat starts.


Male Dwarf Warpriest 6, Orc Hewer (AC: 22 [26 against monsters of the giant subtype], HP: 56/60) Giants Slain: Cave Giant x1, Hill Giant x3, Hill Giant Skeleton x1, Marsh Giant x1

Haftor activates his Acid Strike Blessing, which has a duration of 1 minute, when they get 120 feet or so away.


Male Gnome Alchemist (Trap Breaker) 5: HP 22/ 30: AC: 18, T 14, FF 15 AFFECT:

Seamus signals the others by tossing an acorn at Jarrek alerting them to the nearby presence of the patrol.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The small band of orcs and giant has just entered a clearer area where the party has open lanes of attack at the expense of concealment. Any moment now one of them might turn and see someone, but for now they seem blissfully unaware of the party.

Surprise Round:

Initiative order
Jarrek
(Tark)
(Orcs)
Seamus
Kronug
Trianne
Haftor
(Giant)

Everyone can take a single action in the surprise round!

Dice rolls:
Jarrek Initiative: 1d20 ⇒ 18
Seamus Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
Trianne Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Haftor Initiative: 1d20 ⇒ 1
Kronug Initiative: 1d20 + 3 ⇒ (10) + 3 = 13

Orcs Initiative: 1d20 + 1 ⇒ (16) + 1 = 17
Tark Initiative: 1d20 + 3 ⇒ (14) + 3 = 17
Giant Initiative: 1d20 - 1 ⇒ (2) - 1 = 1

Orcs: AC ? T ? FF ? HP taken - Blue: 0 Red: 0 Pink: 0 Black: 0
Tark: AC ? T ? FF ? HP taken: 0
Giant: AC ? T ? FF ? HP taken: 0


Male Dwarf Warpriest 6, Orc Hewer (AC: 22 [26 against monsters of the giant subtype], HP: 56/60) Giants Slain: Cave Giant x1, Hill Giant x3, Hill Giant Skeleton x1, Marsh Giant x1

Haftor casts Shield of Faith on himself. He is now AC 23, 27 against the giant.


Human Ftr6 | HP 68/70 | AC 26 (T 12, FF 24, CMD 22; 23 vs Sunder/Disarm, 28 vs Trip/Grapple), +2 vs giants, +Teamwork| F +7 R +5 W +3, +Teamwork | Mv 20' | Init +3 | Per +6

Kronug moves into position, Gorum's Thorn in hand.

Moved to be adjacent to Haftor and Jarrek. With his feats, Kronug does far better being adjacent to allies. Adjacent to 2 allies means he gets a +3 bonus to all saves (for +9/+7/+5), a +3 sacred bonus to saves vs evil creatures for (for +12/+10/+8), and a +3 sacred bonus to AC vs evil creatures (for AC 29). He does even better if more allies are adjacent.


Ulfen Transmuter 6 HP=31/41 AC: 12|12|10 - Fort: +4 | Ref: +4 | Will: +6 - Per: +3 Init: +2 CMD: 15 (17 v. Trip)

Trianne watches and waits, having sent Soot to relative safety some distance away and biding her time to cast. As she sees the group move into position and prepare to launch their offensive, she releases the vibrating energy with a mad rush and accelerates everything they do.

Operating under the presumption no one is closing during the Surprise round. If you want to, then delay until after me for Haste benefits. Enemies are 30’ away on the map. Cast Haste encompassing everyone presently.

Haste -- Duration 5/5 rds remaining
Full Attack action = +1 attack at full bonus
+1 attack bonus, +1 dodge bonus to AC, +1 Reflex saves
All modes of movement increase by 30' up to double normal maximum


Male Gnome Alchemist (Trap Breaker) 5: HP 22/ 30: AC: 18, T 14, FF 15 AFFECT:

Seamus draws a potion and downs it, a shimmering field of energy forming around himself, trying not to give his position away.

Shield +4 AC


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 HEROISM ACTIVE [HP: 47/47 | AC:22 | T:13 | FF:19 | CMB:+8 | CMD:21 | Fort:+5+2 | Ref:+9+2 | Will:+6+2 | Init:+0 | Perc:+0+2 (Darkvision) | Spd 20]

Jarrek murmurs yet another prayer to Iomedae under his breath, looking left and right at Haftor and Kronug to make sure they were all ready to go.

Cast Divine Favor, rd 1/10 (+2 atk/dmg).
Prep spells: Heroism, 50 minutes (+2 atk/dmg/saves),
Protection from Evil, 5 minutes (+2 AC/saves vs evil),
Mirror Image, 5 minutes,
Haste, rd 0/5 (+1 attack, +1 attack bonus, +1 AC, +1 Ref, +30 ft).

AC vs evil is 25/16/22, +1 attack, +5 atk/dmg, +2 saves (Ref +3), +30 ft. mvmt.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Jarrek, not that it's likely to matter in this fight, but how does your prot/evil spell have a 5-minute duration?


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 HEROISM ACTIVE [HP: 47/47 | AC:22 | T:13 | FF:19 | CMB:+8 | CMD:21 | Fort:+5+2 | Ref:+9+2 | Will:+6+2 | Init:+0 | Perc:+0+2 (Darkvision) | Spd 20]

Sorry, you're right I forgot it was Oracle! 10 rounds, same as Divine Favor, so he's on rd 2/10 now.


Male Dwarf Warpriest 6, Orc Hewer (AC: 22 [26 against monsters of the giant subtype], HP: 56/60) Giants Slain: Cave Giant x1, Hill Giant x3, Hill Giant Skeleton x1, Marsh Giant x1

The suspense is killing me!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Sorry; some busy days at work and home.

The party takes advantage of their opponents' distraction to move into position.

Round 1:

Initiative order
Jarrek
Tark
Orcs
Seamus
Kronug
Trianne
Haftor
Giant

Jarrek is up!

Orcs: AC ? T ? FF ? HP taken - Blue: 0 Red: 0 Pink: 0 Black: 0
Tark: AC ? T ? FF ? HP taken: 0
Giant: AC ? T ? FF ? HP taken: 0


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 HEROISM ACTIVE [HP: 47/47 | AC:22 | T:13 | FF:19 | CMB:+8 | CMD:21 | Fort:+5+2 | Ref:+9+2 | Will:+6+2 | Init:+0 | Perc:+0+2 (Darkvision) | Spd 20]

Jarrek dashes out of cover, huge blade blazing with arcane energy, surrounded by magical duplicates and unnaturally fast as he beelines for the giant. He calls out in Orcish "Prepare to meet Gorum!"

Falchion PA: 1d20 + 9 + 5 ⇒ (11) + 9 + 5 = 25
PA+Arcane Strike+whetstone: 2d4 + 8 + 5 + 1 + 1 ⇒ (2, 1) + 8 + 5 + 1 + 1 = 18

Falchion PA, Haste atk: 1d20 + 9 + 5 ⇒ (3) + 9 + 5 = 17
PA+Arcane Strike: 2d4 + 8 + 5 + 1 ⇒ (3, 1) + 8 + 5 + 1 = 18

Active spells:
Haste, rd 1/5 (+1 attack, +1 attack bonus, +1 AC, +1 Ref, +30 ft),
Divine Favor, rd 2/10 (+2 atk/dmg),
Protection from Evil, rd 2/10 (+2 AC/saves vs evil),
Mirror Image, 5 minutes,
Heroism, 50 minutes (+2 atk/dmg/saves).

AC vs evil is 25/16/22, +1 attack, +5 atk/dmg, +2 saves (Ref +3), +30 ft. mvmt.

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