Less than a decade ago, the Pathfinder Society established a lodge in Nirmathas, an act that infuriated the nation's expansionist rival Molthune. The latter outlawed the Society soon after, and ever since Pathfinders have relied on smugglers like the Varisian entrepreneur Guaril Karela to slip supplies past the Molthuni blockade for both the lodge and the Society's war-torn neighbors. Something has intercepted those shipments. Can the PCs uncover the culprit and save the Society's reputation in Nirmathas?
Male Half-elf UC Barbarian 4/ranger 2 | AC: 20/15/[20] (18/13/[18]) | HP 61/69 | CMB +10, CMD 22 | Fort +10, Ref +6, Will +4 | Init +2 | Perc +12 (+1 vs surprise) | Rage: 8/14
Attack:
2 claws +13 (1d8+13/x2), bite +8 (1d4+11)
Thanks GM! Would be up for another, but I'd prefer to switch characters (I like when group composition changes frequently). I have a level 5 paladin available.
male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}
I have been traveling for the holidays and just realized I did not reply to this post. Roderick is interested in continuing as well. Once we get back home I need to make purchases etc.
I had several games end at the same time and have not kept good track from the road...did we receive the chronicles via link, pm or email or still coming? I will check once I get home but wanted to make sure I save and print before this thread closed.
Yes, sorry, I was not able to get online the last few days either.
It looks like a few folks are up for another, so just let me know some ideas and we can narrow down the list on what can be played.
Since it was mentioned about swapping characters, what are the level ranges we are looking at? Sodium mentioned a Level 5 Paladin. I also know a few folks are pretty limited on what they can play.
It doesn't seem that any of the specials/exclusives have opened up just yet for me, so that's out for now.
5–13: Weapon in the Rift <5-9>
and
7–13: Captive in Crystal <5-9>
Both look interesting, but I do not own Captive in the Crystal, so I can't honestly say. Weapon in the Rift seems pretty epic, and highly good aligned, (and I really wish I could play it, ha ha).
I've already played Weapon in the Rift, so I'd prefer Captive in Crystal.
I have a few characters available ranging from 1,3,5, 7 and 9 from the top of my head
If you really want to play Weapon in the Rift GM Beckett (and haven't done so already?) I could run it it as my way of saying thank you for what you've run for me so far
Perhaps. The only issue I have is that I'm pretty familiar with Weapon of the Rift (for example, explaining the riddles in the DM forums), and honestly, I don't even know if I have any characters up for it. This is one of the cases where I honestly do not know if I could separate player and character knowledge.
As far as Captive in Crystal, I don't own it yet. So, first off, just based off of what I know, has anyone played Serpent's Rise/Siege of Serpents, (or otherwise know what's going on with the PFS leadership)?
There is a pretty big spoiler involved that affects those two, and IF anyone is planning to get in on this year's metaplot, we might want to skip it for now.
@Caith:
How did you like the story for Weapon of the Rift, (without spoiling). The reason I ask is, without having run or played it, it reads like an amazing scenario that I wish there would be a lot more scenarios like it. It has a certain "epicness" like season 0 did, but, I also really, really liked that it seemed in many ways like it was there to favor Good characters (while still challenging them) and stick it to Neutral ones a bit, (without being too harsh), while still being a very good example of how to do a moral dilemma, (something Pathfinder in general is really terrible at, not just PFS). Having actually played, what do you think?
Male Nagaji Paladin 8 | AC: 25/11/24 (22/11/21 without shield) | HP: 86/86 | CMB: +12, CMD: 23 | F +13, R +7, W +12 | Perc +4 | Init +1
Attack:
Gamin +13/+7 (1d8+12/19-20), +4 (+8) smite evil
I have played both Siege of Serpents and Serpent's Rise (though Silas himself wasn't part of it, so character knowledge would be only that one major thing), and would love to play a module that takes place afterward.
The story was good, pretty Epic feel to it...especially the end. I'll be honest and say I'm sure what you mean with the morale dillema ..unless you mean the how do we deal with the hound archons? Maybe I just missed something as a player..but I never felt like I was facing a morale dillema somewhere.
Already played (and GM-ed) both Siege of Serpents and Rise of Serpents
male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}
I have already played Bronze House...so I will bow out on that one. DM Beckett if you were going to eat it, I can run it instead - if you have a character in range.
Otherwise I am sure you will all have a good time. It was a bit touch-n-go for our group in the combats. But I enjoyed it.
I have already played Bronze House...so I will bow out on that one. DM Beckett if you were going to eat it, I can run it instead - if you have a character in range.
Otherwise I am sure you will all have a good time. It was a bit touch-n-go for our group in the combats. But I enjoyed it.
The only issue is that I just read about 75% of it.
So, I own just about everything from Season 0 to Season 7 (06 the Lost Legacy).
While I might be interested in playing, too, let's take a look at a small list of scenarios and rule out what someone amongst the group can not play.
6-06 Hall of the Flesh Eaters (1-5)
6-07 Valley of the Veiled Flame *** (5-9) You absolutely want the right character for this one
6-09 By Way of Bloodcove (3-7)
6-17 Fires of Karamoss (5-9)
6-18 From Under the Ice (1-5)
6-19 Test of Tar Kuata (3-7)
6-21 Tapestry's Toil (5-9)
7-01 Between the Lines (1-5)
Please simply copy/paste the above list, from whoever just posted the last version and remove what you can not play.