DM Brainiac's War for the Crown: Table 2 (COMPLETE!) (Inactive)

Game Master Brainiac

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Dignity's Barb: Dignity's Barb is a +4 seeking darkwood light crossbow. At the start of each day, the crossbow’s owner rolls a d20, rerolling any results of 1, 19, or 20 and recording the final result. For the rest of that day, when the owner rolls the recorded number on an attack roll with Dignity's Barb, the attack roll is a critical threat. This has no benefit for anyone other than the owner who rolled at the start of the day.

Envoy Ring: The wearer can use mass suggestion (DC 24) once per day.

Koriana's Blade: Koriana's Blade is a +4 defending longsword. The final gem repairs itself.

Subtle Mask: The mask's enhancement bonus to Charisma is +6. When the wearer mentally activates the mask, she also detects whether the target is lying throughout the concentration, as per discern lies (DC 22). Once per day, the wearer can speak a command word to use true seeing.

Standard of Conquest: When the standard bearer calls for a battle charge, each affected creature gains a fly speed of 30 feet for 1 minute. The standard bearer can call for a battle charge twice per day.

Dignity's Barb, the Envoy Ring, and the Subtle Mask are all now at their maximum power!


Dandy 18 - HP 148/148 - AC32 - T18 - F27 - CMD42 - Init+5 (+10 Urb) - F+18 (+4 End) - R+21 (Imp. Eva) - W+13 [+1 fire/neg, +3 poison, +3 MA] - Perc+31 (+6/+2 Nat, +10 Urb) - SM+29 (+6/+2 Nat) - 1st 6/6 - 2nd 1/4 - 3rd 3/3 - 4th 1/3 - Def 1/2 - Lu 3/7

+4?! Wild!

Assuming Liam does in fact craft the Runestone and the Cloak that puts me to an extra 3.5k.

I'll probably grab a Page of Spell Knowledge II (Tongues) with the 3.5k and the leftover 600. So just a little over 100gp

Figured I could grab something techy for us that fits her personality and isn't combat focused.


Male Elf Magus 11 | HP: 51/80 | AC 31 TC 23 FF 20 | Fort: +13, Ref: +13, Will: +11 | Init +13| Per +18| 40 ft. speed | CMD 30| Arcane Pool 5/10; Current effects: Mage Armor, Greater Magic Weapon, Shield, Inspire Courage +3 Stat Spreadsheet

I'm still somewhat figuring out what I want to go for both with gear and persona, but am I correct in assuming Seth would come in with no persona progress?


You can assume you have had some past persona progress. Assign 10 points among your various facets, as you see fit.


M Half-Elf Cleric 18 | HP 165/165 | AC 45 T 19 FF 40 | F+27 R+20 W+27 | Init +16 | Perception +32 | Performance 35/41 Channel 4/6 | Wand CLW 21/50 | Active: Vestment, GMW, Reversion, Contingency, Eaglesoul, Life Bubble, Invoke Deity, Untold Wonder, Frightful, Good Hope

Looks like Maya's player's last post was August 4 in various games that they run. Hope they are okay.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Thanks for checking. I hope they're OK too. :(


Amelia and Seth are up.


Male Elf Magus 11 | HP: 51/80 | AC 31 TC 23 FF 20 | Fort: +13, Ref: +13, Will: +11 | Init +13| Per +18| 40 ft. speed | CMD 30| Arcane Pool 5/10; Current effects: Mage Armor, Greater Magic Weapon, Shield, Inspire Courage +3 Stat Spreadsheet

Sorry, been a hectic few days (college move-in). On the bright side, I should be able to post way more regularly than I was over the summer once things settle down slightly.


Dandy 18 - HP 148/148 - AC32 - T18 - F27 - CMD42 - Init+5 (+10 Urb) - F+18 (+4 End) - R+21 (Imp. Eva) - W+13 [+1 fire/neg, +3 poison, +3 MA] - Perc+31 (+6/+2 Nat, +10 Urb) - SM+29 (+6/+2 Nat) - 1st 6/6 - 2nd 1/4 - 3rd 3/3 - 4th 1/3 - Def 1/2 - Lu 3/7

So from now on if I'm going to add Luck in combat, it will always be a +4. It feels wrong to retroactively do it unless I state it in advance (ie: If the Medusa gazes me I will add +8).

Not sure how you would want to do it for Bestow Luck and if you borrow some from me, but I think I'll be going with this method for the time being.


M Half-Elf Cleric 18 | HP 165/165 | AC 45 T 19 FF 40 | F+27 R+20 W+27 | Init +16 | Perception +32 | Performance 35/41 Channel 4/6 | Wand CLW 21/50 | Active: Vestment, GMW, Reversion, Contingency, Eaglesoul, Life Bubble, Invoke Deity, Untold Wonder, Frightful, Good Hope

Once Liam can cast Greater Dispel Magic, that would be an opening move against a caster to strip their buffs. Borrowing Inexplicable Luck for a +8 to the CL check would be really helpful, and he'd declare the +8 before rolling.


Female human occultist 18 HP 168, AC 29, Touch 18, FF 22, F20/R14/W15*, CMD 29

FYI, I'll be out of town, and probably not posting Tuesday-Saturday (I will have my cellphone, so I might check occasionally, but I find it far too cumbersome to do a full post on mobile).


Dandy 18 - HP 148/148 - AC32 - T18 - F27 - CMD42 - Init+5 (+10 Urb) - F+18 (+4 End) - R+21 (Imp. Eva) - W+13 [+1 fire/neg, +3 poison, +3 MA] - Perc+31 (+6/+2 Nat, +10 Urb) - SM+29 (+6/+2 Nat) - 1st 6/6 - 2nd 1/4 - 3rd 3/3 - 4th 1/3 - Def 1/2 - Lu 3/7
Liam of Kozan wrote:
Once Liam can cast Greater Dispel Magic, that would be an opening move against a caster to strip their buffs. Borrowing Inexplicable Luck for a +8 to the CL check would be really helpful, and he'd declare the +8 before rolling.

Oh that sounds spicy I can't wait to see that.

I'm just trying to keep it as honest as I can for DM Brainiac here.


M Half-Elf Cleric 18 | HP 165/165 | AC 45 T 19 FF 40 | F+27 R+20 W+27 | Init +16 | Perception +32 | Performance 35/41 Channel 4/6 | Wand CLW 21/50 | Active: Vestment, GMW, Reversion, Contingency, Eaglesoul, Life Bubble, Invoke Deity, Untold Wonder, Frightful, Good Hope

Yeah, I am thinking Dispelling will be Liam's secondary combat focus, after buffs.

He took Spell Focus (Abjuration) to eventually get either Spell Specialization (GDM) or Varisian Tattoo (Abjuration).


I will be on a staycation from work from Wednesday 8/26 until Monday 8/31. During this time, my posts will be significantly less frequent, especially on the weekend, as I am celebrating my birthday!


Female human occultist 18 HP 168, AC 29, Touch 18, FF 22, F20/R14/W15*, CMD 29

Any thoughts on what we want to do about Maya? It still doesn't look like any of her aliases have posted since Aug. 4, when it seemed like they planned to be back the next day (her last post here indicated needing a few days to level up).

I'm still hoping she comes back, but I'm starting to fear the worst, given the virus. :(


M Half-Elf Cleric 18 | HP 165/165 | AC 45 T 19 FF 40 | F+27 R+20 W+27 | Init +16 | Perception +32 | Performance 35/41 Channel 4/6 | Wand CLW 21/50 | Active: Vestment, GMW, Reversion, Contingency, Eaglesoul, Life Bubble, Invoke Deity, Untold Wonder, Frightful, Good Hope

It feels rather late in the game to bring in a new PC, but it could be done.

I think we could manage with four PCs, or go back up to five. I do hope the player is okay.


Female human occultist 18 HP 168, AC 29, Touch 18, FF 22, F20/R14/W15*, CMD 29

I mean, we just brought Amelia in relatively recently (and Seth, even if his player was here before), and it's not that uncommon especially in PBP. For whatever reason, I like five players better, but I also don't mind giving Maya more time.


Dandy 18 - HP 148/148 - AC32 - T18 - F27 - CMD42 - Init+5 (+10 Urb) - F+18 (+4 End) - R+21 (Imp. Eva) - W+13 [+1 fire/neg, +3 poison, +3 MA] - Perc+31 (+6/+2 Nat, +10 Urb) - SM+29 (+6/+2 Nat) - 1st 6/6 - 2nd 1/4 - 3rd 3/3 - 4th 1/3 - Def 1/2 - Lu 3/7

I'll get a post in after lunch, there's a lot more here that I need to unpack.

Also I'm fine with 4 or 5, I think they're the sweet spots. I have no feelings either way but I hope they're okay.


So, do you want to head there during the day or at night?


M Half-Elf Cleric 18 | HP 165/165 | AC 45 T 19 FF 40 | F+27 R+20 W+27 | Init +16 | Perception +32 | Performance 35/41 Channel 4/6 | Wand CLW 21/50 | Active: Vestment, GMW, Reversion, Contingency, Eaglesoul, Life Bubble, Invoke Deity, Untold Wonder, Frightful, Good Hope

Daytime, I think, as Katria laid it out.


Alright. :)


Is everybody else going inside with Katria or hanging out outside the shop?


M Half-Elf Cleric 18 | HP 165/165 | AC 45 T 19 FF 40 | F+27 R+20 W+27 | Init +16 | Perception +32 | Performance 35/41 Channel 4/6 | Wand CLW 21/50 | Active: Vestment, GMW, Reversion, Contingency, Eaglesoul, Life Bubble, Invoke Deity, Untold Wonder, Frightful, Good Hope

Sorry, was on the road yesterday.
I had wanted to buff up before going to meet Gannaius just in case it was Milon Jeroth in disguise.
Liam will go into the shop with Katria with Barkskin, Freedom of Movement, and Magic Vestment up.


Male Elf Magus 11 | HP: 51/80 | AC 31 TC 23 FF 20 | Fort: +13, Ref: +13, Will: +11 | Init +13| Per +18| 40 ft. speed | CMD 30| Arcane Pool 5/10; Current effects: Mage Armor, Greater Magic Weapon, Shield, Inspire Courage +3 Stat Spreadsheet

Seth... will go in the shop, but leave his familiar outside to invisibly keep an eye out for danger.


M Half-Elf Cleric 18 | HP 165/165 | AC 45 T 19 FF 40 | F+27 R+20 W+27 | Init +16 | Perception +32 | Performance 35/41 Channel 4/6 | Wand CLW 21/50 | Active: Vestment, GMW, Reversion, Contingency, Eaglesoul, Life Bubble, Invoke Deity, Untold Wonder, Frightful, Good Hope

Apologies all if I am being too hasty here.

He was asking questions that seemed not right to me. If he really is on our side, then this Suggestion is not the worst thing to do, but if he is an enemy, it is good to know that now.


Dandy 18 - HP 148/148 - AC32 - T18 - F27 - CMD42 - Init+5 (+10 Urb) - F+18 (+4 End) - R+21 (Imp. Eva) - W+13 [+1 fire/neg, +3 poison, +3 MA] - Perc+31 (+6/+2 Nat, +10 Urb) - SM+29 (+6/+2 Nat) - 1st 6/6 - 2nd 1/4 - 3rd 3/3 - 4th 1/3 - Def 1/2 - Lu 3/7

Makes sense with me, you can really never be too careful.


M Half-Elf Cleric 18 | HP 165/165 | AC 45 T 19 FF 40 | F+27 R+20 W+27 | Init +16 | Perception +32 | Performance 35/41 Channel 4/6 | Wand CLW 21/50 | Active: Vestment, GMW, Reversion, Contingency, Eaglesoul, Life Bubble, Invoke Deity, Untold Wonder, Frightful, Good Hope

If he had an outstanding Bluff skill, and if I had a good idea for a story, Liam could have tried to trick Gannaius somehow. But otherwise, Amelia is right, he isn't that subtle.


Dandy 18 - HP 148/148 - AC32 - T18 - F27 - CMD42 - Init+5 (+10 Urb) - F+18 (+4 End) - R+21 (Imp. Eva) - W+13 [+1 fire/neg, +3 poison, +3 MA] - Perc+31 (+6/+2 Nat, +10 Urb) - SM+29 (+6/+2 Nat) - 1st 6/6 - 2nd 1/4 - 3rd 3/3 - 4th 1/3 - Def 1/2 - Lu 3/7

I don't think it's come up, but what kind of rules are we using for spellcasting being subtle anyway?

I assumed it was just grand gestures and sparks and visual manifestations, etc.


M Half-Elf Cleric 18 | HP 165/165 | AC 45 T 19 FF 40 | F+27 R+20 W+27 | Init +16 | Perception +32 | Performance 35/41 Channel 4/6 | Wand CLW 21/50 | Active: Vestment, GMW, Reversion, Contingency, Eaglesoul, Life Bubble, Invoke Deity, Untold Wonder, Frightful, Good Hope

It did come up once with Enthrall I think.

Suggestion doesn't have somatic components. I am of the opinion that removing visual manifestations from enchantment spells (which were a PF FAQ addition I think) is better for the story, so that onlookers don't 100% know for sure if that court advisor is just really persuasive or has bewitched the king. (Grima Wormtongue, Rasputin, etc.) And similarly for divination spells. Is that person actually casting Augury or just fooling the marks? But PF prefers that all spells have visible manifestations.

There are feats to make spellcasting subtle, but Liam doesn't have the feat slots to spare to take them.


Female human occultist 18 HP 168, AC 29, Touch 18, FF 22, F20/R14/W15*, CMD 29

I'm fine with it. I was running into the same problem, in that I wanted to try some mind probing, but I think technically that's visual, even with my psychic magic.

It's hard to tell if he's being sincere or not!


Still need Seth’s actions.


Dandy 18 - HP 148/148 - AC32 - T18 - F27 - CMD42 - Init+5 (+10 Urb) - F+18 (+4 End) - R+21 (Imp. Eva) - W+13 [+1 fire/neg, +3 poison, +3 MA] - Perc+31 (+6/+2 Nat, +10 Urb) - SM+29 (+6/+2 Nat) - 1st 6/6 - 2nd 1/4 - 3rd 3/3 - 4th 1/3 - Def 1/2 - Lu 3/7

Going to see how Seth does, as I'm still in a sniping spot further out.


M Half-Elf Cleric 18 | HP 165/165 | AC 45 T 19 FF 40 | F+27 R+20 W+27 | Init +16 | Perception +32 | Performance 35/41 Channel 4/6 | Wand CLW 21/50 | Active: Vestment, GMW, Reversion, Contingency, Eaglesoul, Life Bubble, Invoke Deity, Untold Wonder, Frightful, Good Hope

I think this is Milon Jeroth.

DM Brainiac wrote:
"He’s a master of disguise, an adept sorcerer, and an expert barehanded combatant who studied with the monks at the Monastery of Seven Forms, not to mention a stone‑cold killer. He’s difficult to find or track, so if you have even the slightest chance, hit him fast and hard."

Wasn't expecting SR 24+, but Liam does have a Sure Casting prepared to try to deal with that if I want to try Greater Command or something.


I will be on vacation from Saturday 10/10 until Monday 10/19. During this time, I won't have much chance to post.


Female human occultist 18 HP 168, AC 29, Touch 18, FF 22, F20/R14/W15*, CMD 29

Have fun!


Dandy 18 - HP 148/148 - AC32 - T18 - F27 - CMD42 - Init+5 (+10 Urb) - F+18 (+4 End) - R+21 (Imp. Eva) - W+13 [+1 fire/neg, +3 poison, +3 MA] - Perc+31 (+6/+2 Nat, +10 Urb) - SM+29 (+6/+2 Nat) - 1st 6/6 - 2nd 1/4 - 3rd 3/3 - 4th 1/3 - Def 1/2 - Lu 3/7

I forgot to make a post here while I had connection.

I'll get an update in when I get home from the northern reaches I'm currently in.


Dandy 18 - HP 148/148 - AC32 - T18 - F27 - CMD42 - Init+5 (+10 Urb) - F+18 (+4 End) - R+21 (Imp. Eva) - W+13 [+1 fire/neg, +3 poison, +3 MA] - Perc+31 (+6/+2 Nat, +10 Urb) - SM+29 (+6/+2 Nat) - 1st 6/6 - 2nd 1/4 - 3rd 3/3 - 4th 1/3 - Def 1/2 - Lu 3/7

@Seth:

Bestow Luck wrote:


You are extremely lucky and sometimes your allies are as well.

Prerequisites: Defiant Luck, Inexplicable Luck, human.

Benefit: You gain an extra use per day of your Defiant Luck ability. You can also use your Inexplicable Luck ability to grant an ally that can see and hear its benefit as an immediate action.

Basically I can add a +4 to your roll post roll or a +8 if we do it before the roll. Because the latter method is kind of weird in forum games, I've basically resigned myself to not using it unless we plan in advance that we will be committing to it.


Male Elf Magus 11 | HP: 51/80 | AC 31 TC 23 FF 20 | Fort: +13, Ref: +13, Will: +11 | Init +13| Per +18| 40 ft. speed | CMD 30| Arcane Pool 5/10; Current effects: Mage Armor, Greater Magic Weapon, Shield, Inspire Courage +3 Stat Spreadsheet

Ah, gotcha. Well, that spell is definitely going to connect, that's for sure.

Though I think perhaps the best possible use for it would be to have it affect Liam's Dispel.


Dandy 18 - HP 148/148 - AC32 - T18 - F27 - CMD42 - Init+5 (+10 Urb) - F+18 (+4 End) - R+21 (Imp. Eva) - W+13 [+1 fire/neg, +3 poison, +3 MA] - Perc+31 (+6/+2 Nat, +10 Urb) - SM+29 (+6/+2 Nat) - 1st 6/6 - 2nd 1/4 - 3rd 3/3 - 4th 1/3 - Def 1/2 - Lu 3/7

So for instance, should we know that we absolutely need a Greater Dispel Magic to go off, adding the +8 would be a massive swing for us.

I do only have limited uses, so if you do use it just make sure that you note it in your post please so I can keep up to date information.


Female human occultist 18 HP 168, AC 29, Touch 18, FF 22, F20/R14/W15*, CMD 29

I'm still in pretty good shape for resources -- though I've used some -- if we want to go pick another fight today. Might be worth getting some cold iron bolts, at least, for me.


Dandy 18 - HP 148/148 - AC32 - T18 - F27 - CMD42 - Init+5 (+10 Urb) - F+18 (+4 End) - R+21 (Imp. Eva) - W+13 [+1 fire/neg, +3 poison, +3 MA] - Perc+31 (+6/+2 Nat, +10 Urb) - SM+29 (+6/+2 Nat) - 1st 6/6 - 2nd 1/4 - 3rd 3/3 - 4th 1/3 - Def 1/2 - Lu 3/7

I'm miraculously alright. Also still full on resources (assuming we didn't Invis Sphere).


M Half-Elf Cleric 18 | HP 165/165 | AC 45 T 19 FF 40 | F+27 R+20 W+27 | Init +16 | Perception +32 | Performance 35/41 Channel 4/6 | Wand CLW 21/50 | Active: Vestment, GMW, Reversion, Contingency, Eaglesoul, Life Bubble, Invoke Deity, Untold Wonder, Frightful, Good Hope

Liam used several spells in or before that combat, but he still has plenty of Inspire Courage and a number of spells. Good to keep going.


M Half-Elf Cleric 18 | HP 165/165 | AC 45 T 19 FF 40 | F+27 R+20 W+27 | Init +16 | Perception +32 | Performance 35/41 Channel 4/6 | Wand CLW 21/50 | Active: Vestment, GMW, Reversion, Contingency, Eaglesoul, Life Bubble, Invoke Deity, Untold Wonder, Frightful, Good Hope

I don't exactly have plan as to how specifically we would exploit a Disguise attempt to impersonate Milon Jeroth.

Separate the Night Hags somehow?
Ply them for information (subtly)?
Get them to expend some limited-use abilities before starting combat?
Get us a surprise round?

It seems a useful tactic, and it feels appropriate for an intrigue-themed AP, but I think nobody is good enough to pull it off. (Liam has +11 Disguise and +11 Bluff).


Female human occultist 18 HP 168, AC 29, Touch 18, FF 22, F20/R14/W15*, CMD 29

Even if it just gets us all in the door more easily, I think that could be worth it.


M Half-Elf Cleric 18 | HP 165/165 | AC 45 T 19 FF 40 | F+27 R+20 W+27 | Init +16 | Perception +32 | Performance 35/41 Channel 4/6 | Wand CLW 21/50 | Active: Vestment, GMW, Reversion, Contingency, Eaglesoul, Life Bubble, Invoke Deity, Untold Wonder, Frightful, Good Hope

Maya had a wand of CLW that was purchased from party loot and given to her to carry... okay if Liam takes it?


That's fine.


M Half-Elf Cleric 18 | HP 165/165 | AC 45 T 19 FF 40 | F+27 R+20 W+27 | Init +16 | Perception +32 | Performance 35/41 Channel 4/6 | Wand CLW 21/50 | Active: Vestment, GMW, Reversion, Contingency, Eaglesoul, Life Bubble, Invoke Deity, Untold Wonder, Frightful, Good Hope

Woot! New level!

So do we get access to all of our level 11 abilities? Do we get the spell slots?

Liam is taking Divine Interference as his feat. He will normally use that on a crit threat of a x3 or x4 weapon, giving up a 1st-level spell to make the enemy reroll the attack at a -1. We were rather lucky to get through the fight with a falcata without getting crit (and the Vanth with his scythe, too, come to think of it).


Yes, you have access to all your new abilities and spell slots.


Male Elf Magus 11 | HP: 51/80 | AC 31 TC 23 FF 20 | Fort: +13, Ref: +13, Will: +11 | Init +13| Per +18| 40 ft. speed | CMD 30| Arcane Pool 5/10; Current effects: Mage Armor, Greater Magic Weapon, Shield, Inspire Courage +3 Stat Spreadsheet

Sweet!
This is where this is going to be fun.

New Abilities: Superior Reflexes (Gain additional AoO equal to INT)
New Spells: Wall of Ice, Caustic Blood
New Feats: Dimensional Agility, Combat Rhythm (bonus)

Time to start teleporting around like a madman and making full attacks across the battlefield, and with every successful attack, the penalty for stuff like Spell Combat reduces by 1.


Dandy 18 - HP 148/148 - AC32 - T18 - F27 - CMD42 - Init+5 (+10 Urb) - F+18 (+4 End) - R+21 (Imp. Eva) - W+13 [+1 fire/neg, +3 poison, +3 MA] - Perc+31 (+6/+2 Nat, +10 Urb) - SM+29 (+6/+2 Nat) - 1st 6/6 - 2nd 1/4 - 3rd 3/3 - 4th 1/3 - Def 1/2 - Lu 3/7
Quarry wrote:


At 11th level, a ranger can, as a standard action, denote one target within his line of sight as his quarry. Whenever he is following the tracks of his quarry, a ranger can take 10 on his Survival skill checks while moving at normal speed, without penalty. In addition, he receives a +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed. A ranger can have no more than one quarry at a time and the creature’s type must correspond to one of his favored enemy types. He can dismiss this effect at any time as a free action, but he cannot select a new quarry for 24 hours. If the ranger sees proof that his quarry is dead, he can select a new quarry after waiting 1 hour.

By RAW I don't have Favored Enemy so I would assume you would allow this to work with Favored Nation. Otherwise... Eep.

I get a new 3rd level spell and an extra attack (at -10) and that's about it, I'll take a look after work. Probably getting Haste I suppose.

Oh silly me, I also get a Feat. Grabbing another instance of Lucky Putting me at 5 uses, so if we need some Dispels, she has it as well.

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