Sanvil Trett

Liam of Kozan's page

1,302 posts. Alias of Aldizog.


Full Name

Liam of Kozan

Race

Half-Elf Cleric 18 | HP 165/165 | AC 45 T 19 FF 40 | F+27 R+20 W+27 | Init +16 | Perception +32 | Performance 35/41

Classes/Levels

Channel 4/6 | Wand CLW 21/50 | Active: Vestment, GMW, Reversion, Contingency, Eaglesoul, Life Bubble, Invoke Deity, Untold Wonder, Frightful, Good Hope

Gender

M

Size

M

Special Abilities

+4 resistance, Deflection Aura, Protection Aura, Public Speaker, Sermonic Performance 39 rounds/day, Channel 6d6

Alignment

CG

Deity

Milani

Location

Oppara

Languages

Common, Elven, Celestial, Draconic, Infernal, Sylvan, Undercommon, Kelish, Utopian

Occupation

Evangelist

Strength 20
Dexterity 20
Constitution 18
Intelligence 12
Wisdom 25
Charisma 17

About Liam of Kozan

Background:

Like many would-be revolutionaries, Liam comes from a fairly privileged background. He had material comforts and a good education. As clergy of Aroden, his family had been members of the aristocracy for centuries, although not especially wealthy or high-ranking. Aroden exemplified and championed the greatness of humanity; the aristocracy naturally felt that they had more of the Last Azlanti in them than did the commoners. Therefore, they were more comfortable with the clergy of Aroden being nobles (ignoring how many of Aroden's Twelve Guises would be commoner professions). Liam's family has some distant connections to House Morilla, and some stronger connections to House Railford.
With the apparent death of Aroden, his great-grandfather turned to the worship of the Inheritor. Liam started down this path himself, but then learned more and more about Milani, Iomedae’s “sister” follower of Aroden who also became a deity. While not as prominent as Iomedae, Milani fought for the disadvantaged and downtrodden, and sought to overthrow tyrannical regimes. He felt a calling. His mother's fey-touched Elven side might have something to do with his Chaotic nature. His mother is half-Elven; Liam's maternal grandparents, distressed by the human grandmother growing old while the Elven grandfather stayed young, entered the service of Shyka the Many as Feysworn in the First World, shortly after Liam was born. His mother has heard from them in dreams.
Liam spent years in Andoran, learning about more just systems of government and about organizing resistance to oppression. He picked up a few skills to move around unnoticed. Liam’s skills have drawn the attention of Lady Martella Lotheed. She has explained that Taldor needs those such as he to help govern, that he can do good working within the system. This appeal to his pride has drawn him into her service.
During his time in Andoran, Liam just went by 'Liam', with no family name; he does not wish to get ahead by virtue of his birthright. While he hasn't formally renounced his family or his unlikely title (he would be eighth in line to become a Baron, after some second cousins), he doesn't often talk about them either. His father isn't outright opposed to his activities, given the understanding between Iomedae and Milani, and is sort of a lukewarm reformer himself. His mother has little interest in noble families' reputations or Taldan tradition, but a great interest in freedom. She has been more encouraging of his path.

Appearance and Personality:

Liam is around 6’0” and 160 lbs. He has black hair and blue eyes, and dresses in well-made but not ostentatious clothing. His elven features are subtle, so subtle that most miss them.
Liam is trying to learn to be more discreet in conversation – sometimes when you know the other person is lying it is best to let them continue on for a while.
Although he can be a firebrand preacher for freedom and against oppression, Liam knows that he still has much to learn, so he tries to keep his pride in check. As with any revolutionary, the confidence that he knows best can be a weakness in him, and with his high Wisdom he is aware of this weakness. Trying to temper his fervor with humility remains a challenge. Too often, the public mistakes humility for lack of conviction. He is working on new speeches to address this concern.

Character Sheet:

Liam of Kozan
Half-Elf Cleric (Evangelist) 18
Deity: Milani (Defense)
CG Male Humanoid
Init +11 (+5 Dex, +4 Feat, +1 Luck, +1 Competence); Perception +29 (+7 Wis, +3 Class Skill, +17 Ranks, +1 Luck, +1 Competence)
-----------------
DEFENSE
-----------------
AC 26, touch 15, flatfooted 21 (+11 Armor with Magic Vestment, +5 Dex); with Shield AC 30
HP 165 (18d8+72)
Fort +21, Ref +17, Will +24; +2 racial vs. enchantments, immune to Sleep, fear, charm; +4 sacred vs compulsion
-----------------
OFFENSE
-----------------
Speed 30 ft.
Melee Scion's Dagger (+5 Ghost Touch Mithral Dagger) +23/+18/+13 (1d4+10/19-20) or +5 Morningstar +23/+18/+13 (1d8+12/x2)
Ranged Javelin +18 (1d6+5)
-----------------
STATISTICS
-----------------
Str 14 (20), Dex 14 (20), Con 12 (18), Int 12, Wis 19 (25), Cha 13 (17)
BAB +13/+8/+3; CMB +18; CMD 33
Feats Power Attack, Cunning, Quicken Spell, Spell Focus (Abjuration), Deific Obedience (Milani), Divine Interference, Diverse Obedience, Varisian Tattoo (Abjuration), Improved Initiative
Traits Inspired, Young Reformer (Knowledge [Local])
Alternate Racial Features Round Ears, Fey Thoughts (Stealth, Perception)
FCB +18 Skill Points
Skills (6 per level, 108 total) (all include +1 Luck)
Sense Motive 18 +35
Bluff 12 +19
Disguise 4 +11 (+15 to appear human)
Stealth 6 +16 (+14 w/ACP)
Perception 18 +30
Knowledge (Local) 18 +25
Knowledge (Religion) 5 +11
Diplomacy 18 +30
Spellcraft 1 +7
Heal 7 +19
Swim 1 +7
Background Skills
Perform (Oratory) 18 +28
Knowledge (Nobility) 12 +18
Linguistics 6 +12
Languages Common, Elven, Celestial, Draconic, Infernal, Sylvan, Undercommon, Kelish, Utopian
Special +4 resistance bonus on saves, Deflection Aura (18 rounds, 20’, +2 deflection, 1/day), Aura of Protection (18 rounds/day, 30', +3 deflection, resist all 10), Public Speaker, Sermonic Performance 41 rounds/day (Countersong, Fascinate, Inspire Courage +4, Inspire Greatness, Inspire Heroics), Spontaneous Casting (Command, Enthrall, Tongues, Suggestion, Greater Command, Geas/Quest, Mass Suggestion, Sympathy, Demand), Channel 6d6 6/day, Immune to Sleep, Fear, Charm, +2 racial vs enchantments, +4 sacred vs compulsion, Martyrdom
Spells
0 (4): Light, Stabilize, Create Water, Guidance
1 (6+1): Shield (D), Moment of Greatness (2), Shield of Faith (2), Liberating Command (2)
2 (6+1): Barkskin (D), Find Traps, CMW (2), Admonishing Ray, Aid, Surmount Affliction
3 (6+1): Protection from Energy (D), Good Hope (2), Magic Vestment (2), Bestow Insight, CSW
4 (5+1): Spell Immunity (D), Divine Power, Greater Magic Weapon, Blessing of Fervor, Greater Path of Glory, Dimensional Anchor
5 (5+1): Spell Resistance (D), Breath of Life, Plane Shift, Disrupting Weapon, Untold Wonder, Communal Air Walk
6 (5+1): Antimagic Field (D), Heal (2), Banishment, Invoke Deity, Greater Dispel Magic
7 (4+1): Deflection (D), Particulate Form, Summon Monster VII, Quickened Dispel Magic, Holy Word
8 (3+1): Quickened Spell Immunity (D), Frightful Aspect (2), Greater Angelic Aspect
9 (2+1): Prismatic Sphere (D), Miracle (2)
Gear:
Headband of Inspired Wisdom +6
Belt of Physical Perfection +4
Pearl of Power (1st-level)
Pearl of Power (2nd-level)
Sipping Jacket
Band of Triumph
Circlet of Persuasion
Elven Chain
Morningstar
Javelins (2)
Cold Iron Dagger
MW Backpack
Waterskin
Holy Symbol
Spell Component Pouch
2 days’ trail rations
Bedroll
Explorer’s Outfit
2 alchemists' fire
2 holy water
2 acid
Stone of Good Luck
Set of Plane Shift Tuning Forks
Pale Green Prism Ioun Stone
Orange Prism Ioun Stone
2 components for True Seeing
Encumbrance: 57 lbs (light load is 58 w/MW backpack)

Wand of create food and water (14 charges), scroll of breath of life, 2 potions of CLW, 1 potion of hide from animals, 2 smokesticks, 6 tindertwigs, healer's kit (4 uses left)

Nobles' outfit (75 gp), signet ring and jewelry (100 gp), hunting outfit (15 gp), and a fine masquerade mask (25)

10.9 gp +1404.1-159-215 = 1041 gp

25 given to Moffis = 1016 gp.
500 loaned to Doritan = 516 gp

9276 gained from sale of item = 9792
7500 spent on crafting = 2,292

waterproof bag with 4 doses of Scour, standard of conquest, ring of protection +2, potion of CSW (for a sipping jacket), tanglefoot bag, potion of CMW, 5,250 gp

+8,412 -500 (Commune) -250 (True Seeing Component) = 15,204

+625 (sell +1 chain shirt) -5150 (buy Elven chain) -2500 (craft Sipping Jacket) -6000 (upgrade Headband to +4 Wis) = 2,179 GP

+22,895 (Book 4 gold) +2,000 (loan from Katria) - 27,000 (crafting belt) = 74

-50 (anointing oils) +9,983.5 (additional Book 4 gold) - 4,500 (Invoke Diety focus + 2 components) - 750 (3 True Seeing components) - 200 (Diamond Dust) = 4,557.5

+4000 (selling ring) +47,315 (Book 5 gold) - headband to +6 (20,000) - ioun stone (30,000) = 5,872.5
Gained: 108,089.8
New total: 113,962.3

Purchases:
Belt to +6 (80,000)
Cloak of the Diplomat (20,000)
Invoke Deity Components (1,000)
Talismans (Life's Breath 3,500; Ankh 1,250; Freedom 900)
Scroll of Mass Minor Reversion (1,550)
Scroll of Life Bubble (1,125)
Potion of CSW (750)
Anointing Oil (2) (50)
Scroll of Paragon Surge (375)
Focus for Contingency (1,500)
Total: 112,000
Remaining: 1,962.3

Standard of Conquest:
This meticulously woven flag depicts a horse and an elephant, both about to charge. The tapestry’s green and blue colors underscore the beasts’ connection to Taldor’s distinguished cavalry, the Taldan Horse, in which they have long been the most commonly used mounts. Though this particular piece of heraldry is rather rare in all reaches of the empire, those who know their Taldan military history know that this banner’s design has been used for hundreds of years.
The following effects apply only if the standard is wielded or carried, and it must be attached to the shaft of a lance, polearm, spear, staff, or similar. The standard-bearer and all allies within 60 feet who can see the banner gain a +2 morale bonus on saving throws. They also increase their base speed or fly speed and the base speed or fly speed of mounts they ride by 5 feet. This is treated as an enhancement bonus and doesn’t give a creature a base speed or fly speed if it didn’t have one already. A creature determines whether it can see the banner for the purposes of speed increase at the start of its turn, and it keeps the extra speed even if it moves out of sight later in that turn.

Once per day when the wielder begins a charge action, the standard bearer can use a swift action to call for a battle charge, causing the speed increase from the standard to become 20 feet for 1 round. Any affected creature that charges during this round also ignores the penalty to AC from its charge.

Once per day, the standard bearer can activate the banner to teleport himself and up to five allies who are within 10 feet of him. This functions as dimension door, and each transported creature must arrive within 10 feet of the standard of conquest.

When the standard bearer calls for a battle charge, each affected creature gains a fly speed of 30 feet for 1 minute. The standard bearer can call for a battle charge twice per day.

The standard bearer and allies within 60 feet who can see the standard gain a +1 morale bonus on attack rolls. When the standard bearer calls for a battle charge, each affected creature is also affected by greater heroism with a duration of 1 minute.

Band of the Crusaders' Alliance:
The ring features two carved symbols that flank a faceted onyx: one resembles the flag of Taldor, and the other depicts the eye of Aroden.

Each of these three elements can be activated once per day to use a certain spell: the Taldan flag for hold person (DC = 13 + 1 per additional triumph attained), the eye of Aroden for prayer, and the onyx for stone shape.

Encircling the ring is a second metal band that rotates in place and is studded with a single diamond. If the diamond is aligned with one of the symbols, the wearer gains a +2 luck bonus on certain saving throws: saves against enchantment spells and spell-like abilities if aligned with the Taldan flag, against evil effects if aligned with the eye of Aroden, or against earth and poison effects if aligned with the onyx. Aligning the ring with a symbol is a full-round action.

First Triumph: Each element can be activated one additional time each day to use a different spell: the Taldan flag for sending, the eye of Aroden for death ward, and the onyx for wall of stone.

Second Triumph: Each element can be activated one additional time each day to use a different spell: the Taldan flag for mass suggestion, the eye of Aroden for disrupting weapon, and the onyx for transmute rock to mud.

Persona:

Sagacity Rank 10
Subterfuge Rank 3
Charm Rank 1
28 agents
+4 to Perception or Sense Motive OR +2 to Disable Device or Stealth, 1/phase
1/phase, improve attitude of clergy, druids, philosophers (starting unfriendly/indifferent/friendly) by one step
Bonus Feat: Insightful Advice
Advanced Operations
Friends in High Places
Master of Operations