Sanvil Trett

Liam of Kozan's page

692 posts. Alias of Aldizog.

Full Name

Liam of Kozan




Cleric 9 | HP 66/66 | AC 20 T 15 FF 17 | F+10 R+8 W+13 (+2 vs enchantment) | Init +3 | Perception +14 | Performance 16/21 | Channel 4/4 | Active: Resist Elec 20





Special Abilities

+2 resistance, Deflection Aura (9 rounds, 20’, +2 deflection to AC and CMD, 1/day), Public Speaker, Sermonic Performance 21 rounds/day, Channel 3d6








Common, Elven, Celestial, Skald, Osiriani, Draconic, Infernal, Sylvan, Undercommon



Strength 13
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 20
Charisma 13

About Liam of Kozan


Like many would-be revolutionaries, Liam comes from a fairly privileged background. He had material comforts and a good education. As clergy of Aroden, his family had been members of the aristocracy for centuries, although not especially wealthy or high-ranking. Aroden exemplified and championed the greatness of humanity; the aristocracy naturally felt that they had more of the Last Azlanti in them than did the commoners. Therefore, they were more comfortable with the clergy of Aroden being nobles (ignoring how many of Aroden's Twelve Guises would be commoner professions). Liam's family has some distant connections to House Morilla, and some stronger connections to House Railford.
With the apparent death of Aroden, his great-grandfather turned to the worship of the Inheritor. Liam started down this path himself, but then learned more and more about Milani, Iomedae’s “sister” follower of Aroden who also became a deity. While not as prominent as Iomedae, Milani fought for the disadvantaged and downtrodden, and sought to overthrow tyrannical regimes. He felt a calling. His mother's fey-touched Elven side might have something to do with his Chaotic nature. His mother is half-Elven; Liam's maternal grandparents, distressed by the human grandmother growing old while the Elven grandfather stayed young, entered the service of Shyka the Many as Feysworn in the First World, shortly after Liam was born. His mother has heard from them in dreams.
Liam spent years in Andoran, learning about more just systems of government and about organizing resistance to oppression. He picked up a few skills to move around unnoticed. Liam’s skills have drawn the attention of Lady Martella Lotheed. She has explained that Taldor needs those such as he to help govern, that he can do good working within the system. This appeal to his pride has drawn him into her service.
During his time in Andoran, Liam just went by 'Liam', with no family name; he does not wish to get ahead by virtue of his birthright. While he hasn't formally renounced his family or his unlikely title (he would be eighth in line to become a Baron, after some second cousins), he doesn't often talk about them either. His father isn't outright opposed to his activities, given the understanding between Iomedae and Milani, and is sort of a lukewarm reformer himself. His mother has little interest in noble families' reputations or Taldan tradition, but a great interest in freedom. She has been more encouraging of his path.

Appearance and Personality:

Liam is around 6’0” and 160 lbs. He has black hair and blue eyes, and dresses in well-made but not ostentatious clothing. His elven features are subtle, so subtle that most miss them.
Liam is trying to learn to be more discreet in conversation – sometimes when you know the other person is lying it is best to let them continue on for a while.
Although he can be a firebrand preacher for freedom and against oppression, Liam knows that he still has much to learn, so he tries to keep his pride in check. As with any revolutionary, the confidence that he knows best can be a weakness in him, and with his high Wisdom he is aware of this weakness. Trying to temper his fervor with humility remains a challenge. Too often, the public mistakes humility for lack of conviction. He is working on new speeches to address this concern.

Character Sheet:

Liam of Kozan
Half-Elf Cleric (Evangelist) 8
Deity: Milani (Defense)
CG Male Humanoid
Init +3; Perception +14 (+5 Wis, +3 Class Skill, +6 Ranks)
AC 20, touch 15, flatfooted 17 (+5 Armor, +3 Dex, +2 Deflection); with Shield AC 24
HP 66 (9d8+18)
Fort +10, Ref +8, Will +13; +2 racial vs. enchantments, immune to Sleep, +2 sacred vs charm/compulsion
Speed 30 ft.
Melee Morningstar +7/+2 (1d8+1)
Ranged Javelin +9 (1d6+1)
Str 13, Dex 14 (16), Con 12 (14), Int 12, Wis 18 (20), Cha 13
BAB +6/+1; CMB +7/+2; CMD 22
Feats Cosmopolitan (Bluff, Disguise), Cunning, Craft Wondrous Item, Spell Focus (Abjuration), Deific Obedience (Milani)
Traits Inspired, Young Reformer (Knowledge [Local])
Alternate Racial Features Round Ears, Fey Thoughts (Stealth, Perception)
FCB +9 Skill Points
Skills (6 per level, 54 total)
Sense Motive 9 +17
Bluff 3 +10
Disguise 3 +10 (+14 to appear human)
Stealth 4 +10 (+9 w/ACP)
Perception 6 +14
Knowledge (Local) 9 +14
Knowledge (Religion) 4 +8
Diplomacy 7 +14
Spellcraft 1 +5
Heal 7 +15
Swim 1 +2
Background Skills
Perform (Oratory) 9 +16
Knowledge (Nobility) 5 +9
Linguistics 4 +8
Languages Common, Elven, Celestial, Skald, Osiriani, Draconic, Infernal, Sylvan, Undercommon
Special +2 resistance bonus on saves, Deflection Aura (9 rounds, 20’, +2 deflection to AC and CMD, 1/day), Public Speaker, Sermonic Performance 21 rounds/day (Countersong, Fascinate, Inspire Courage +2, Inspire Greatness), Spontaneous Casting (Command, Enthrall, Tongues, Suggestion), Channel 3d6 4/day, Immune to Sleep, +2 vs enchantments
0 (4): Light, Stabilize, Create Water, Guidance
1 (6+1): Shield (D), Moment of Greatness, Shield of Faith, CLW (2), Sure Casting, Liberating Command
2 (5+1): Barkskin (D), Admonishing Ray, CMW (2), Resist Energy, Lesser Restoration
3 (4+1): Protection from Energy (D), Good Hope, CSW, Dispel Magic, Communal Resist Energy
4 (3+1): Spell Immunity (D), Freedom of Movement, Dimensional Anchor, Dismissal (DC 20)
5 (2+1): Spell Resistance (D), Breath of Life, ?

Headband of Inspired Wisdom +2 (Crafted)
Belt of Physical Might +2 (Con, Dex; half-crafted)
Pearl of Power (1st-level) (Crafted)
Pearl of Power (2nd-level) (Crafted)
Ring of Protection +2
Circlet of Persuasion
+1 Chain Shirt
Javelins (2)
Cold Iron Dagger
MW Backpack
Holy Symbol
Spell Component Pouch
2 days’ trail rations
Explorer’s Outfit
2 alchemists' fire
2 holy water
2 acid
Encumbrance: 57 lbs (light load is 58 w/MW backpack)

Not worn: Old chain shirt

Wand of create food and water (14 charges), scroll of breath of life, 2 potions of CLW, 1 potion of hide from animals, 2 smokesticks, 6 tindertwigs, healer's kit (4 uses left)

Nobles' outfit (75 gp), signet ring and jewelry (100 gp), hunting outfit (15 gp), and a fine masquerade mask (25)

10.9 gp +1404.1-159-215 = 1041 gp

25 given to Moffis = 1016 gp.
500 loaned to Doritan = 516 gp

9276 gained from sale of item = 9792
7500 spent on crafting = 2,292

waterproof bag with 4 doses of Scour, standard of conquest, ring of protection +2, potion of CSW (for a sipping jacket), tanglefoot bag, potion of CMW, 5,250 gp

New GP total: 7,542

Standard of Conquest:
This meticulously woven flag depicts a horse and an elephant, both about to charge. The tapestry’s green and blue colors underscore the beasts’ connection to Taldor’s distinguished cavalry, the Taldan Horse, in which they have long been the most commonly used mounts. Though this particular piece of heraldry is rather rare in all reaches of the empire, those who know their Taldan military history know that this banner’s design has been used for hundreds of years.
The following effects apply only if the standard is wielded or carried, and it must be attached to the shaft of a lance, polearm, spear, staff, or similar. The standard-bearer and all allies within 60 feet who can see the banner gain a +2 morale bonus on saving throws. They also increase their base speed or fly speed and the base speed or fly speed of mounts they ride by 5 feet. This is treated as an enhancement bonus and doesn’t give a creature a base speed or fly speed if it didn’t have one already. A creature determines whether it can see the banner for the purposes of speed increase at the start of its turn, and it keeps the extra speed even if it moves out of sight later in that turn.

Once per day when the wielder begins a charge action, the standard bearer can use a swift action to call for a battle charge, causing the speed increase from the standard to become 20 feet for 1 round. Any affected creature that charges during this round also ignores the penalty to AC from its charge.

Once per day, the standard bearer can activate the banner to teleport himself and up to five allies who are within 10 feet of him. This functions as dimension door, and each transported creature must arrive within 10 feet of the standard of conquest.


Sagacity Rank 7
Subterfuge Rank 2
Charm Rank 1
20 agents
+4 to Perception or Sense Motive 1/phase
1/phase, improve attitude of clergy, druids, philosophers (starting indifferent/friendly) by one step
Bonus Feat: Insightful Advice
Advanced Operations