DM Brainiac's War for the Crown: Table 1 (Inactive)

Game Master Brainiac

Current Date: 21 Kuthona, 4718 AR

Maps on Google Slides


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Game Concluded
Melodie d'Valois wrote:
Cue Scene 13? :P

Scene 14, actually. ;) Although it would probably be classed as another epilogue scene if we wait until after Little Bit is born. That's a long time to make Zhi wait, though. :P


RETIRED - happily married and ruling Taldor.

What I meant was that that conversation was (chronologically) happening before Scene 13. Hence the cue. :P

"That will work." Melodie replies, taking the flask. "Go have fun, Sara. You deserve it."

She, being a married woman, returns to her wife's arms and curls in for snuggling. "You didn't read too far ahead did you?" She asks, "I want to know if Iolande is ever going to choose Roland or Gregor. Or is this one of Zil's books where she chooses both and they have a big happy orgy at the end?"

{"And no it didn't make sense. I'm just trying to look after you. I'm allowed to!"} Her mental voice has a slight pout, whose sting is entirely robbed by her curling into her wife's side with one hand on her rounding belly.

"I love you."

I want Brainiac to just keep this gameworld running forever so Mel and Zhi can live to a ripe old age, take over the world get elected to the senate, watch their kids grow up and generally resolve all their plot lines. Should only take about 20 years real world time? :)


Game Concluded
Melodie d'Valois wrote:
What I meant was that that conversation was (chronologically) happening before Scene 13. Hence the cue. :P

Ah. Noted. :)

Melodie d'Valois wrote:

She, being a married woman, returns to her wife's arms and curls in for snuggling. "You didn't read too far ahead did you?" She asks, "I want to know if Iolande is ever going to choose Roland or Gregor. Or is this one of Zil's books where she chooses both and they have a big happy orgy at the end?"

"Sorry," Zhi says, casually turning a page. "You missed the orgy scene. It was a couple of pages back. I enjoyed it all .. by .. myself .." she adds with a raised eyebrow, leaving no doubt what she means by that. She brings a finger to her mouth, licking the tip as if to wet it to turn the page, but her eyes move to Melodie and the finger slips between her lips. The tip of her tongue is just visible as it circles the digit. "It was very evocative. I can read it again if you insist."

Melodie d'Valois wrote:

I want Brainiac to just keep this gameworld running forever so Mel and Zhi can live to a ripe old age, take over the world get elected to the senate, watch their kids grow up and generally resolve all their plot lines. Should only take about 20 years real world time? :)

Or he could just pass ownership over to you. :) Then Mel can literally take over the world. ;P


RETIRED - happily married and ruling Taldor.

No fun if I'm doing it all by myself. :)

"I absolutely insist." Melodie replies, biting her lip.


Game Concluded

Like Zhi would let her wife rule the world without her.

Zhi grins and pulls her finger from her mouth, she flips back a few pages and then slips her hand under the blanket to trace circles on Melodie's belly before slowly moving lower.

"'I don't understand,' Iolande proclaimed to the handsome men she loved with all her heart. 'Why do I have to choose? I love you both!'" Zhi reads. Her hand under the blanket reaches its destination.

"'We've decided not to force you to choose,' Gregor declared. 'We both love you enough that we've decided that we'll share.' The strong man stepped forward and grasping her shoulders in his hands, pressed his lips to hers. Those same strong hands that could break a stallion to his will were now infinitely delicate as they began undoing her bodice.'"

Zhi grinned at her wife and continued to read as her fingers began their own performance.

"'She was startled to feel Roland at her back as his gentle lips touched her neck ...'"

FTB


ADVENTURE PATH COMPLETE

Sara:

A bleary-eyed Zileska in her usual nightwear answers the door. She blinks and regards the flowers with some surprise.

"Why... where did you manage to find flowers around here? Did you pick some illegally?" she says with a smirk. [b]"Come in, come in."

She sits back on the edge of the bed and says, "So what did you have in mind for a date? I'd love to get up to some kind of mischief. Or just enjoy an evening out. Of course I'm more than happy to join you."

"That is," she adds with a cheeky grin, "if you can find the time, councilwoman. Between council meetings and revolutionary restructurings you'll have to find time to... fit me in."


The next day, you meet with Lieutenant Fanalyx in her office. The axiomite nods in greeting. "I have assembled and presented your findings to my superiors, and we have reached a consensus. Taldaris appears to have been abducted and taken into Duskfathom, the god Norgorber’s subterranean realm. Terrible as this fate is, the police analysts have identified the particular area where he was likely taken: Lost Silhouette, an outpost accessible by subterranean canals and tunnels. The department has launched 27 raids or other infiltrations on the larger area over the past millennium, during each of which the troublemakers there have slipped away and inflicted considerable losses. Sayashto’s council is unwilling to sacrifice numerous inevitables to save one, but it is amenable to a smaller group like yours infiltrating this outpost, eliminating the dissidents, and rescuing any abducted citizens.

"The council has also provided a packet of tools that may help you down there." Fanalyx slides over a box full of goodies.

Four potions of shield of faith (CL 12th), a wand of dispel magic (CL 13th, 6 charges), a scroll of resurrection, and a dark blue rhomboid ioun stone embossed with the holy symbol of Abadar.

"We have secured several skiffs to help you navigate the sewers. The incursion may last several days, so make sure you are prepared before you depart."


RETIRED - happily married and ruling Taldor.

"Thank you Lieutenant." Melodie offers. "We really appreciate all the help you've offered."

The IS gives Alertness so Zhi gets it?


Game Concluded

"Back to the sewers?" Zhi grouses as the exit the lieutenant's office. "I thought we were done with smelly places like that?" She considers the situation a little more. "And not just back to the sewers, but back to the sewers for several days," she clarifies with a shake of her head.

"I'm sorry," she continues in a different tone after a moment. "I woke up cranky and now I'm just hoping we can finish soon. Find Taldaris. Get his mantle. Go home. Get Eutropia declared Sovereign. Rest." Her hand moves to her belly.

If we're worried about any traps, then, yes, Zhi would probably be the best candidate for the IS. Otherwise, it would be good for anyone.

Are there any other preparations we need to make?


ADVENTURE PATH COMPLETE

They use scrolls of resurrection in the afterlife?


Game Concluded

Shh! That's why they're willing to give them to us. They certainly don't need them. ;)


Once you are ready, you take the skiffs down into the sewers. More than 1,000 feet below Sayashto lies a large network of sewer flows and tunnels carved out from thousands of years of compressed building foundations. At a depth of nearly 700 feet, this network crosses into Duskfathom, the divine realm of the god Norgorber. There, the maze of tunnels becomes even more maddening, with only one route leading directly to the outpost of Lost Silhouette.

Using the intelligence provided by Fanalyx, you navigate these waterways and steep portages safely, narrowly evading a patrol of hydrodaemons and fending off a pack of tumorous rats that vainly attempt to clamber onto your boats. The journey takes 3 hours.

You can feel a strong malign presence permeating the very air here, and there is no doubt that you have crossed into the domain of an evil deity.

As you near your destination, you see that the jagged sewer tunnel extends for 100 feet from the nearest branch before reaching a roughly square subterranean harbor. A stone stoop serves as the pier, from which is moored a long skiff.

Standing on the skiff is a horned, skeletal figure that clutches a wicked staff. A seething glow burns in its eye sockets.

"Greetings, travelers," a deep, telepathic voice sounds in your minds. "What business have ye in this forsaken place?"

Knowledge (planes) DC 23:
This creature is a thanadaemon. While all daemons represent death in some fashion, thanadaemons, the Deacons of Death, represent the inevitable death through old age. Thanadaemons effortlessly work eerie skiffs along every pus- and bile-choked river in Abaddon, including the legendary River Styx. They sometimes ply their services in other infernal realms as well.


RETIRED - happily married and ruling Taldor.

"To locate one who does not belong here and return them." Melodie replies, aloud. "We wish you and yours no harm."

Diplomacy: 1d20 + 36 ⇒ (7) + 36 = 43


The fiend raises its staff. "Any prisoners here belong to the Reaper of Reputation now, and he does not give up his prizes. Go back from whence ye came, if ye value your lives."


RETIRED - happily married and ruling Taldor.

Melodie gives a tired sigh... "Sara?"


Game Concluded

Zhi gives her wife a highly-arched eyebrow as she draws her weapons.

Melodie:
{"Really? You turn to Sara for your stabby needs nowadays? Should I be worried about your bedroom needs next?"}

She then turns to the being and follows Sara's lead.


RETIRED - happily married and ruling Taldor.

Melodie reaches out to squeeze her wife's hand (and implant False Flanker while she's at it).

Zhi:
{"You satisfy me wonderfully darling. Sara might try talking to it - but I'm trying to be less pushy so she gets to choose."}

Despite her protestations Melodie does focus her willpower on the creature, humming a tune to herself as she does so.


Female Human Fighter (Cad) 13, Brawler 2 | HP: 55/185| AC: 19/17 (11 T, 17 F)| CMB: +19/+28, CMD: 28| F: +19, R: +12, W: +7| Init: +7| Perc: +17, SM +12, Dip +45, Intim +39| Speed 35ft| Martial Flexibility 3/4, Serpentine Tattoo 3/3, Beast Form 2 (Lion) 1/1, Terrible Cost 5/5| Active Conditions: N/A

Zileska:
Zileska wrote:

A bleary-eyed Zileska in her usual nightwear answers the door. She blinks and regards the flowers with some surprise.

"Why... where did you manage to find flowers around here? Did you pick some illegally?" she says with a smirk. "Come in, come in."

"I did, in fact," Sara blushes, unusually taken. "Just out of some arbiter's garden. It was all too orderly and neat, anyhow, looks better with a few missing."

Zileska wrote:

She sits back on the edge of the bed and says, "So what did you have in mind for a date? I'd love to get up to some kind of mischief. Or just enjoy an evening out. Of course I'm more than happy to join you."

"That is," she adds with a cheeky grin, "if you can find the time, councilwoman. Between council meetings and revolutionary restructurings you'll have to find time to... fit me in."

The typically bold, brash woman looks away and shyly bites her lip. "I'll always find time for you, Zileska. You're a singular and remarkable woman. I admire you, I care for you, I owe you a great deal. You've just about made a Calistrian out of me."

She smooths her dress and sits beside the half-elf at the edge of the bed, stiff-backed. "I was hoping we could go out and just find lots of small and petty ways to break the law. Vandalism, public urination, jaywalking, all the types of things that really don't matter in the grand scheme of things but that drive the goody-goodys here up the wall." She smiles softly and places her hand on Zileska's thigh. "I know how cooped up you feel here, in the Plane of Absolute Law. Thought this would help cheer you up, and besides, you know what other illegal thing we could do here?"

She gracefully slides down to the floor and kisses up and down Zileska's legs. "I'd love to make Axis history as the first Councilor to be caught having public sex with a Calistrian," she winks. "I breathe for scandal."

Sara shoots Melodie a strange look, whispering, "you already tried talking, what the f!&# do you want me to do?" Nonetheless, she steps forth, opening her mouth and coming up blank. What would a creature like this want from her? Money?

Diplomacy: 1d20 + 45 ⇒ (11) + 45 = 56
Bluff, Aid Another: 1d20 + 16 ⇒ (6) + 16 = 22

"Are you a ferryman? Do you mind carrying my friends and I further down the river? We're expected, ask anyone," she nudges Melodie with her toe, inviting her to back up her lie.

"We can pay you," she adds in a final desperate attempt.

If It Starts To Go South:
She opens her mouth to speak twice more before she gives up, cracking her neck and flexing her muscles. "F!!$ you," she spits, "let's do this." With a grunt, she launches herself onto the skiff, seeing no other recourse than to fight.

Intimidate: 1d20 + 39 ⇒ (9) + 39 = 48


RETIRED - happily married and ruling Taldor.

"To discuss the prisoner I mentioned a moment ago." Melodie adds. "We have... gifts to offer the appropriate personages, and powerful friends."

Bluff: 1d20 + 41 ⇒ (9) + 41 = 50

It was 50/50 if this was going to become combat or talking, Sara is good at both so I was leaving it to her.


Sense Motive: 1d20 + 25 ⇒ (4) + 25 = 29

"Verily? Ye should have lead with that, then," the daemon intones, looking from Melodie to Sara. It takes in all of you with its burning gaze, then raps its staff on the skiff, which floats to the side seemingly of its own accord. "Ye may pass, then, but make no trouble while ye are in this place, lest ye wish death to claim ye."


RETIRED - happily married and ruling Taldor.

Why do you even roll these days GM? You know you can't stop the Mel/Sara conversation dreamteam. :P


A DM can dream, can't they? :P

Beyond the dock, wooden double doors lead into a stone corridor. Several doors provide exits from the hallway, and an open archway stands directly opposite the entry doors.

Map updated.


Game Concluded

Once they've exited the boats, Zhi prepares with a couple of spells.

shield, mirror image

Mirror Image: 1d4 + 4 ⇒ (3) + 4 = 7

Keeping her weapons handy, Zhi raises her eyebrow at her wife as if asking, 'Stabby now?', before moving quietly up to the archway and peeking around. Her eyes sweep back and forth as she goes, watching for traps.

Stealth: 1d20 + 29 ⇒ (5) + 29 = 34


RETIRED - happily married and ruling Taldor.

Melodie dispenses her own unique gifts and nods to her wife, giving permission for all the stabbing her bloodthirsty spouse desires.

Free in Body on Sara, Visions of Madness on Maria. See Invis and Comprehend Languages on self.


This large room contains several metal tables with a plethora of straps for binding creatures. Arrays of torture implements and surgical tools hang from carefully ordered displays along the west wall. More than 100 maps of different worlds and cities hang from the eastern wall.

Three creatures are in this chamber. They appear to have once been axiomites, but their soulstuff has been transfomred into negative energy, leaving only a core of hateful calculus within an armored shell. They are currently tormenting a small petitioner bound to one of the tables. From her vantage point, Zhi can see the unmistakable clown makeup adorning the halfling's face. It is none other than Wyssilka the Fantabulous, although she is not looking quite so fantabulous at the moment!

Perception: 1d20 + 28 ⇒ (14) + 28 = 42

Hearing Zhi's quiet footfalls, the axiomites turn to glare at her menacingly. "You should not be here," they intone in perfect unison. Twisted symbols float in the air around them as they reach for adamantine short swords!

Initiative:
Mai Zhi: 1d20 + 6 ⇒ (8) + 6 = 14
Maria: 1d20 + 5 ⇒ (1) + 5 = 6
Melodie: 1d20 + 4 ⇒ (4) + 4 = 8
Sara: 1d20 + 8 ⇒ (15) + 8 = 23
Zileska: 1d20 + 2 ⇒ (19) + 2 = 21
Safina: 1d20 + 4 ⇒ (1) + 4 = 5
Axiomites: 1d20 + 8 ⇒ (18) + 8 = 26

One axiomite uses its magic to speed up the trio. A second one waves its hand in front of its eyes, which glow with red light. The third unleashes a three-dimensional grid of lawful energy which sears your flesh!

Empowered Order's Wrath: 4d8 ⇒ (3, 4, 2, 8) = 17

23 damage if you are chaotic, and you are dazed for 1 round. A successful DC 21 Will save reduces the damage to half and negates the daze effect. The spell deals only half damage to creatures who are neither chaotic nor lawful, and they are not dazed. They can reduce the damage in half again (down to one-quarter of the roll) with a successful DC 21 Will save. Everybody may act!


RETIRED - happily married and ruling Taldor.

Will: 1d20 + 15 ⇒ (9) + 15 = 24

Melodie shakes her head and steps up to the doorway, "Stop that!" she orders one of the axiomites, steel in her voice.

Hold Monster on Orange, Compelling Voice etc etc.

SR: 1d20 + 15 + 4 ⇒ (7) + 15 + 4 = 26 It's SR if it has any is reduced by 4.


Will: 1d20 + 18 - 4 ⇒ (20) + 18 - 4 = 34

"No," the axiomite replies sternly.


Game Concluded

Will Save DC 21: 1d20 + 14 ⇒ (3) + 14 = 17

Ok, that sucks. And it doesn't look like it's mind-affecting so Zhi's out for a round.


Female Rakshasa-spawn Tiefling Investigator 17 | HP 103/105 | AC 34 T 17 FF 29 | Fort +11 Ref +20 Will +16 | Initiative +9 | Perception +20 (free Insp) | Sense Motive +23 (free Insp)

Pre-fight
Happy to let the more socially-adept members of the group negotiate their way past the daemon, Maria started mentally going through what extracts she might be needing in the fight ahead, taking the time to start downing them as she saw Mai and Mel start casting.

Drinking Spell Resistance, Greater False Life, Blur, Shield, and Barkskin. So she now has a SR of 27, some Temp HP that I'll roll for in a sec, a 20% miss chance, and her total AC is now 34.

Also, Mel; I cannot find Visions of Madness anywhere so have no idea what it does.

Greater False Life HP: 2d10 + 15 ⇒ (8, 7) + 15 = 30

DC 21 Will Save, if the spell resistance doesn't protect her from Order's Wrath: 1d20 + 11 ⇒ (12) + 11 = 23

Letting her alchemically-augmented health absorb the corrupted axiomite's attack, Maria concentrated on the nearest one and moved in.

She'll charge if she has to, otherwise just swift for Studied Combat, move to get into melee, standard for stab. If it's a charge, just modify the attack roll as necessary.

Attack: 1d20 + 25 ⇒ (19) + 25 = 44
Damage: 1d6 + 1d6 + 13 ⇒ (4) + (2) + 13 = 19

Crit Confirm: 1d20 + 25 ⇒ (20) + 25 = 45
Damage: 1d6 + 1d6 + 13 ⇒ (5) + (6) + 13 = 24

O.o It's time's like these I wish we used exploding crits. :P


Female Human Fighter (Cad) 13, Brawler 2 | HP: 55/185| AC: 19/17 (11 T, 17 F)| CMB: +19/+28, CMD: 28| F: +19, R: +12, W: +7| Init: +7| Perc: +17, SM +12, Dip +45, Intim +39| Speed 35ft| Martial Flexibility 3/4, Serpentine Tattoo 3/3, Beast Form 2 (Lion) 1/1, Terrible Cost 5/5| Active Conditions: N/A

Will: 1d20 + 7 ⇒ (8) + 7 = 15

Sara jumps in, grabbing a torture implement off the wall and thwacking an axiomite with it in the side of the head.

Swift action to turn the weapon into a Blunt weapon, Razor Sharp Chair Leg class feature

To Hit, Power Attack: 1d20 + 25 - 4 ⇒ (9) + 25 - 4 = 30
Nonlethal Damage: 2d6 + 6 + 8 ⇒ (5, 2) + 6 + 8 = 21
Enforcer Intimidate: 1d20 + 39 ⇒ (16) + 39 = 55


Sara rushes forward, smashing the axiomite with a chair leg. The creature seems resilient to the blow, though, and it is completely unfazed by her attempt to intimdate it! Maria follows in Sara's wake, scoring a devastating strike with her blade. Mathematical symbols pour from the wound.

Zileska is up!

Enemy Status:
Red -44


RETIRED - happily married and ruling Taldor.

Visions of Blood - my bad. :) It triggers on crits Maria - so thanks for getting one. The one Maria hit is stunned for one round.


The creature is immune to being stunned. Still need Zileska's actions. I will bot her later today if needed.


Zileska Will: 1d20 + 16 ⇒ (14) + 16 = 30
Safina Will: 1d20 + 6 ⇒ (17) + 6 = 23

Zileska calls upon Calistria to grant everybody a blessing of fervor.

Safina unloads a barrage of crossbow bolts, but only one hits, and it doesn't seem to harm the axiomite much at all!

Dignity's Barb Magic Number: 1d20 ⇒ 3
Safina Crossbow: 1d20 + 16 ⇒ (3) + 16 = 191d20 + 16 ⇒ (7) + 16 = 231d20 + 16 ⇒ (17) + 16 = 331d20 + 11 ⇒ (16) + 11 = 271d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d8 + 13 - 10 ⇒ (1) + 13 - 10 = 4

The injured axiomite attacks Maria, corrosive acid bubbling from its fingertips and dripping down its adamantine blade. Fortunately, she is able to dodge all of its strikes. The second one conjures a devastating blast of acid in your midst, while the third tries to paralyze Safina, but the cavalier resists!

Short Sword, Slam: 1d20 + 22 ⇒ (11) + 22 = 331d20 + 22 ⇒ (7) + 22 = 291d20 + 17 ⇒ (14) + 17 = 311d20 + 16 ⇒ (5) + 16 = 21
Devastating Blast: 6d6 ⇒ (4, 2, 5, 1, 2, 5) = 19
Safina Will: 1d20 + 6 ⇒ (17) + 6 = 23

19 acid damage to Sara, Maria, Zhi, and Melodie (Reflex DC 22 for half). Everybody may act!

Enemy Status:
Red -48


Game Concluded

Reflex Save DC 22: 1d20 + 19 ⇒ (14) + 19 = 33

BoF: Taking bonus to hit and AC.

Zhi dashes to flank with Sara, stabbing at the symbol-filled foe.

Rapier Attack: 1d20 + 19 + 2 + 4 ⇒ (4) + 19 + 2 + 4 = 29 BoF, outflank
Rapier Damage: 1d6 + 9 + 3 ⇒ (3) + 9 + 3 = 15 arcane strike
Sneak Attack Damage: 6d6 ⇒ (1, 1, 5, 5, 4, 1) = 17

Current Effects: mage armor, Arcane Strike, shield, mirror image, blessing of fervor
Mirror Image: 7 images
Koriana's Blade: +4 AC, +1 AC to Sara
Current AC: 33, +2 to Reflex saves

Yellow is -6 to Will saves for one round.


RETIRED - happily married and ruling Taldor.

Ref: 1d20 + 16 ⇒ (3) + 16 = 19

Scorched by the acid burst Melodie moves into the room, trying to put some room between her and the rest of the group. With the Scion's Dagger in hand she thrusts at the orange axiomite. The blade vibrates with deadly power as she sings to it, unleashing a spectacular burst of violence.

Stab!: 1d20 + 19 + 2 ⇒ (8) + 19 + 2 = 29 Damage: 1d4 + 3 + 8d6 + 22 ⇒ (3) + 3 + (1, 5, 6, 1, 4, 4, 3, 4) + 22 = 56


Female Rakshasa-spawn Tiefling Investigator 17 | HP 103/105 | AC 34 T 17 FF 29 | Fort +11 Ref +20 Will +16 | Initiative +9 | Perception +20 (free Insp) | Sense Motive +23 (free Insp)

Reflex Save DC22: 1d20 + 16 ⇒ (17) + 16 = 33

Cursing at the acid, Maria kept up her assault.

Attack 1: 1d20 + 25 ⇒ (4) + 25 = 29
Attack 2: 1d20 + 20 ⇒ (7) + 20 = 27
Attack 3: 1d20 + 15 ⇒ (8) + 15 = 23

Damage 1: 1d6 + 1d6 + 13 ⇒ (5) + (6) + 13 = 24
Damage 2: 1d6 + 1d6 + 13 ⇒ (3) + (6) + 13 = 22
Damage 3: 1d6 + 1d6 + 13 ⇒ (2) + (6) + 13 = 21


Female Human Fighter (Cad) 13, Brawler 2 | HP: 55/185| AC: 19/17 (11 T, 17 F)| CMB: +19/+28, CMD: 28| F: +19, R: +12, W: +7| Init: +7| Perc: +17, SM +12, Dip +45, Intim +39| Speed 35ft| Martial Flexibility 3/4, Serpentine Tattoo 3/3, Beast Form 2 (Lion) 1/1, Terrible Cost 5/5| Active Conditions: N/A

Sara groans in annoyance and drops the torture implement, resorting to kicking the dead thing with her heels.

"I was trying, to keep these clean!" she complains in between kicks to the axiomite's face, chest and groin.

To Hit, Outflank, BoF, PA: 1d20 + 28 + 4 - 4 ⇒ (20) + 28 + 4 - 4 = 481d20 + 28 + 4 - 4 ⇒ (18) + 28 + 4 - 4 = 461d20 + 23 + 4 - 2 - 4 ⇒ (2) + 23 + 4 - 2 - 4 = 231d20 + 18 + 4 - 2 - 4 ⇒ (20) + 18 + 4 - 2 - 4 = 36
Damage: 2d6 + 11 + 8 ⇒ (6, 4) + 11 + 8 = 292d6 + 11 + 8 ⇒ (6, 6) + 11 + 8 = 312d6 + 11 + 8 ⇒ (3, 4) + 11 + 8 = 262d6 + 11 + 8 ⇒ (1, 3) + 11 + 8 = 23
Crit Confirms: 1d20 + 28 + 4 - 2 - 4 ⇒ (20) + 28 + 4 - 2 - 4 = 461d20 + 18 + 4 - 2 - 4 ⇒ (14) + 18 + 4 - 2 - 4 = 30
Crit Damage: 4d6 + 22 + 16 ⇒ (6, 4, 4, 6) + 22 + 16 = 584d6 + 22 + 16 ⇒ (6, 5, 3, 4) + 22 + 16 = 56

Hahaha, after that, I would assume it's dead, but if that axiomite is still kicking, Zhi, that's an AoO for you, two if you have Combat Reflexes


Game Concluded

"Give it up, Sara," Zhi comments with a smirk as she stabs at the humanoid's back as Sara draws its attention. "We're bound to get dirty on this one."

Rapier AoO: 1d20 + 19 + 2 + 4 ⇒ (12) + 19 + 2 + 4 = 37 BoF, outflank
Rapier Damage: 1d6 + 9 + 3 ⇒ (3) + 9 + 3 = 15 arcane strike
Sneak Attack Damage: 6d6 ⇒ (1, 4, 6, 2, 2, 4) = 19

If it's still alive, that's another round of -6 Will saves.


Sara's heel punctures deep holes in the axiomite's body, and with the final blow it collapses, body disintegrating and leaving only its armor and sword behind.

Channel Energy: 7d6 ⇒ (2, 6, 3, 2, 6, 2, 6) = 27

Zileska moves up and channels healing energies to mend your wounds.

Melodie stabs a second axiomite with her dagger, and Zhi moves around to flank with her wife, scoring a good hit as well.

Safina Attacks: 1d20 + 16 ⇒ (13) + 16 = 291d20 + 16 ⇒ (20) + 16 = 361d20 + 16 ⇒ (11) + 16 = 271d20 + 11 ⇒ (14) + 11 = 251d20 + 6 ⇒ (9) + 6 = 15
Crit Confirm?: 1d20 + 16 ⇒ (16) + 16 = 32
Damage: 1d8 + 3 ⇒ (1) + 3 = 42d8 + 16 ⇒ (1, 4) + 16 = 211d8 + 3 ⇒ (7) + 3 = 10

Safina lands three hits, one of which is a critical strike! The axiomite is badly wounded but still standing. It slashes its sword at Melodie, while the other one moves to unleash lightning at Maria and Melodie!

Short Sword, Slam: 1d20 + 22 ⇒ (14) + 22 = 361d20 + 22 ⇒ (6) + 22 = 281d20 + 17 ⇒ (4) + 17 = 211d20 + 16 ⇒ (6) + 16 = 22
Damage: 1d6 + 11 + 2d6 ⇒ (4) + 11 + (6, 4) = 251d6 + 11 + 2d6 ⇒ (5) + 11 + (6, 2) = 24
Lightning Bolt: 9d6 ⇒ (1, 4, 5, 6, 3, 5, 2, 4, 6) = 36

27 healing to everybody. 31 slashing and 18 acid damage to Melodie. 36 electricity damage to Maria and Melodie (Reflex DC 20 for half). Everybody may act!

Enemy Status:
Orange -112


Game Concluded

Zhi grins at her wife.

Melodie:
{"How about a wager, Princess? The one that drops him gets the upper hand in our next evening of play?"}

Using BoF for another attack.

Rapier Attack: 1d20 + 17 + 2 ⇒ (11) + 17 + 2 = 30 flanking
Rapier Damage: 1d6 + 9 + 3 ⇒ (5) + 9 + 3 = 17 arcane strike
Sneak Attack Damage: 6d6 ⇒ (3, 1, 1, 1, 3, 4) = 13

Rapier Attack: 1d20 + 17 + 2 ⇒ (1) + 17 + 2 = 20 flanking
Rapier Damage: 1d6 + 9 + 3 ⇒ (4) + 9 + 3 = 16 arcane strike
Sneak Attack Damage: 6d6 ⇒ (6, 2, 3, 3, 6, 2) = 22

Rapier Attack: 1d20 + 12 + 2 ⇒ (18) + 12 + 2 = 32 flanking
Rapier Damage: 1d6 + 9 + 3 ⇒ (6) + 9 + 3 = 18 arcane strike
Sneak Attack Damage: 6d6 ⇒ (1, 4, 2, 6, 3, 5) = 21

Koriana's Blade Attack: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23 flanking
Korian's Blade Damage: 1d6 + 3 ⇒ (4) + 3 = 7 arcane strike
Sneak Attack Damage: 6d6 ⇒ (1, 6, 5, 3, 3, 6) = 24

Koriana's Blade Attack: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25 flanking
Korian's Blade Damage: 1d6 + 3 ⇒ (2) + 3 = 5 arcane strike
Sneak Attack Damage: 6d6 ⇒ (6, 5, 5, 5, 6, 3) = 30

Rapier Crit Confirm: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31 flanking
Rapier Damage: 1d6 + 9 + 3 ⇒ (5) + 9 + 3 = 17 arcane strike

Current Effects: mage armor, Arcane Strike, shield, mirror image, blessing of fervor
Mirror Image: 7 images
Koriana's Blade: +4 AC, +1 AC to Melodie
Current AC: 33, +2 to Reflex saves

Orange is -6 to Will saves for one round per hit.


RETIRED - happily married and ruling Taldor.

Melodie's face moves in response to her wife, but whether its a smile or a grimace from the acid and then the lightning is not entirely clear.

Zhi:
{"Sure."} Her mental voice makes the pain she's in quite clear.

Ref: 1d20 + 16 ⇒ (1) + 16 = 17
Attack: 1d20 + 19 ⇒ (8) + 19 = 27 Damage: 1d4 + 8d6 + 25 ⇒ (4) + (6, 1, 4, 6, 6, 4, 3, 5) + 25 = 64

Can I use BoF for this round to attack before Zhi? :P


Game Concluded

Zhi finally notices the damage her wife has sustained. "Fall back to Zil," she says, her concern taking over.


Female Rakshasa-spawn Tiefling Investigator 17 | HP 103/105 | AC 34 T 17 FF 29 | Fort +11 Ref +20 Will +16 | Initiative +9 | Perception +20 (free Insp) | Sense Motive +23 (free Insp)

Reflex Save: 1d20 + 16 ⇒ (9) + 16 = 25

Feeling most of her false life extract being blasted away by the lightning, Maria wanted to bring this axiomite down quickly so they could focus on the other one.

If the one we're engaging is already dead thanks to Zhi's assault, then Maria'll instead move to engage the Red one so ignore the second and third attacks here.

Attack 1: 1d20 + 25 ⇒ (4) + 25 = 29
Attack 2: 1d20 + 20 ⇒ (3) + 20 = 23
Attack 3: 1d20 + 15 ⇒ (9) + 15 = 24

Damage 1: 1d6 + 1d6 + 13 ⇒ (1) + (2) + 13 = 16
Damage 2: 1d6 + 1d6 + 13 ⇒ (1) + (5) + 13 = 19
Damage 3: 1d6 + 1d6 + 13 ⇒ (1) + (2) + 13 = 16


Female Human Fighter (Cad) 13, Brawler 2 | HP: 55/185| AC: 19/17 (11 T, 17 F)| CMB: +19/+28, CMD: 28| F: +19, R: +12, W: +7| Init: +7| Perc: +17, SM +12, Dip +45, Intim +39| Speed 35ft| Martial Flexibility 3/4, Serpentine Tattoo 3/3, Beast Form 2 (Lion) 1/1, Terrible Cost 5/5| Active Conditions: N/A

Sara lights a cigarillo, steps towards the unengaged dead person and blows smoke in their face.

Dirty Trick, Blind, BoF: 1d20 + 28 + 1 ⇒ (6) + 28 + 1 = 35


Seeing Melodie in a bad way, Zileska moves up to heal the mesmerist.

Cure Critical Wounds: 4d8 + 15 ⇒ (2, 2, 7, 5) + 15 = 31

Sara blows smoke in the free axiomite's face, momentarily blinding it!

Melodie's attack comes up just short, but Zhi's blades punch deep holes in her foe's back, and with the final strike, it crumbles to dust, armor landing in a heap at the rogue's feet!

Maria moves to strike the blinded axiomite, landing a good hit. Safina strikes the undead thing three times, once in a critical spot!

Safina Attacks: 1d20 + 16 ⇒ (12) + 16 = 281d20 + 16 ⇒ (1) + 16 = 171d20 + 16 ⇒ (17) + 16 = 331d20 + 11 ⇒ (20) + 11 = 311d20 + 6 ⇒ (10) + 6 = 16
Crit Confirm: 1d20 ⇒ 151d20 ⇒ 18
Damage: 1d8 + 3 ⇒ (5) + 3 = 81d8 + 3 ⇒ (6) + 3 = 92d8 + 16 ⇒ (6, 7) + 16 = 29

The blinded axiomite concentrates on a spell and fills the room with another cube of searing lawful energy!

Concentration DC 27: 1d20 + 16 ⇒ (12) + 16 = 28
Empowered Order's Wrath: 4d8 ⇒ (5, 5, 5, 5) = 20

31 healing to Melodie. Everybody but Safina must make a DC 21 Will save against order's wrath. Chaotic creatures take 30 damage and are dazed for 1 round. A successful Will save reduces the damage to half and negates the daze effect. The spell deals only half damage to creatures who are neither chaotic nor lawful, and they are not dazed. They can reduce the damage in half again (down to one-quarter of the roll) with a successful Will save.

Everybody may act!

Enemy Status:
Red -47


Game Concluded

Will Save vs DC 21: 1d20 + 14 ⇒ (20) + 14 = 34

Zhi avoids the dazing effect this time and moves to strike at the single remaining foe.

Using BoF for bonus to attack.

Rapier Attack: 1d20 + 19 + 2 ⇒ (1) + 19 + 2 = 22 Bof
Rapier Damage: 1d6 + 9 + 3 ⇒ (2) + 9 + 3 = 14 arcane strike
Sneak Attack Damage: 6d6 ⇒ (5, 3, 4, 6, 1, 5) = 24


RETIRED - happily married and ruling Taldor.

Will: 1d20 + 15 ⇒ (5) + 15 = 20

Melodie, continuing her run of bad luck, is unable to cover her eyes in time and takes the full blast to her face, undoing much of Zileska's good work. She focuses on the final axiomite and screams, rending its ears or whatever organs serve that purpose on the creature.

EPS: 5d6 ⇒ (5, 6, 2, 5, 6) = 24 Compelling Voice, DC20 fort save or be staggered.


Female Human Fighter (Cad) 13, Brawler 2 | HP: 55/185| AC: 19/17 (11 T, 17 F)| CMB: +19/+28, CMD: 28| F: +19, R: +12, W: +7| Init: +7| Perc: +17, SM +12, Dip +45, Intim +39| Speed 35ft| Martial Flexibility 3/4, Serpentine Tattoo 3/3, Beast Form 2 (Lion) 1/1, Terrible Cost 5/5| Active Conditions: N/A

Sara takes advantage of the axiomite's predicament and just kicks them. A lot.

Heels, BoF, PA, BF: 1d20 + 28 - 4 - 2 ⇒ (5) + 28 - 4 - 2 = 271d20 + 28 - 4 - 2 ⇒ (4) + 28 - 4 - 2 = 261d20 + 28 - 4 - 2 ⇒ (5) + 28 - 4 - 2 = 271d20 + 23 - 4 - 2 ⇒ (19) + 23 - 4 - 2 = 361d20 + 18 - 4 - 2 ⇒ (15) + 18 - 4 - 2 = 27 Wow thank goodness I blinded this dead person
Damage: 2d6 + 11 + 8 ⇒ (6, 5) + 11 + 8 = 302d6 + 11 + 8 ⇒ (1, 6) + 11 + 8 = 262d6 + 11 + 8 ⇒ (5, 1) + 11 + 8 = 252d6 + 11 + 8 ⇒ (1, 6) + 11 + 8 = 262d6 + 11 + 8 ⇒ (5, 4) + 11 + 8 = 28
Crit Confirm?: 1d20 + 1d20 + 23 - 4 - 2 ⇒ (18) + (7) + 23 - 4 - 2 = 42
Crit Damage!: 4d6 + 22 + 16 ⇒ (5, 2, 5, 6) + 22 + 16 = 56


Yes thank goodness, or only one of those would have hit!

Sara kicks and kicks the blinded axiomite, which is unable to dodge her brutal strikes. With the final blow, its body crumbles to dust!

Sara destroys the axiomite before Melodie's initiative so she can keep her spell slot. Each of the three have +1 adamantine short swords.

Still strapped to the table, Wyssilka the Fantabulous struggles futilely and piteously. "Please... Get me out of here..." she wails.

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