DM Bloodgargler's Kingmaker - Stolen Lands

Game Master karlprosek


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You can 5'step in addition to the single action before round 1 starts.
mites init: 1d20 + 1 ⇒ (1) + 1 = 2
Vlad rolled 13

>map repost<


Female Half-Elf Ranger (Beastmaster/Trapper) : 3

In that case ...

I step up beside Vlad and thrust my blade at the creature beside me.

Initiative : 1d20 + 3 ⇒ (14) + 3 = 17
Bastard Sword Attack : 1d20 + 8 ⇒ (17) + 8 = 25
Bastard Sword Damage : 1d10 + 6 ⇒ (7) + 6 = 13

Attack the Mite in C, 4. My weapon is also made out of Cold Iron and I have included my favoured bonus into my rolls already.


Male Human Paladin 3, HP: 26/26, AC: 16(18), Fort: +6, Ref: +3, Will: +6 (Horse HP:17 /17)

Vorik turns to the side opposite of Vlad and Jaestra. Taking a step forward he swings Astridsonior to take down one of the vile mites.

5' Step to G2.
Attack Mite at H3: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d8 + 4 ⇒ (5) + 4 = 9


Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)

Hrafen gamely tosses a small blob of Acid at one of the Mites on Jaestra's side of the room.

Initiative: 1d20 + 9 ⇒ (13) + 9 = 22.

Acid Splash (ranged touch): 1d20 + 5 ⇒ (7) + 5 = 12, for 1d3 + 3 ⇒ (2) + 3 = 5 Acid damage.


Jaestra's blade sinks clean through the blue vermin. The lifeless body drops through the haze of smoke to the ground.
Another gives out a brief shriek as Astridsonior pastes it against the cavern wall.
Hrafen's acidic glob smacks into another mite. It howls "Flot flot Screee!" as it burns into its flesh.

Vorik Init: 1d20 + 3 ⇒ (6) + 3 = 9

You hear more shrill exclamations, and noise of a great number of murmuring voices reverberating from below.

Round 1

Hrafen - hurls acid (after standing during surprise round)
Jaestra
Vladimir
Vorik
Mites

>map<

(Vorik - I did not move you, and changed your target. I populated the cross-section image to show what I did not clearly describe. The party is standing on a 15' by 10' raised area which is 5 feet above the lower portion... which end to end is the 50' pictured.)


Male Human Paladin 3, HP: 26/26, AC: 16(18), Fort: +6, Ref: +3, Will: +6 (Horse HP:17 /17)

Got it. No worries.

Looking at the drop below, Vorik waits to see if the other mite will approach close enough for him to land a blow.

Hold action. If the mite moves into melee range then attack.
Attack: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d8 + 4 ⇒ (4) + 4 = 8


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

Noticng the drop on his side as well, Vladmir holds his blade, waiting for another mite to come within range.

Readied Attack: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Using Combat Expertise, penalty negated by threatening defender trait. AC=19


Female Half-Elf Ranger (Beastmaster/Trapper) : 3

I also hold my action to attack if one of the demonic critters comes within range.

Bastard sword Attack : 1d20 + 8 ⇒ (8) + 8 = 16
Bastard sword Damage : 1d10 + 6 ⇒ (10) + 6 = 16


"Esclinnin! dee slood fluervily!"

Sylvan:

"Charge! Be alot scarily!"

The mites on the ceiling fire off their little slingshots... flinging tiny bits of metal. A single makeshift caltrop sticks into Hrafen's shoulder. The rest of the little bits land at Jaestra's feet, and just behind.
1 non-lethal damage to Hrafen

The ceiling mite furthest back looks down, and then cheers (upside down).
A mite rises from the west wall hole. He is wearing a kobold skull helm with two sharpened branches protruding like horns. A complete frog skeleton is impaled on the branches on each side. His large insect mount is visible a moment later as it crawls up through the still and heavy striated smoke. A compact rounded shiny black bug like a termite or tick, but the size of Hrafen's dog Archibald.
In one hand the assumed leader raises a spear too large for him with tribal adornments. The other hand gestures palm up and rising as if he is beckoning for something to join his side.

Three more mite scramble toward you from the east. A wave of them approach from the right. Most of them are at least coughing a little, and squinting through red and watering eyes. Many are hacking little convulsive squeaks as they move into position. This has not dampened their enthusiasm.
Having things well in hand here, they do not appear to have any intention of slowing before reaching your readied weapons.

rolls:
1d20 + 2 ⇒ (14) + 2 = 16
1d20 + 2 ⇒ (3) + 2 = 5 =lost somewhere
1d20 + 2 ⇒ (10) + 2 = 12
1d20 + 2 ⇒ (13) + 2 = 15
1d4 ⇒ 1
1d2 - 1 ⇒ (1) - 1 = 0
1d6 ⇒ 4 =D,3
1d6 ⇒ 5 =E,3


Round 2

The little blue vermin crawl toward you... seemingly undeterred by its kin dropping in single blows.
The advancing mites carry daggers and knives lashed to sticks tucked under their arms.

Hrafen
Jaestra
Vladimir
Vorik
Mites

>map<

(jagged metal squares show 5' areas affected by caltrops)
(mites with green up arrows are on ceiling and wielding the slingshots.)


Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)

Round 2:

Not liking the look of the bloated vermin, and seeing how easily everything else is falling to his allies, Hrafen tosses a trio of force missiles at the 'leader's' mount...

Magic Missile: 3d4 + 6 ⇒ (3, 4, 4) + 6 = 17 Force damage.


Female Half-Elf Ranger (Beastmaster/Trapper) : 3

Yet again I stand still and wait for the leader to get within range before swinging my blade.

Bastard Sword Attack : 1d20 + 8 ⇒ (20) + 8 = 28
Critical Confirmation Roll : 1d20 + 8 ⇒ (7) + 8 = 15
Bastard Sword Damage : 1d10 + 6 ⇒ (5) + 6 = 11
Critical Damage (If succeeds) : 1d10 + 6 ⇒ (6) + 6 = 12

Ready an action to attack the leader if he moves in close.


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

Vladimir holds his ground, waiting for an enemy to in range of an attack.

Readied Attack: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Using Combat Expertise, penalty negated by threatening defender trait. AC=19


Male Human Paladin 3, HP: 26/26, AC: 16(18), Fort: +6, Ref: +3, Will: +6 (Horse HP:17 /17)

Vorik sees one of the mites emerging from below and steps to intercept the creature before it can sneak up behind the others.

Step to F3
Attack Mite at G4: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d8 + 4 ⇒ (3) + 4 = 7


Vorik and Vladimir each destroy another little vermin.

Hrafen's arcane bolts slam into the leader's mount... it bucks and flails its little barbed legs. The leader's eyes bug out in panic realizing the force they are facing.

"Embledik vili ir eep rivyilis!"

Sylvan:

"swarm them or we're dead!"
They all charge, and more approach from below.

The leader urges his tick mount forward in two short jumps... straight into Jaestra's heavy swing. The only sound is her blade just kissing the bottom of his grotesque helmet. It... and the head within arc through the air as the mount slams in to the edge of the raised area.

Vladimir and Jaestra both suffer minor wounds from the swarming vermin.

(Vladimir 2, Jaestra 1)

rolls:
C,1 vs Vlad mite charge: 1d20 + 2 ⇒ (1) + 2 = 31d3 + 0 ⇒ (1) + 0 = 1
C,2 vs Vlad mite charge: 1d20 + 2 ⇒ (17) + 2 = 19
1d2 + 0 ⇒ (2) + 0 = 2
F,2 vs Hrafen sickened mite charge: 1d20 + 2 - 2 ⇒ (8) + 2 - 2 = 81d3 + 0 ⇒ (3) + 0 = 3
G,2 vs Vorik mite charge: 1d20 + 2 ⇒ (14) + 2 = 16
1d2 + 0 ⇒ (1) + 0 = 1
G,3 vs Vorik sickened mite charge: 1d20 + 2 - 2 ⇒ (1) + 2 - 2 = 1
1d2 + 0 ⇒ (1) + 0 = 1
C,4 vs Jaestra mite charge: 1d20 + 2 ⇒ (8) + 2 = 10
1d2 + 0 ⇒ (1) + 0 = 1
D,4 vs Jaestra mite charge: 1d20 + 2 ⇒ (19) + 2 = 21
1d3 + 0 ⇒ (1) + 0 = 1
confirm mite charge: 1d20 + 2 ⇒ (4) + 2 = 6

Round 3

All delayed for mites soo..
Party
Mites

>map<


Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)

Somewhat intimidated that the giant tick is still vertical, Hrafen directs another volley of missiles into the thing, trusting to his companions to keep the smaller vermin at bay.

Magic Missile: 3d4 + 6 ⇒ (4, 4, 3) + 6 = 17 Force damage.


The smoke-sickened mite near Hrafen tries to take this chance to stab him with his knife-on-a-stick, but only hits dirt.
Hrafen's bolts of force collide at the same impact site... The unnatural creature simply explodes into plates of chitin, globs of goo, and pieces of fuzzy and barbed black.

AoO: 1d20 + 2 - 2 ⇒ (4) + 2 - 2 = 4


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

With the leader's insectoid mount in reach, Vladimir slashes at the bug.

Attack: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Using Combat Expertise, penalty negated by threatening defender trait. AC=19


Female Half-Elf Ranger (Beastmaster/Trapper) : 3

Seeing the large mount explode, I wipe my facing with my arm quickly to remove the goo that has flung itself upon me and then swing my blade at the vermin beside me.

Bastard Sword Attack : 1d20 + 8 ⇒ (8) + 8 = 16
Bastard Sword Damage : 1d10 + 6 ⇒ (8) + 6 = 14

I am attacking the Mite at (D , 4)


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1
Vladimir Ducheski wrote:

With the leader's insectoid mount in reach, Vladimir slashes at the bug.

[dice=Attack]1d20 + 8
[dice=Damage]1d8 + 3

Using Combat Expertise, penalty negated by threatening defender trait. AC=19

Oops. Missed that the mount went boom. Target closest mite, not that it really matters with an attack roll of 11.


Male Human Paladin 3, HP: 26/26, AC: 16(18), Fort: +6, Ref: +3, Will: +6 (Horse HP:17 /17)

Vorik slides back to the other side of the landing and lands a devastating blow on the mite trying to sneak past toward Hrafen.

Vorik - 5' step to F2
Vorik Attack Mite in F2: 1d20 + 8 ⇒ (20) + 8 = 28
Vorik Confirm Critical: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Critical Damage: 1d8 + 4 ⇒ (3) + 4 = 7


Jaestra adds another mite to the pile collecting on the primitive table on the lower ground before her. Vorik's slamming strike shakes the very walls of the underground chamber. Vladimir checks his swing until he realizes the quake was from Vorik's hammer.
The smoke still hangs, but is slowly thinning...

Jaestra:
there might be another smaller passage for the air. You had heard them earlier shouting something about "Tenders lead Brittles out... ", suggesting there is likely an escape tunnel.
The dead and cleaved pieces start to collect in ring around you like Desnus gnats at the end of their season.


Round 3 (mites)

Two of the mites on the eastern side scramble across the ceiling, and dive onto Vorik... jabbing with the pointy end of their slingshots. They both miss. One lands softly on the raised area next to Vorik... the other falls the full twelve feet with a flailing squeal.
A third hangs back and points at Vorik... Its eyes bulge and it snarls in a voice like a choking gnome, "Resh shcreeeeee...."
(Vorik - DC10 Will save vs Doom SLA from mite at H,3)

One of the mite reinforcements scoots directly for the fallen leader's helmet, and squats down trying to pry loose the decapitated head. (C,3)

Another hops onto the table furthest northwest, and points at Jaestra. He throws his head back and screeches, "Resh shhCREEEEEEEE!!!!"
(Jaestra - DC10 Will save vs Doom SLA from mite at A,1)

Jaestra and Vladimir are swarmed two more each. One appears to ping Jaestra in the shoulder, but does not appear to draw blood. (1point of damage to Jaestra if a 17 attack roll hits) Fortunately, you do not see any more crawling up in support.

rolls:
sickened G,2 vs Vorik: 1d20 + 2 - 2 ⇒ (15) + 2 - 2 = 15
F,3 vs Vorik: 1d20 + 2 ⇒ (4) + 2 = 6
acrobatics: 1d20 + 2 ⇒ (13) + 2 = 15

D,1 vs Vladimir: 1d20 + 2 ⇒ (15) + 2 = 17
C,1 vs Vladimir: 1d20 + 2 ⇒ (2) + 2 = 4

E,4 vs Jaestra: 1d20 + 2 ⇒ (9) + 2 = 11
C,4 vs Jaestra: 1d20 + 2 ⇒ (15) + 2 = 17
damage if hits: 1d2 + 0 ⇒ (1) + 0 = 1


Round 4

Party
Mites

>map<


Female Half-Elf Ranger (Beastmaster/Trapper) : 3

Will Save : 1d20 + 3 ⇒ (15) + 3 = 18

I glare at the Mite in the corner and reply loudly, "Resh Shcree!" As I shout I swing my blade at the vermin in front of me.

Knowledge (Nature) : 1d20 + 11 ⇒ (6) + 11 = 17 (What is the Resh Shcree about?)

Bastard Sword Attack : 1d20 + 8 ⇒ (8) + 8 = 16
Bastard Sword Damage : 1d10 + 6 ⇒ (5) + 6 = 11

Attack Mite at (C , 3)


oh you know... Cursing in sylvan with a gremlin dialect.


Female Half-Elf Ranger (Beastmaster/Trapper) : 3

I meant why I felt a feeling of fear briefly, not the actual words. Sorry if that was not how it read. But while on the subject ... any idea what Resh Shcree means?


Male Human Paladin 3, HP: 26/26, AC: 16(18), Fort: +6, Ref: +3, Will: +6 (Horse HP:17 /17)

I think Aura of Courage negates to Doom affect, but here's a save anyway.
Will Save: 1d20 + 6 ⇒ (9) + 6 = 15

Vorik shakes his head at the small mites attempt to put fear in his mind. "You're evil powers have no effect. You should instead prepare to seek forgiveness for your evil deeds from the gods you'll soon be answering to."

He then turns and smashes Astridsonior into another mite trying to slip past his defense of the eastern ledge.

Attack Mite F3: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d8 + 4 ⇒ (7) + 4 = 11


Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)

Hrafen nods his thanks to Vorik, then sends a cone of acid scything past the Paladin, to envelop, and disintegrate, the remaining mites on the Eastern side.

Acidic Burning Hands: 5d4 + 10 ⇒ (1, 2, 3, 1, 2) + 10 = 19 Acid damage, DC 16 Reflex save for half.

15' cone, of the 1-3-3 variety, starting in F3.


After Vorik lifts his hammer from the flattened mite, Hrafen's spray eliminates the remaining mites, and most of their corpses.


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

Vladimir slashes at yet another mite.

Target mite in (C,1). Combat Expertise as usual, AC 19

Attack: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d8 + 3 ⇒ (2) + 3 = 5


Female Half-Elf Ranger (Beastmaster/Trapper) : 3

How high up are the ones with the arrows on their pictures?


When you are on the raised area, they are just about a foot higher than head level. If you were to drop down to the lower area, they would be about 6' over your head.


Female Half-Elf Ranger (Beastmaster/Trapper) : 3

So they are within attacking range with a sword, while on the raised platform?


Correct


Female Half-Elf Ranger (Beastmaster/Trapper) : 3

Ah okay :) I was worried I would have to wait for them to drop down or switch to my bow.

Seeing the vermin on the roof of the cavern I slash my sword at the critter.

Bastard Sword Attack : 1d20 + 8 ⇒ (2) + 8 = 10

But my swing doesn't connect as I am too worried about hitting the ceiling with my blade too much.

After all that discussing it and I fail to hit it anyway, typical!


I messed up the layers of my map again, so dead are cleaned out. (total mites faced including remaining five = 17)

The remaining five mites move in to surround Jaestra and Vladimir. Three jab at them with their knife-on-a-sticks, and two get in close with the sharpened points of their slingshots.
None of them succeed in their strikes... it seems like their morale should have broken by now, but they continue their futile attack.

rolls:

v V: 1d20 + 3 ⇒ (14) + 3 = 17
1d3 ⇒ 1

v V: 1d20 + 3 ⇒ (10) + 3 = 13
1d2 ⇒ 1

v J: 1d20 + 3 ⇒ (12) + 3 = 15
1d3 ⇒ 3

v J: 1d20 + 3 ⇒ (9) + 3 = 12
1d3 ⇒ 3

v J: 1d20 + 3 ⇒ (10) + 3 = 13
1d2 ⇒ 2

Round 5

party
enemy

>map<


Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)

Hrafen steps back (5' step to F3), and tosses a glob of acid at one of the mites on the ceiling.

Targeting the one in C3.

Acid Splash (ranged touch): 1d20 + 5 ⇒ (8) + 5 = 13, for 1d3 + 3 ⇒ (3) + 3 = 6 acid damage.


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

Vladimir slashes at the mite hanging from the ceiling in of him, asking no one in particular, "Just how many of these little blue bastards are in this place?"

Target mite in (C,2). Combat Expertise as usual, AC 19

Attack: 1d20 + 8 ⇒ (19) + 8 = 27 - Potential Crit
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Confirm?: 1d20 + 8 ⇒ (8) + 8 = 16
Extra Damage: 1d8 + 3 ⇒ (4) + 3 = 7


Hrafen and Vladimir each dispatch another..
Vladimir hits with enough force to send the broken little body rolling back... it tumbles down the hole.
You then hear hoarse derisive laughter from down below. "Ha! Blue devils die! Grompum prah!" The laughing then turns to a string of hacking coughs.

Draconic:

"Justice comes!"


Female Half-Elf Ranger (Beastmaster/Trapper) : 3

Seeing the critters dropping around me I find myself smiling as I swing my blade at the vermin beside me.

Bastard Sword Attack : 1d20 + 8 ⇒ (11) + 8 = 19
Bastard Sword Damage : 1d10 + 6 ⇒ (6) + 6 = 12

Attacking Mite in (D , 4)


Male Human Paladin 3, HP: 26/26, AC: 16(18), Fort: +6, Ref: +3, Will: +6 (Horse HP:17 /17)

Seeing that Vlad and Jaestra have their side under control, and not wanting to interfere in the small space, Vorik leans over the edge to see if he can get a better look at what is down below.

Unfortunately, he has a tough time seeing through the smoke and darkness.

Perception: 1d20 + 2 ⇒ (1) + 2 = 3


Vorik:

You can see the floor below... it is just a five foot drop. What you can't make out is how hazardous the debris is. However, with your booted feet, you should be fine.
Feel free to take an action if you care to..


Male Human Paladin 3, HP: 26/26, AC: 16(18), Fort: +6, Ref: +3, Will: +6 (Horse HP:17 /17)

Not seeing any real threats from below, Vorik turns and tries to quickly clear the area behind Jaestra of the vicious little caltrops the mites had tossed to the ground earlier. Sweeping his foot across the area he works to scrape as many of the things up against the wall as he can.

Clear E3 and then step into that square to help engage the last few mites.


As Vorik steps forward, the last two mites finally determine their chances for survival are slim, and try to scramble away.

AoO for Jaestra and Vorik on one, and Vladimir on the other.

You hear the hoarse voice from below again...
"Chitter yips have quieted... you draw ire of another... blue devils. One not blinded by Tartuk tongue.
What enemy of my enemy come to kill this filth?
"


Female Half-Elf Ranger (Beastmaster/Trapper) : 3

Seeing the critter turn to run I quickly slash out at it with my blade.

Bastard Sword Attack : 1d20 + 8 ⇒ (16) + 8 = 24
Bastard Sword Damage : 1d10 + 6 ⇒ (8) + 6 = 14

Hearing the voice from below I respond, "All of these vermin deserve to die and we are assisting a tribe with their problem. These Mites are the problem and have stolen the tribe sacred statue, we will be retrieving it for them. Who are you?"


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

AoO: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d8 + 3 ⇒ (1) + 3 = 4


One mite scrambles away with a nasty cut from Vladimir. It dives down the drop on the west side of the chamber.

"AH! Good this is to hear! I am Mik Mek. My spear of kobolds kill for same cause. One has fled from you... I and three others down here bound still live. Smoke has lulled the beast with a hundred legs."


Female Half-Elf Ranger (Beastmaster/Trapper) : 3

"Spear of Kobolds? Would you happen to be part of Chief Sootscales Tribe?"


"We are. The blood of many cruel vermin still wet on our fangs, but worn down by battle... and feet barbed with stinging metal.. they took us."

"Drop down is to us is the height of four kobolds. This one blue vermin bleeds and searches when nothing can save him."

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Looking for one .. we have a ranger a paladin a diviner wizard and I'm pretty sure we still have a cleric


Dotting for interest. Looks like a pretty well balanced party as constructed. Any preferences on what sort of character the group is looking for?


I hope to get more input from my players (roles needed etc.).. and they will have final say. They are great roleplayers. Someone that can fit in with that is my criteria.


Our group seems to be very well balanced as you have mentioned. The character who has disappeared was an Inquisitor. I think the role that we will mainly need is either :

* A front line fighter (As at the moment it is just the Paladin and my Ranger can.)
* A party spokesman (Our Wizard is doing a very good job at the moment, but having someone who is more skilled would always be good).
* A party buffer or enemy de-buffer.

But they are just my thoughts.


Bloodgargler,

I've got a couple thoughts in mind that would fit one or two of Jaestra's suggestions but so that I have an idea of what I am working with for a submission, what are your character generation specs? (Point Buy/Die Roll, Sources Allowed, etc.) Thanks!


I took over for characters already made .. looks like 25pt. I'll allow pretty much any paizo sources .. 3pp sources possible but ask me first.


seems like you need a brawler bard.


What level?


So I scoured the forums for the original thread and I have found this from the original DM.

Varash Ironskull wrote:

You would be submitting a character at level 1, using the pathfinder core rulebook, advanced players guide, and ultimate combat.

Anything from ultimate magic, or 3.5 will be considered on a case by case basis.

The party will have been hired either individually or as a group, to survey the Stolen Lands, and reduce banditry and anything else preventing successful settlement by the nation of Brevory.

In this thread, please propose your character, what you would bring to the party (mechanically and roleplay-wise) and future plans for character development (mechanically and roleplay-wise)

25 point buy, and please no complete min-maxing of scores, nothing lower than 8 after racials, with 25 everything should be at least 10.

Two traits may be chosen and are encouraged.


thank you .. there you go. All I would cut from that is 3.5 .. just because my brain resists going there .. (and I don't have the PDFs) I suggest reading the player's guide .. and if you don't pick a campaign trait as one of your traits, I would like you to have some motivation to explore, tame the wilds, and prepare it for colonization. Doesn't necessarily have to be a big part of your bio .. but being part of the adventure assumes you have gone to the trouble to acquire a "charter" to do those things.


this is my character:
Geirmund Gær
Male human bard (archeologist) 1
CN Medium humanoid
Init +1, Senses Perception +4
------------------------------
Defense
------------------------------

AC 15, touch 11, flat-footed 14 (+3 armor, +1 shield, +1 Dex)
hp 9 (1d8+1)
Fort +1, Ref +3, Will +2
------------------------------
Offense
------------------------------

Speed 30 ft.
Melee longsword +3 (1d8+3/19-20)
Ranged light crossbow +1 (1d8/19-20)
Special Attacks archaeologist's luck +1 9 rounds/day
Bard Spells Known (CL 1st; concentration +4)
1st (2)-saving finale, timely inspiration (DC 14)
0 (at will)-detect magic, light, mage hand, read magic (DC 13)
------------------------------
Statistics
------------------------------

Str 16, Dex 13, Con 12, Int 14, Wis 10, Cha 16
Base Atk +0; CMB +3; CMD 14
Feats Lingering Performance, Skill Focus: Disable Device
Traits Maestro of the Society, Brigand
Skills Acrobatics +5, Bluff +7, Disable Device +3, Intimidate +7, Knowledge (Local) +7, Knowledge (Nature) +7, Knowledge (Nobility) +7, Knowledge (everything else) +3, Perception +4, Spellcraft +6, Stealth +5, Use Magic Device +7; +1 Bluff, Diplomacy, Intimidate, and Sense Motive when dealing with brigands, thieves, bandits, and their ilk
Languages Common, Skald, Hallit
SQ bardic knowledge +1
Combat Gear acid, alchemist's fire (2); Other Gear studded leather armor, buckler, longsword, light crossbow, backpack, grappling hook, rations (6), silk rope, thieves' tools, 27gp

I still have to write his story.

Also another important note: Jaestra said in the previous thread that it was average gold.


I'll post some specifics later tonight, but the concept I plan to use is Fighter (Weapon Master)/Bard (Arcane Duelist). 1st level will be fighter followed by bard at 2nd. Subsequent levels will be 2 fighter for every 1 bard.

Like I said before, I will post later tonight with specfics and backstory. Thanks for the opportunity to submit a character.


Talomyr here. Checking in with my submission, Vladimir Ducheski. The crunch is all done and the back story is there for the most part (though I may tweak parts here and there, and am open to DM suggestions for changes as well.)


Changing a bit of the mechanics of the character, dropping the Arcane Duelist archetype from Bard, and switching from World Traveler to Magical Knack on one of the Traits.


I hadn't even realised that I was detailing a Bard when I put those points in. A bit worrying really when they are my favourite class.

It is nice to see there are a few people who would like to join this group and I wish you all luck on being selected. I am sure the other players will voice their opinions on who they would like to select soon.


I have an Inquisitor I used for a 8th level Kingmaker game, I can Drop him down to the Level you need.

I Present Augusto de la Mancha, NG Inquisitor of Erastil.

A man Rides into town, covered in Dust from many a days ride. A Long Leather jacket, Wide Brimed hat, and boots overdue for a repair mark his as a man of the Wild, un-taimed area's of the River Nations. This is not an uncommon site, as there are plenty of would be Settlers in these parts. However, the mark of a Stag Horn-Bow, and Deep Piercings Eyes warns you there is more to this man, that he could eb dangerous.....untill he starts talking to his horse...

"NO! No! I will not get you an Apple! After what you did back there? Stopping to sniff around the back side of some wild-palimno! You had No Idea where she's been! We lost a half-days ride because of you!, What... You where tired!? Such Rubbish... Come on then, I'll get you to the Stables, you can rest there, I'll even get you some warm oats... Sound good? Fine.... But you're not getting my last apple.."


Here's Geirmund's backstory. I don't want to make an alias unless he is accepted.

Backstory:
Geirmund Gær (GĪR-mōōnd GĪR; click the sound icon to listen) was not your ordinary Ulfen viking. Sure he was brash and headstrong, but he was also quite intelligible and charismatic. Back at the Lands of the Linnorm Kings, he was a well-loved technician who would tell various stories, mostly about kings and thieves, for those stories were his favorite. It could also have been because Geirmund himself was a brigand.

Soon, word of his deception and feats were spread, and after many heart-wrenching trials, he was exiled. He could have been killed, but he may have been lucky. For the taste of his knowledge, Geirmund travelled east to the land of Numeria, where he had heard of many great stories of technology that outclasses Taldor centuries far. He knew how to speak the language. How could it go wrong?

However, life at Numeria was not as great as expected. It seemed that the only way Geirmund was going to get around was to use a gun, and he was definitely not good at that. Instead, he moved further east to the land of Brevoy. He had heard of opposing nobles and decided that his diplomatic skills may be of use there to get him some pence.

Alas, Geirmund was jobless for quite some time. If you have problems with your own people, why place it in the hands of an Ulfen? They're brutes! However, it has come to time that the kingdom needed a few hands to fight off bandits and take hold of new land at the River Kingdoms. Fight off bandits? His own kind? Well, if he'd be getting some profit out of it, why not? What could possibly go wrong?


I'm creating a character now. Should have one up in the next day or two.


Senthiri checking in. Here is the initial creation. Just need to create my background.


Thenduru is ready.


Augusto .. you mentioned 8th level kingmaker game .. was that this path just raised to 8th level?

Shadow Lodge

Hi DM Bloodgargler, are you still recruiting?


@CFet A decision has not been made yet .. but might be soon. Up to you if you would like to propose a character.

Shadow Lodge

DM Bloodgargler wrote:
@CFet A decision has not been made yet .. but might be soon. Up to you if you would like to propose a character.

Ah no worries, I best leave the slots to those that proposed earlier. I have strange thoughts of running my own. *cackle*

Cheers!


DM Bloodgargler wrote:
Augusto .. you mentioned 8th level kingmaker game .. was that this path just raised to 8th level?

We played about 4/5ths thew war through the third book, But did not Finish it. IF I need to step aside because'

s i've played part of it, thats cool.


I might step aside. Primarily because if I'm going to play a Kingmaker, I'd rather be there from the very beginning.

Grand Lodge

I have a completely fleshed out Half-elf Rogue. 3/4 Knife master 1/4 swashbuckler. Background: Born from the father of an elven rogue (Vistrian) and human rogue mother (Laura) I learned the life of a rogue early on. Father was a locksmith by trade and taught me the craft as a child. My mother was more like me. She was a wanderer and thief by trade. She taught me some cons and how to pick a pocket with out getting caught. My Father and I had a falling out when I was 13. I think he knew it was time for me to go on my own path. I lived in the city doing odd jobs. I worked in a brothel for a couple of years honing my skill as a ladies man. At 16 I killed my first person. He was a nasty Orc named Kalbor. He and I were best friends until he stole from me. I snuck into his lair late at night, took my things and slit his throat in his sleep. After that incident I worked for a Wizard who I stole for. He was a bastard but he did show me how to work magic items. After two years of this and his antics I left to become a locksmith. I have been saving for two years to get my own set of thieves’ tools. Last week I got into a bad situation with the daughter of a magistrate. He found out we were together and gave me a choice. Get out of town or die a slow painful death. I hopped on the next caravan out of town. I hope the next town could use a locksmith.


In light of the question asked of Augusto, and in the spirit of complete disclosure, I have been in a Kingmaker PbP before, though it did not make it very far (especially for the number of posts the thread had). If I had to make a guess, I would say we made it about 2/3 through Book 1. If that disqualifies me I understand....though I hope it doesn't ;)


@Augusto and Vladimir personally I don't mind .. especially since it is starting after the first encounter.

@Taanyth I understand .. thanks for the thread searching too btw

All sound good to me .. I'll try to get an answer here in next couple days.


I was hoping the players would decide for me but they are split.
Augusto .. I think there will be opportunities to join later, well before book 3 and I would love to have you. But I feel like I should go with Vladimir/Talomyr.


Thanks for bringing me in!


DM Bloodgargler wrote:

I was hoping the players would decide for me but they are split.

Augusto .. I think there will be opportunities to join later, well before book 3 and I would love to have you. But I feel like I should go with Vladimir/Talomyr.

No problem!


Okay, we have just finished recruiting for a replacement character and now we are opening another recruitment. We have lost contact with our Cleric and have been informed that she will not be returning.

So, if there is anyone out there who would like to give Kingmaker a go and play a healing character, please sign up.

The requirements are as follows :

*25 point buy, and please no complete min-maxing of scores, nothing lower than 8 after racials, with 25 everything should be at least 10.
*CoreRule Book, Advanced Players Guide, Ultimate Magic and Ultimate Combat are all allowed.
*2 Trait to be chosen, preferably 1 to be a campaign trait.
*Maximum Hit Points for level 1
*Average Starting Gold

Oh and it will be a level 1 character to be created.

Just to let you know, I am not the DM, but can try to help as much as possible.


:O Yay! Dotting for interest, I will have a concept posted by tonight!


I would like to submit a Human Male Witch (probably with the Hedge-witch archetype) for consideration.

Something of a recluse, Alexander has long tended more towards solitary walks and quiet than his peers, as if perpetually wandering away in pursuit of the otherworldly influence that he's felt gently tugging at him for as long as he can remember. Although generally amiable and kindly, the young man occasionally shifts dispositions as unpredictably as a late summer's rain.
As of late, Alex has found himself drawn out of the quiet world to which he is accustomed by a restless unease, and the feeling that Something is coming, that the world is shifting around him.

There's the general gist of the character; if the DM is interested, I can get a few more specifics figured out in terms of his background, as well as the rule-sy part of the character :)


I'm not opposed to a hedge witch. Just need you to set up an alias, let me know if you have any questions.


Alias is mostly finished, I'll do the rest when I'm less exhausted tomorrow xD


Alexander is pretty much finished; I've added his background and description, I just need a bit of input from you, Mr. Bloodgargler, as to what Alexander's place in the area and story might be :)


I'm willing to put forward a Cleric of Ragathiel. Background, personality and description as follows. Bloodgargler, if you want me to put up the crunch, let me know.

Background:
Once a follower of Iomedae, Jubrayl turned to the worship of Ragathiel when his sister was killed by bandits while on a coach between New Stetven and Restov. She had been travelling to see her brother inducted into the Church of Iomedae as an acolyte but following her death, Jubrayl had a crisis of faith. Where some might have turned from the path of righteousness, her death had the opposite effect on Jubrayl; he dedicated himself to the pursuit of lawfulness and goodness and eventually found himself at a small shrine dedicated to the empyreal lord, Ragathiel.

Ragathiel's portfolio of leading a chaste, lawful and good life spoke to Jubrayl in volumes but at the same time, the vengeful aspect of Ragathiel also resonated deeply with the young Cleric. He joined the party that was hunting the bandits who had killed his sister and after almost a month of chasing them through the hinterlands of Brevoy, they finally cornered them and Jubrayl was able to see justice done.

Many of the men he travelled with marvelled at his restraint when faced with his sister's killers. He offered them a chance at redemption if they were to submit to the laws of Brevoy. Two of the bandits, barely into their adult years, threw down their weapons and submitted. The rest of the band, all of them well into their third decade at least, sneered at the young Cleric.

"Cut them down," he ordered, his voice dispassionate. Loath to draw his own weapon, he was nonetheless forced to when one of the bandits managed to break the battle line.

"I'm gonna kill you," the bandit sneered, charging Jubrayl. Although not an expert swordsman, he nonetheless outclassed the bandit and with his bastard sword, ran the man through. It was then that a glinting around the man's neck caught his eye; his sister's silver necklace. Reaching down, he snatched it from around the man's neck and held it in his closed fist. His sister had been avenged. Once the fighting had stopped, Jubrayl surveyed the devastation.

"Prepare graves for them," Jubrayl commanded, "I will see that they have a proper burial." He heard some of the men grumbling about giving men like these a decent send off, but to do otherwise would change the pursuit of vengeance to vindictiveness.

-----

When Jubrayl returned to Restov, he approached a silversmith and asked the man to melt down his sister's necklace and to re-cast it in the shape of Ragathiel's holy symbol. Once this was done, he knelt at the shrine of Ragathiel and petitioned himself to the empyreal lord. Almost instantly, Jubrayl felt a divine connection and looking down at his holy symbol which seemed to glitter in the morning light.

It was less than a week later that Jubrayl heard of the expedition into the Stolen Lands. A chance to redeem those who had fallen from the light, and to take vengeance on those who revelled in the darkness seemed a worthwhile quest for Jubrayl. Without hesitation, he put his name forward.

Personality:
Jubrayl attempts to be the personification of Ragathiel's portfolio; chaste, good yet vengeful on those who have wronged the innocent. His vengeance is at all times tempered by the desire to offer those who wish for repentance and redemption the chance to do so. However, for those who have no desire to come back into the light, retribution is swift and without clemency. Although he sticks to the intention of the law, he doesn't always see the need to stick to the absolute letter of it; he'll leave such wrangling to followers of Abadar and Asmodeus.

For the most part, Jubrayl is pragmatic and taciturn. He does not indulge in alcohol or other substances although that won't stop him celebrating during festivals or enjoying himself in general.

Description:
Jubrayl is both a good-looking man and one with a force of personality. Although he spends most of his time in his scale mail, he is known to cut a dashing figure when he wears proper clothing and has a shave.

His physique is muscular although not to the point of obscenity, although he doesn't show it off. He attempts to keep himself well but when singularly devoted to a task, he can sometimes let his personal grooming slide although he'll make every endeavour to wash once a day.

Basic Stat Info:
Wis 16, Str 16 (+2), Cha 14, Int 13, Con 12, Dex 10

Going for a melee Cleric, but one who will steal heal his compatriots. Not a great deal of focus on skills, with the Cleric staples getting the most attention. Ragathiel's favored weapon is the bastard sword so it'll get swapped between two-handed and sword/shield as appropriate.


Sorry Nostrus .. was PMing grimApotheosis and forgot to post here that I was accepting him. Looks good though FWIW.


No worries, let me know if you need another replacement. I like me some Kingmaker.


Looking for a level 3.

*25 point buy, and please no abilities lower than 8 after racial adjustments.
*Core Rule Book, Advanced Players Guide, Ultimate Magic and Ultimate Combat are all allowed. Other Paizo sources run by me first please.
*2 Traits, preferably 1 chosen from campaign traits.
*Maximum Hit Points for level 1 (half hit die +1 hp for following levels)
*Standard wealth by level
*Fleshed-out character (personality and/or behavior, defining moments and unresolved issues from past, or full backstory)

We currently have a male human paladin, male human fighter/bard, and male halfling sorcerer.

Someone with some heals might be good... someone who can get along in the wild would be good...


I am very interested in this. I will have a character drawn up in the morning.


This is a rough sketch. Have a background and personality in mind, just need to get it written out and all the gear sorted out.


what are your feelings about applying if I am in a kingmaker game already?

I don't want to waste people's time if that is not an option.

also how about ACG playtest stuff?


Hello! Interested. Thinking of submitting a half-elf druid of the "Survivor" archetype (from Player's Companion: Champions of Balance). Would that archetype be acceptable?


Vazlow - looks good. Let me know when you have background and personality stuff down.

Edward Sobel - I don't mind if you are in a kingmaker game already. I'd prefer to not have ACG classes in this campaign... primarily since I would like to keep the options mostly limited to what the original PCs had.

The Norv - Survivor archetype is fine.


Submitting Coramus Thallon, master administrator, at your service.


Ok thanks was planning a shaman but not allowed oh welll


Background and personality down, just need to finish equipment.

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