Vorik Torgrimson
LG Human Male (Ulfen) Paladin 3
Init: +3;
Perception: +2
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DEFENSE
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AC: 16(18), Touch: 11, Flat-footed: 15(17) (+5 Armor, +2 Shield, +1 Dex)
HP: 26 (3d10+3)
Fort: +6, Ref: +3, Will: +6
Armor: Scale Mail, Large Steel Shield
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OFFENSE
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Speed: 20 ft.
Melee: Warhammer (1d8+4/*3) 12gp
Short Sword (1d6+4/19-20/*2) 10gp
Lance (1d8+4/*3/Reach) 10gp
Dagger (1d4+4/19-20/*2) 2gp
Ranged: Dagger (1d4+4/20/*2/10ft)
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STATISTICS
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STR: 18(+4), DEX: 12(+1), CON: 12(+1), INT: 12(+1), WIS: 12(+1), CHA: 15(+2)
BAB: +7(+8); CMB: +6; CMD: 17
Feats: Weapon Focus (Warhammer), Mounted Combat, Ride-by-Attack
Traits: Reactionary(+2 to Initiative), Charming (+1 Bluff, Diplomacy)
Skills: Craft (Weapons) 1(+6), Craft(Armor) 1(+6), Diplomacy 2(+9), Handle Animal 1(+7), Heal 1(+5), Knowledge(Nobility) 1(+5), Knowledge(Religion) 1(+5), Perception 1(+2), Ride 3(+8), Sense Motive 2(+7)
Languages: Common, Skald, Dwarven
Gear: Backpack, Bedroll, Candle, Chalk, Crowbar, Flint and Steel, Small Hammer, Lantern, Belt Pouch, Hemp Rope (50'), Soap, Waterskin, Sewing Needle, Cold Weather Outfit, Artisans Tools (Weapons), Bottle of Scotch
Weapons: Warhammer, Short Sword, Lance, Dagger
Armor: Scale Mail (+5 AC, -4 Check), Heavy Steel Shield (+2 AC, -2 Check) 70gp
Mount: Combat Trained Heavy Horse
Magic Items: None
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TRACKED RESOURCES
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Trail Rations - 1/4
Oil - 0/3
Holy Water - 0/1
Ale Flask - 1/1
Starting Wealth: 175gp (5d6*10)
Copper: 96
Silver: -
Gold: 12
Platinum: -
Gems: -
Other: -
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SPELLS
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NONE
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SPECIAL ABILITIES
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Weapon and Armor Proficiency: All simple and martial weapons, light, medium and heavy armor, all sheilds except tower.
Aura of Good: Aura of Good equal to level
Detect Evil: At will as per spell Detect Evil. Concentrat on single item or individual within 60 to determine if it's evil. After 3 rounds can learn strength.
Smite Evil: Once per day, Single evil target +2 attack, +1 damage (+2 damage vs evil outsider, evil dragon or undead), +2 AC vs target.
Divine Grace: Gain CHA bonus to all saving throws.
Lay on Hands: Heal 1d6 three times per day OR Cause 1d6 damage to undead.
Aura of Courage (Su): At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead.
Divine Health (Ex): At 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases, including mummy rot.
Mercy (Sickened) (Su): At 3rd level, and every three levels thereafter, a paladin can select one mercy. Each mercy adds an effect to the paladin's lay on hands ability. Whenever the paladin uses lay on hands to heal damage to one target, the target also receives the additional effects from all of the mercies possessed by the paladin. A mercy can remove a condition caused by a curse, disease, or poison without curing the affliction. Such conditions return after 1 hour unless the mercy actually removes the affliction that causes the condition.