Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
Truk points out the hidden latch and gestures for everyone to gather around.
There is a crash and splintering of wood. Gatherine finds herself in netting within a walled-in 5' by 5' hidden room. There are no doors... just crates within hammock-like netting suspended from the four corners of the ceiling.
When you look down, you see she has somehow landed securely without a single tangled limb... though a few crates have been smashed.
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
Truk's eyes grow wide at the crash and the burly orc rushes to the hatch. "You okay down there Poozer?"
Alarmed by the noise, Iolana ran to the hole fearing the worst, but after she gave a look down the hatch she couldn't hold a chuckle:
"That is some way to discover secret rooms Gatherine.Are you all right?"
Ha! I'm fine! Busted up some crates,tho...I landed in some kinda net. Or a hammock.
The dwarf maid heaved her bulk out of the netting and onto the floor with a bounce and a bit of squirming.She peered around curiously.
1d20 + 9 ⇒ (11) + 9 = 20Perception
...Ain't no kinda doors or windows down here.Looks like a plain ol' storage.she called up.
You find yourself covered in a powder... some kind of exotic spice.
In the broken crate you find small sacks and jars. There is warped jewelry box filled with gaudy trinkets, a soaked bag of bits of silky cloth... at least some is ruined by what is immediately visible.
Water is still slowly leaking from the room... it must be nearly water -tight.
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
I'll take an appraise check from each of you, and another roll to which I will apply the appropriate knowledge bonus.
The hidden cargo is comprised of many seemingly unrelated items. All of it appears to have been of considerable value at one point... though much appears ruined.
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
The bulk of the items appear to be Osirian... some might have some historical value, some things look like general houseware goods (though of high quality and exotic design) You are unsure of the worth...
Truk'tosh:
This looks like a cache of stolen loot from one haul... kept hidden from the rest of the crew? or "fleet" of fellow pirates/privateers?
Gatherine:
You don't really know the value, but you have a fair idea what the merchants you know would pay... maybe 2-3000g for the lot.
Mugambi:
You detect an aura or two within one of the sacks.
Iolana:
Much of the ship is in salvageable condition. It should not be. (know(arcane) and/or spellcraft roll for more info
Garborn:
A flash of a memory comes to you. You are in a dark room with others. The only face you can see is an Osirian man with a bladed staff. He is speaking passionately about something... he is pointing to a map superimposed with chaotic lines like chain-lightning... his finger rests on an area not covered by the lines in a perfect circle.
You other barely coherent flashes. You remember betrayal and loss, and the sound of your ship splintering apart. You have conflicting memories of this being the ship which rammed yours, and this being the ship upon which you arrived.
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
”This is someone’s private stash”, Truk mutters in understanding. ”Someone was holdin’ out from the rest of his crew…”
Str 12/Dex 13/Con 13/Int 17/Wis 12/Cha 14
HP 26/27
AC (lamellar armor) [Tot 17] [Touch 12] [FF 15] (armor+4 dex+1 dodge+1 natural+1)
CMB:+4 (+3BaB +1strength)
CMD:15 (+3BaB +1strength +1dexterity +10)
Fortitude save +5 (+4base +1con)
Reflex save +2 (+1base +1dex)
Will save +5 (+4base +1wis)
BaB+3
Initiative+1
Perception +7
Caster level check +11
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(armor check pen. not included)
Climb +6 //Intimidate +7 //Knowledge Arcana +10 //Profession(Sailor) +5
Spellcraft +10 //Swim +7 //Sense Motive +4 //Survival +9
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Speed 30ft/9mtr
+1 Scimitar [att+5 dam1d6+2 18-20/x2 type S]
Shortbow [att+4 dam1d6 x3 60ft type P] 14 arrows
Prepared Spells :Level 0(cantrips):Daze(will DC13);Acid Splash(1d3 acid);Light;Detect Magic
Level 1:Shocking Grasp x2 (4d6 elect)
Level 2:Web (reflex DC15); Bull's Strength (+4 str)
Arcane Pool(1/2 magus level+int mod)[5]
Carrying 40lbs/light emcumbrance/check penalty -1
used the pearl of power for the day
Iolana kept looking around while walking inside the ship, getting more and more thoughtful.Finally she exclaims: "This is weird, the ship is in a surprising good shape, more than it should be."
The sack filled with - at first perusal, rotted bolts of narrow cloth is emptied... a soggy rotted forearm flomps onto the deck. The severed hand is clamped to a broken piece of wood... like a snapped end of a staff or spear.
As the crates are removed, the level of the remaining water lowers in the hidden room. You see a broken chain affixed to the floor in four places... broken restraints...
Iolana:
Upon closer inspection, you determine much of the wood has been prepared with arcane materials. The area directly affected wraps around the ship in a spiral.
The type of materials with which it has been treated are used in some "outdated" process of imbuing masterwork items with magic energy, but you don't know anything more specific.
(school or "nature" of the magic, or how it was used apart from what you might guess)
"The whole ship is imbued with magic, looks like a outdated process of preparing items intended to be given magic preperties later on, but need to study it more,and let me see that thing."
Iolana whispers some arcane words while passing her opened hands over the severed forearm.
casting Detect Magic Spellcraft on f.arm:1d20 + 10 ⇒ (18) + 10 = 28
Oracle lvl 4 [ HP 26/34 | AC 21 T 12 FF 19 | CMD 17 | F +3 R +3 W +3 | Init +2 Per -2]
Not sure I understood, does the magic in the sack comes from the severed hand? Eewww!
Mugambi focus his arcane sight to pinpoint the origin of the magic in the sack.
Gatherine recoiled from the severed arm that flopped out of the sack,dancing away from it with a squeal.Oh,eeeewwwww...!
The dwarf maid looked at the chains that were bolted into the low ceiling and scowled at them.Oh,what is with ships and chaining people up?!
She glanced uneasily at the sobbing,haggard Garbon with pity and gingerly patted him on the head.she noticed how the others were more or less allowing him to have his fit while they inspected the interior.Shhh....It'll be alright. you're with us now,remember?
Gatherine rummaged through the assortment of items with a scrutinizing eye,shrewdly evaluating its overall worth to anyone who would buy it.She rubbed her chin thoughtfully.Hmmm...good news is,once we repair this leaky tub,most of the stuff down here that ain't rotted away would fetch us about two or even three thousand gold for the lot! That ain't even included the swag we got already!!
Male Human Druid 5 HP 38/38 | AC 15(16) T 10 FF 15 | Ft +6 Rf +1 Wi +8 | Init +0 | Perc +13
Looking up at Gatherine with tearstreaks down his dirty face, Garborn sobs quietly for a moment before collecing himself a little.
"I...I DO remember this ship and it's captain...either this was the ship I came here on...or it was the ship that sunk mine.
I may even have been a prisoner on this ship, take from my own by pirates...I just can't remember for sure...
There was a man from Osirion on it, with a strange staff with blades on, he had a map, of this area I think, he was searching for something important here..."
Male Human Druid 5 HP 38/38 | AC 15(16) T 10 FF 15 | Ft +6 Rf +1 Wi +8 | Init +0 | Perc +13
Despite the pain in his head and the deep confusion that is settling over his fractured mind, Gatherines comment still manages to give Garborn a chuckle.
"Heh, I...I do not k...know that, I...I do not t...think I have ever b...been there myself.
But it IS a desert country yes.
T...there might be mummies and sphinxes and dwarves with n...no hair."
"Was his woman who turned on us. Quiet one. Dithpelled *snort* dispelled my master and your underwater enchantments when we were leagues under. Turned my brain round... din't know what way wath up."
"Well I'd thay *snort* say he was right about weird power centered here."
Iolana and Mugambi:
There is a ring on the hand which emits a minor aura. The broken staff head radiates a moderate aura.
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
”So how do we get this thing free so we can start patching it up?” Truk grunts. ”That water’s gunna come back up eventually.”
Male Human Druid 5 HP 38/38 | AC 15(16) T 10 FF 15 | Ft +6 Rf +1 Wi +8 | Init +0 | Perc +13
Garborn suddenly opens his eyes wide as something occurs to him.
"OF COURSE! N...no ship would h...have remained t...this intac...intact after so long a t...time, UNLESS it was p...p....protected by m...magic!
Our spells were su...su....supressed, not dispe....dispelled.
It might e...even be possible to...repower them once more."
Male Human Druid 5 HP 38/38 | AC 15(16) T 10 FF 15 | Ft +6 Rf +1 Wi +8 | Init +0 | Perc +13
"I...I am a...afraid not...I think...I think I w...w...was there a s a SECOND, not a p...pri...pri...primary caster.
I would need to...study them...to see if I...I remember them more fu...fu...completely.
Did...did you find a journal or a s...staff?"
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
"Staff? There's a staff right there", Truk grunts.
Gatherine gingerly used her feet to pry the hand gripping the gnarled bit of wood that was a piece of the broken staff in question.She kicked the skeletal appendage away,ignoring the ring biting into one of its fingers and picked it up,studying it.It's all bustimicated.What're you supposed to do with it--stab somebody and give em a splinter?
Ring of SustenanceAura faint conjuration; CL 5th
Slot ring; Price 2500 gp
Continually refreshes body and mind, allowing spellcasters to prepare spells in only 2 hours sleep (effectively reduces the required sleeping time to 2 hours instead of 8 for anyone), but not more than once per day. The ring must be worn for a full week before working;if it is removed from the current wearer, it must be worn again for a full week.
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
Truk handles the remains of the staff. "Is this what you need to get the ship sea-worthy again?"
It has not been said/determined. Lemme know if you have anything you care to get done before resting, and a perception check for any on watch.
Piendy moves to hover in front of Garborn's face, and peers in his eyes.
"You need rest Gahbone. Should have time before water comes back if you wannu sleep on mah ship."
He smiles big. "Don't need to wuh-wee *snort* worry... I will keep peeled eyes."
Oracle lvl 4 [ HP 26/34 | AC 21 T 12 FF 19 | CMD 17 | F +3 R +3 W +3 | Init +2 Per -2]
Good to have you back E-Terah.
Never played a final fantasy game. Maybe I will try their next one. Srry fr the slow posting this week, took a temporary second job this month and my social life went to the garbage can. When I get home at the end of the day I can barely keep my eyes open.
Sorry all... I tried to insert something that worked really well in my table-top game. (They memorize bestiaries within a week of release) So I gave clues how to defeat the creature which was the subject of a unique curse.
What was (in my face-to-face game) 3 hours of info before conflict... was here many many months. (And I was sloppy on the clues of how this differed from similar creatures the player or character might know of)
So... this is a much lower CR mild take-off on a worm-that-walks. I made it equivalent to +2 level adjustment template added to an NPC with class levels.
In addition to what you have seen, and various pluses and minuses to things...
In swarm form it has the stats of a chew spider swarm (except mental stats and buffs), and swarm traits.
In human form it has a DR vs piercing and slashing, and the same amount of magic resist. It is vulnerable to area effect damage (half again as much damage)
other things you have learned...
>smoke slows it
>funeral rites remove the curse
>the chew spiders (which are the curse.. in addition to everlasting life) want to live forever, the cursed wants to die.
However you care to use this, present the insight or epiphany go ahead.. you have made enough checks.
I promise not to go off-book for bestiaries again!
I admit i was a bit lost here, i completely forgot hints from past posts (after months....) and i wouldn't know where to go looking for them now.
Iolana has no skill to exploit this creature's weaknesses anyway.
edit:i know players that memorize every monster in a given bestiary are a pain. At my table i usually simply force the players to check their PCs knowledge skills to see if the character knows it,not the guy playing it....everyone knows he memorized the creature.
My second gig is over and today my father returned home. He had a minor stroke and spend the last week at the hospital. But now life is finally getting back to "normal".
Man, I feel so tired... But its good to have a little time for myself again.
School is important,but i really want to get Souls for Smuggler Shiv done with, once and for all.
edit:maybe it is a bit early to ask this, but are we planning to go on and play Racing to Ruin? You know,already happened (Kingmaker) to me to finish the first book in more than a year only to see the master disappear at the beginning of second chapter.
Sorry had family medical problems then wedding... now I am going on my yearly cabin trip til sunday. I'm hoping to have internet... will let you know ASAP if I do.
This adventure path includes little bonuses granted by NPCs for helping them out. I have a couple others that I added... Mugambi gets the Druidess reward.
Barlo was meant as an option for Tol when I thought he would be returning. Barlo is not trainable through animal handling, and will not join you... he will remain here at the spring.
You cannot pick up any more animals, because from here on out all the nice ones are nailed down.
Syn and Iolana will want a scimitar +1 each. Spellguard bracers probably serve Iolana best.
Syn could probably use the Mummer's ruff. Anyone could use the Mind sentinel medallion.
For her part, Syn would take the Mummer's ruff, unless someone else wants it. Don't think she would want anything else besides that and the scimitar +1.
want that necklace of fireballs for lighting some two-legged torches. unless Mugambi or Tol wants them. ya already know what may well happen when Gatherine gets her hands on them.
Oracle lvl 4 [ HP 26/34 | AC 21 T 12 FF 19 | CMD 17 | F +3 R +3 W +3 | Init +2 Per -2]
About the loot I would suggest we divide it before leaving so we can use it in combat. I agree with DM Blood, the necklace should probably be considered party loot since we will put it to good use soon. Since Gatherine is our ranged specialist it could stay in her care.
I had my eyes on those bracers too but dont mind if Iolana get them. Iolana would you mind passing the +1 cutlass to Gatherine? So the 3 of you guys have magic weapons if the need arrises...
From what is left I would like:
jacket and the medalion.
Imo Gatherine would be a good choice for the gloves, she has a full BaB and it would give her ranged options in combat.
Do we still have anypotions? I think I drank mine. DM Blood I remember we got a couple o fetishes from the Tears of Grog that worked as potions. I had them written down on a piece of paper that I cant seen to find. Any chance you had those noted somewhere so I dont have to backtrack the whole tread looking for them?
....yes, I am lazy.... and unorganized...
I'll use the gloves if no one else wants them. wasn't real sure how.to use em but I'll check up on them. and I assure y'all I'll use them fireballs for our benefit....hehehe.
Gatherine is so.excited and touched y'all entrust her with something so important...and disastrously powerful. Is a gutless a simple weapon and can Gatherine use them?
Flexing her hands in the sleek wire-threaded leather gloves that had stretched weirdly to adjust to fit her broader,larger than human hands, Gatherine decided to test them out.
She held one hand extended out towards Iolana,and felt the wires running through the gloves vibrate with magnetic force. Her face lit up with mischievous glee when she saw the cutlass held loosely by the magus hum and quiver before snatching itself out of her grip to tumble across the sand to land between them.
Bolka's tresses, that's awesome! I can snatch weapons from anyone near me without wrestling them for it! I can disarm those people-eaters and shoot em up or set em on fire before they can try to hack me into slinders. Thanks!
You have enough XP to level. I had intended to wait until after assaulting the cannibal camp, but since you are a small group maybe you should go ahead and level.
(don't mistake this for me going soft... it just lets me buff Meatgrinder Island a bit.)
holy carp. I think Imma multiclass. ranger. two weapon fighting. monkeys as favored enemies because they suck and throw poo. and the spells abundant ammo, reloading hands,and ricochet shot.
Gatherine - Ranger does not get spells until you take 4 levels of ranger... so you would be 7th level before you get spells. Also 5th level gunslinger is when you add your dex mod to damage... that will be a substantial increase.
If you are determined to take levels in ranger instead of continuing with gunslinger, I would suggest the Beast master Archetype
.....Yeesh. Bump that. I read up on the spells and saw Lvl 1 and Lvl 2 spells.and got excited.
Probably wait until fifith to do that,take four levels until I'm level 9 to get said spells, then keep taking gunslinger. Or sorcerer. If I survive that long.
Put favored class.bonus into hp and ability boost into dex.
I was tempted to go for Dex too, but Iolana is the closest thing to an arcane offensive caster the party has, so preferred Int in the end.
Iolana is good to go,i don't think i'll multiclass her.
Oracle lvl 4 [ HP 26/34 | AC 21 T 12 FF 19 | CMD 17 | F +3 R +3 W +3 | Init +2 Per -2]
Mugambi is good to go. Updated to 4th lvl as an oracle. Stat point went to CHA. Will multiclass him... one day. Maybe next lvl or the one after it. On a side note, we are doing averages for HP, right?
correct regarding hit points... and Gatherine, don't forget you get another ability point for 4th level. If you put it in wisdom, you will get another grit to spend. Or dex, and then another in dex at 8th to have 20 dex.