Syndlara Sil'Parim |
Knowledge (nature): 1d20 + 6 ⇒ (5) + 6 = 11
Syndlara dashes forward and launches into a tumbling routine in the foot-deep muck that takes her directly past the overgrown sea urchin.
Acrobatics: 1d20 + 14 ⇒ (17) + 14 = 31
Initiative: 1d20 + 6 ⇒ (15) + 6 = 21
DM Bloodgargler |
Gatherine starts to scale up the side of the ship... finding just enough of the exterior ramming brace on the hull to hold onto.
Many of the shorter and more stout spines turn to point at Syndlara as she tumbles past. The longer spines angle toward Truk as he approaches.
Once he comes within a couple dozen feet, one of the long spines launches from its body.
Urchin init: 1d20 - 4 ⇒ (18) - 4 = 14
Urchin ranged: 1d20 + 8 ⇒ (8) + 8 = 16
if hits: 1d6 + 6 ⇒ (3) + 6 = 9
Go ahead and act again if above 14 initiative. (Gatherine - it will take your move action of Round 1 to finish climbing to the deck.)
Round 1
Truk'tosh |
Truk grunts in surprise as the urchin fires a volley of spines at him. Thankfully they clatter harmlessly off of his shiny oiled up skin.
Init: 1d20 + 2 ⇒ (19) + 2 = 21
The big orc rushes up alongside Syndlara and swats at the urchin with his staff.
Thunk: 1d20 + 8 - 1 ⇒ (15) + 8 - 1 = 22
Damage: 1d6 + 6 + 3 ⇒ (6) + 6 + 3 = 15
Mugambi |
Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
So much for ranged attacks. Afraid to punch the spiked monster with his cestus Mugambi draws his old morningstar while double moving to the beast.
The map does not seem to work for me. It just opens in a blank page.
Gatherine 'Taboofox' Deepheavy |
Gatherine scrambled up the damp wood of the ship's hull,trying to haul her considerable bulk up with her arms with no success.She slid back down to the damp ground and glared up at the obstacle.
1d20 + 1 ⇒ (2) + 1 = 3Climb
1d20 + 1 ⇒ (3) + 1 = 4Climb
Gatherine huffed and backed up,getting a waddling start and bounced and kicked out,pushing herself up the ship's hull in an impressive show of acrobatic ability.She executed the wall jump and ascended.
1d20 + 6 ⇒ (20) + 6 = 26Acrobatics
DM Bloodgargler |
Round 1
As Syndlara attempts to strike the creature, the spines move to pierce her sword arm... a little too slowly...
spines immediate action: 1d20 + 8 ⇒ (4) + 8 = 12
After Truk'tosh slams his staff into the urchin, several spines extend in quick stabbing thrusts.
Several more jab at Syndlara as well.
spines v Syn: 1d20 + 8 ⇒ (5) + 8 = 13
spines v Truk: 1d20 + 8 ⇒ (10) + 8 = 18
Syndlara X
Truk X
Sea Urchin X
Gatherine X
Mugambi
Iolana
Garborn
Iolana Zerengo |
HP 26/27
AC (lamellar armor) [Tot 17] [Touch 12] [FF 15] (armor+4 dex+1 dodge+1 natural+1)
CMB:+4 (+3BaB +1strength)
CMD:15 (+3BaB +1strength +1dexterity +10)
Fortitude save +5 (+4base +1con)
Reflex save +2 (+1base +1dex)
Will save +5 (+4base +1wis)
BaB+3
Initiative+1
Perception +7
Caster level check +11
-----------------------------------------------------------------------
(armor check pen. not included)
Climb +6 //Intimidate +7 //Knowledge Arcana +10 //Profession(Sailor) +5
Spellcraft +10 //Swim +7 //Sense Motive +4 //Survival +9
-----------------------------------------------------------------------
Speed 30ft/9mtr
+1 Scimitar [att+5 dam1d6+2 18-20/x2 type S]
Shortbow [att+4 dam1d6 x3 60ft type P] 15 arrows
Prepared Spells :Level 0(cantrips):Daze(will DC13);Acid Splash(1d3 acid);Light;Detect Magic
Level 1:Shocking Grasp x2 (4d6 elect)
Level 2:Web (reflex DC15); Bull's Strength (+4 str)
Arcane Pool(1/2 magus level+int mod)[5]
Carrying 40lbs/light emcumbrance/check penalty -1
used the pearl of power for the day
Perception: 1d20 + 7 ⇒ (1) + 7 = 8
c@*#o i'm tempted to delete the post and roll again until i get a decent result.
Truk'tosh |
Truk gets his big staff moving and takes two more swats at the spiny hazard.
Flurry: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d6 + 10 ⇒ (6) + 10 = 16
Flurry: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d6 + 10 ⇒ (5) + 10 = 15
Mugambi |
Perc: 1d20 - 1 ⇒ (6) - 1 = 5
What?Whare? Mugambi says while hiting the giant seafood.
Atk: 1d20 + 5 ⇒ (14) + 5 = 19
Dmg: 1d8 + 2 ⇒ (2) + 2 = 4
Not sure if that would be 1st or 2nd round actions. In case it was 1st here comes the 2nd.
Atk: 1d20 + 5 ⇒ (9) + 5 = 14
Dmg: 1d8 + 2 ⇒ (3) + 2 = 5
Garborn Herwonkir |
Garborn, unable to do much to help at the moment, and not willing to send in Fleek or Gorba against something covered with spikes, instead looks up, focusing his attention on the flying creature.
"F....fight on, I...I will keep an eye out for the...Chupacabra..."
Truk'tosh |
Truk grunts in surprise as one of the spines barely glances off of his oily bare flesh. With a roar he smashes into it again.
Flurry: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 + 10 ⇒ (3) + 10 = 13
Flurry: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d6 + 10 ⇒ (4) + 10 = 14
Syndlara Sil'Parim |
Syndlara attempts to duck under a thrusting spine, but is caught in the shoulder. She spins away, but the wound is bloody and she seems to slow down in her steps.
Fort save: 1d20 + 3 ⇒ (8) + 3 = 11
HP 15/31; AC 20; battle dance 6/10
We're still in Round 2, Truk.
Truk'tosh |
Oh. Call that round 3 then. =P
Iolana Zerengo |
Str 12/Dex 13/Con 13/Int 17/Wis 12/Cha 14
HP 26/27
AC (lamellar armor) [Tot 17] [Touch 12] [FF 15] (armor+4 dex+1 dodge+1 natural+1)
CMB:+4 (+3BaB +1strength)
CMD:15 (+3BaB +1strength +1dexterity +10)
Fortitude save +5 (+4base +1con)
Reflex save +2 (+1base +1dex)
Will save +5 (+4base +1wis)
BaB+3
Initiative+1
Perception +7
Caster level check +11
-----------------------------------------------------------------------
(armor check pen. not included)
Climb +6 //Intimidate +7 //Knowledge Arcana +10 //Profession(Sailor) +5
Spellcraft +10 //Swim +7 //Sense Motive +4 //Survival +9
-----------------------------------------------------------------------
Speed 30ft/9mtr
+1 Scimitar [att+5 dam1d6+2 18-20/x2 type S]
Shortbow [att+4 dam1d6 x3 60ft type P] 14 arrows
Prepared Spells :Level 0(cantrips):Daze(will DC13);Acid Splash(1d3 acid);Light;Detect Magic
Level 1:Shocking Grasp x2 (4d6 elect)
Level 2:Web (reflex DC15); Bull's Strength (+4 str)
Arcane Pool(1/2 magus level+int mod)[5]
Carrying 40lbs/light emcumbrance/check penalty -1
used the pearl of power for the day
Iolana leans from behind the ship and fires an arrow at the giant seafood,but the shot isn't clear due to allies in melee and the arrow misses by few inches.
she moves in 10T and fires
Attack w/shortbow: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15
DM Bloodgargler |
Round 3
After Truk'tosh pounds solidly into the bulk of the creature, it retracts slightly... The spines tighten up defensively.
Piendy lands on the rail of the deck near Gatherine. His head rolls around looking up... tracking the red winged devil circling overhead.
Syndlara
Truk - X
Sea Urchin
Gatherine
Mugambi
Iolana
Garborn
1d2 ⇒ 1 strength damage, nauseated 1 round)
You begin to experience horrific pain.. which starts at the wound site, then spreads throughout your muscles.
Gatherine 'Taboofox' Deepheavy |
Gatherine edged away from the snotnosed mephit as it left a trail of nasal drippings she didn't want on her shoes.She peered up at the circling chupacabra uneasily.
1d20 + 9 ⇒ (5) + 9 = 14Perception
She saw Syndlara flop onto the ground like a poleaxed ox at slaughter.She peered down and cupped her mouth to yell down to the others.Oi,guys! Syndlara's down! And the chupacabra's circling around.I think it's gonna make a go for us!!
Iolana Zerengo |
Str 12/Dex 13/Con 13/Int 17/Wis 12/Cha 14
HP 26/27
AC (lamellar armor) [Tot 17] [Touch 12] [FF 15] (armor+4 dex+1 dodge+1 natural+1)
CMB:+4 (+3BaB +1strength)
CMD:15 (+3BaB +1strength +1dexterity +10)
Fortitude save +5 (+4base +1con)
Reflex save +2 (+1base +1dex)
Will save +5 (+4base +1wis)
BaB+3
Initiative+1
Perception +7
Caster level check +11
-----------------------------------------------------------------------
(armor check pen. not included)
Climb +6 //Intimidate +7 //Knowledge Arcana +10 //Profession(Sailor) +5
Spellcraft +10 //Swim +7 //Sense Motive +4 //Survival +9
-----------------------------------------------------------------------
Speed 30ft/9mtr
+1 Scimitar [att+5 dam1d6+2 18-20/x2 type S]
Shortbow [att+4 dam1d6 x3 60ft type P] 14 arrows
Prepared Spells :Level 0(cantrips):Daze(will DC13);Acid Splash(1d3 acid);Light;Detect Magic
Level 1:Shocking Grasp x2 (4d6 elect)
Level 2:Web (reflex DC15); Bull's Strength (+4 str)
Arcane Pool(1/2 magus level+int mod)[5]
Carrying 40lbs/light emcumbrance/check penalty -1
used the pearl of power for the day
and whose turn is it?
edit:i keep asking because people keep posting more than once per round without taking actions.
Truk'tosh |
Truk puts a supporting burly arm around Syndlara's shoulders. "Mugambi, can you patch her up?"
After some healing let's check out the ship.
Mugambi |
Ya. Mugambi says while picking up his healing tools. He then treats Syndlara to strengthen her resistences against the poison.
Heal: 1d20 + 7 ⇒ (15) + 7 = 22
...try to get through the ornate doors, or find a place to nap?
Which ornate doors?
DM Bloodgargler |
The water is low enough you can see some of the uneven floor of the bay. Most of the area is filled with tide pools of the remaining water. A few dozen feet from the butte, you see a small frigate with a snapped mast. On the wall of the far cliff near the ship, is a large iron door with more snake styling on the surface.
(Piendy mentioned that is the way Ieana went)
Truk'tosh |
Truk leads the way below deck.
Gatherine 'Taboofox' Deepheavy |
Gatherine eyed the sagging sea urchin as she pondered some possibility of utilizing its corpse--for poisonous spines and plentiful seafood.Then she waddled after the others when she realized they were.taking refuge inside the ship.
Hopefully it's too big to pursue us in here.But luckily,I gotta sticky surprise for it if it does!
DM Bloodgargler |
As you begin to enter the ship, the red-winged devil turns and shuffles back into his cave.
The interior of the ship is full of soggy, rotting, motley-colored cloth. There is nothing immediately perceivable as having any worth. There are two cabins far to the aft. Both are well-furnished, and the teak used has weathered as well as could be expected.
I will take perception checks. I will apply a bonus if you are specific to 1)main storage, 2)starboard cabin, or 3)port cabin.
Piendy hovers over Garborn's shoulder.
"Looks so much diff'went out of the water *snort* "
Truk'tosh |
Truk makes his way down to the main storage to look around.
Perception: 1d20 + 9 ⇒ (15) + 9 = 24
DM Bloodgargler |
Iolana spots a hidden hatch under the clumps of rotting cloth. The latch is not immediately visible, but Truk'tosh notes the spot where the latch must be housed within the decking.
You see where rust stains have seeped through the wood in three places around the barely visible seam of the hatch. Two on one side (likely the hinges), and one on the other (likely the latch).
Everything in this cabin is covered in a greyish slime. You spot an overturned bookcase, and molding bindings. The slime is likely parchment... broken down to a homogenous substance while submerged.
On the far side of a bedframe, you see a skeleton impaled by a primitive spear - pinned to the deck.
There is a small desk and chair in addition to the bookcase and bedframe. All of the furniture is nailed down except the bookcase, which has broken loose.