DM Bloodgargler's Hell's Rebels

Game Master Camris

“The Lucky Bones was, to the public, a gambling hall and opium den.
In truth, the building was a front for a guild of thieves and abductors known as the Gray Spiders.
The full might of the Order of the Torrent came down on them, and when they were done, the Gray Spiders were no more.
But then Lictor Yehl, made the curious choice to seal the Lucky Bones. It was discovered that Yehl planned to return to the complex to loot it.
Yehl and the others were expelled, but no one ever followed up with the Lucky Bones.
Lictor Arcamo was ashamed of the entire episode and forbade any of the rest from investigating it, and in time, it all mercifully slipped from memory.
But those chambers still exist below the ruined gambling hall—chambers that were never mapped or officially reported. For all intents and purposes, they do not exist.
Sounds to me to be the perfect place for a rebellion to set up shop... provided someone first scouts the place out to ensure nothing unwanted has moved in!”

OVERVIEW COMBAT MAP


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Male Gnome Investigator/5

Happy holidays ya'll. It's peak season at ups so I'm getting hella hours in addition to running my family's farm while my dad's away.and playing Pokemon moon...


Last step of the Upkeep Phase

Step 5—Deposits and Withdrawals: Any rebellion
officer can deposit or withdraw any amount of gold from
or to the rebellion’s treasury.

Your treasury is currently 10gp - which is the minimum for your rank without losing supporters. Your rank levels up with the number of supporters ( you have 7.. Rank 2 comes with 10 supporters)

-- -- --

After Upkeep Phase is Activity Phase.. you are able to make 2 Rebellion Actions from the following choices...

Change Officer Role
Dismiss Team
Earn Gold
Gather Information
Guarantee Event
Lie Low
Recruit Supporters
Recruit Team
Special Action
Upgrade Team

Recruiting Forvian and his crew would use one of those actions.


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

Yes, I vote we use one Rebellion Action to recruit Forvian and his crew.
The other I vote we use to Gather Information.


Male Notice d8 Human AG d6, SM d10, SP d6, ST d6, VI d6 | Pace 6, Size 0, Parry 5, Tough 7(2) | Power Points: 20/20 | Wounds: 0 |

Gathering information certainly fits with what we discussed IC.


Male Notice d8 Human AG d6, SM d10, SP d6, ST d6, VI d6 | Pace 6, Size 0, Parry 5, Tough 7(2) | Power Points: 20/20 | Wounds: 0 |

Well, if nobody else has any ideas/objections, let's recruit and gather information.


k .. off to work.. Ill update after.. about 10 hours from now.

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None
Jacques "Indio Black" Jhaltero wrote:
Well, if nobody else has any ideas/objections, let's recruit and gather information.

Works for me.


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

Have a very Merry Christmas and a happy New Year!


Male Gnome Investigator/5

Sorry y'all I'm baaaaaack


sorry.. was away dealing with a death in the family. I'm back home and online now.


Male Gnome Investigator/5

My condolences.

...Could it be a quickling or invisible stalker


Female Half-Elf (Wildborn) Oracle (spirit guide) 3 - HP: 13/23 | AC 15 T 11 FF 14 | Fort. +2 Ref. +2 Will +3 | Perception +8, Initiative +1

I am out of the country for a week, please feel free to bot Asha.


So... plan now is to find a place in the tiefling slums to hunker down and wait? ... rather than returning to the Wasp Nest?

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

That sounds like a fine plan to me, but Erodel is not the brains of this operation :)


Male Gnome Investigator/5

Yep coz I'm stumped


Male Gnome Investigator/5

How many more uses of firebelly do i get? 2 min for my lvl. 12 rounds in 2 min. So 1 left?


correct... and you can use it during your action anytime from your next round to the end of the remaining duration.


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

Can we attack the little bastards when they are in the same hex as an ally? Is there a penalty and/or miss chance?


Umm... good question... I'm not aware of any penalty.


Umm... good question... I'm not aware of any penalty.


I'm out of town until Sunday


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

Clearly we're practicing for the Keystone Kops revival.


Male Notice d8 Human AG d6, SM d10, SP d6, ST d6, VI d6 | Pace 6, Size 0, Parry 5, Tough 7(2) | Power Points: 20/20 | Wounds: 0 |

I wouldn't give us that much credit.


You are in the Devil's Nursery slums within Redroof district.
Cloven Hoof Society is ~800ft to the west
Fair Fortune Livery is ~800ft to the east
Your HQ is a couple miles... opposite side of the city in Villegre district.

It is nearly 1am, and curfew lasts until 6am. The longer you're out traveling, the more stealth checks leading to encounter rolls if failed.


Male Notice d8 Human AG d6, SM d10, SP d6, ST d6, VI d6 | Pace 6, Size 0, Parry 5, Tough 7(2) | Power Points: 20/20 | Wounds: 0 |

I would suggest we trade on some of the good will we've earned and go to the Cloven Hoof.


Male Gnome Investigator/5

Bet


Male Gnome Investigator/5

Hey bloodgargler if you make it to a year at ups do u get a dollar raise or is that just to string u along? Coz i got two more months until i hit my year


50 cents first year... $1 second year, I believe.


Male Gnome Investigator/5

Arrrrrgh


After you finish the day we'll move on to week 3

Update Phase
special 1 of 3 Devil's Nursery volunteers: 1d6 ⇒ 2
step 1 - Supporter Attrition
Loyalty: 1d20 + 2 + 4 ⇒ (20) + 2 + 4 = 26
attrition crit: 1d6 ⇒ 2

step 2 - Notoriety unchanged

step 3 - Treasury at minimum for rank

step 4 - Increase rank to 2 due to increased supporters (makes minimum treasury 20g... currently 10g)

step 5 - deposits or withdrawals?

Activity Phase
you are able to make 3 Rebellion Actions from the following choices...

Change Officer Role
Dismiss Team
Earn Gold
Gather Information
Guarantee Event
Lie Low
Recruit Supporters
Recruit Team
Special Action
Upgrade Team


Male Notice d8 Human AG d6, SM d10, SP d6, ST d6, VI d6 | Pace 6, Size 0, Parry 5, Tough 7(2) | Power Points: 20/20 | Wounds: 0 |

Hmmm, we'll need funds, so one could be earn gold, information is always useful, so that could be the second one...
We could probably use more supporters as well, maybe that could be number three?


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

Yes, definitely earn gold and gather Info. Also recruit supporters?


Female Half-Elf (Wildborn) Oracle (spirit guide) 3 - HP: 13/23 | AC 15 T 11 FF 14 | Fort. +2 Ref. +2 Will +3 | Perception +8, Initiative +1

Gold > Information > Supporters sounds good to me.


Male Gnome Investigator/5

Yeppers


Male Gnome Investigator/5

I dunno. Can i look at the stuff we recovered to look for clues about the wasp nest we mightve miss3d? Wasnt there something odd about something a way back or was i just grasping at straws?


Moving on to this week's event(s) unless there is something you'd like to do/take care of beyond "keeping an eye out" for your saboteur.


Male Notice d8 Human AG d6, SM d10, SP d6, ST d6, VI d6 | Pace 6, Size 0, Parry 5, Tough 7(2) | Power Points: 20/20 | Wounds: 0 |

Not really, I think right now we are mainly trying to keep things afloat and waiting for the next opportunity to do some good.


Female Half-Elf (Wildborn) Oracle (spirit guide) 3 - HP: 13/23 | AC 15 T 11 FF 14 | Fort. +2 Ref. +2 Will +3 | Perception +8, Initiative +1

I will be out of the country starting this Friday and returning on June 14th. Please bot Asha as needed.


Have I mentioned you each get a bonus skill rank as of this week? (PC boon +1 training)

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Nice. :)


Male Notice d8 Human AG d6, SM d10, SP d6, ST d6, VI d6 | Pace 6, Size 0, Parry 5, Tough 7(2) | Power Points: 20/20 | Wounds: 0 |

Background skill or any skill?


any skill


Male Gnome Investigator/5

Noice


Male Gnome Investigator/5

I know for a fact imma take amateur gunslinger and get myself a coat pistol. My slieght of hand needs to be put to use.


Female Half-Elf (Wildborn) Oracle (spirit guide) 3 - HP: 13/23 | AC 15 T 11 FF 14 | Fort. +2 Ref. +2 Will +3 | Perception +8, Initiative +1

I will be on holiday for two weeks starting tomorrow. While I will do my best to keep up with all my campaigns and post from my phone, internet access may be spotty in the uncharted wilderness of Romania, so if I suddenly disappear then please bot me as needed.


Need to know what you are doing before we can continue.
Scarplume is down.. on the church roof. Knocking out the injured Red Jill has been mentioned, but no one has acted upon that yet.


Couple things to clarify... the secret door is usually very difficult to detect. It usually is not covered, but now the items in the storeroom have been pushed further away leaving a conspicuous bare area rather than items here and there in a natural fashion. The dirty hand prints are the second clue of the secret door's existence.
The hatch leading to it on the first floor is clearly visible, and not normal hidden.

I just want to make sure...
Asha, you want to go upstairs and hide the hatch leading down? Then you intend to interact with the troops?
In addition to covering the secret door with dry goods, everyone else is on board with Indio's plan of nonchalantly playing cards down in the storeroom/dry cellar in case the troops do find the hatch leading down?

>store room (dry cellar)<
(C is Ceiling hatch leading to 1st floor)

>longroads 1st floor re-post<


Female Half-Elf (Wildborn) Oracle (spirit guide) 3 - HP: 13/23 | AC 15 T 11 FF 14 | Fort. +2 Ref. +2 Will +3 | Perception +8, Initiative +1

In that case, Asha attempts to re-camouflage the secret door. Indio or Idril could use their Prestidigitation spell to clean up the dirty prints from the door.


I'm really sorry for this scene, I just thought it would be a good idea, but I might have slowed the game down significantly due to my theatrics


Male Gnome Investigator/5

Eh.No prob.

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