Arcane Experimenter

Bastargrae Sweetgulp's page

472 posts. Alias of e-terah earthenchild.


Full Name

Bastargrae Layton Sweetgulp

Race

Gnome

Classes/Levels

Investigator/5

Gender

Male

Size

Small

Age

52

Alignment

Neutral

Deity

N/A

Location

Cheliax,Kintargo

Languages

Common,Gnome,Draconic,Slyvan

Occupation

Tea merchant & enthusiast

Strength 9
Dexterity 14
Constitution 14
Intelligence 16
Wisdom 15
Charisma 9

About Bastargrae Sweetgulp

Crunchies:
Bastargrae Sweetgulp
Male gnome investigator (empiricist) 3
N Small humanoid (gnome)
Init +2; Senses low-light vision; Perception +10
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Defense
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AC 15, touch 13, flat-footed 13 (+2 armor, +2 Dex, +1 size)
hp 33 (3d8+2)
Fort +3, Ref +6, Will +6; +2 vs. illusions
Defensive Abilities defensive training
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Offense
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Speed 20 ft. (15 ft. in armor)
Rangedhand crossbow +4(1d3)
Melee gnome pincher +4(1d4-1) or
. . sap +4(1d4-1 nonlethal) or
. . sword cane +4(1d4-1)
Special Attacks hatred
Investigator (Empiricist) Extracts Prepared (CL 3rd; concentration +6,DC 16
. . 1st—expeditious retreat,Firebelly,Coin Shot,Adhesive Spittle

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Statistics
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Str 9, Dex 14, Con 14, Int 16, Wis 15, Cha 9
Base Atk +3; CMB -2; CMD 10
Feats Weapon Finesse
Traits accelerated drinker, brastlewark businessman, urban sleuth (Local Dragons; Knowledge [Arcana, History])
Skills Acrobatics +5(-4 to jump), Appraise +8, Disable Device +5, Heal +7, Lore (Tea) +7, Perception +10, Profession (merchant) +10, Sense Motive +9, Spellcraft +8, Climb+2,Stealth +10; Racial Modifiers +2Perception +4, +3 Profession (merchant)
Languages Common, Draconic, Elven, Gnome, Goblin, Sylvan
SQ alchemy (alchemy crafting +1), gnome investigator, gnome magic, hero points, inspiration (3/day), inspiration pool 4/4 points, trapfinding +1
Other Gear alchemy crafting kit,shadowy stalker kit,scrivener kit
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Special Abilities
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+1 formulas in formula book Add one extract formula from the investigator’s list to his formula book. This formula must be at least 1 formula level below the highest level the investigator can create.
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Inspiration (+1d6, 3/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

Bastargrae Sweetgulp
Male gnome investigator (empiricist) 3 (Pathfinder RPG Advanced Class Guide 30, 100)
N Small humanoid (gnome)
Init +2; Senses low-light vision; Perception +10
--------------------
Defense
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AC 15, touch 13, flat-footed 13 (+2 armor, +2 Dex, +1 size)
hp 27(1d8+2)
Fort +2, Ref +4, Will +4; +2 vs. illusions
Defensive Abilities defensive training
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee mwk alchemical silver sword cane or
. . sap +3 (1d4-1 nonlethal) or
. . daggers(3) or mwk sickle
Ranged hand crossbow
Special Attacks hatred
Investigator (Empiricist) Extracts Prepared (CL 1st; concentration +4)
. . 1st—expeditious retreat
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Statistics
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Str 8, Dex 14, Con 14, Int 16, Wis 15, Cha 9
Base Atk +0; CMB -2; CMD 10
Feats Weapon Finesse
Traits accelerated drinker, brastlewark businessman, urban sleuth (Local Dragons; Knowledge [Arcana, History])
Skills Acrobatics -1 (-9 to jump), Appraise +7, Disable Device +4, Heal +6, Lore (Tea) +7, Perception +8, Profession (merchant) +8, Sense Motive +6, Spellcraft +7, Stealth +7; Racial Modifiers +2 Perception, +2 Profession (merchant)
Languages Common, Draconic, Elven, Gnome, Giant, Sylvan,Abyssal
SQ alchemy (alchemy crafting +1), gnome investigator, gnome magic, hero points, inspiration (3/day), trapfinding +1
Other Gear shadowy stalker package,scrivenger kit,tea, alchemy crafting kit,
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Special Abilities
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+1 formulas in formula book Add one extract formula from the investigator’s list to his formula book. This formula must be at least 1 formula level below the highest level the investigator can create.
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Inspiration (+1d6, 3/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

Traits:3

Accelerated Drinker
You know how to drink a potion efficiently, such as by not using your hands, tossing it in the air and catching it in your mouth, or opening it with your teeth. You may drink a potion as a move action instead of a standard as long as you start your turn with the potion in your hand

Brastlewark Businessman
Your time among the gnome elite of Brastlewark in Cheliax has led to an extensive knowledge of alchemy and ready connections in the business. You gain a +2 trait bonus on all Craft (alchemy) checks.

Urban Sleuth
Much of Kintargo’s history is lost or hidden,much to Bastargrae's delight. You know because you’ve made a point of seeking out those secrets. Local urban legends and bits of strange historical rumors have long fascinated you—who knows what amazing truths about Kintargo’s past have been lost forever to the redactors of House Thrune? Who were the dragons Adrakash, Ithanothaur, and Rivozair, and what were their ties to Kintargo? So many mysteries, and who better than you to find the answers?As a budding Investigator, Bastargrae intends to discover just that!

Once per day, when you attempt a Knowledge skill check in either of the types associated with your focus, you can roll twice and take the better result as your actual result.
Local Dragons:+1 Knowledge (arcana) or +1Knowledge (history).

Motivations for rebelling!:

It all started that stuffy evening as Bastargrae settled in for the night and drank his Mint tea prior to bed and read the official billpost delivered to nearly every citizen of Kintargo. When he reached the final sentence,he spat his tea violently all over the sheet of parchment. Coughing harshly to clear his sinuses, the gnome grasped the tea-sodden billpost and re-read the contents with intense scrutiny.

Proclamations that he opposed:

Proclamations of Paracount Barzillai Thrune:

Proclamation the Second: All places of public business must display in
a position of prominence within the first room accessible from the
building’s primary entrance a portrait of Her Infernal Magestrix Queen
Abrogail II. Said portrait must measure no less than 17 by 11 inches.

This...rankled him upon hearing it.There was in no way he wanted a painted visage of the spoiled teenage despot looking over him like some looming vulture. Probably possessed by some imp spy so the House of Thrune could monitor it's denizens.

It was an irritant,to be sure but one he could begrudgingly bear somewhat.His tiny teahouse was located near the docks on the edge of the merchant district,thus he was a business as recognized by the city.

Proclamation the Fourth: The right to wear fine embroidered clothing in
public is hereafter proscribed to anyone other than agents of House
Thrune or the Holy Church of Asmodeus. Exceptions can be awarded or
purchased at the city’s discretion.

Again,this was an annoying outcome but not one that affected him much besides his own personal opinion.Everyone had the right to wear what they wished,to be dressed in their finest garb.

And he wasn't about to join the diabolical faith or become a lickspittle to that damned noble house of slavers and demon kissers just to be able to wear nice clothing outside his own quarters.

Proclamation the Sixth: The imbibing of night tea brings a dangerous
imbalance to the slumbering mind. Between the hours of sunset and
sunrise, the taking of tea is proscribed.

....Now this.This would not do at all.

No creature upon this earth told him when he could have his tea!! NO ONE!

Proclamation the Seventh: The odor and flavor of mint is an abomination
to the refined palate. Be not the cretin! Mint use in candies, drinks,
and all manner of confections is hereby proscribed.

......And this last declaration from the Lord-Mayor was what broke the proverbial donkey's back.Mint was his favorite flavor in tea. It freshened both the mind and breath! He even rubbed it upon his skin fresh from the bath to keep his skin clear and supple!

No more! Down with the sickness that is House Thrune!

He would extinguish it and flush it away in a scalding torrent of mint-flavored tea that was his indignation.

Tearing the billpost into shreds in an indignant fit of rage,the gnome grabbed his swordcane and cloak from the peg upon the wall and shrugged on his satchel.Brows knitted above his glittering brown orbs,Bastargrae stormed out his door into the streets of Kintargo.

"Down with the tyranny of Thrune!!" His cry pierced the air like a rooster's lusty crow.