tokens


Rules Questions


does anybody know the weight of a token when u use it?? EX: Tree Feather Token it doesn't show the weight of the tokens once u use it


I'd assume they weigh the same as a mundane object of the type.

In the case of the tree, the trunk is 5' x 60'. If we assume it is regular cylinder with the same density as water (sounds about right for a live tree) it weighs just over 1,200 lbs. The 40' span of branches adds what, half that? Double? I dunno, but at least a ton for the whole.


i can't lift that much only 200lbs is there any token or item 200lbs ?

Liberty's Edge

I am a bit uncertain about what you want to know.

Before use:

CRB wrote:

FEATHER TOKEN

Each of these items is a small feather that has a power to suit a special need. The kinds of tokens are described below. Each token is usable once. A particular feather token has no specific features to identify it unless its magic aura is viewed—even tokens with identical powers can be wildly different in appearance.

Based on the generic description of the tokens I see them as a small bundle of feathers in the shape of the final object.

After the token has been activated:

The token takes the shape and characteristics of its final form. Sometimes it has a limited duration, sometimes it last forever unless destroyed.

Quote:
Tree: A token that causes a great oak to spring into being (5-foot diameter trunk, 60-foot height, 40-foot top diameter). This is an instantaneous effect.

"Spring into begin" means that it is rooted in the soil of the area, so generally you don't move it around.

It is an instantaneous effect, so you get a real oak tree.

It is an oak tree, with all the characteristics of an oak tree.
It needs sun, water, and soil to live and thrive.
You can cut it down and use its trunk to make the plank of a ship or burn its wood for heat.
Pigs can eat the acorns it produces.
You sleep in its shadow and be sheltered from the sun.


After the token has been activated:it doesn't list the weight of the object ?

Liberty's Edge

MR CRITICAL wrote:
After the token has been activated:it doesn't list the weight of the object ?

After it has been activated, it is a normal item of that kind. a 60' tall oak is "a bit" weighty.

For a token that creates a hard object weighing about 200 lbs, the feather token seems right. A 200 lbs anchor will be good for a good-sized ship.
.


how much does a anchor weight ??

Liberty's Edge

MR CRITICAL wrote:
how much does a anchor weight ??

From what I have found on the Internet, between 2 and 4 lbs for each yard of the length of the ship. For larger ships probably even more. It is extremely variable. But a 200 lbs anchor seems reasonable for a relatively large ship.

Shadow Lodge

MR CRITICAL wrote:
i can't lift that much only 200lbs is there any token or item 200lbs ?

The general 'point' of Feather Tokens is that they allow you to to deploy an item that would be too unwieldy to actually carry normally (catapult, tree, anchor, swan boat, ram, siege tower): It's not really intended that you actually pick up the item created and bring it with you...

I hesitate to ask, but what are you trying to do here?


using the item to throw it using telekinisis once its active

Liberty's Edge

MR CRITICAL wrote:
using the item to throw it using telekinisis once its active

Costly.

The simple solution is to learn Floating disk and use that to transport gargantuan boomerangs.
It last 1 hour/level and can transport 4 gargantuan boomerangs/level.
When thrown with Telekinesis they do 3d6 of damage each.

When you don't need to be ready to attack you put the boomerangs away in a bag of holding.

Telekinesis wrote:
Violent Thrust: Alternatively, the spell energy can be spent in a single round. You can hurl one object or creature per caster level (maximum 15) that are within range and all within 10 feet of each other toward any target within 10 feet per level of all the objects. You can hurl up to a total weight of 25 pounds per caster level (maximum 375 pounds at 15th level).

You get the best effect by throwing as many weapons weighing up to 25 lb as you have levels. A single hard, dense object weighing 200 lbs will do 8d6, and 8 gargantuan boomerangs will do 24d6.

If you miss with a single object the spell does nothing, if you attack with 8 objects you generally get multiple hits. Doing maximum damage is improbable, but hitting 50% of the time isn't difficult.


so i hav to pAy for 8 gargantuan boomerangs??? and Floating disk is not on my spell list??


idk why Diego said to go with gargantuan boomerang (except the cost which is very cheap).

if you can splurge on the weapons then getting 8x gargantuan Scizore should be better damage wise.

when enlarging a weapon by one size it's cost and weight are doubled.
so starting with a medium Scizore that cost 20 gp, deal 1d10 damage and weigh 3 lb. large one will be at 40 gp, deal 2d8 damage and weigh 6 lb.
huge will be 80 gp, 3d8 and 12 lb and finally gargantuan will be:
cost 160 gp, deal 4d8 and weigh 24 lb.

just under your 25 lb max per projectile. that mean that if you can throw up to 8 of them with one telekinesis you get to do up to 32d8, but need to manage moving around 192 lb of gear when not used and spend 1,280 gp on them all.

if it's about the cost, then getting a gargantuan club is free :
medium club :cost -, damage 1d6, weigh 3 lb.
L: 0x2 = 0, 1d8, 6 lb. > H: 0x2=0, 2d6, 6 lb. > G: 0x2 = 0, 3d6, 24 lb.

same state as the boomerang with no cost.

- technically a Sansetsukon has the same weight and damage as the Scizore and cost only 8 at medium size so only 64 gp for gargantuan, but as the info say the damage comes from the 'whipping motion' some gm might not allow a straight fling from telekinesis to deal the same damage.
RAW it should be ok, and if the gm allow it, that is almost 100 gp less per weapon, at 512 gp for all 8.


Colossal Obsidian Chakram are the best for telekinesis

6d6 S damage(x2), 8 gp each, 12 lb each

Most other weapon are excessively expensive when scaled up that much, have less damage, or have a high weight.


nice catch.
i tend to automatically ignore fragile things, but for that cheap price it's not that bad.

some gm might frown where you'd find so many colossal obsidian chunks though.


i need to b able to use the weapons after my attacks i think the Colossal Obsidian Chakram is a fragile weapon ???


zza ni wrote:

nice catch.

i tend to automatically ignore fragile things, but for that cheap price it's not that bad.

some gm might frown where you'd find so many colossal obsidian chunks though.

Just don't roll a nat 1 (or use a cantrip to repair them after combat).

Alternatively, you can also make them out of their default steel for 16gp, 16 lbs each. It's just a lot easier to carry obsidian with floating disk though, making it a more justifiable choice (especially when they're so cheap to replace).

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