DM Barcas - Kingmaker: Rivers Run Red
Game Master
Isaac Duplechain
As Newhaven rises, threats besiege it from all directions. To the north, the news of the last heir of House Rogarvia threatens the start of a new war. To the south, an empire of trolls and monsters grows.
You win a brand new......NOTHING!
2001 a Space Odyssey.
M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3
Well, we tried. Dice just weren't with us today.
All up to the Luck of the Dice Gods now, I guess.
Nothing if not a gripping, epic battle!
Male Human Cleric (Abadar) 7th / Fighter 1st / AC 24/10T/24F / HP 61 / F +10 R +3 W +11 / Init. +0 / Perc. +5 / Sense Motive +14
I don't know Khaladon - that's a pretty good use of the Hero Point and some nice damage there on the two hits (and one right on the AC number - nice job). Very respectable...I wonder if she'll be willing to go for broke and attack you with 3hp left.
No one sucks at dice like I suck at dice.
At least you all got an extra round without taking any damage, though Nikolai being isolated and Akiros being pinned isn't great.
M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3
Um, I dunno Steve, Akiros might in a run with Nik here, including the reverse talent of having great dice being rolled against him. Is there a combat so far that akiros hasn't been hit and/or almost killed??
Anyhoo, I'm a bit confused here and need some clarification.
It says:
"If you are grappled, you can attempt to break the grapple as a standard action by making a combat maneuver check (DC equal to your opponent's CMD; this does not provoke an attack of opportunity) or Escape Artist check (with a DC equal to your opponent's CMD). If you succeed, you break the grapple and can act normally."
So, "act normally", does that mean after breaking the grapple we still get an action, standard, move or full?
You'd get a move action only.
M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3
Male Human Cleric (Abadar) 7th / Fighter 1st / AC 24/10T/24F / HP 61 / F +10 R +3 W +11 / Init. +0 / Perc. +5 / Sense Motive +14
@Nikolai - don't forget for next round he's got the Bless bonus going for him
If Nikolai can see, that hag is going straight to Abaddon. We need to make the other one visible.
Male Elf Wizard (Forsight) 7 AC 13(21)/13(21)/13(21) / HP 38/38 / F +4 R +6 W +7 (+2 vs. ench) / Init. +10 / Perc. +20)
I can make the last one visable, but I would have to drop the cage. I'm concerned about the one that is on Akiros right now despite the low hp.
M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3
I think Akiros should be able to break free, using a Hero point, but then he'll only have a move option available so can't take her out....
Been trying to figure out what else is possible
Why don't you just attack her from the grapple? Can't you drop her in one turn?
Nikolai has to kill the other hag first, so making the big one visible next turn would be alright if you think Akiros needs more help.
M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3
He's pinned, so, as I understand the rules, he can't attack her.
Oh. I didn't know he was pinned. Help him out gang, he's screwed.
That is correct. Akiros cannot attack until he frees himself from the grapple. With the hag's CMB, she will basically auto-damage Akiros until he can free himself.
I think Jemini is the only one who can help him. Verik and Borodin are knocking out hostages.
Verik could potentially use his command spell-like ability ("drop" or "halt" could work). The two annis hags have saves of +8F/+6R/+6W and SR 17, so it might be a little dicey.
M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3
Like I said, I'm pretty sure he can free himself from her grapple with a hero point, just needs to roll over a 9, but then he can only run away, like lil girl, so someone else would have to take her out.

Male Human Cleric (Abadar) 7th / Fighter 1st / AC 24/10T/24F / HP 61 / F +10 R +3 W +11 / Init. +0 / Perc. +5 / Sense Motive +14
So Khaladon I was thinking to hold off on posting Verik's round-action until I see if you can break free of the pin this round under normal rules - you can still try to break the pin without expending a Hero Point right? Do you want to try that first? If you can beat her CMD and break the pin, you're still in a threatened situation I know, but at least you can keep fighting.
As Isaac referred, Verik has an (Su) Command Domain power, which could be used to help you. It's not auto-guarantee though, and it can only be used once per foe. Also, if Verik, Borodin and Elsir lose out on getting these captives from tripping the trap, we're in a real bad situation. That being said, I won't stand by and let you get wiped out without trying something for ya.
EDIT: OIC - you're using a Hero Point to get +8 on the CMB roll in order to make the chance a 9 or higher ... gotcha.
I hope that the Antagonize sorts out Akiros' pinning issues. Should be enough I think.
No one said hags were bright. Antagonize should provoke an attack of opportunity from the dropped Akiros, as the hag will have to move 10' to get in melee range with Jemini (using the 10' reach, which she still has despite the illusion).
M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3
Hmm, very interesting! And Thanks LoreKeeper! I'd never heard of that feat before.
I'm assuming you used the Intimidate variety.
I'm also assuming that Akiros will have to delay his turn until after the hag goes to see what happens (and hopefully get free)?
Male Human Cleric (Abadar) 7th / Fighter 1st / AC 24/10T/24F / HP 61 / F +10 R +3 W +11 / Init. +0 / Perc. +5 / Sense Motive +14
Excellent tactic Lorekeeper! Is that Jemini's first use of the Antagonize feat? If so, that was a memorable way to demonstrate it!
M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3
Post coming later on tonight...
M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3
Maybe the prisoners who are unconscious could be taken off the map, or their icon changed somehow?
PS remind me to have Akiros buy Elsir or borodin a Sleep spell at some point, for there's one spell that woulda come in Verrry handy right now. That or colour spray.
Yea, that was Jemini's first Antagonize. Actually "my" first Antagonize as well. Pity about the stupid reach.
First prize is if Akiros' AOO takes out the hag on her way to Jemini! DO IT!
Male Human Samurai-Ronin 4/ Oracle-Battle 3 | AC 24/ T12/ F23, HP73, F+8/ R +4/ W +7, Init +1(Roll twice), Percep +6, Sense Motive +10
That's the plan!
Actually, maybe to speed things out and help out DM B in case the hag does drop him and go for Jemini, here's an AoO roll for Akiros right now...
AoO vs AC: 1d20 + 12 ⇒ (20) + 12 = 32 ]Holy Moly!
Damage: 1d10 + 8 ⇒ (2) + 8 = 10
Crit Threat vs AC19: 1d20 + 12 ⇒ (17) + 12 = 29
Crit Damage: 1d10 + 8 ⇒ (7) + 8 = 15
Um, I guess that'd work....
You're doing Iomedae's work my good Akiros...
Male Human Cleric (Abadar) 7th / Fighter 1st / AC 24/10T/24F / HP 61 / F +10 R +3 W +11 / Init. +0 / Perc. +5 / Sense Motive +14
Nice! That's a great crit and I'd love to see the text that accompanies such a clutch roll at the essential moment. I guess when the time comes you can use the [ quote ] tags and get that info over that way for your post right?
M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3
Well, yes, I could, or to save time I could just let DM B do it, add it to his post about whatever action the hag takes.
Either way works for me Boss man, so whatever works best for you.
M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3
Ok, so since Akiros's AoO would've taken out the hag last round, he should still have his round two action, AND now his round 3 action, yes?
No, he delayed to Initiative 8, so he will get Round 3, Initiative 8 and won't get to go again until Round 4, Initiative 8 (after the hags in Round 4).
M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3
Sorry, yes, I meant Round 3, he already went for Round 2.
So he gets Round 3 action Now, before everyone else's Round 4 action. And then again, yes, after the hags in round 4.
M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3
Ok Jem! It's up to You!
I thought about using a hero point to get Akiros' damage up from 20 to 41, but I figured with bless, haste, flank and smite, Jem should pretty easily be able to dish out 28 hp of damage. Plus a Hero Point if needed. How many does she have left, anyway?
I'm thinking Jemini could 5 foot step into a flanking position now...
Borodin, spell combat is a full-round action. You can't move more than 5' and use it. (You could use move and spellstrike, but you'd need to use a touch attack.) You could also simply move and attack, trusting in mirror image to keep you safe.
Male Elf Wizard (Forsight) 7 AC 13(21)/13(21)/13(21) / HP 38/38 / F +4 R +6 W +7 (+2 vs. ench) / Init. +10 / Perc. +20)
Also guys, watch out.. there is still one survivor not down and the trap is unguarded from my cage.
Male Human Cleric (Abadar) 7th / Fighter 1st / AC 24/10T/24F / HP 61 / F +10 R +3 W +11 / Init. +0 / Perc. +5 / Sense Motive +14
Yeah I see him - he's the one I indirectly saved from the other blizzard blast with the energy channel. Verik will cover home base and ward him off if he's still under an impulse to charge the trap.
Male Human Cleric (Abadar) 7th / Fighter 1st / AC 24/10T/24F / HP 61 / F +10 R +3 W +11 / Init. +0 / Perc. +5 / Sense Motive +14
DM Barcas wrote: Borodin, spell combat is a full-round action. You can't move more than 5' and use it. (You could use move and spellstrike, but you'd need to use a touch attack.) You could also simply move and attack, trusting in mirror image to keep you safe. Heh I'm thinking everyone is getting real excited about this combat - I've been trying to figure out everything that has happened in the last thirty minutes since I finished on some house stuff.
Maybe that works out the best for Borodin anyway, because if he jumps into N10 it's going to prevent Akiros from getting his 5' step and FRA at the end of Round 3.
Keep in mind that closing from more than 5' away from melee range will result in an attack of opportunity from the hag's 10' reach.
Yeah, sorry about that. The Magus is just so damn confusing to me. I'll just take the chance of an AOO since I've already re-posted.
Male Human Cleric (Abadar) 7th / Fighter 1st / AC 24/10T/24F / HP 61 / F +10 R +3 W +11 / Init. +0 / Perc. +5 / Sense Motive +14
So Akiros down to 3hp and grappled, but closing out Round 4 -- Khaladon are you going for it to try and take out the hag to close the round?
Male Elf Wizard (Forsight) 7 AC 13(21)/13(21)/13(21) / HP 38/38 / F +4 R +6 W +7 (+2 vs. ench) / Init. +10 / Perc. +20)
She's prone now. Next round I want to cast fly on someone so they can engage her in combat. Any takers? I can reach Jemini, Borodin and Akiros with my move speed.
M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3
Damn $%^#$#%$!@$!&^!*&#%%!!!
I totally forgot about the DR! F#@K! Silly mistake! I totally woulda used the hero point if I had calculated the DR in. Grrrrrrr.
And see, Only Akios gets hit. Maybe he just likes collecting scars or something. Sigh.
And, um, Lorekeeper, not to take away from your great rolls to take down the green hag. But Akiros goes before Jemini, and since he's already grappled, he's for sure gonna attack. So, assuming he can do two HP of damage, that would leave Jemini free to maybe heal some hostages or something. Or do whatever else you want her to do.
Also, Red's already dead.
You up for a do over? If dat's ok wit da boss?
PS, just curious, but wouldn't the hag only destroy one of Borodin's images if it beat his AC?
M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3
I'll wait to post for Akrios until I hear from you guys.
We are generally first-come, first-serve when it comes to Initiative within the party. Getting strict about Initiative within the party would drastically slow things down. There's not much fight left in the coven anyway, so just roll with it. I wouldn't recommend using any more Hero Points, since you have it well in-hand.
The hag destroyed one of Borodin's mirror images with a miss by 5. She hit with the attack of opportunity because she rolled the right random number after beating his AC. Borodin's down to 4 images. If he gets attacked again, the random number will be 5.
Male Human Cleric (Abadar) 7th / Fighter 1st / AC 24/10T/24F / HP 61 / F +10 R +3 W +11 / Init. +0 / Perc. +5 / Sense Motive +14
I'd say to press with your full attacks with Akiros to end round 4 as if she was still up, because if you hit then it ensures the hag is dead without chance of revival. I think Jemini is covering the potential of Verik having to channel - and I can't exclude all three hags from the channel yet. If Akiros hits then that really frees up Borodin.
Verik channeling is risky because of the possibility the captives go back to their last order, but trying to Stabilize once a round is not going to cut it. I had an idea to try and use Diplomacy to sway the revived captives now that Ghorreaneux is silenced this round once I channel, but I'm interested if the players think that's a risk worth taking.
I support Verik channeling, since he can exclude the hags. If they go back to their first order, they at least live another round.
M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3
Verik can't exclude the hags Steven, I believe he is saying.
So, yes, I agree with you Vorduvai, it makes sense for Akiros to attack as well.
Except that he's down to 2 hp, so having Jemini free would also give her a chance to heal him, if she wants. I'm pretty sure Akiros can do enough damage on his own with a full attack to ensure that the hag can't be revived.
DM B, I agree with what you say about first come first serve, except for the fact that we're talking about different rounds here. Doesn't seem to make much sense to me that Jem gets in her round 5 move before Akiros even had his round 4, ya know?
But you're the Boss. I'll wait just a lil bit more, then post. Soon.
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