DM Aron Marczylo's Curse of the Crimson Throne Part 3 (Inactive)

Game Master overfiend_87

Vencarlo is found and the party now know where the Senachal is, but something still lurks in the shadows of the labyrinth, hunting them down relentlessly.


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HP 94/94, AC 25/13/23 CMD 18, F +10, R +7, W +16, P +21, In +8, AOO +1

Curnach has been gathering the valuables into a sack but has not touched the paintings yet. He completely ignores Laori for now.

DM, anything to add when Curnach uses Detect Magic? Any magical auras?


Master of Gaming and Grognardia Current map
Curnach Daveck the Dwarf wrote:

Curnach has been gathering the valuables into a sack but has not touched the paintings yet. He completely ignores Laori for now.

DM, anything to add when Curnach uses Detect Magic? Any magical auras?

Nothing beyond your own equipment and Laori's. The paintings just seem to really unnerve you.

Edit: There is a aura around the door entering this room, however the spell was Alarm and you're pretty certain that everyone that was active in this huge assortment of buildings already knew you were here before setting it off, though Pilts does start screaming loudly now about someone being in his room.

"Who dares enter my chambers!" Pilts screams as he attempts to get up, but struggles due to his lack of strength and horrid wounds. Clearly he seems to know someone has just entered his room.


HP 94/94, AC 25/13/23 CMD 18, F +10, R +7, W +16, P +21, In +8, AOO +1

Krenn, knock Pilts out when Jerin's done with him. Then all of you join me in here.


Male Human Wizard (FC) 13 - Enchanter

Jerin casts detect magic on Pilts and then the Gnome, telling Pilts to identify the items as they are taken off the two of them and then shown to him. As soon as we are done with that he nods to Krenn and then will go up to Join Curnach...


Master of Gaming and Grognardia Current map
Jerin wrote:
Jerin casts detect magic on Pilts and then the Gnome, telling Pilts to identify the items as they are taken off the two of them and then shown to him. As soon as we are done with that he nods to Krenn and then will go up to Join Curnach...

The items are as shown:

Pilts:
Rod of Wonder
+1 glamered chain shirt
masterwork war razor
masterwork light crossbow with 10 bolts
Headband of Alluring Charisma +2

Jabbyr (all small sized equipment):
+1 leather armor
+1 greataxe
belt of strength +2
amulet of natural armor +1


Female Aasimar Cleric 10/Rogue 2) (HP: 101/101; AC: 25; FF: 21; Touch: 14

I would not mine the belt and amulet. I will take the headband although it really does not help me much other than giving me one additional channel energy.

I will follow Curnach since I am likely to stab the sleaze if I stay in the room with him.


With a statisfied smile, Krenn steps up and pounds him with his fist until he is good and unconscious again. He'll drag him after them, following the others deeper into the building.


HP 94/94, AC 25/13/23 CMD 18, F +10, R +7, W +16, P +21, In +8, AOO +1

We can handle loot splits once we've cleared this whole building- but I don't suspect you have any competition for those items so take them for now. Which room did Pilts say the chokers were in? We should clear them out before we unlock the door to talk to Salvatore.


Male Human Wizard (FC) 13 - Enchanter
Curnach Daveck the Dwarf wrote:
We can handle loot splits once we've cleared this whole building- but I don't suspect you have any competition for those items so take them for now. Which room did Pilts say the chokers were in? We should clear them out before we unlock the door to talk to Salvatore.

Jerin agrees with the Dwarf looking Human about clearing out the lethal pests before moving on...


Master of Gaming and Grognardia Current map

You find the hallway continues down when you come to the door you believe the chokers are in. Up north is another door and a set of stairs that leads down, but covered in rubble like the other buildings in their attempt to block off multiple entrances.

The door west of Krenn is where they possibly are as Curnach's sharp hearing can hear some subtle movement in the room beyond.

Any of you want to re-order yourselves before entering the room? I Assume Krenn is taking point anyway.

MAP


Female Aasimar Cleric 10/Rogue 2) (HP: 101/101; AC: 25; FF: 21; Touch: 14

I would prefer switching with the elf torturer, that way I can trip in all three squares before Krenn.

Amulet and Belt added so that I am using them. Will do real split later.


HP 94/94, AC 25/13/23 CMD 18, F +10, R +7, W +16, P +21, In +8, AOO +1

Marching order is fine, other than Llyra should switch places with Laori. Our minute/level buffs should still be up.


Master of Gaming and Grognardia Current map

DM:

Chokers: 1d20 + 19 ⇒ (7) + 19 = 26

Krenn: 1d20 + 10 ⇒ (8) + 10 = 18
Curnach: 1d20 + 18 ⇒ (10) + 18 = 28

Krenn breaks in and sees nothing, however Curnach's sharp eyes are able to see and points out the chokers whom are all hiding on the rafters above. They all seem surprised that you have just broken in like this and they are much larger and deadly looking than normal chokers.

They are all 10ft off the ground so attempting to attack them will be difficult.

Surprise Round

Group Initiative:

Curnach Daveck: 1d20 + 8 ⇒ (19) + 8 = 27
Jerinthian Kos: 1d20 + 5 ⇒ (19) + 5 = 24
Krenn Whetstone: 1d20 + 3 ⇒ (11) + 3 = 14
Llyra Bjorgan: 1d20 + 3 ⇒ (13) + 3 = 16

Laori Vaus: 1d20 + 6 ⇒ (15) + 6 = 21

Choker Brutes: 1d20 + 8 ⇒ (5) + 8 = 13

Order:

Curnach Daveck
Jerinthian Kos
Laori Vaus
Llyra Bjorgan
Krenn Whetstone
Choker Brutes

MAP

You all have a surprise round to act as they weren't expecting anyone to kick down the door and charge in like maniacs.


HP 94/94, AC 25/13/23 CMD 18, F +10, R +7, W +16, P +21, In +8, AOO +1

Clutching an iron ring, Curnach swiftly creates two dangerous balls of electricity from thin air and places them on Y19 and Z17.

Ball Lightning. Please add them to the map as I can move them around etc.

3d6 ⇒ (5, 2, 3) = 10 Electricity damage to Y19 (reflex DC 22 negates)

3d6 ⇒ (6, 2, 2) = 10 Electricity damage to Z17 (reflex DC 22 negates)


Master of Gaming and Grognardia Current map

reflex 1:1d20 + 5 ⇒ (19) + 5 = 24

Reflex 2:1d20 + 5 ⇒ (13) + 5 = 18

One dodges the ball, however another takes it on full but remains standing.


Female Aasimar Cleric 10/Rogue 2) (HP: 101/101; AC: 25; FF: 21; Touch: 14

Well, I have a 15 foot reach with the whip - I move forward and whip at the one in front of Krenn.

Trip-whip: 1d20 + 10 ⇒ (4) + 10 = 14 <--Not sure what happens when I trip someone hanging on the roof, but I would think that it would make them fall 10'.


Male Human Wizard (FC) 13 - Enchanter

Krenn, I will try to bring one down for you to play with.

Casts Hideous Laughter DC 21 Willpower Save they get a +4 for different creature type...


If the trip or hideous laughter brings one into step and attack range of Krenn, he'll unleash on them.

Power attack with axe to hit 1d20 + 13 ⇒ (2) + 13 = 15
Damage 1d10 + 13 ⇒ (6) + 13 = 19
To hit 1d20 + 8 ⇒ (13) + 8 = 21
Damage 1d10 + 13 ⇒ (2) + 13 = 15


save: 1d20 + 11 ⇒ (10) + 11 = 21

Neither the trip or the spell manages to knock the creatures off the rafters.

Assume Krenn has a different action to do instead.

Laori's turn

Laori aims her finger at the choker closest to Krenn and out comes a dark ray, slamming into it, however it doesn't appear to take any effect.

save: 1d20 + 4 ⇒ (12) + 4 = 16

Spellcraft DC 17:

She just cast blindness, however it doesn't appear to have taken.


Krenn prepares to meet the onslaught of foes.

He readies an action to strike the first choker to come into range.
To hit 1d20 + 13 ⇒ (13) + 13 = 26
Damage 1d10 + 13 ⇒ (3) + 13 = 16

If any try to get past him at the others, he'll use In Harm's Way to protect them.


Master of Gaming and Grognardia Current map

Round 1

Order:

Curnach Daveck
Jerinthian Kos
Laori Vaus
Llyra Bjorgan
Krenn Whetstone
Choker Brutes

Map


Female Aasimar Cleric 10/Rogue 2) (HP: 101/101; AC: 25; FF: 21; Touch: 14

Come on little vermin, time to meet Krenn's axe.

Attack-trip: 1d20 + 10 ⇒ (11) + 10 = 21 vs. CMD


HP 133/133, AC 26/14/23 CMD 22, F +13, R +10, W +17, P +22, In +11

Very cool image for ball lightning.

The two balls of lightning linger and crackle with evocation magic as they singe and harm two of the chokers.

3d6 ⇒ (4, 1, 6) = 11 Y19 (Reflex DC22 negates)

3d6 ⇒ (5, 3, 2) = 10 Z17 (Reflex DC22 negates)

Drawing an ornate wooden rod from a sheath on his belt, Curnach wantonly hurls a bead of fire right into the centre of the wooden room. Even as the bead explodes into a roaring inferno, it burns the chokers but merely passes over Krenn, Curnach and Llyra without the flame ever touching them, as though they have a bubble of magical protection around them.

Cast Fireball with Selective Spell rod.

7d6 ⇒ (6, 6, 3, 6, 3, 3, 3) = 30 Reflex DC21 for half. All chokers hit.


Master of Gaming and Grognardia Current map

thanks, needed to find something that looked awesome.

ball lgihtning saves:

Y 191d20 + 5 ⇒ (4) + 5 = 9

Z 171d20 + 5 ⇒ (18) + 5 = 23

Fireball saves:

Y 191d20 + 5 ⇒ (7) + 5 = 12

Z 171d20 + 5 ⇒ (16) + 5 = 21

AA 201d20 + 5 ⇒ (4) + 5 = 9

AC 171d20 + 5 ⇒ (14) + 5 = 19

AC 191d20 + 5 ⇒ (3) + 5 = 8

AF 191d20 + 5 ⇒ (20) + 5 = 25

From the massive explosion of fire only one of the monsters falls from where it was perched and falls ontop of a bag that was hidden in the corner, putting out the flame.

MAP


Male Human Wizard (FC) 13 - Enchanter

Jerin starts to delay, figuring the monsters will come down eventually vs. staying in the air and getting blasted to bits...


Master of Gaming and Grognardia Current map

Laori will move past the group, out of useful spells and move around the corner to the door to the one room you havn't investigated.

Llyra manages to trip the choker near Krenn, having it arrive in front of him and prone, ready for attack.


HP 94/94, AC 25/13/23 CMD 18, F +10, R +7, W +16, P +21, In +8, AOO +1

Possibly falling damage btw as you said 10 feet up.


Master of Gaming and Grognardia Current map

falling damage 1d6 ⇒ 2

Using Krenn's attack above he absolutely butchers the choker where it lies. The chokers move to get into combat and reaching over with their tentacles to attack Krenn.

attack: 1d20 + 9 ⇒ (11) + 9 = 20

attack: 1d20 + 9 ⇒ (17) + 9 = 26

attack: 1d20 + 9 ⇒ (14) + 9 = 23

attack: 1d20 + 9 ⇒ (5) + 9 = 14

Round 1

Order:

Curnach Daveck
Jerinthian Kos
Laori Vaus
Llyra Bjorgan
Krenn Whetstone
Choker Brutes

MAP


Female Aasimar Cleric 10/Rogue 2) (HP: 101/101; AC: 25; FF: 21; Touch: 14

Curnach, I need you to either move back or aside so that I can reach those creeps and bring them down to Krenn.


Master of Gaming and Grognardia Current map
Llyra Bjorgan wrote:
Curnach, I need you to either move back or aside so that I can reach those creeps and bring them down to Krenn.

should've pointed out, but they are all now on the same floor as the rest of you.


HP 94/94, AC 25/13/23 CMD 18, F +10, R +7, W +16, P +21, In +8, AOO +1

I shall oblige you. Curnach states, mentally directing the two balls of lightning to two more chokers before 5 foot stepping to the north.

Map has no co-ords so DM just put the balls on the closest two chokers.

3d6 ⇒ (5, 6, 4) = 15
3d6 ⇒ (5, 5, 4) = 14

Laori, if you take another step down those stairs or open that door I will consider you an enemy of Korvosa and take action as appropiate he threatens to the cleric trying to slink away.

Holding my standard action until I hear her reply.


Female Aasimar Cleric 10/Rogue 2) (HP: 101/101; AC: 25; FF: 21; Touch: 14

We have not had a good beheading yet today. She will make for great practice before we publicly execute the emperor.

Well, since they apparently have reach attacks anyway.

5-foot Move to the square right behind Krenn.

Attack-trip(AD19): 1d20 + 10 ⇒ (4) + 10 = 14 vs. CMD


new map: updated map with co-ords

Reflex: 1d20 + 5 ⇒ (13) + 5 = 18

Reflex: 1d20 + 5 ⇒ (20) + 5 = 25

Laori puts up her hands.
"Fine, I won't take a single step downstairs nor open the remaining door." she declares as she clearly doesn't want to antagonise the party or give anyone a reason to attack her.


HP 94/94, AC 25/13/23 CMD 18, F +10, R +7, W +16, P +21, In +8, AOO +1

1d20 + 8 ⇒ (16) + 8 = 24 Sense Motive


Master of Gaming and Grognardia Current map
Curnach Daveck the Dwarf wrote:
1d20+8 Sense Motive

Curnach:

You get the feeling that she is being honest and was probably just curious. You don't get the feeling for any hidden motive involving what she was doing.


Master of Gaming and Grognardia Current map

Krenn and Jerin to go as Jerin hasn't yet done a turn.


Male Human Wizard (FC) 13 - Enchanter

Jerin walks over to keep an eye on Laori...Move action over next to her.


Krenn attacks the one in AD 19.

To hit 1d20 + 13 ⇒ (1) + 13 = 14
Damage 1d10 + 13 ⇒ (8) + 13 = 21
To hit 1d20 + 8 ⇒ (16) + 8 = 24
Damage 1d10 + 13 ⇒ (4) + 13 = 17


Master of Gaming and Grognardia Current map

First attack of Krenn's misses, however the second lands hard and cuts deep into it's thick hide, but it remains moving, still alive from the attack.

The choker's continue to try and assule Krenn with tenticles, but they are unable to harm him or even get a grip on him.

choker brute 1: 1d20 + 9 ⇒ (5) + 9 = 14

choker brute 2: 1d20 + 9 ⇒ (6) + 9 = 15

choker brute 3: 1d20 + 9 ⇒ (5) + 9 = 14

round 3

Order:

Curnach Daveck
Laori Vaus
Llyra Bjorgan
Jerinthian Kos
Krenn Whetstone
Choker Brutes

MAP


Female Aasimar Cleric 10/Rogue 2) (HP: 101/101; AC: 25; FF: 21; Touch: 14

Curnach should be 1 square north at AB21.

5-foot move to AC21.

Attack-trip: 1d20 + 10 ⇒ (2) + 10 = 12 <-- boy my rolls suck today.


HP 94/94, AC 25/13/23 CMD 18, F +10, R +7, W +16, P +21, In +8, AOO +1

Apparently these things have terrible CMD or you'd be at risk of being tripped yourself...


Master of Gaming and Grognardia Current map

Since Curnach is not taking a action yet, will move to Laori.

Laori, with no real helpful abilities is unable to do anything in combat.


Since Curnach is not taking a action yet, will move to Laori.

Laori, with no real helpful abilities is unable to do anything in combat. She looks to jerin with her typical, child-like smith and shrugs.


HP 94/94, AC 25/13/23 CMD 18, F +10, R +7, W +16, P +21, In +8, AOO +1

Curnach moves to where he can see into the room again and continues to move his electric death-dealers into the chokers.

3d6 ⇒ (6, 4, 4) = 14

3d6 ⇒ (4, 1, 4) = 9


Master of Gaming and Grognardia Current map

choker 11d20 + 5 ⇒ (15) + 5 = 20

choker 21d20 + 5 ⇒ (18) + 5 = 23

One of the creatures dies from a ball of lightning, however the other manages to avoid getting harmed.

the two standing are in AC 18 and AD 19 respectively.


Female Aasimar Cleric 10/Rogue 2) (HP: 101/101; AC: 25; FF: 21; Touch: 14

I assume we are on to the next round.

Lets try to trip one again, eventually the law of averages will get me a hit.

Attack-Trip: 1d20 + 10 ⇒ (16) + 10 = 26 vs. CMD


Master of Gaming and Grognardia Current map
Llyra Bjorgan wrote:

I assume we are on to the next round.

Lets try to trip one again, eventually the law of averages will get me a hit.

Attack-Trip: 1d20+10 vs. CMD

not yet. waiting on jerin and krenn. With only two creatures left in the room I'm sure either Jerin will pump magic missiles into one of them or Krenn could step forward and strike both of them?


Male Human Wizard (FC) 13 - Enchanter

Jerin just delays for the moment, he doesn't hear any screams from anyone except for the creatures....


Krenn will attack the choker in AD19.

To hit 1d20 + 13 ⇒ (10) + 13 = 23
Damage 1d10 + 13 ⇒ (5) + 13 = 18

To hit 1d20 + 8 ⇒ (9) + 8 = 17
Damage 1d10 + 13 ⇒ (8) + 13 = 21

If the first hit downs that choker, then Krenn will step to AC19 and aim the second attack on the one in AC18.


Master of Gaming and Grognardia Current map

Krenn Eviserates the last two remaining chokers, cutting them down with ease.

As highlighted earlier there was a bag that was caught on fire, but a dead choker's body fell on it, putting the flames out before any damage could be done.

You find in the bag:

44 gp
3 pp
a single silk glove inset with tiny pearls on the back of the hand worth 250 gp (The treasure of a MJ look-a-like)
a masterwork hand crossbow
a copper wand of slow (13 charges).

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