DM Alexander Kilcoynes Serpents Skull PbP- Chapter 1, Souls for the Smugglers Shiv (Inactive)

Game Master Alexander Kilcoyne

"What I am doing here eclipses your pathetic lives. I am on the cusp of a discovery your fragile race has not been able to solve since the sky fell so long ago..."

Yarzoth, before being slain by the castaways


1,951 to 2,000 of 4,353 << first < prev | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | next > last >>

Your Humble Narrator

Marcus:

Clear skies through the morning, but you think you can expect to see heavy rainfall again for an hour or so. Much later in the evening, you sense a thunderstorm is coming...


Savarend looks around with a slightly sour look on his face. "As soon as we're all finished playing wet-nurse, we need to patrol our perimeter and make sure that those cannibals are actually gone and not waiting to attack the next time we leave again."


Male Human Fighter 5 50/50 hp 4hp nonlethal
DM Alexander Kilcoyne wrote:
** spoiler omitted **

Sorry I just realised I stupidly made a perception rather than survival check which should have given me a 22 or another days weather report.


Your Humble Narrator

Marcus:

Clear skies the day after, tropical intense rain as the heat breaks off as usual.

I should note tha cannibal's tracks are still fairly fresh as it didn't rain overnight.


Male Human Fighter 5 50/50 hp 4hp nonlethal

Marcus stares at the sky.

Looks like rain in the afternoon as per usual. But a storm I think tonight. That might be useful for hiding our approach ... or escape.


Your Humble Narrator

A quick perimeter patrol reveals the savages seem to be long gone.


Surely the savages would be using the game trails... Ishorou muses. Perhaps we can follow their tracks and see what we can see.

Waiting on you people- nothing else is happening this morning...


Female Human Oracle 4

Let's go... I'm not channelling again this morning, I'm likely to need all the channelling I can muster after the big fight. Keep in mind that whenever I Channel Energy, the Paizo dice-roller hates me, so it's really no big loss.


Male Mwangi (Caldaru) Human Ranger 3 (Shapeshifter) / Barbarian 2

"Agreed, let's follow their trail and find our companions."

Assuming the others are ready, Tun'ada heads out, spear in hand, to track the cannibals, hopefully to where they have taken the others.

Perception:1d20 + 9 ⇒ (1) + 9 = 10 Trees? What trees?
Survival (Track):1d20 + 7 ⇒ (13) + 7 = 20


Savarend nods in appreciation, "That's the motivation I like to see! Let's bring the pain to the savages on their own turf."


Male Human Fighter 5 50/50 hp 4hp nonlethal

Marcus tries to assist Tun'ada in his efforts to track the savages.

Survival (aid) 1d20 + 6 ⇒ (12) + 6 = 18


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

Chi readily follows the others, "Tun'ada, Savarend, Marcus, Ishorou do you have any idea what we should do when we reach the camp. Ambroze, what spells should we know to aid an attack, what spells have you prepared? If we expect to meet over a dozen of these natives, then we must put them down as quick as we can. And the red haired one, he must fall to our fighters. I will fight from distance or frm the shadows. If I can I will make my way unobserved to free our friends, to try and get them out. But it is merely a rough idea, you all have more experience than me, you will have better ideas for sure.?

When the group stop their march, Chi will sit quietly with cat and prepare her spells.

Once an outline plan is agreed, she seeks the shadows by the side of the paths.

Stealth 1d20 + 12 ⇒ (15) + 12 = 27
Chi prepares Sleep and Mage Armor, unless the plan demands otherwise.


Male Mwangi (Caldaru) Human Ranger 3 (Shapeshifter) / Barbarian 2

"I do not know how many of these cannibals there are or how their camp is arranged, so it is difficult to plan much of anything other than a frontal assult. If possible, we should try to sneak and take out as many as we can without alerting the others, as to increase our odds."

Tun'ada stops and thinks for a moment...

"Do our spellcasters have anyway of incapacitating a number of these savages, so we have to deal with fewer of them at a time?"

Stealth:1d20 + 8 ⇒ (19) + 8 = 27


Male Human Fighter 5 50/50 hp 4hp nonlethal

Marcus nods in agreement at Tun'ada's words. I fear we will need to stay flexible until we know their numbers and disposition. They may have taken both to their camp, both to the mountain, split them up or the camp may be at the mountain.

Gelik can you tell us what spells you can muster?

Is Sasha's pet coming along? If so, how :)


The pet is coming along. It seems to actually be following YOU Marcus.

The only useful spell I know for an attack is healing magic. But i'll cheer you on and support your fight with my bow... Gelik says stoutly.


Male Human Fighter 5 50/50 hp 4hp nonlethal

LOL

Marcus also asks Ambroze to teach him some insults in the native tounge. Really nasty ones. Probably involving their mothers being vegetarians or something similar.


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

Chi listens to the group talk as they make their way along the path towards the red mountain.

I take it Tun'ada leads the group cos he knows the way...


Your Humble Narrator

Tun'ada, the tracks lead along the unexplored game trail, but you estimate that its likely you could find the tracks again if you took your usual route of going along the coast- assuming the cannibals stick to the game trails.

6:00AM, Day 12.


Male Mwangi (Caldaru) Human Ranger 3 (Shapeshifter) / Barbarian 2

Based on the map Ambroze was looking at earlier, which route would be the more direct route to what we assume is Red Mountain? My preference would be to take the more direct route.


Your Humble Narrator

Link

The game trail is easily the fastest route to the peak of Red Mountain- and it appears the cannibals also started down it when they retreated after the raid on your camp.


Male Mwangi (Caldaru) Human Ranger 3 (Shapeshifter) / Barbarian 2

"It would seem that the game trail is our shortest route, and the route the savages fled, but we would have to proceed with caution, the spirits only know what traps they have along the path. We could conceivably get to our destination faster by taking the trail we already know, but risk missing any turn they may have taken off of the trail."

The tribal ranger looks to the others...

"I feel we should follow the game trail, but it is not just my life at stake, what do the rest of you say?"


"If we must only live once, let us live well. Into the maw, and the shortest route."


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

"We do what's best for our friends and speed is of the essence, the game trail it is. "


Male Human Fighter 5 50/50 hp 4hp nonlethal

Marcus just nods and sets in behind Tun'ada.


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

As they move along the trail, Chi is conscious that she must seek out the traps set to catch them as they move.

Perception 1d20 + 8 ⇒ (11) + 8 = 19 to find traps

Using the previous post as she travels with the group, Stealth roll was 27, being as I'd assumed we'd started to travel earlier.


Your Humble Narrator

To actively keep an eye out for traps means Chi and Tun'ada are both at the front together. Unfortunately, despite their vigilance 1d2 ⇒ 1 Chi steps into a well-hidden snare not particularily far into the trail. The snare catches around the elf, slamming her into a well hidden pair of crude wooden spikes mounted on a nearby tree trunk, and leaving her dangling above ten feet above you

Chi takes 10 points of damage and has the grappled condition.

Rolls for those interested:

Tun'ada Perception Roll-
1d20 + 9 ⇒ (1) + 9 = 10

Chi additional perception roll for being about to trigger trap-
1d20 + 8 ⇒ (7) + 8 = 15

Trap CMB vs Chi CMD-

1d20 + 10 ⇒ (10) + 10 = 20 Success

Attack roll from spikes-
1d20 + 8 ⇒ (15) + 8 = 23
1d20 + 8 ⇒ (15) + 8 = 23

Spike damage rolls-
1d6 + 2 ⇒ (3) + 2 = 5
1d6 + 2 ⇒ (3) + 2 = 5

Sorry guys- did I give you XP for the cannibal ambush and the trap en route to the hut yet?


Female Human Oracle 4

After Chi is cut down - as I assume she will be...

Gwen kneels by Chi, channeling positive energy into her trusted companion.

Channel Energy: 3d6 ⇒ (4, 4, 1) = 9

Does Chi still appear to be wounded? Side note: I am officially worried about my available resources going into the next fight. 1 Channel left, and all my spells - against a whole tribe. Huh.


Your Humble Narrator

I'm happy to assume shes cut down and caught by the burly men-folk.


Male Human Fighter 5 50/50 hp 4hp nonlethal

Would it be a better idea to use Gelik's single target cure light wounds? Alex I don't think we have the xp from trap forward.


That isn't a bad idea actually Gwen- Gelik would rather use his spells than see channels go to waste.

1d8 + 2 ⇒ (4) + 2 = 6

Gelik is holding back his remaining two healing spells for now.


Your Humble Narrator

Ok, three shocker lizards + ambush + two traps now.

540XP each.


Male Mwangi (Caldaru) Human Ranger 3 (Shapeshifter) / Barbarian 2

Moving along, trying to keep an eye open for traps.

Perception:1d20 + 9 ⇒ (3) + 9 = 12 Hmm...apparently I can't make perception rolls anymore.
Stealth:1d20 + 8 ⇒ (13) + 8 = 21


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

Chi thanks the men folk for catching her as she fell, after being cut down. She thanks Gelik for his heal spell. "I'll try not to step on anymore of those, they sure do hurt. Thanks Gelik, your hands are healing hands." before she returns into the shadows by the side of the trail.

That settles it, next feat....+3 to perception...on 9/14HPs...just leave me on that..

Stealth 1d20 + 12 ⇒ (9) + 12 = 21
Perception 1d20 + 8 ⇒ (20) + 8 = 28 against traps


Your Humble Narrator

Ok so Gwen still has her channels.

Tun'ada continues to track along the game trail. Only a few hundred feet from the last snare, Chi's wary eyes spot yet another snare trap. Your now about halfway down this unexplored section of game trail.


Female Human Oracle 4

Actually, I'll use the first channel I rolled, since some people (myself included) were still down HP's. So, heal the other 4 as well, Chi, and anyone else in teh vicintity. I'll still have 3 channels left, which I'm comfortable with.


Ok, the NPC's are at full strength now and eager to kick ass.


Thanks Gwen! Ambroze is now at full health.

Ambroze follows along with the group, his expression set in a frown of worry as he contemplates the fates in store for Sasha and Jask if the castaways fail in their rescue attempt.


1 person marked this as a favorite.

Savarend sighs at the sight of Chi dangling above the game trail. As he helps her down, he wags his finger at her in a paternal-sort-of-way. "You know, you should really stop doing that."

The dwarven marine follows behind the group, acting as a rear guard.

Perception 1d20 + 8 ⇒ (9) + 8 = 17


Your Humble Narrator

You can work around the second snare trap or you can cut the snare, no disable device check required.


Male Human Fighter 5 50/50 hp 4hp nonlethal

Marcus cuts the snare with his falcatta.


Your Humble Narrator

Tun'ada Perception-

1d20 + 9 ⇒ (10) + 9 = 19

Chi Perception-

1d20 + 8 ⇒ (18) + 8 = 26

Just before you connect with the game trail leading south, Chi spots yet another trap that is dealt with. Tun'ada, the tracks from yesterday's attacks lead south towards the cannibal ambush where Chi was almost kidnapped.

210XP each from the dealt-with traps.

6:30AM.


Male Mwangi (Caldaru) Human Ranger 3 (Shapeshifter) / Barbarian 2

Tun'ada keeps following the tracks.


Your Humble Narrator

After another half hour of walking, the group make it past the turn towards the hut- following the tracks into unexplored territory.

1d20 + 9 ⇒ (17) + 9 = 26

1d20 + 8 ⇒ (16) + 8 = 24

Tun'ada and Chi deal with yet another trap a short time later. The group reaches a T junction- with one game trail leading west deeper into the island, and one trail leading east to start ascending Red Mountain.

70XP each.

Need another tracking check Tun'ada.

7:30AM, Day 12.


I vote Red Mountain.


Your Humble Narrator
Savarend Whiteroot wrote:
I vote Red Mountain.

I thought Tun'ada would want to see where the cannibals went first ;).


Male Mwangi (Caldaru) Human Ranger 3 (Shapeshifter) / Barbarian 2

Survival (Track):1d20 + 7 ⇒ (3) + 7 = 10

hmmm, not seeing any tracks with that roll...Red Mountain it is.


Female Human Oracle 4

Am I allowed to look for tracks too? I'm no slouch, you know ;-)

If I am:
Survival: 1d20 + 6 ⇒ (8) + 6 = 14

Well, that's not much better. Maybe Tun'ada can aid me?


Your Humble Narrator

Tun'ada, you know the cannibals came here, but you seem to have lost the trail and you are unsure where they went from the junction.

Other people can try if they wish? Tun'ada can also retry but it will take some more time.

Ok, with Gwen's 14 if two more people can manage assists you can manage it as a group effort.


Male Human Fighter 5 50/50 hp 4hp nonlethal

Survival (aid) 1d20 + 6 ⇒ (12) + 6 = 18


Your Humble Narrator

One more...

Ok... Ok... I was just making sure I nabbed post 2,000. Sue me...

1 to 50 of 4,353 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Alexander Kilcoynes Serpents Skull PbP- Chapter 1, Souls for the Smugglers Shiv All Messageboards

Want to post a reply? Sign in.