"What I am doing here eclipses your pathetic lives. I am on the cusp of a discovery your fragile race has not been able to solve since the sky fell so long ago..."
Clear skies through the morning, but you think you can expect to see heavy rainfall again for an hour or so. Much later in the evening, you sense a thunderstorm is coming...
Savarend looks around with a slightly sour look on his face. "As soon as we're all finished playing wet-nurse, we need to patrol our perimeter and make sure that those cannibals are actually gone and not waiting to attack the next time we leave again."
Let's go... I'm not channelling again this morning, I'm likely to need all the channelling I can muster after the big fight. Keep in mind that whenever I Channel Energy, the Paizo dice-roller hates me, so it's really no big loss.
Chi readily follows the others, "Tun'ada, Savarend, Marcus, Ishorou do you have any idea what we should do when we reach the camp. Ambroze, what spells should we know to aid an attack, what spells have you prepared? If we expect to meet over a dozen of these natives, then we must put them down as quick as we can. And the red haired one, he must fall to our fighters. I will fight from distance or frm the shadows. If I can I will make my way unobserved to free our friends, to try and get them out. But it is merely a rough idea, you all have more experience than me, you will have better ideas for sure.?
When the group stop their march, Chi will sit quietly with cat and prepare her spells.
Once an outline plan is agreed, she seeks the shadows by the side of the paths.
Stealth 1d20 + 12 ⇒ (15) + 12 = 27 Chi prepares Sleep and Mage Armor, unless the plan demands otherwise.
Male Mwangi (Caldaru) Human Ranger 3 (Shapeshifter) / Barbarian 2
"I do not know how many of these cannibals there are or how their camp is arranged, so it is difficult to plan much of anything other than a frontal assult. If possible, we should try to sneak and take out as many as we can without alerting the others, as to increase our odds."
Tun'ada stops and thinks for a moment...
"Do our spellcasters have anyway of incapacitating a number of these savages, so we have to deal with fewer of them at a time?"
Marcus nods in agreement at Tun'ada's words. I fear we will need to stay flexible until we know their numbers and disposition. They may have taken both to their camp, both to the mountain, split them up or the camp may be at the mountain.
Marcus also asks Ambroze to teach him some insults in the native tounge. Really nasty ones. Probably involving their mothers being vegetarians or something similar.
Tun'ada, the tracks lead along the unexplored game trail, but you estimate that its likely you could find the tracks again if you took your usual route of going along the coast- assuming the cannibals stick to the game trails.
Male Mwangi (Caldaru) Human Ranger 3 (Shapeshifter) / Barbarian 2
Based on the map Ambroze was looking at earlier, which route would be the more direct route to what we assume is Red Mountain? My preference would be to take the more direct route.
The game trail is easily the fastest route to the peak of Red Mountain- and it appears the cannibals also started down it when they retreated after the raid on your camp.
Male Mwangi (Caldaru) Human Ranger 3 (Shapeshifter) / Barbarian 2
"It would seem that the game trail is our shortest route, and the route the savages fled, but we would have to proceed with caution, the spirits only know what traps they have along the path. We could conceivably get to our destination faster by taking the trail we already know, but risk missing any turn they may have taken off of the trail."
The tribal ranger looks to the others...
"I feel we should follow the game trail, but it is not just my life at stake, what do the rest of you say?"
To actively keep an eye out for traps means Chi and Tun'ada are both at the front together. Unfortunately, despite their vigilance 1d2 ⇒ 1 Chi steps into a well-hidden snare not particularily far into the trail. The snare catches around the elf, slamming her into a well hidden pair of crude wooden spikes mounted on a nearby tree trunk, and leaving her dangling above ten feet above you
Chi takes 10 points of damage and has the grappled condition.
Rolls for those interested:
Tun'ada Perception Roll- 1d20 + 9 ⇒ (1) + 9 = 10
Chi additional perception roll for being about to trigger trap- 1d20 + 8 ⇒ (7) + 8 = 15
After Chi is cut down - as I assume she will be...
Gwen kneels by Chi, channeling positive energy into her trusted companion.
Channel Energy: 3d6 ⇒ (4, 4, 1) = 9
Does Chi still appear to be wounded? Side note: I am officially worried about my available resources going into the next fight. 1 Channel left, and all my spells - against a whole tribe. Huh.
Chi thanks the men folk for catching her as she fell, after being cut down. She thanks Gelik for his heal spell."I'll try not to step on anymore of those, they sure do hurt. Thanks Gelik, your hands are healing hands." before she returns into the shadows by the side of the trail.
That settles it, next feat....+3 to perception...on 9/14HPs...just leave me on that..
Tun'ada continues to track along the game trail. Only a few hundred feet from the last snare, Chi's wary eyes spot yet another snare trap. Your now about halfway down this unexplored section of game trail.
Actually, I'll use the first channel I rolled, since some people (myself included) were still down HP's. So, heal the other 4 as well, Chi, and anyone else in teh vicintity. I'll still have 3 channels left, which I'm comfortable with.
Ambroze follows along with the group, his expression set in a frown of worry as he contemplates the fates in store for Sasha and Jask if the castaways fail in their rescue attempt.
Savarend sighs at the sight of Chi dangling above the game trail. As he helps her down, he wags his finger at her in a paternal-sort-of-way. "You know, you should really stop doing that."
The dwarven marine follows behind the group, acting as a rear guard.
Just before you connect with the game trail leading south, Chi spots yet another trap that is dealt with. Tun'ada, the tracks from yesterday's attacks lead south towards the cannibal ambush where Chi was almost kidnapped.
After another half hour of walking, the group make it past the turn towards the hut- following the tracks into unexplored territory.
1d20 + 9 ⇒ (17) + 9 = 26
1d20 + 8 ⇒ (16) + 8 = 24
Tun'ada and Chi deal with yet another trap a short time later. The group reaches a T junction- with one game trail leading west deeper into the island, and one trail leading east to start ascending Red Mountain.