| Joana |
I actually have no idea what he's talking about, as I'm not familiar with Pillars of Eternity, but maybe it's that?
EDIT:
All will be revealed this weekend. Well, maybe not all. :)
Press release tomorrow. More details throughout the weekend. We are talking about more than one type of game. I think you guys will be happy. :)
Btw, they are NOT taking over Pathfinder Online. Let's squash that right now.
-Lisa
Guess we don't have too long to wait for clarity.
| Ansha |
Pillars of Eternity (formerly Project Eternity) is their 'spiritual successor' to the old Baldur's Gate games. It's set in its own IP, so I doubt they're switching it to Pathfinder's Golarion. My only guess is a Pathfinder cRPG. I really hope it's an actual cRPG and not a game meant for mobile devices.
| Qhude |
Curious and curiouser - my guess is that it'll be the follow-up game to Pillars of Eternity. As in, unconnected by any plot - but utilising the same assets and team to build off that engine and re-skin for Pathfinder.
I just hope they make it an original adventure rather than riffing of Rise of the Runelords for the umpteenth time.
| Joana |
OBSIDIAN ANNOUNCES PATHFINDER LICENSE
Obsidian to partner with Paizo Inc. to release electronic Pathfinder games
INDIANAPOLIS -- August 13, 2014 -- Obsidian Entertainment, the developer of Fallout: New Vegas, South Park: the Stick of Truth and the Kickstarter phenomenon Pillars of Eternity, announced that they have entered into a long-term licensing partnership with Paizo Inc. to produce electronic games based on its popular Pathfinder Roleplaying Game intellectual property
Obsidian's first licensed product will be a tablet game based on the highly successful Pathfinder Adventure Card game, a cooperative game for 1 to 4 players. Players each have a unique character composed of a deck of cards and a set of stats. Characters have classes such as fighter, rogue, wizard and cleric, as well as numbers that define attributes such as strength, wisdom and charisma etc. Players will be able to customize their deck to better suit each individual’s vision of their character.
"At Obsidian we have a long history of working with the greatest RPG franchises, and we're thrilled to get to play in the Pathfinder universe now," said CEO Feargus Urquhart. "We're huge fans and can't wait to bring what we do in the electronic gaming world to Pathfinder fans everywhere".
In the world of Pathfinder, players take on the role of brave adventurers fighting to survive in a world beset by magic and evil. The Pathfinder RPG is currently translated into multiple languages, with hundreds of thousands of players worldwide. The Pathfinder brand has also been licensed for comic book series, graphic novels, miniatures, plush toys, apparel, and is being developed into a massively multiplayer online roleplaying game.
"Obsidian is a video game developer at the top of its game", said Paizo CEO Lisa Stevens. "Being able to bring that type of experience and passion to Pathfinder can only mean great things, both for our loyal Pathfinder community and for all fans of great CRPG's."
Obsidian will be at Gen Con 2014 showing off an early prototype of the digital Pathfinder Adventure Card Game in the Paizo booth (#203) and in their own booth (#2151) featuring the first consumer hands on for Pillars of Eternity.
| Joana |
Oh, look, the DM lives. ;P
There will be a CRPG. Just no details to announce right now. Our deal with Obsidian is a long term partnership. I expect there will be many games over the coming years. The card game app was easier for them to get up running fast. There will even be a demo at our booth at GenCon. But there are other plans that will be revealed in time.
Super excited that this is finally public! Looking forward to working with Obsidian on a bunch of awesome Pathfinder games!
Lisa
| Qhude |
Fellow Sargavan Explorers,
A short missive to advise that I shall be on a brief holiday to P+et starting tomorrow and returning on Monday. It's highly likely that I shall be non responsive during the period, though I assure you that I shall return to efficacy thereafter.
Regards,
Qhude
| Joana |
Put the s from "Ansha's" in front of it. It ignores spaces and recognizes phonetic approximations (hence, censoring P~+*et).
It was originally an April Fools thing from when the community was much smaller than it is now. Kobold Cleaver has a personalized avatar when he uses the word that must not be named.
| Jakob Mulle |
Have fun in the city you can never name on television.
| Joana |
After Giantslayer, Hell's Rebels.
Close (or possibly blow wide open) the Worldwound, and now overthrow Queen Abrogail? They're getting into more setting-altering storylines.
| Qhude |
I'm sadly back in the world of reality again...
Hell's Rebels isn't fantastically exciting to me - I understand it'll likely be popular and whatnot, but we already have a devil centric Cheliax AP. Would've been nice to spread wings to other parts of Golarion - but hopefully Giantslayer will scratch at least some of that itch.
| Qhude |
Heh - maybe the AP following Hell's Rebels is one where you have to act as envoy between Ameiko's reign and Shensen to make them best friends and stage a play about their awesomeness?
In other news - I'm browsing the ACG feats and found one that Qhude would probably enjoy:
Prerequisites: Intimidating Prowess, Intimidate 4 ranks, slayer† level 4th.
Benefit: When you reduce your target to below 0 hit points with a melee attack, as a swift action you can attempt an Intimidate check to demoralize all foes within 30 feet who can see your attack.
Not sure why that had to be limited to 'slayer only' though...
| Qhude |
Only slightly excited about some long awaited kickstarted ceramic dice...
| F. Castor |
Heh... I think you are right though, so I will probably keep the old one. After all, I am used to it after three years. But if it is to be Cayden, I wish they would release his picture from Inner Sea Gods as an avatar; I like his smile in that.
This one though I will keep in mind for when I make a Swashbuckler (probably a Flying Blade). :-)
| Joana |
So, the Technologist feat: How is this anything but a feat tax on rogues in Iron Gods? How is it that a rogue can disable a magic trap with no mechanical parts to it at all but has no chance to disable a simple technological trap by, say, using a mirror to keep a infrared beam from being broken without spending one of her feats?
| Ansha |
Personally, I don't want any MagiTek in my PFRPG, so I'll just ignore everything about Iron Gods. ;P (Also, on the one hand, I can see where a rogue should be able to disable any device without feat-tax; on the other hand, 'technology' eventually encompasses electronics, which are not technically 'mechanical.')
| Joana |
...'technology' eventually encompasses electronics, which are not technically 'mechanical.'
Neither is a fireball trap. :P
If technological traps are supposed to be more difficult, why not just give them a higher DC, or impose a penalty on characters without the Technologist feat, instead of saying, "Well, I know you're a 20th-level Trapsmith, but you absolutely cannot disable this DC 20 proximity mine because you didn't take the proper feat?" We're not talking about fighters or wizards who get bonus feats pretty regularly; these are rogues, for Pete's sake. At least make a rogue talent that allows them to use Disable Device on technological traps.
In fairness, there's a rogue archetype that trades out trapfinding for the Technologist feat that would probably be a good idea for Iron Gods. But then they can't disable magic traps. I guess as long as there's only technology and not magic in the AP, you'd be okay. But it really limits the amount of genre-mixing you can do.
| Ansha |
Neither is a fireball trap. :P
Yes, but magical traps are specifically called out by the trapfinding text as a separate category from mundane, non-'technological' traps. Although if you consider Arthur Clarke's third law, "Any sufficiently advanced technology is indistinguishable from magic," then a DM might just roll Technologist up into Trapfinding.