
Joana |

Yeah, I just don't get the point of introducing a third category and making it opaque to the mechanics already existing in the game. It's like having arcane magic, divine magic, and psionics: a mage can dispel a divine spell, a cleric can dispel an arcane spell, but for some reason neither of them can do a thing about psionics without significant investment. It's the world designers saying that the new option is not just different but qualitatively better.
If you're just building a PC for Iron Gods, it should be pretty obvious which options will be important: just like you'd put ranks in Swim and Profession (sailor) for Skull & Shackles but not, say, Rise of the Runelords. But for Society play, when you have PCs for whom Technologist has never been an option and it's suddenly near-mandatory, it's changing the rules of the game in midstream. Apparently, the Society people didn't know about the decision to make technology opaque, and the first scenarios of Season 6 have Knowledge and Linguistics and Disable Device checks that are impossible for PCs without the feat even to attempt.

Joana |

And apparently Fires of Creation lets you attempt a Disable Device check at a -5 penalty without the Technologist feat, which sounds eminently reasonable to me. Once again, the AP line proves its superiority over the "let's hire a half-dozen freelancers to churn out twenty feats, spells, traits, and archetypes stat" line.

Joana |

Which comes back to the old argument on the distinction between charms and complusions. I'm personally on the side that says you can't get someone to murder a loved one with a 1st-level spell, even with an opposed Cha check, but Paizo refuses to settle the dispute.
Forum: Can you use charm person to get someone to kill their children?
Jason Bulmahn: You can use charm person to get someone to plow your field.

Qhude |

Heh - mechanical means don't make sense when you start stripping back the socials anyway.
I mean the worst Bluff penalty is for an impossible lie... at -20. Glibness gives you a flat +20... for 10 minutes per level.
If the world worked mechanically, then every single society should be ruled by a 7th+ level Bard who chain casts glibness.

Ansha |

"What you would do for a friend" can be maddeningly varied (as can what seems "reasonable" to someone/something) and it's pretty much entirely up to GM fiat. It can make playing an enchanter frustrating.
Would a Chaotic Evil being like an ogre or drow think it was reasonable to kill an 'ally'? Probably. Do they have concepts of what a 'friend' is? Not so clear. Would a Lawful Good character think it was reasonable to kill a lawful authority? You'd probably have to convince them that the greater good was served, and even then...
One thing that really bugs me on a personal note is the interpretation of dominate person my tabletop GM uses, where even while you're dominated you'll continue to act normally until you are told 'do not do anything unless I tell you to'.

Qhude |

Does anyone have any interest in Through the Breach - the Malifaux RPG?
Reason for asking is that I backed their kickstarter and when the rewards came through they delivered to me twice... so I got double ups of the lot. Given that I'm not going to need the extras, and they haven't gotten back to me after my email asking what they want done with them... I'm assuming they're freebies.
I'd be happy to on send them through if anyone wants them?

Qhude |

To be honest I think my head's full up with a working knowledge of Pathfinder and a smattering of understanding on the Fantasy Flight warhammer systems... but I still find it interesting reading up on other people's takes :)
I was the sort of kid who read the manuals for all my computer games in depth 'before' trying to play it ;)
The 'rolling' mechanism is handled through a deck of cards (c/w jokers) that is turned over by the player whenever they attempt something. So you add stat + skill + value of card to get your result.
The twist comes that the players also hold a limited hand of cards that they can use to 'twist' to change the outcome. In essence giving them aces to pull them out of the fire on critical junctures.
The suits of the cards also come into it, and there are abilities to turn multiple cards and pick the best, etc.
The character generation is also randomized using the card deck to give prophecies and some randomization of statistics / skills / etc.

Joana |

Man, I miss actual manuals. Readme files just aren't the same.
Using cards means the 'rolling' isn't actually randomized, no? You could keep track of which cards have already been turned and have a better idea of what you're going to draw the further you get into the deck? I used to destroy my college roommate in gin rummy because she never paid attention to which cards I'd picked up and which ones had already been discarded.

Jakob Mulle |

It's card counting the RPG!
I am cautious about systems vulnerable to card counting. Savage Worlds I think hit the sweet spot with the reshuffle on joker mechanic. It is nicely random. Sounds like this system might have more issues, though with several players holding cards it will be a little harder to predict.
....Unless players can show each other their held cards...
Ummm if they can then the players can put a pretty heavy thumb on the random number scale and if they can't then there is a built in motivation to cheat.

Qhude |

FWIW the rules define it as your characters are twisting fate in their direction. When you play a card from your hand it's actually called Cheating Fate.
It's a strange mix of deterministic and randomness I'll give you that... and without seeing it in action I'm not sure how easy / hard it would be to predict what will actually come out of the 'Fate Deck' (which is the shared one).

Joana |

Seems like it would introduce some novel tactical thinking in the later stages of the game. If you were playing Pathfinder and knew that you couldn't roll a 20 -- or a 1 -- how would it change the choices you make?
EDIT: Hey, check it out: They've official resolved the second-diagonal conundrum!

Ansha |

You know, I have to say that I'm really pining for a non-mythic Kingmaker/kingdom-building game that doesn't consist almost entirely of random encounters....
Incidentally, it doesn't look like there is a single Kingmaker pbp recruitment thread newer than a couple of weeks old, and it's not actively recruiting any more, anyway.
I kinda wouldn't mind trying a Way of the Wicked game either.
...I think I'm going through PbP withdrawal.

Ansha |

Well, RAW obviously disagrees. Are you seriously arguing with the flavor text of a spell solicited in bulk from freelancers with no design credits? Have you no respect for Paizo's painstaking quality control? ;P
It's worth pointing out that that sort of flavor text was in the TSR-era 2e AD&D books as well as the WotC 3.5 D&D books. It's not just Paizo--D&D itself has always been murky about enchantment spells. That's actually one area where I appreciate(d) 4e (and 5e)--they took some of the murk out of what it means to be under the effects of mind-influencing spell. (Even if I don't always like the results of the de-murking, like 5e spelling out plainly that people know that they've been charmed once a Charm Person spell wears off.)

Joana |

If I ran it, it wouldn't be in Golarion, it'd be in more of a Firefly-type setting, as I also am not a fan of mixing genres. Star Wars doesn't need dragons, and Middle Earth doesn't need lasers (imo).
But what I've read about the AP, the early books at least, makes it sound like a Doctor Who episode. It's hard for me not to picture Leela as a Kellid barbarian and Ace as a scavenger in Torch and a castle turret that's really a rocketship like in State of Decay and all the robot doubles in The Androids of Tara.
Sounds kind of fun, if you just base it on a planet that's all "Numeria." But I'm not sure how much standard-fantasy stuff I'd have to write out.

Qhude |

I'd think it would be doable - the main problem would likely be dealing with spells and especially deity driven abilities.
I've only scanned over the first AP volume - but based on that there wouldn't be too much that needed changing.

Jakob Mulle |

Ooooo I want to play in this minion AP!
Seriously, it can work. There was an old FGU adventure series where the players weer the staff to a roving ambassador. Working to keep the big wig NPC alive while avoiding diplomatic incidents and keeping the ambassador happy enough to be able to negotiate was quite the task.
It was I think 5 linked adventures. Could be wrong. It would need expanding to become a full ap but it could work.

Akirra |

On the other hand, if I did GM a Kingmaker game, I'd probably want to make an NPC the Ruler, just to forestall all the bickering....
You automatically assume there will be bickering? :P
Given that is a concern for your group, you don't have to have a single life long ruler. You can rotate the position. Give each PC a term, be it a month, months or even a year. Rule by council.

Qhude |

Slow PbP day is slow (some liberties taken to gum the narrative together).
Cogs begin turn in his head as Qhude thinks, but first he looks to the slaver's discarded weapon. Nodding to Albert, he moves to pick up the curved and heavy bladed polearm. Running a finger along the blade of the weapon he gives it an experimental heft to test it's balance. Using it momentarily as a support to lean on, Qhude's mind spins The Bandu have taken one of ours. They will not listen to reason... but perhaps they may be cowed... But words alone may not sway them...
Springing now to action, Qhude moves first to his discarded pack retrieving a small container of clay paint that he obtained in Eleder. Using his index finger, Qhude traces the clay unto his face and chest in the manner of a Bas'o death mask. His eyes and nipples are surrounded by
solid circles, and a line is traced through the blood from his bottom lip to navel. Lines are also traced on each arm from shoulder to the tip of each middle finger. He then throws his pack over one arm, leaving only his rope and armor upon the ground. Turning to Albert he states "Look over that which is mine... I will return for it."
Qhude then strides to the slaver's unmoving body and in one smooth motion raises the guisarme to bring it down heavily upon the Bandu's neck. Unused to the heft of the weapon, his aim is off and he needs a second strike to fully sever the head. He then reaches down to pick up the slaver's head in his left hand - holding the guisarme by the haft in his right.... only then he turns to the path... and the hunt.
Not long after the rest of the group hears a noise and look to see a confronting figure step into view. From his face and shape you can see that it is Qhude, but he looks as though a death spirit come to this world to wreak vengeance. The blood of both himself and the slaver cover most of his body - the red sitting in stark contrast to his black skin and white paint that has been daubed upon his body. Those who know of the Mwangi recognize that Qhude has painted himself in the manner of a death mask.
But the cargo he bears is what draws more attention. In his left hand he bears the severed head of the slaver that you last saw alive and in single combat with your companion. It's lifeless eyes still lie open, though have rolled back and only the whites are visible. In his right he carries the slaver's guisarme. Qhude's own face is devoid of emotion, eyes tinged by deadness.
Ansha frowns in distaste at the sight. "Going native, I see,” she mutters to herself. She continues, still softly but loud enough for Qhude to hear now: "Welcome back. Bringing a present for our hosts?"
Jakob visibly blanches at the sight of Qhude. A hand reaches for the spot on his belt where the healing wand normally resides but a moments pause sees Jakob regain control of his emotions. With a flat and calm voice he adopts a tone akin to one might use when trying to edge past a strange and angry dog. "Ah Qhude, you are here. Good. Best to hurry."
Tebati takes an instinctive step towards Kieran, turning her face to his chest to block her line of sight to the gory spectacle. "Watch yourself, Qhude," she tells him, her voice tight with disgust, "lest instead of seeing you as their enemy, the Bandu hail you in your retinue of blood and death as their new chieftan."
Replying to Ansha, Qhude adds "We cannot speak in words that will sway the Bandu." hefting the head in his left hand a little higher "We must teach them uvalo." (fear)
Ansha raises an eyebrow, clearly taking exception to the idea that someone could resist her charms. "We'll see whether the worshipers of demons fear death or their demons more, then." as N’bellocq nods in approval "If they fear Demons...We become what those Demons fear."
"Well, if it is fear we seek to introduce them to, you certainly seem to have taken quite the step in that direction, Qhude," Kieran remarks with a tone of mild distaste, his silver eyes a little wider than usual at the sight of the fearsome Bas'o, all painted and blood-covered. His gaze then moves to the others, from one companion to the next, before resting on Jakob.
Grimacing slightly before spitting a crimson gobbet of saliva to the side, it is clear the Bas’o’s wounds are still open - though he makes no issue of them. Missing the nuances of the half-looks and thoughts that pass between the others, Qhude moves to near Tebati and replies to her "I have no wish to become their umpetha..." a flicker of concern or hesitation flashing across his stoic face before it returns to it's resolute state he adds in a whisper of the native’s tongue "Allow me ethemba Sangoma... I ukufa-dweba with a purpose... and seek to risk no impilo but my own"
Tebati glares at Qhude through narrowed eyes for a moment before her gaze softens. She relents with a barely perceptible nod. "Do as you think well," she tells him, "but remember that your life is not yours alone to risk. You are no longer a man without a tribe."
umpetha – champion; ethemba – trust; ukufa-dweba - make a picture of death; impilo – life
The group continues on for another few miles following the tracks with ease at N’bellocq’s guiding. Eventually the badlands terrain gives way to more desert-like terrain; sparse, open, sandy and windy. Much further to your north, a large cliff looms onimously over the plains below. Its early afternoon by now- the heat has abated and its a little more comfortable- although the wind is making the trail more difficult to follow.
The wiry scout adds "Much less cover up ahead. They will see us coming, but I assume that is part of your plan Qhude.". This prompts Jakob to query "Speaking of plans, any way we can help or do you choose to sail alone right now?"
Qhude answers "I intend to simply walk into their camp and demand that she be returned... I would not have you follow at my shoulder lest they refuse my demand." pausing a few moments before turning to Jakob with what almost seems like a wry smile "But while all eyes are on the imbube... they may not see the impisi moving through shadow at their side.."
imbube – lion; impisi – hyena