DM Alexander Kilcoyne's Sargavan Saga

Game Master Alexander Kilcoyne

"What is this place? Puzzles in Azlant, more magic than you see in a year in Absalom. Wheels literally within wheels. Bound demons and wax golems? The expense must have been enormous. But why? To what end?"

Jakob

Pyramid, Level 1 | Pyramid, Level 2 | Pyramid, Level 3 |


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Male Human (Mwangi - Bas'o tribe) Barbarian (Brutal Pugilist archetype) 4

Sigh, Qhude has such trouble making friends :P


Male Human Haunted Nature Oracle 4 (Ac 20 Cmd 20 Will+4 Ref+2 Fort+4)

It's the short pants.
People are intimidated by your manly knees.

Good move with the blood. Qhude is a class act.


Male Human Haunted Nature Oracle 4 (Ac 20 Cmd 20 Will+4 Ref+2 Fort+4)

400 acres and a Mulle. Sorry resisted as long as I could. Musings for AK's benefit:

Because things go better when the DM is in the loop here are some ideas that I might try involving the estate assuming this is not just a kidnapping with good props.

1.Use the existance of both deeds and the multiple owners (the party) to tie up the estate in a legal limbo. Allowing the folks living there to get on with their lives. I think with copetent legal help and us all suing each other we could tie this puppy up until Glorian has a viable lunar colony.

2. Give/sell for a mango the land to the folks living there now.

3. Effectively give it to the folks living there maintaining ownership as a figurehead to get around laws preventing giving away land.

3.Ignore it and allow it to fall into southern gothic disrepair.

4.Declare independence and open our borders to refugees.

5. Sign the whole shebang over to Qhude. The look on his face would be worth it.

6. Sign it over to a NG/CG church or organization inreturn for help in kind. 400 acres should be worth the odd Heal or Resurection.

You will notice that none of these options involve actually keeping the estate and managing it in traditional Sargavan fashion. Lord of the manor is not a title that fits our hero.

Anyway just random thoughts.


Your Humble Narrator
Jakob Mulle wrote:

** spoiler omitted **

Anyway just random thoughts.

Jakob:

1. Your pretty certain this wouldn't hold up for long and that you would simply be demanded to only have one of the deeds applying or have your lands and title stripped from you if you kept inconveniencing people.

2. Your not certain that non-nobles are allowed to own land- you noticed in the second deed that you technically still own everything, you just rent the other shares free of charge to the others.

3. As above. You could simply charge such a ludicrously low level of tax that it would barely bother the locals at all. After all, if you aren't taxing them some other noble will be eventually.

4. You own the land but your still considered part of Sargava. Declaring independence from Sargava isn't really an option, you don't have the influence or the military power to pull it off.

5. ... yes, it would; but thats not one of your options as far as you can tell. Hes not a noble.

6. Definitely feasible. Many of the more powerful clergy are colonial nobles themselves and there are even a few Mwangi.


Male Human Haunted Nature Oracle 4 (Ac 20 Cmd 20 Will+4 Ref+2 Fort+4)

All over the land are vast and handsome pastures, with good grass for cattle, and it strikes me the soil would be very fertile were the country inhabited and improved by reasonable people.
Alvar N. C. de Vaca:

So 3 or 6 seem the most likely. Does jakob know of any such organizations that might be canidates for option 6?


Your Humble Narrator

Jakob:

The church of Abadar would almost certainly be willing to make you an offer, as one of the most prominent churches in the country.


DM Alexander Kilcoyne wrote:
I see Jakob as an absolute bottom rung noble before being raised to Lord- before he would only have been a noble by virtue of his parents nobility (and even that is in decline); there are dime a dozen such nobles in the city.

Proper style in a more generic medieval fantasy setting might have been for Jakob to have been referred to as "young Lord Mulle" or possibly "Lord Jakob".

DM AK wrote:
That said, Utilinus is known to be fond of creating noble titles on the fly with no clear description as to their place in the hierarchy, to maintain confusion in his court.

I think that he succeeds pretty well--I know I was confused!


Your Humble Narrator

Ansha, remember to note all these instructions down in a spoiler on your character sheet so I don't forget months down the line. Will update tomorrow doubt i'll get time tonight.


Male Human Haunted Nature Oracle 4 (Ac 20 Cmd 20 Will+4 Ref+2 Fort+4)

AK.
A little bird tells me you are bad-mouthing our group to these rubes who just washed up on the docks. We could totally take them. Heck they couldn't even hit the broad side of a continent!

Oh and congratulations on your Serpents Skull game reaching chapter 2. Buy yourself something involving rum and a little paper umbrella, you deserve it.
~will


I figured a conversation between Ansha and Qhude would be worth the price of admission. :D


DM Alexander Kilcoyne wrote:

Ansha, remember to note all these instructions down in a spoiler on your character sheet so I don't forget months down the line. Will update tomorrow doubt i'll get time tonight.

Jotted them down under "Miscellaneous Notes" at the very bottom.


Male Human (Mwangi - Bas'o tribe) Barbarian (Brutal Pugilist archetype) 4
Joana wrote:
I figured a conversation between Ansha and Qhude would be worth the price of admission. :D

Just be gentle.... poor old Qhude only has a -1 Will save...


Your Humble Narrator

*hypnotism*

"Qhude, you will now endeavour to become Jakob's BEST FRIEEEEEEND..."


Male Human (Mwangi - Bas'o tribe) Barbarian (Brutal Pugilist archetype) 4

"Nooooo...must....resist....ominous...voice...."

Meta excuse as per PRD - The request must be brief and reasonable :P

Though I'm sure Qhude approaching Jakob with a smile would probably freak him out more at this point...


What, you don't think mending fences with a guy who you'll be fighting alongside (and who may heal you in combat!) is reasonable? ;)

I can come up with aaaall sorts of "reasonable" requests for you! :P


Male Human (Mwangi - Bas'o tribe) Barbarian (Brutal Pugilist archetype) 4

Hey - everyone stop picking on the emotionally unstable barbarian... he has feelings too :P


Qhude wrote:
Hey - everyone stop picking on the emotionally unstable barbarian... he has feelings too :P

I'm pretty sure it's very easy for an enchanter to ignore everyone's feelings. Just be glad Ansha hasn't gotten it in her head to try to find out what Tebati was talking about during their girl-talk, about how being "courted by a Bas'o is like being stalked by a panther," and how their mating is "silent and...strenuous." :P

She did suggest Ansha look to Qhude if she wanted to find out more....


Your Humble Narrator
Qhude wrote:


Though I'm sure Qhude approaching Jakob with a smile would probably freak him out more at this point...

Oh god, hes come to kill me...


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Male Human (Mwangi - Bas'o tribe) Barbarian (Brutal Pugilist archetype) 4

I dunno Ansha... I mean lets look at the facts:
No girlfriend
Shown no interest in Ansha or Tebati
Ultra-testosterone fuelled behaviour
Prefers the company of men...

When you put it all together it kind of paints a picture doesn't it ;)

DM AK - exactly what I thought would go through Jakob's mind...


Qhude wrote:

I dunno Ansha... I mean lets look at the facts:

No girlfriend
Shown no interest in Ansha or Tebati
Ultra-testosterone fuelled behaviour
Prefers the company of men...

When you put it all together it kind of paints a picture doesn't it ;)

Wouldn't stop Ansha. Novennia didn't seem too interested in her before her suggestion, either.

And I'm really wondering who she has hidden in the library. ;)


Your Humble Narrator
Jakob Mulle wrote:

AK.

A little bird tells me you are bad-mouthing our group to these rubes who just washed up on the docks. We could totally take them. Heck they couldn't even hit the broad side of a continent!

Oh and congratulations on your Serpents Skull game reaching chapter 2. Buy yourself something involving rum and a little paper umbrella, you deserve it.
~will

Thanks PoorWanderingOne :). Well if you were level 3 i'd agree you could take them :P.

I don't consider chapter 2 started until i've made the new thread and tied up a loose end or two in the game.


Male Human Haunted Nature Oracle 4 (Ac 20 Cmd 20 Will+4 Ref+2 Fort+4)
DM Alexander Kilcoyne wrote:
Qhude wrote:


Though I'm sure Qhude approaching Jakob with a smile would probably freak him out more at this point...
Oh god, he's come to kill me...

Qhude: Hello Jakob. I...

Jakob:CAUSE FEAR. Run away. Burn divination on acrobatics check to leap out upper story window.

Qhude: I just wanted him to pass the salt...


Thanks for the free Wisdom check, AK. I thought about making a Sense Motive roll but didn't figure out a good time for it to come into play.

Jakob Mulle wrote:


Oh and congratulations on your Serpents Skull game reaching chapter 2. Buy yourself something involving rum and a little paper umbrella, you deserve it.
~will

*cough* Just like to point out that the second-chance game of rejected PCs from AK's Serpent's Skull campaign is also about to finish book one. Pretty rare to have two long-term games flourish from the same recruitment thread.


Your Humble Narrator

You haven't really seen any sign of General Morvius throughout the two weeks; hes been rather busy you imagine. Breakfast is usually eaten with just the group of you.


Qhude, I skimmed over this too -- or read it and promptly forgot it again -- but here's the mention of General Alban from our first breakfast meeting with Morvius.

DM Alexander Kilcoyne wrote:

One more thing; you'll mostly be left alone during these two weeks but its possible curious individuals might make an appearance- I know General Alban, governor of Kalabuto, was particularly interested in your skills and he has a scheduled visit with Utilinus anyway. I'll see you tomorrow.

Ok- essentially I do like PC's to actually train to refine their skills and raw experiences into abilities and techniques, learn new languages etc. I like levelling to have in-game versimilitude and having you train for two weeks makes much greater sense to me than Ansha suddenly knowing Polyglot, for instance. So- when you are ready please make a montage-style post describing your characters training as well as a shopping list of what you are acquiring with your share of money. I'm also happy for you to RP during this time and if you have any other business also post it; once everyone has an updated character sheet and a montage post i'll advance the game once more. Please post all level up changes in the OOC thread.

Inspiring Music!


Male Human Haunted Nature Oracle 4 (Ac 20 Cmd 20 Will+4 Ref+2 Fort+4)

Thinking about my next revelation and I have hit a snag. Erosion touch delivers untyped damage. I am not sure but I think this may be the only source for untyped damage in the game. It does not even state if the damage is energy or physical. I have tossed a question about this onto the boards and searched a bit but have not yet found a solid answer.
So how will you deal with this ability? Is it effected by DR? How does it interact with hardness? Immeterial objects? Hardness is the big question I think. Depending on the answer this is a cool and useful talent or a rarely useful party trick.

How does the rest of the table see this?

Erosion Touch:
Erosion Touch (Su): As a melee touch attack, you can deal 1d6 points of damage per level to objects or constructs. If used against an object in another creature's possession, treat this attack as a sunder combat maneuver. You can use this ability once per day, plus one time per day for every three levels you possess.

Another revelation issue. Does it seem odd that Nature gets Erosion touch while Waves get the ability to turn people into animals? Themematically they seem out of plase especially considering nature gets Undo Artifice which strongly overlaps Erosion touch. What do you think about swapping?

Punitive Transformation:
Punitive Transformation (Su): You can transform an opponent into a harmless animal as if using baleful polymorph. This transformation lasts 1 round per oracle level. Transforming another creature causes the first to immediately revert to normal. You may use this ability a number of times per day equal to your Charisma modifier. You must be at least 7th level before selecting this revelation.

Oh and AK seeing as were in mid to late Sareneth and Jakob's birthday is the 30th I was wondering about the exact date. Well exactish anyway.


Your Humble Narrator

Untyped damage is physical damage. All weapons deal untyped damage.

It will be unaffected by DR- but hardness will apply. It only applies once to what will be a rising number of d6's per level, so i'd say its still very useful.

This whole narrative two weeks been a bit hazy on time, which was fine by me. Its about 10 days in where most of the narrative is now happening, so 10 days from my last date update after the party.


Male Human Haunted Nature Oracle 4 (Ac 20 Cmd 20 Will+4 Ref+2 Fort+4)
DM Alexander Kilcoyne wrote:

Untyped damage is physical damage. All weapons deal untyped damage.

It will be unaffected by DR- but hardness will apply. It only applies once to what will be a rising number of d6's per level, so i'd say its still very useful.

This whole narrative two weeks been a bit hazy on time, which was fine by me. Its about 10 days in where most of the narrative is now happening, so 10 days from my last date update after the party.

Sweet I was afraid it would be considered energy damage and have real problems with hardness. This is a very reasonable ruling. I am leaning strongly in this direction for next level.

EDIT: I thought all weapon damage was typed? Slashing etc.... Not in any way contesting the lovely ruling just a tad confused.


Your Humble Narrator

Definitely not energy. Undo Artifice has some overlap but not a huge amount, I think its all ok as is. Nature Oracle is IMO one of the strongest if not strongest mystery.


Male Human Haunted Nature Oracle 4 (Ac 20 Cmd 20 Will+4 Ref+2 Fort+4)
DM Alexander Kilcoyne wrote:
Definitely not energy. Undo Artifice has some overlap but not a huge amount, I think its all ok as is. Nature Oracle is IMO one of the strongest if not strongest mystery.

Strongest? Really? I would have gone with lore or bones for that. I know it works better than flame, winds, or waves but I would call in more in the middle. Hmmm I hope I do not appear to be min-maxing. Let me know if it seems that way ok? I actually strive to play non-optimal types as they seem more fun.


Your Humble Narrator

I'm not worried, your not min maxing but I don't mind people making effective characters anyway. Bones ends up pretty weak while Loracle is very MAD (yes you can substitude cha for int on knowledge checks but you need enough int to get enough skills for it to be worth it) and more of a skill monkey type IMO. Nature gets some very nice abilities, natures whispers applies to both CMD and AC (unlike Lore's) and you get a full level animal companion.


DM Alexander Kilcoyne wrote:

This whole narrative two weeks been a bit hazy on time, which was fine by me. Its about 10 days in where most of the narrative is now happening, so 10 days from my last date update after the party.

18th of Sareneth. You expecting a surprise party, Jakob? ;)


Male Human Haunted Nature Oracle 4 (Ac 20 Cmd 20 Will+4 Ref+2 Fort+4)
DM Alexander Kilcoyne wrote:
I'm not worried, your not min maxing but I don't mind people making effective characters anyway. Bones ends up pretty weak while Loracle is very MAD (yes you can substitude cha for int on knowledge checks but you need enough int to get enough skills for it to be worth it) and more of a skill monkey type IMO. Nature gets some very nice abilities, natures whispers applies to both CMD and AC (unlike Lore's) and you get a full level animal companion.

Well sidestep also applies to Ref saves so I call it a wash with whispers.

The capstones are simply not in the same league though.

I have never seen the real benefit of a horse of camel companion. May be just a blind spot. What do you see as a benifit for bonded mount?


Male Human Haunted Nature Oracle 4 (Ac 20 Cmd 20 Will+4 Ref+2 Fort+4)
Joana wrote:
DM Alexander Kilcoyne wrote:

This whole narrative two weeks been a bit hazy on time, which was fine by me. Its about 10 days in where most of the narrative is now happening, so 10 days from my last date update after the party.

18th of Sareneth. You expecting a surprise party, Jakob? ;)

Not likely. Just wondering. So we will likely be in the bowels of the structure in the jungle on the 30th.

Mental note: Add cake mix to equipment list.


Your Humble Narrator
Jakob Mulle wrote:
DM Alexander Kilcoyne wrote:
I'm not worried, your not min maxing but I don't mind people making effective characters anyway. Bones ends up pretty weak while Loracle is very MAD (yes you can substitude cha for int on knowledge checks but you need enough int to get enough skills for it to be worth it) and more of a skill monkey type IMO. Nature gets some very nice abilities, natures whispers applies to both CMD and AC (unlike Lore's) and you get a full level animal companion.

Well sidestep also applies to Ref saves so I call it a wash with whispers.

The capstones are simply not in the same league though.

I have never seen the real benefit of a horse of camel companion. May be just a blind spot. What do you see as a benifit for bonded mount?

I rarely look at capstones when evaluating a class, considering they ever so rarely come into play.

Well, for starters with a bonded horse (or indeed camel) you can actually start a combat mounted- and stay mounted, at mid to high levels, where normal horses are toast in round one. A combat trained horse is a perfectly decent animal companion, coming in with three attacks and keeping them throughout its life; a capable combatant in its own right.

As for reflex saves... From an optimisation standpoint, low reflex save is the only save you can afford to be low.


Male Human Haunted Nature Oracle 4 (Ac 20 Cmd 20 Will+4 Ref+2 Fort+4)

True one can survive low ref saves.

For revelations I am thinking the following.

3rd lvl Erosion touch or Speak with Animals. Likely to pick the other up at 5th with an extra revelation feat.

7th Friend to Animals or Spirit of Nature
11th Undo Artifice
15th and 19th ???

So for now at least no bonded mount in Jakobs future unless the we spend a great deal of time travelling.


Your Humble Narrator

:O no bonded mount :O

Friend to animals is much less valuable without it.


Male Human (Mwangi - Bas'o tribe) Barbarian (Brutal Pugilist archetype) 4
Joana wrote:
Qhude, I skimmed over this too -- or read it and promptly forgot it again -- but here's the mention of General Alban from our first breakfast meeting with Morvius.

Oh well, I'll plead Qhude's ignorance on being too busy practicing his glare to have listened properly.


Male Human Haunted Nature Oracle 4 (Ac 20 Cmd 20 Will+4 Ref+2 Fort+4)

As is speak with animals but I do not see the value of a horse/camel in the jungle or when exploring strange forgotten temples. I am likely wrong. Hmmm lets look at a 10th level bonded mount

The horse with no name:

HP 80 (9hd 18con max first hd) Low light Vision and Scent
STR 22(9th lvl increase) DEX 16 CON 18(4th level increase)INT 6 WIS 12 CHA 6
BAB +6 Fort +10(+6+4Con) Ref +9(+6+3Dex) Will+6(+3+1Wis+2Iron will)
AC 21 (+10 natural armor, dodge)
Bite +12 1d4+6 20x2 ALL
Hoof +12 or +10/+10 1d6+6 20x2 B
Move 50/250 Run

Tricks
Combat training(attack normal things, come, defend, down, guard, and heel)
Work
Attack strange things
Stay
Seek

9 skill ranks
Perception 2, +6
Stealth 2, +8
Survival 2, +6
Swim 1, +10
Acrobatics 1, +6
Climb 1, +10

5 feats
Dodge
Mobility
Endurance
Iron Will
Run
Bonus Multi-attack
Bonus Evasion
Bonus Devotion +4 will vs enchantment
Bonus Link
Bonus Share spells

Ok must admit that is rather a badass horse.
I may need to rethink the whole anti-horse thing. I am just really worried about the 'cavalier problem'. Investing a revalation in something that spends most of the game off screen is a concern.

hmmmm


Jakob Mulle wrote:

I am just really worried about the 'cavalier problem'. Investing a revalation in something that spends most of the game off screen is a concern.

hmmmm

Depends on how big this dungeon is. AK said we'd be using kingdom-building rules down the road, so I'm assuming we won't be underground for the whole adventure. Unless it's an underground kingdom.


Male Human Haunted Nature Oracle 4 (Ac 20 Cmd 20 Will+4 Ref+2 Fort+4)

true
And it's not like this is an ap which might make it difficult to adjust to a character with a horse.

And having the horse would help to separate Jakob from Tebati.

Hmmmm

Maybe erosion touch at 3rd then bonded mount via feat at 5th
Friend to animals and speak to animals at 7th

hmmmmmm

Oh well should have plenty of time to decide.

In other way-to-early-to-think-about issues

Spiritual weapon/ally, Wis or Cha for oracles?


Jakob Mulle wrote:


And having the horse would help to separate Jakob from Tebati.

Do you think they're in much danger of being mistaken for one another? ;)


Your Humble Narrator

Cha. People hold those spells to wisdom for Oracles for no good reason other than its the way that its always been.

You should get mileage out of the horse with no name.


Male Human Haunted Nature Oracle 4 (Ac 20 Cmd 20 Will+4 Ref+2 Fort+4)
DM Alexander Kilcoyne wrote:

Cha. People hold those spells to wisdom for Oracles for no good reason other than its the way that its always been.

You should get mileage out of the horse with no name.

Thanks. I think the horse with no name is a go, just need to figure a way to work it in. I kind of like the idea of having what is more or less a hill giant following me around.


Random thought: a good horse would be one like Xena's Argo, always there when she whistled and not there when she didn't need him. Kind of like Vaarsuvius's raven Blackwing. This message was brought to you by a delightful holiday porter and a horrible cold.


Your Humble Narrator

I was thinking about the Cestus today, after using it on my rogue in a Jade Regent pbp. I underestimated the weapon a little, in that just like gauntlets you can wear them but carry other weapons instead. Qhude may be well off picking up a longspear or another reach weapon and dropping it to use his signature fighting style once an enemy closes.


Male Human (Mwangi - Bas'o tribe) Barbarian (Brutal Pugilist archetype) 4

Yeah they definitely have that possibility and it may be something that Qhude exploits in the future.

But so far he's pretty comfortable with the in your face fists and fury approach. I see rudimentary things like tactics and such as potential character growth areas...


F. Castor, what, if anything, has Kieran told Tebati about his backstory over these two weeks? I presume nothing about him and Ansha at Crown's End, but did he ever tell her about his parents and/or his childhood, as he touched on at the party? It's fine if he hasn't -- she's very in-the-moment and wouldn't pry about his past -- but for ongoing-RP purposes, I just wonder what she knows about him.

As for her, she wouldn't share anything about her background spontaneously, but if asked, she would tell him about a happy childhood in Nantambu with a large extended family on the fishing boats until she was chosen by the shamaness for apprenticeship. About Marisama herself, she speaks with respect rather than affection. After that, she had an uneventful if unpleasant time in Bloodcove and as a healer for the Mwangi crewmembers on an Aspis Consortium ship, where she was disrespected by the officers but not abused. No big traumas in her backstory, other than leaving Nantambu itself.


Male Human

Seeing as how he did say at the party that he would tell her his parents' story and some such and considering it has been two weeks, I think it is safe to say that he has shared with Tebati the various details concerning his childhood: about his elven mother being a dancer and thief in Varisia, about his father being a human noble from Brevoy who -unlike what was to be expected- he actually loved both his mother and him and about his time with his mother and then, when he was a little older, with his father, before finding himself with neither of them, having chosen to spare his father any political and personal difficulties and finding no trace of his mother when he returned.

Of what came after, he has not gone into much detail really. For now, he has more or less said that he found himself falling in with the wrong crowd, "unpleasant and unlawful folk" as he has called them, and that, although at first he felt like he belonged, he "soon saw the error of his ways". Although he has not gone into any particular details, when he talks about it, there is a clear hint of shame about those days, even if he does try to hide it and talk in a nonchalant way about it.


Female Human (Bonuwat) Cleric 4

F. Castor:
Tebati is a good listener. When Kieran reveals parts of his background, she watches him quietly with warm and steady eyes and doesn't press him for details. It's clear, though, that the part of his story that most affects her isn't the later escapades he glosses over but his childhood. Having grown up with literally dozens of siblings and cousins and not only two parents but also several aunts and uncles nearly as close, the thought of the boy Kieran as an only child, having either mother or father but never both at once and then losing each of them, is both alien and unutterably sad to her. She says little in response but seems to lie closer to him longer afterwards, as if trying to assuage his loneliness. It occurs to him that while her chance meeting with her "cousin" N'bellocq was undoubtably a blessing to the newly-free man, it was no less a lifeline to Tebati to feel she had family close to her again.

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