Malthir Al Dagon |
Malthir attempts to ride away from them and leave them in the dust by riding 3 hexes...not :)
ride 1d20 - 1 ⇒ (17) - 1 = 16
perception 1d20 - 1 ⇒ (19) - 1 = 18
EDIT: maybe Iomedae is with me today, I forgot to add my +1 speed so it is really 17 and 19 wohoo!!!!
DM Alexander Kilcoyne |
Malthir attempts to ride away from them and leave them in the dust by riding 3 hexes...not :)
ride 1d20-1
perception 1d20-1EDIT: maybe Iomedae is with me today, I forgot to add my +1 speed so it is really 17 and 19 wohoo!!!!
Malthir flies through the forest like his horse has wings, managing to avoid the low hanging branches while urging his horse on.
Malthir is on Card 6.
FYI everyone- if your only attempting one obstacle to move one card, you can make a single ranged attack or spell. If you attempt both, no attack or spell. Thought it might help you to know my interpretation of that, as the RAW is a bit vague on that front.
Fenna Thistleswade |
Fenna sinks low into her saddle as she spurs Dandelion into action, while keeping a sharp eye out for low hanging branches.
Full round action
Ride 1d20 + 1 + 2 - 1 ⇒ (14) + 1 + 2 - 1 = 16
Perception 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
DM Alexander Kilcoyne |
Fenna gracefully rides Dandelion off into the forest, fleeing at great speed. Kalev falls behind, his riding skills superb but his ability to avoid branches not so superb.
Fenna- Card 6, Kalev- Card 4.
Hrundar the Troll manages to follow Pogot to card 3.
1d20 + 8 ⇒ (19) + 8 = 27 VS Dancing Lights
1d20 + 10 ⇒ (3) + 10 = 13 VS Dense Forest
Krahn the Troll manages to follow Pogot to card 3.
1d20 + 8 ⇒ (5) + 8 = 13 VS Dancing Lights
1d20 + 10 ⇒ (19) + 10 = 29 VS Dense Forest
Just Casimir and then we'll be onto round 2. So the other characters don't know whats coming up next, please spoiler all of your posts from now on- you may communicate with characters in your card though. All card details will be spoilered.
Casimir |
Seeing all the trolls surge ahead, while some of his comrades struggle to get away, Casimir pulls up Shadow and points to the ground underneath the onrushing monsters.
Slippery Steps!
Concentration 1d20 + 4 ⇒ (20) + 4 = 24
After releasing the magic, he turns and flees, dodging underneath branches with almost supernatural grace.
Acrobatics 1d20 + 15 ⇒ (9) + 15 = 24
DM Alexander Kilcoyne |
Pogot keeps his footing while Krahn goes crashing to the ground with a bestial roar.
1d20 + 4 ⇒ (18) + 4 = 22
1d20 + 4 ⇒ (4) + 4 = 8
Casimir moves to Card 4.
Chase Round 2 Initiative-
Yelena- 23
Pogot- 20
Malthir- 17
Fenna- 16
Kalev- 12
Hrundar- 7
Casimir- 5
Krahn- 3
No obstacle for card 6, you may move to card 7 or card 9 without a check this round. If you only take a single card move you may cast a spell or make a ranged attack during your turn (standard action spells only). Please spoiler your next post fully.
No obstacle for card 4, you may move to card 5 or card 7 without a check this round. If you only take a single card move you may cast a spell or make a ranged attack during your turn (standard action spells only). Please spoiler your next post fully.
Fenna Thistleswade |
Fenna looks back to check on her companions, though with the tree cover she is forced to rely on the lack of screams to reassure her of their safety. Taking advantage of the relatively open ground, she spurs her mount onwards. Full round action to card 9.
Malthir Al Dagon |
DM AK once we are in a square, can we communicate what obstacles are in it by yelling to the other members of the Guardians or is this all happening to fast to let them know?
Last question, can I slow up/delay in this hex until the other party members catch up and then ride to hex 9? Of course a troll might beat them here...
DM Alexander Kilcoyne |
DM AK once we are in a square, can we communicate what obstacles are in it by yelling to the other members of the Guardians or is this all happening to fast to let them know?
Last question, can I slow up/delay in this hex until the other party members catch up and then ride to hex 9? Of course a troll might beat them here...
The only communication you can do is if your in the same card (you'll know by whos allowed to see your spoiler). Its all happening fast and is very chaotic- and the cards/obstacles also represent you taking different routes somnewhat.
Ordinarily i'd allow more communication and information, but your in a dense forest. Can't wait for chapter 2 when I can put you in a city chase, much more interesting :)
You could wait in card 9, but lets say Casimir reaches card 8, beats both obstacles and goes to card 11. You wouldn't actually see him at any point.
Kalev Lehola |
DM Alexander Kilcoyne |
Pogot VS Branches1d20 + 10 ⇒ (4) + 10 = 14
Pogot VS Speed1d20 + 10 ⇒ (2) + 10 = 12
Krahn VS Branches1d20 + 10 ⇒ (19) + 10 = 29
Krahn VS Speed1d20 + 6 ⇒ (20) + 6 = 26
Hrundar VS Branches1d20 + 10 ⇒ (12) + 10 = 22
Hrundar VS Speed1d20 + 6 ⇒ (7) + 6 = 13
There are no sign of your allies, but the troll's appear to be hard on your heels, with one of them already in Card 6 by the time you act. Malthir I have assumed you full round to Card 9.
Chase Round 3 Initiative-
Yelena- 23
Pogot- 20
Malthir- 17
Fenna- 16
Kalev- 12
Hrundar- 7
Casimir- 5
Krahn- 3
The three of you stay within a fairly close proximity to each other as you lose sight of your allies fully and also lose sight of the Trolls. The path before you is a somewhat less welcome sight- your route is obstructed by clearly poisonous nettles in one direction, and you can see warning signs left by trappers marking another. The fastest route would be to go through the middle, but that would involve risking both obstacles...
1. Navigate the trappers traps- Applicable roll- Perception, Survival, Ride, Acrobatics, Reflex Save.
2. Ride through the poisonous nettles.- Applicable roll- Survival, Fortitude Save.
You have reached the Thorn river- you are close to the forest's edge. You could locate the shallowest part of the river and gently lead your horse through it, leap the river where you are now, or find the shallowest section of the river and then leap it!
1. Leap the River! Applicable Roll- Mounts Jump check, Handle Animal, Diplomacy (Fenna only).
2. Find the shallowest point and lead mount through it- Applicable Roll- Survival, Perception, Knowledge (Geography), Handle Animal
Malthir Al Dagon |
Try to have horse jump the river only, as a move action I will put my shield away if possible to focus on riding. Horse Jump 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11 +8 is for a 50 base speed, +2 for dex. Not sure if the +1 counts in this siutuation, may not matter.
Looks like it is making up for my initial good rolls...
DM Alexander Kilcoyne |
You and the horse don't quite make the jump, and your steed plunges you both into the cold waters. You both make it across to the other side of the river and onto Card 10, but your both on -2 to any appropiate obstacle checks as your soaked and cold.
Card 10-
A wolf begins to run alongside you, then pulls ahead, looking back to see if your are following it. You can either try and keep up with the Wolf, or decide your own direction.
1. Follow the friendly wolf? Applicable roll- Ride, Handle Animal
2. Follow your own senses- Applicable roll- Ride, Survival, Perception
Casimir |
Gritting his teeth, Casimir spurs Shadow on down the middle, preferring both traps and nettles to the fangs and claws of the trolls.
Acrobatics 1d20 + 11 + 4 ⇒ (10) + 11 + 4 = 25
Fort save 1d20 + 3 + 4 ⇒ (10) + 3 + 4 = 17
Kalev Lehola |
Survival (against nettles)1d20 + 9 ⇒ (2) + 9 = 11
Survival (against the traps)1d20 + 9 ⇒ (20) + 9 = 29
DM Alexander Kilcoyne |
You get somewhat poisoned from the nettles, and a mild rash covers your arm- you feel light-headed. You are sickened for the remainder of the chase, and move to card 8. Behind you, you can see Kalev struggling in the nettles.
You expertly navigate the traps but are forced to turn back as you are repeatedly stung by nettles. You are sickened for the remainder of the chase, and will have to repeat the check or make a check against a single obstacle next round. Because you passed the traps even if not the nettles, you are not mired- which would be very, very bad.
Fenna Thistleswade |
Perception 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
Dandelion's Jump 1d20 + 14 + 2 ⇒ (2) + 14 + 2 = 18
DM Alexander Kilcoyne |
Fenna, your efforts are rewarded, as leaping the shallowest point gives you a head start on the pursuing Trolls that they cannot match. You await the rest of the Guardians, and Malthir emerges a short time after you, he and his horse completely soaked.
Feel free to look at the other players spoilers if you wish- your home free the two of you.
DM Alexander Kilcoyne |
Just need Yelena's round 3 then i'll give each of you a proper sitrep. Kalev, your sitrep is below.
Krahn misses this turn due to Grease (forgot about it last round).
Pogot moves three cards, ends round 3 in card 9.
Hrundar moves one card, and sees Kalev struggling in card 7.
Shortly after you are unsuccessful in navigating the nettles, one of the trolls grins as he catches up to you.
Flesh, all alone for Hrundar!he bellows happily in Common, hurling a javelin at you, which only scores a glancing blow on your armour.
1d20 + 6 ⇒ (10) + 6 = 16
1d8 + 5 ⇒ (3) + 5 = 8 Damage
DM Alexander Kilcoyne |
Partial success. Having escaped the trolls grasp for now, you make some progress but are forced to eventually go via the traps route after taking some minor poisoning from nettles. Behind you, you can see a troll entering the area just as you leave it and throw a javelin that narrowly misses Kalev.
Riding on a little, you find yourself suddenly within a clearing, and lose track of all sense of direction. Which way is north, which is south? Why do all the trees look identical in all directions? Where are your tracks from where you entered the clearing?
You can faintly hear giggling above you, onfirming your suspicions that some creature is playing a prank on you, likely Fey. Somewhere beyond the treeline you can hear gruff voices you identify as hunters from Oleg's Trading Post. With the aid of both, perhaps you could finally lose the trolls pursuing you.
1. Beseech the Fey for help or see through their illusion. Appropiate Roll- Diplomacy, Knowledge (Nature), Spellcraft.
2. Follow the hunters voices. Appropiate Roll- Perception, Survival.
Having escaped the trolls grasp for now, you make some progress but are forced to eventually go via the traps route after taking some minor poisoning from nettles. Behind you, you can see a troll entering the area just as you leave it and throw a javelin that narrowly misses Kalev.
Riding on a little, you find yourself suddenly within a clearing, and lose track of all sense of direction. Which way is north, which is south? Why do all the trees look identical in all directions? Where are your tracks from where you entered the clearing?
You can faintly hear giggling above you, onfirming your suspicions that some creature is playing a prank on you, likely Fey. Somewhere beyond the treeline you can hear gruff voices you identify as hunters from Oleg's Trading Post. With the aid of both, perhaps you could finally lose the trolls pursuing you.
1. Beseech the Fey for help or see through their illusion. Appropiate Roll- Diplomacy, Knowledge (Nature), Spellcraft.
2. Follow the hunters voices. Appropiate Roll- Perception, Survival.
Scrambling away from the troll chasing you, you burst through the nettles at breakneck speed, emerging into a strange clearing.
You may make a single ranged attack on the Troll as you leave if you wish. For Round 5, heres your information, but please allow me to resolve the others and the troll's turns before posting round 5's action...
Having escaped the trolls grasp for now, you make some progress but are forced to eventually go via the traps route after taking some minor poisoning from nettles. Behind you, you can see a troll entering the area just as you leave it and throw a javelin that narrowly misses Kalev.
Riding on a little, you find yourself suddenly within a clearing, and lose track of all sense of direction. Which way is north, which is south? Why do all the trees look identical in all directions? Where are your tracks from where you entered the clearing?
You can faintly hear giggling above you, onfirming your suspicions that some creature is playing a prank on you, likely Fey. Somewhere beyond the treeline you can hear gruff voices you identify as hunters from Oleg's Trading Post. With the aid of both, perhaps you could finally lose the trolls pursuing you.
1. Beseech the Fey for help or see through their illusion. Appropiate Roll- Diplomacy, Knowledge (Nature), Spellcraft.
2. Follow the hunters voices. Appropiate Roll- Perception, Survival.
Want Yelena's and Casimir's Round 4 actions before I update the Trolls and then move to Round 5.
Casimir |
Gritting his teeth against the burning sting of the poisonous plants, Casimir struggles to clear his head and keep his wits about him.
Drawing on his recent experiences with the wild, he scouts for signs of direction that will take him out of the Fey illusions.
Knowledge (Nature) 1d20 + 6 + 4 - 2 ⇒ (10) + 6 + 4 - 2 = 18
As he attempts to navigate through the brush, he does his best to guide Shadow in the direction of the voices he believes to be friendly hunters.
Perception 1d20 + 4 + 4 - 2 ⇒ (12) + 4 + 4 - 2 = 18
DM Alexander Kilcoyne |
You manage to find your way out of the illusionary clearing, and also manage to find the hunters. One of them leads you to the forest edge.
Your in Card 11 now with no further obstacles so effectively your home free.
Fenna and Malthir, you see Casimir emerge from the forest in Round 5.
Krahn moves three cards to card 9.
Pogot moves a card to card 10.
Hrundar attempts to follow Kalev through the nettles and hurl another javelin at him.
1d20 + 11 ⇒ (15) + 11 = 26 Fort VS Nettles
The troll chasing you has not given up, and he emerges through the nettles having crashed his way through them, seemingly no worse for wear.
Stop running little human! Hrundar bellows as he hurls another javelin at you, the projectile sailing overhead.
1d20 + 6 ⇒ (6) + 6 = 12
1d8 + 5 ⇒ (5) + 5 = 10
Chase Round 5 Initiative-
Yelena- 23
Pogot- 20
Malthir- 17 (escaped)
Fenna- 16 (escaped)
Kalev- 12
Hrundar- 7
Casimir- 5 (escaped)
Krahn- 3
Yelena and Kalev its just you two now so don't worry about waiting for others.
Yelena Shukhov |
To move one card, choose one of the obstacles and make an appropiate roll, to move three you have to attempt VS both obstacles but the failures are harsher. See my spoiler a few posts up, you didn't make it out of card 7 last round.
Yelena will just move one card.
Knowledge (nature) 1d20 + 10 ⇒ (1) + 10 = 11
DM Alexander Kilcoyne |
Man the dice gods are pissed at you my friend.
Yelena struggles, but makes it out of the enchanted clearing.
Card 8
You have reached the Thorn river- you are close to the forest's edge. You could locate the shallowest part of the river and gently lead your horse through it, leap the river where you are now, or find the shallowest section of the river and then leap it!
1. Leap the River! Applicable Roll- Mounts Jump check, Handle Animal.
2. Find the shallowest point and lead mount through it- Applicable Roll- Survival, Perception, Knowledge (Geography), Handle Animal
Kalev Lehola |
I'll forego the attack on the troll and try to follow the voices of the hunters, having little understanding (and a little fear) of the fey of the Greenbelt).
Perception (+1 from speed, -2 from Sickened): 1d20 + 7 ⇒ (17) + 7 = 24
DM Alexander Kilcoyne |
Card 10-
A wolf begins to run alongside you, then pulls ahead, looking back to see if your are following it. You can either try and keep up with the Wolf, or decide your own direction.
1. Follow the friendly wolf? Applicable roll- Ride, Handle Animal
2. Follow your own senses- Applicable roll- Ride, Survival, Perception
A troll is also waiting for stragglers in this area, and grins as you approach. He hurls a javelin at you, sneering at you in a combination of hunger and lust that chills you to the bone. The javelin strikes you in the leg, a glancing blow but with tremendous force behind it.
1d20 + 6 ⇒ (16) + 6 = 22
1d8 + 5 ⇒ (1) + 5 = 6
You follow the voices of the hunters out of the enchanted clearing and the friendly folk quickly point you in the direction of the Thorn River. You may either leap the river, take the time to lead your horse through the shallowest point on foot, or combine the two for an extra boost of speed.
The troll named Hrundar is still following you, and hurls another javelin at you.
1d20 + 8 ⇒ (14) + 8 = 22 Troll success vs obstacle
1d20 + 6 ⇒ (6) + 6 = 12 Javelin
1d8 + 5 ⇒ (3) + 5 = 8 Damage
1. Leap the River! Applicable Roll- Mounts Jump check, Handle Animal, Diplomacy.
2. Find the shallowest point and lead mount through it- Applicable Roll- Survival, Perception, Knowledge (Geography), Handle Animal
Kalev Lehola |
Survival: 1d20 + 7 ⇒ (2) + 7 = 9
Attack: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
DM Alexander Kilcoyne |
The next card has no obstacles, so your home free unless the Troll can take you down with a javelin.
1d20 + 4 ⇒ (14) + 4 = 18 VS Obstacle, Pass
1d20 + 6 ⇒ (11) + 6 = 17 Hit
1d8 + 5 ⇒ (5) + 5 = 10
Ok, no more checks required, you emerge out of the forest edge to see Malthir, Fenna and Casimir waiting.
Your arrow flies true, wounding the Troll. As you make your escape from the card, you can see the trolls rapid regenerative powers forcing the arrowhead back out of his flesh.
Card 10-
A wolf begins to run alongside you, then pulls ahead, looking back to see if your are following it. You can either try and keep up with the Wolf, or decide your own direction.
1. Follow the friendly wolf? Applicable roll- Ride, Handle Animal
2. Follow your own senses- Applicable roll- Ride, Survival, Perception
Hrundar doggedly attempts to follow you across the river, choosing to leap it instead of take the safe crossing, easily clearing the river in a single bound and throwing his last javelin straight into your back as he gives chase.
1d20 + 5 ⇒ (20) + 5 = 25
1d20 + 6 ⇒ (16) + 6 = 22
1d8 + 5 ⇒ (3) + 5 = 8
DM Alexander Kilcoyne |
** spoiler omitted **
sorry for the confusion and poorly written last few posts, I suddenly had very little time to post due to uni. Ill run the next chase without spoilers I think. Thanks for your patience.
Kalev emerges from the forest, wounded and with a javelin sticking out of him. Two of the trolls give chase for a short time, but eventually turn back into the forest, jeering at yoyr cowardice. Breathless and somewhat wounded, whether in health or pride, the Guardians discuss their next move
Malthir Al Dagon |
Kalev Lehola wrote:** spoiler omitted **sorry for the confusion and poorly written last few posts, I suddenly had very little time to post due to uni. Ill run the next chase without spoilers I think. Thanks for your patience.
Kalev emerges from the forest, wounded and with a javelin sticking out of him. Two of the trolls give chase for a short time, but eventually turn back into the forest, jeering at yoyr cowardice. Breathless and somewhat wounded, whether in health or pride, the Guardians discuss their next move
We will heal up any wounds and then head straight back to Oleg's to rest and work on tactics for the next week or two. I think we were able to scout out one additional hex before encountering the trolls than I have mapped.
That was close one Guardians. Maybe one day we will be able to face the monsters in the north end of the woods, but it seems this day is not ours. At least we escaped with out lives. Let us return to Oleg's, gather our wits and then figure out how we can work better together to meet these challenges. Some of our equipment will also arrive and we can craft some potions to assist us.
DM Alexander Kilcoyne |
DM Alexander Kilcoyne wrote:Kalev Lehola wrote:** spoiler omitted **sorry for the confusion and poorly written last few posts, I suddenly had very little time to post due to uni. Ill run the next chase without spoilers I think. Thanks for your patience.
Kalev emerges from the forest, wounded and with a javelin sticking out of him. Two of the trolls give chase for a short time, but eventually turn back into the forest, jeering at yoyr cowardice. Breathless and somewhat wounded, whether in health or pride, the Guardians discuss their next move
We will heal up any wounds and then head straight back to Oleg's to rest and work on tactics for the next week or two. I think we were able to scout out one additional hex before encountering the trolls than I have mapped.
That was close one Guardians. Maybe one day we will be able to face the monsters in the north end of the woods, but it seems this day is not ours. At least we escaped with out lives. Let us return to Oleg's, gather our wits and then figure out how we can work better together to meet these challenges. Some of our equipment will also arrive and we can craft some potions to assist us.
You didn't finish mapping the hex you were working on when the trolls 'interrupted'.
If your all going back to Oleg's, you can assume any equipment you ordered and paid for has arrived. It will take you one week to level, a 'levelling montage' of your activites throughout the week would be nice. You can make a week's progress with crafting too if you wish in this time.
Malthir Al Dagon |
You didn't finish mapping the hex you were working on when the trolls 'interrupted'.
Alex, I updated the map with hex A16, I think we cleared this one as it was not the Troll hex, please confirm.
With the recent defeats of the Guardians, Malthir thinks of ways to sure up the Guardians defenses. He realizes that he can help them through Iomedae's protection. One of his church's champion's was a man named Gregorin. He is a mighty Paladin, but choose to follow a different path, that of the Divine Defender. One who could extend protections to other around him. Over the next week, through prayer and meditation, Iomedae opens her heart to Malthir and allows him to learn the way of the Divine Defender.
For the rest of the week we will work on completing his new MW Darkwood shield by taking a 10+9=19 as well as train on these new tactics with the group. Malthir will also pay for 2 potions of enlarge and purchase an adventurers Sash (like Casimir has) or order one as soon as we get back to Oleg's.
DM Alexander Kilcoyne |
You can assume your already back at Oleg's. Everyone please confirm when you've made your level up changes and post them in the discussion thread if you haven't done so already. This level is your last chance to retcon any changes, level 3 and beyond your choices are final.
Maladin, map is correct atm.