DDAL07-01 A City on the Edge
(Inactive)
Game Master
Dave Chua
Adventures in Chult for Tier 1 D&D Adventurers League.
Discussion thread for A City on Edge. This is a five-part module for Tier 1 (level 1-4).
Male Rite of Knowing Conrasu Fighter 7: HP:108/108, Spd:25, AC:25, Fort:14, Ref:14, Will:13, Perc:13, 1/1 Focus Points
Male Rite of Knowing Conrasu Fighter 7: HP:108/108, Spd:25, AC:25, Fort:14, Ref:14, Will:13, Perc:13, 1/1 Focus Points
Spell prepared today, since I can do 4 out of 6 right now, int+3 and half wizard level (Mage Armor, sleep, magic missile, burning hands)
At the beginning of the quest when party adventures out, Rakdon casts Mage Armor, which lasts 8 hours, not concentration, which will make his AC 15, probably for the entire first part, which couldn't possibly last more than 8 hours game time.
1st level Spells used: 1/2
Male Rite of Knowing Conrasu Fighter 7: HP:108/108, Spd:25, AC:25, Fort:14, Ref:14, Will:13, Perc:13, 1/1 Focus Points
For those interested, Adventures League came out with a new race that is legal. The Tortle package. You have to go to Dms guild and pay 9.99 for it, but it says on the document itself, this is AL legal.
If you just want details for tortles, click on the full size preview at the product page. There are spoilers for ToA on the package, so I've hear. Haven't had time to look through most of it.
male v. human warlock (fae-pact) 4 | AC 15 | hp 8/31 | Init +2 |Saves: S +0 D +2 C +2 I +1 W +1 Ch +6 | Spell slots/rest 2 (used 2) | Pass Per 14 | Pass Inv 18 | Inspiration (No)
This is Aesh's submission. :)
male v. human warlock (fae-pact) 4 | AC 15 | hp 8/31 | Init +2 |Saves: S +0 D +2 C +2 I +1 W +1 Ch +6 | Spell slots/rest 2 (used 2) | Pass Per 14 | Pass Inv 18 | Inspiration (No)
I may be 2nd level by the time we start. I will be playing him tomorrow at our Sunday Gameday AL game. I will post my logsheet on Monday. :)
Nanbu Tchitlu wrote: I may be 2nd level by the time we start. I will be playing him tomorrow at our Sunday Gameday AL game. I will post my logsheet on Monday. :) Sure, that's fine. Will be waiting for the players on another AL game on the boards to finish before we officially start.
male v. human warlock (fae-pact) 4 | AC 15 | hp 8/31 | Init +2 |Saves: S +0 D +2 C +2 I +1 W +1 Ch +6 | Spell slots/rest 2 (used 2) | Pass Per 14 | Pass Inv 18 | Inspiration (No)
Okay, so I wasn't able to play, because we had enough for a second table and I ended up running. However, I did apply my DM cred and barely made 2nd level. Will update soon.
EDIT: Updated. Like Rakdon, Nanbu will cast mage armor every morning. It actually looks like jungle vines wrap around his torso in a sort of living breastplate.
HP: -11 | Spell Slots: 4/3/2 Female Golaith | Druid 5 | Spell DC 14 | Max HP 31 | AC: 17 | Saves S2, D2, C2, I2, W5, Ch-1 | Pass Perc 15 | Status: Supergreen. | Insp: No
Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0
I was not aware we were underway...Posting...
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It's a prologue right now. The ship bearing the other characters is still coming into harbour. :)
Just an update that the other game should be finishing soon, I believe. Hope to start your Chult adventures this coming week.
male v. human warlock (fae-pact) 4 | AC 15 | hp 8/31 | Init +2 |Saves: S +0 D +2 C +2 I +1 W +1 Ch +6 | Spell slots/rest 2 (used 2) | Pass Per 14 | Pass Inv 18 | Inspiration (No)
Last Sunday, I actually qualified for Call to Adventure DM Quest Reward. Do you mind if I apply that to Nanbu? That would bring him up to 3rd level... :)
That would bring him to right where I wanted him for the cool image in my head. (With shillelagh, druidcraft, and thorn whip.)
male v. human warlock (fae-pact) 4 | AC 15 | hp 8/31 | Init +2 |Saves: S +0 D +2 C +2 I +1 W +1 Ch +6 | Spell slots/rest 2 (used 2) | Pass Per 14 | Pass Inv 18 | Inspiration (No)
Ok who's opting for Meat Grinder mode? That means you make death saves on a 15 or more but get 10% more XP.
First post should be up on Monday US time. Thanks for your patience.
HP: -11 | Spell Slots: 4/3/2 Female Golaith | Druid 5 | Spell DC 14 | Max HP 31 | AC: 17 | Saves S2, D2, C2, I2, W5, Ch-1 | Pass Perc 15 | Status: Supergreen. | Insp: No
male v. human warlock (fae-pact) 4 | AC 15 | hp 8/31 | Init +2 |Saves: S +0 D +2 C +2 I +1 W +1 Ch +6 | Spell slots/rest 2 (used 2) | Pass Per 14 | Pass Inv 18 | Inspiration (No)
Sure, Nanbu will be okay for Meat Grinder mode! :)
Half-Elf Wizard 4 / Cleric 2 | HP 26/26 | AC 10 | Saves: S+0, D+0, C+0, I+3, W+5, Ch+3 | Init +0 | Spell DC 13 | Spells: 1st: 2/4, 2nd: 2/3, 3rd: 1/3 |Pass Perc 15 | Status: Norm | Insp: Yes | Channel 1/1
Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0
Male Rite of Knowing Conrasu Fighter 7: HP:108/108, Spd:25, AC:25, Fort:14, Ref:14, Will:13, Perc:13, 1/1 Focus Points
Been looking through your character sheets and I can't seem to find some of your Faction assignments. Could you add your factions to the list below?
Saphina do you want to complete your background?
Rakdon - LA
Adrian - OotG
male v. human warlock (fae-pact) 4 | AC 15 | hp 8/31 | Init +2 |Saves: S +0 D +2 C +2 I +1 W +1 Ch +6 | Spell slots/rest 2 (used 2) | Pass Per 14 | Pass Inv 18 | Inspiration (No)
Sorry, Emerald Enclave for me. Will add that now.
Skyreaver does not have a faction.
male v. human warlock (fae-pact) 4 | AC 15 | hp 8/31 | Init +2 |Saves: S +0 D +2 C +2 I +1 W +1 Ch +6 | Spell slots/rest 2 (used 2) | Pass Per 14 | Pass Inv 18 | Inspiration (No)
Where is the Thundering Lizard on the map?
It's in the Market ward, around building #23. (I presume it'll be in the hardcover but I haven't received my hardcopy yet.)
male v. human warlock (fae-pact) 4 | AC 15 | hp 8/31 | Init +2 |Saves: S +0 D +2 C +2 I +1 W +1 Ch +6 | Spell slots/rest 2 (used 2) | Pass Per 14 | Pass Inv 18 | Inspiration (No)
That is good enough. Market Ward. I was thinking we were in Merchant's Ward... :p
Added implications for the Death Curse in the Campaign info tab as well.
Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0
I will use my Faction contact to work through the issues here. Feel free to join me if you like, especially those Harpers without a contact. Maybe the Order of the Gauntlet knows something of the Harper existence here?
HP: -11 | Spell Slots: 4/3/2 Female Golaith | Druid 5 | Spell DC 14 | Max HP 31 | AC: 17 | Saves S2, D2, C2, I2, W5, Ch-1 | Pass Perc 15 | Status: Supergreen. | Insp: No
As a quick piece of housekeeping, if anyone is near unconsciousness, please let me know and I'll get you healed as best I can.
Making holy water:
A Cleric or Paladin may create Holy Water by performing a Special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot.
You may purchase holy water at the market for the same price as in the PHB.
male v. human warlock (fae-pact) 4 | AC 15 | hp 8/31 | Init +2 |Saves: S +0 D +2 C +2 I +1 W +1 Ch +6 | Spell slots/rest 2 (used 2) | Pass Per 14 | Pass Inv 18 | Inspiration (No)
Does this count as downtime crafting, or is this special for this module?
Half-Elf Wizard 4 / Cleric 2 | HP 26/26 | AC 10 | Saves: S+0, D+0, C+0, I+3, W+5, Ch+3 | Init +0 | Spell DC 13 | Spells: 1st: 2/4, 2nd: 2/3, 3rd: 1/3 |Pass Perc 15 | Status: Norm | Insp: Yes | Channel 1/1
how much can I make at 1 time?
Nanbu Tchitlu wrote: Does this count as downtime crafting, or is this special for this module? Hmm are there additional rules for holy water?
Sashah > You'll need an hour for each flask and expend a first level spell slot as well as 25 gp of silver dust.
Holy Water also costs 25 gp to purchase.
male v. human warlock (fae-pact) 4 | AC 15 | hp 8/31 | Init +2 |Saves: S +0 D +2 C +2 I +1 W +1 Ch +6 | Spell slots/rest 2 (used 2) | Pass Per 14 | Pass Inv 18 | Inspiration (No)
Crafting usually uses the DT rules, but I didn't know if this was an optional thing proposed in the module (as is sometimes done...)
Half-Elf Wizard 4 / Cleric 2 | HP 26/26 | AC 10 | Saves: S+0, D+0, C+0, I+3, W+5, Ch+3 | Init +0 | Spell DC 13 | Spells: 1st: 2/4, 2nd: 2/3, 3rd: 1/3 |Pass Perc 15 | Status: Norm | Insp: Yes | Channel 1/1
I thought sanctuary lasted longer than a minute. Oh well.
For combat, I'll try to group you guys in threes (unless the enemies move is in between, of course). Moves will be processed in posting order. After those three are done we'll move on to the next.
Conveniently, the zombies initiative is right in the middle of the group for this fight. :)
male v. human warlock (fae-pact) 4 | AC 15 | hp 8/31 | Init +2 |Saves: S +0 D +2 C +2 I +1 W +1 Ch +6 | Spell slots/rest 2 (used 2) | Pass Per 14 | Pass Inv 18 | Inspiration (No)
Sounds good, just posting my action so that it is there, since my time zone tends to be off from everyone else's. :)
male v. human warlock (fae-pact) 4 | AC 15 | hp 8/31 | Init +2 |Saves: S +0 D +2 C +2 I +1 W +1 Ch +6 | Spell slots/rest 2 (used 2) | Pass Per 14 | Pass Inv 18 | Inspiration (No)
Just want to let you guys know that I will be going on a grand adventure starting Tuesday. (I'm going on vacation for a week to Japan.) I may not be able to post much at all for a week. Feel free to bot me, or consider me dropped for the rest of the session, if you guys are able to complete it.
I am really having fun, and I hope to play right on up to when I need to leave.
Thanks!
No worries. Will just bot you. Have a great time in Japan! It's an amazing country.
male v. human warlock (fae-pact) 4 | AC 15 | hp 8/31 | Init +2 |Saves: S +0 D +2 C +2 I +1 W +1 Ch +6 | Spell slots/rest 2 (used 2) | Pass Per 14 | Pass Inv 18 | Inspiration (No)
Thanks, I intend to! I am also meeting my girlfriend in person for the first time, so I will likely not be online much, since I only have a week to spend with her... ;)
male v. human warlock (fae-pact) 4 | AC 15 | hp 8/31 | Init +2 |Saves: S +0 D +2 C +2 I +1 W +1 Ch +6 | Spell slots/rest 2 (used 2) | Pass Per 14 | Pass Inv 18 | Inspiration (No)
Waiting for my flight, so I popped on to post. Remember that I have Armor of Agathys up (for 1 hour) 10 temp up and 10 cold damage to any attacker that hits me while I still have temp hp. :) If you want, you could just have me in the back, launching eldritch blasts (+3 day for Cha because of Agonizing Blast invocation.)
Thanks, guys! I'll be back in a little over a week, but if I get a chance to check, I'll throw in a post. It is certainly more difficult to type on a mobile device. :p
Nanbu Tchitlu wrote: Waiting for my flight, so I popped on to post. Remember that I have Armor of Agathys up (for 1 hour) 10 temp up and 10 cold damage to any attacker that hits me while I still have temp hp. :) If you want, you could just have me in the back, launching eldritch blasts (+3 day for Cha because of Agonizing Blast invocation.)
Thanks, guys! I'll be back in a little over a week, but if I get a chance to check, I'll throw in a post. It is certainly more difficult to type on a mobile device. :p
Noted! Have a great trip!
Nice move Sashah. Could I know where the double strength cure wounds comes from? Since you're a first level cleric I thought it'd be just 1 dice.
Half-Elf Wizard 4 / Cleric 2 | HP 26/26 | AC 10 | Saves: S+0, D+0, C+0, I+3, W+5, Ch+3 | Init +0 | Spell DC 13 | Spells: 1st: 2/4, 2nd: 2/3, 3rd: 1/3 |Pass Perc 15 | Status: Norm | Insp: Yes | Channel 1/1
When you multiclass with 2 spell casting classes there is a specific table you work off of that establishes a spell slot pool used by both classes.
In it one gets spell slots at normal progression, but because of the multiclass one ends up with 2nd lvl spell slots and only able to know/prepare 1st lvl spells. As such, 2nd level spell slots can be used to cast prepared spells. Thankfully, with the spell system that 5e has, some spells, if cast with a higher level slot are more powerful (like cure wounds: 1d8 > 2d8).
Ah ok never realised that. Skyreaver is back up!
This finishes the Order of the Gauntlet part of A City on the Edge. You may post your reaction to Alastar's invitation in the GP tab.
You all get 110 xp because of Meat Grinder. For GP you get 16.67 gp each and 5 downtime days. Adrian gets one renown for being OotG.
My DCI is 4113285144.
There are three consumable magic items: Scroll of Healing Word, Scroll of Protection from Evil and Good and a Vial of Alchemist's Fire.
Divide is as you wish. We'll continue to the next part shortly, though it depends on who you visit next.
Half-Elf Wizard 4 / Cleric 2 | HP 26/26 | AC 10 | Saves: S+0, D+0, C+0, I+3, W+5, Ch+3 | Init +0 | Spell DC 13 | Spells: 1st: 2/4, 2nd: 2/3, 3rd: 1/3 |Pass Perc 15 | Status: Norm | Insp: Yes | Channel 1/1
How does sharing spell books work?
Recent threads in Play-by-Post Discussion
Often called the “Gateway to Chult”, the exotic city of Port Nyanzaru is built upon a landscape both mystifying and marvelous.
However, the city’s vibrant beauty is overshadowed by a mysterious scourge that plagues all within the land. Can the divergent forces within the city discover the truth before all are overcome by this growing threat?
Hey there! I am going to run DDAL07-01 A City on the Edge. It's the first module in the latest season for Adventurers League. It is a tier 1 adventure (lvls 1 - 4) using the rules for Organized Play found here. Note that Death Curse rules apply.
The module is composed of five adventures and I hope to move quickly through them. You may drop out at the end of each scenarios.
As per AL rules, I am looking for 3 - 7 players.
I'm looking for a once a day post frequency with the exception of weekends.
Yep, I'm interested, one human wizard coming right up. Question: In season 7 preview pdf, it says something about another mode, where you only save on death saves on a 15 or higher, but you get 10% more exp and gold. Are we doing that, cause I'm interested in it.
Welcome!
Yes, that's the Meat Grinder option.
In meat grinder mode, a death saving throw succeeds on a roll of 15 (instead of 10) or higher. A character playing an adventure in meat grinder mode earns 10% more XP and gp. The character can potentially receive more than an adventure’s normal maximum reward.
This option is available only while under the effects of the Death Curse. Each player decides whether or not they wish to use it, and their decision only applies to their own, individual characters; DMs can’t make this decision for them. Once made, the decision is final; it can’t be changed. Surrogates can’t choose this option.
There's more info in the Player's Pack with more info about the Death Curse.
BTW, Recruitment is on a first come first served basis. As long as you have an AL legal character you're in.
Human wizard is here. And I am for meat grinder mode.
Bear in mind that meat grinder mode only applies once you have contracted the death curse. (Which means that your character has to die and be brought back before being eligible.)
I am probably going to make a new character too, or if Rav becomes available before you start, I will play him. :)
If I make a new character, I am thinking of making a fae-pact warlock.
Does anyone know if there are any Archfae based in Chult that I could use as my patron?
Ubtao?
Ah thanks for clarifying the Death Curse.
I don't think Rav will be done by the time we start, unfortunately. :P But maybe he can come in for the subsequent scenarioes if you want?
Aeshuura wrote: Bear in mind that meat grinder mode only applies once you have contracted the death curse. (Which means that your character has to die and be brought back before being eligible.)
I am probably going to make a new character too, or if Rav becomes available before you start, I will play him. :)
If I make a new character, I am thinking of making a fae-pact warlock.
That is not my understanding of meat grinder. Everyone is afflicted by the death curse to begin the game. Meat Grinder is just meant for advanced players looking for a greater challenge.
I would also be interested in playing. I'll come up with something.
After rereading I think Greycastle is right. EVERYONE is subject to the Death Curse. So Meat Grinder mode is something that anyone under the effects can choose.
Looking forward to your characters, Greycastle and Aeshuura. Your character looks fine Rakdon.
Interested with my wiz 1 cleric 1
Will need to finish the adventure's he in though...
True, my application depends on that
Sashah wrote: True, my application depends on that Maybe he can join some of the subsequent scenarios. You want to use another character or just wait?
I have a level 4 druid who would be down to represent the spirits. That would be this character here. I can, if needed, make a new character (assuming everyone wants to be first level).
Am fine with you using your druid.
Looks like we have possibly five players right now (Rakdon, Aeshuura, Greycastle, Sashah(?) and Skyreaver).
Can those making new characters finish them by the weekend? Will try to start next Monday.
And the Tortles are coming! https://mobile.twitter.com/ChrisPerkinsDnD/status/908122115991207937
I am also interested....will have to see who I have available, or make a new character....can we use unearthed arcana classes (like the arcane archer?)
Daniel Stewart wrote: I am also interested....will have to see who I have available, or make a new character....can we use unearthed arcana classes (like the arcane archer?) Afraid not as UA is not AL legal. Do check the link to PHB+1 splatbook. More details on the link in the first post.
Ok, no problem...might go with a monk character with a shady past..lol
Daniel Stewart wrote: Ok, no problem...might go with a monk character with a shady past..lol You could go human fighter (archer) with eldritch knight or battlemaster with Magic Initiate feat... ;)
Very true..lol...will have to take a look and see...the other thought was being the lock opener and sneak for the party...that is if we already have plenty of fighter-types
I looked at the Death Curse again and it looks like you may be right. I may go Meat Grinder too! :)
Remember that you can always rebuild your character before you hit level 5.
Now that the Dm's rewards are out, I'm applying the Dms starting item to this character since it can be applied to any one character as code number DM07001. Kneoght's ointment, restores 2d8+2, cures poison and other diseases uses: 1d4 + 1 ⇒ (1) + 1 = 2 Unless it is suppose to have the maximum number of uses when you get an item like that or average, but I don't see that anywhere in adventures league
When are we hoping to start?
Aeshuura wrote: When are we hoping to start?
Next Monday. Does that work for you?
Okay, I will finish everything up with Nanbu this weekend. I am still trying to find a good archfae patron for him, but I am thinking that he is an orphan that got lost when his parents were exploring the jungles and were slaughtered. He was found by those little spirit thingies and brought to his patron, who raised him a la Tarzan.
He was reintroduced to civilization when he grew 'of age' and has trained under one of the several guides, but is still very much an apprentice.
Aeshuura wrote: Okay, I will finish everything up with Nanbu this weekend. I am still trying to find a good archfae patron for him, but I am thinking that he is an orphan that got lost when his parents were exploring the jungles and were slaughtered. He was found by those little spirit thingies and brought to his patron, who raised him a la Tarzan.
He was reintroduced to civilization when he grew 'of age' and has trained under one of the several guides, but is still very much an apprentice.
Sounds great to me! :)
Rakdon, I believe it would be a full Jar. Not a partial jar found in a treasure.
GM Star Drake wrote: Aeshuura wrote: Okay, I will finish everything up with Nanbu this weekend. I am still trying to find a good archfae patron for him, but I am thinking that he is an orphan that got lost when his parents were exploring the jungles and were slaughtered. He was found by those little spirit thingies and brought to his patron, who raised him a la Tarzan.
He was reintroduced to civilization when he grew 'of age' and has trained under one of the several guides, but is still very much an apprentice. Sounds great to me! :) I ended up going variant human and taking the Observant feat. Are you of the mind that minimum Perception or Investigation is your passive score? It was mentioned by Jeremy Crawford that it was the original intent, but I chock it up to table variation. (Don't worry, even with my +5, my Passive Perception is a whoppin' 14!) Where my character shines is his Investigation which is passive 18.
I believe ointment should be a full jar.
Min per/inv = passive score. Nope, not using that rule.
Am closing recruitment as with five or six players we have more than enough. Have a post in the gameplay thread if you want to post in order to subscribe to it.
GM Star Drake wrote: I believe ointment should be a full jar.
Min per/inv = passive score. Nope, not using that rule.
Good to know. :)
So far i see L1 wizard. L4 Druid. L1 Warlock. Possibly a L2 wiz/cleric if we finish up with Sasha's character in the other group. That leaves me and Daniel.
I'm very likely going to have another character for the beginning of this.
looks like we could use a fighter of some stripe, so I think I might go ahead with a ranger (with archery background). Will gt him up later today.
I submit Sir Adrian Fullbright for consideration. Level 3 Male Paladin.
Sashah, if we can wrap up the battle by Sunday, you guys will be free, but as my posting drops on the weekends, I don't see it as likely... :(
I would love that. I'd totally play Saphina through this.
As it is I'm thinking a rogue type or perhaps a blade lock I've been working on.
With Nanbu, I am thinking at 3rd, Tomelock, take thorn whip, shillelagh (to boost my club/rod) and druidcraft. I have such great visual imagery for this character...
When are final decisions on the group being made?
Adrien. Technically Drake closed recruitment before you posted so it's his call. There is an extra slot however so I'd say your chances are good. I for one welcome a healing front liner lol.
Oh okay I didn't realise we were so close to getting finished for White Well. I'm okay with waiting until that scenario finishes. So we won't quite start on Sunday but nonetheless those who want to can jump into the prologue part.
Sir Adrian, I'm okay with including you. Welcome to the game!
Aeshuura wrote: With Nanbu, I am thinking at 3rd, Tomelock, take thorn whip, shillelagh (to boost my club/rod) and druidcraft. I have such great visual imagery for this character... Sounds good!
Still recruiting?
Dwarven Eldritch Knight wannabe
Same question from me, if yes, I would love to sign up.
Not at this time, but I might run this again soon. Will put you on a waiting list and thanks for your interest.
Saphina Greenfoot steps off the boat, ready for her next adventure in Chult. She's certainly not in Kansas anymore.
Saphina Greenfoot wrote: Saphina Greenfoot steps off the boat, ready for her next adventure in Chult. She's certainly not in Kansas anymore. Welcome Saphina. Do post in the gameplay thread. Just need Sashah to check in and we're ready to land at Chult!
Recent threads in Recruitment
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