DAWN OF THE SCARLET SUN CAMPAIGN...Heh. Heh. Heh.

Game Master Goblin Slayer

For the past few days, the city of Magnimar has been in the grip of terror. A murderer stalks the city’s streets in the gloaming pre-dawn hours, and each morning it seems a new and freshly mutilated victim appears in an alley. There have been four bodies discovered to date—all worshipers of the goddess of healing and redemption, Sarenrae. The city guard desperately wants to catch the murderer, yet he is a cagey and elusive foe. In order to expedite the search, they have turned to you—known allies of Magnimar and strong heroes of the people—to aid them in stopping the culprit before he slays again.

Heh. Heh. Heh.


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Liberty's Edge

here is the crunch for my monk...hope I am not too late...work was looong today!!

Jair:

Jair
Male human (garundi) monk (qinggong monk) 5 (Pathfinder RPG Ultimate Magic 51)
LG Medium humanoid (human)
Init +8; Senses Perception +11
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Defense
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AC 20, touch 20, flat-footed 15 (+4 Dex, +1 deflection, +1 dodge, +4 untyped)
hp 45 (5d8+5)
Fort +5, Ref +8, Will +7; +2 bonus vs. enchantment spells and effects
Defensive Abilities evasion; Immune disease
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Offense
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Speed 40 ft.
Melee unarmed strike +8 (1d8+1)
Special Attacks flurry of blows, ki flurry, ki speed, ki strike, magic, stunning fist (5/day, DC 15)
Spell-Like Abilities (CL 5th; concentration +6)
. . —barkskin (self only, 1 ki)
. . —scorching ray (2 ki)
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Statistics
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Str 12, Dex 18, Con 12, Int 12, Wis 17, Cha 12
Base Atk +3; CMB +6; CMD 24
Feats Combat Reflexes, Dodge, Extra Ki, Improved Initiative, Improved Unarmed Strike, Stunning Fist, Weapon Finesse, Weapon Focus (unarmed strike)
Traits martial manuscript, tongue of many towns (garundi)
Skills Acrobatics +12, Climb +5, Diplomacy +5, Escape Artist +10, Knowledge (history) +6, Knowledge (religion) +6, Linguistics +3, Perception +11, Ride +8, Sense Motive +11, Stealth +14, Swim +6
Languages Common, Osiriani, Polyglot, Varisian
SQ fast movement, ki defense, ki pool, maneuver training, stunning fist (stun), unarmed strike
Combat Gear potion of cure moderate wounds (2); Other Gear ring of protection +1, backpack, bedroll, belt pouch, canteen, flint and steel, iron holy symbol (Sarenrae), mess kit, mirror, shinobi shozoku, silk rope (50 ft.), trail rations (3), 1,068 gp, 2 sp
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Special Abilities
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Barkskin (self only, 1 Ki) (Sp) Self Only. Costs 1 ki point to activate.
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Movement (+10 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows +3/+3 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Immunity to Disease You are immune to diseases.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Defense +4 (Su) Use 1 ki as a swift action, to gain a +4 dodge bonus to AC for 1 rd.
Ki Flurry (Su) Use 1 ki as a swift action to gain an extra Flurry of Blows attack.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Ki Speed (Su) Use 1 ki as a swift action to increase speed by 20 ft for 1 rd.
Ki Strike, Magic (Su) If you have ki remaining, unarmed strikes count as magic to overcome DR.
Maneuver Training (Ex) CMB = other BABs + Monk level
Martial Manuscript +2 to confirm critical hits with Unarmed Strike and Monk weapons.
Scorching Ray (2 Ki) (Sp) Costs 2 ki points to activate.
Stunning Fist (5/day, DC 15) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun, Fatigue) (Ex) Can apply different conditions when using stunning fist feat.
Unarmed Strike (1d8) Extra unarmed strike dam, no off-hand dam reduction and don't need free hands to att.


5:23 was a couple hours ago. I missed out on this one.


Updated description and background.

fingers crossed!


So what's going on now exactly...?


is this thread dead?
...knocking on wood it's just the site issues that have been keeping DoD away.


Helloooo...

Anyone home?


Sigh. Well that sucks.


Sorry guys I got caught up by a lot of things! I have chosen:
Aiden Wolfsbane
Nerak Sersver
Kalin Samaari
Jair
I need 2 more! So, i'm counting on those posts!
Plz post soon!


MY BAD!! I have also chosen:
Melina Baricini (Cuán)
So I need ONE more.
Sorry for forgetting you, Cuán.


Thank you for choosing Kalin to be in your game, Duke of Despair. Sorry to those players who missed out this time around. Hopefully we can fill that last player slot.

Liberty's Edge

Looking forward to playing...will get my alias up asap!!!

The Exchange

I'm very interested in playing, bringing back this dervish of Sarenrae for another game. I'll need to bring him back to 5th but you can see an idea of how he plays by the older posts. My son is in the hospital right now or I'd have it done already.


Semms like you forgot me too, Duke of Despair. Character has been ready for awhile.


Glad I got in, good luck to all those that made it as well as those that did not. ;)

Wonder who will get the last spot. x)

Shadow Lodge

Am i too late for consideration? Weaponsmith missionary / church investigator w/bio in info.

Shadow Lodge

Im sad I just noticedthis thread I LOVE Seranae /teardrop


No problem, thanks for having me


Thanks for having me, good luck to whoever gets the last spot.

Apologies for those who didn't get a spot.

The Exchange

Ok, profile adjusted. Good luck to all.


@Numair: Our starting wealth is 3450gp. You may need to adjust your equipment/gear accordingly.


Finally got around to adjusting my wealth and gear. Nerak is ready to go, if weakened slightly from before. xP

The Exchange

Oh, thanks. Fixed now.

Shadow Lodge

fixed, still very interested! :)

Gwen is an armor and weapon smith of great skill and a private investigator for hire when metalwork isn't paying the bills. She prefers the latter.


Changed over some feats and added a dedicated ranged weapon to my sheet. Happier now. ;)


Sorry, Griar..
Well then, I guess everyone is ready!
I have, though, some news that might (just might...) make you a little mad at me. I have to postpone game time's first day... for something important came up...
I have the greatest regrets in history...I wish I had enough free time....
I'm very sorry, but first game day is is Saturday October 4th.
I'm SO very sorry, guys, and I know I'm not really that fun being late...


I am fine with it. But I would ask that you set up the discussion thread so we don't have to keep posting here and can talk amongst ourselves a bit. ;)


I'm fine with it too, you take your time.


Stuff happens, it's fine.

I do echo Nerak's sentiment though.


Fine with starting October 4.

And agree with Nerak, as well, regarding setting up the discussion thread for chatter. Thanks.

So Griar got the last spot?


Sorry for the delay, here is Jair, renamed (mostly because I am reusing an old alias) to Liren Keel. Same character, just a different name....hope that is ok (I have WAY too many profiles, so I am trying to re-use some of the oldest ones)


@Nerak Just because I'm curious, how did you get into Mystic Theurge early?


As someone who isn't involved in the game at this time, I also don't see how he managed it. Daylight is considered a 3rd level arcane spell-like ability by the rules that would let you cheese the level. (Ew.), and thus doesn't qualify him for 2nd Arcane -or- Divine spells (by the same rules).

None of his bonus void spells are divine only, either. And his domain's spell likes don't emulate a specific spell. So I dunno. On that front, if you just mean how do you cheese for low level spellcaster stuff, Spell-like abilities(from races or classes) now count for the purposes of getting early access. They -must- be second level spells, and the spells go in a particular order regarding which class they count as.


@Aiden
See why I PMed. ;-)

Look at the racial traits for Aasimar. One replaces the SLA with a divine only 2nd level SLA. Forgive me if I forgot to edit and can't look it up at the moment for my details.


Alright, I can see that now. Thanks for answering, I didn't mean to start anything btw.

It sounds like a cool idea. :)


:P I don't think you started anything at all. You asked a legitimate question, and I helped you out with the answer. I don't have the proper link to what says it's okay to do that... and I find it super silly, but it is what it is. :)

I certainly know that I'd most probably never play a mystic theurge if I had to have dead levels from like 5-10 before I became decently good at what I was doing, so I can see why you'd want to do it... but I'd much rather paizo fix the requirements to something like 2nd level arcane and 1st level divine OR 1st level arcane and 2nd level divine than give an odd workaround that only works for very specific picks (I think Divination wizard 1 + anythingx2 + divine SLA aasimar can pull it off as well. As an example, if you wanted to just be odd, you could do it with paladin 2.)

It's just... really strange, overall.


I guess we'll be starting very soon.


We were not supposed to start on the 4th October (today for those in the northern hemisphere)? GM?


I think it would be best if we knew what timezone we should be here for.


@Aiden: Agreed. It would be good to know what the GM's time zone is.

I'm in the southern hemisphere and it's already mid/late morning of the 5th October, here.


looks dead...I will be withdrawing my submission for this game, just incase he happens to come back...best of luck to you all....

The Exchange

I also withdraw.


Yeah, this campaign looks dead. I also withdraw, sorry Duke if you come back.

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