DALSINE AFFAIR CORE (Inactive)

Game Master JASON RODARTE

Basement
1st floor
2nd floor
Chronicles

Final Map

Sarenrae


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M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

ok

Grand Lodge

Deinonychus Druid L5 | HP: 8/48 | AC:16+6 T:14 FF:13+6 | CMB:+8 CMD:22 | Saves F:7 R:4 W:7 (+4 vs fey, plants) | Init:+4 | Per:+10 | Spd: 60+10 | Reroll: 1/1 | Wild Shape: 0/1 | Conditions: mage armor (1h), longstrider (1h), endure elements (1h); barkskin (50m)

Actually, there are quite a number of people who can still act. The order is:
Round 1: ..., (Dalsine), Liminy, Ragnar, Gorok
Round 2: Evarice, Garn, Hadanka, (Dalsine), Liminy, Ragnar, Gorok
Round 3: Evarice, ...
Dalsine took down Evarice in round 1. Evarice failed her first stabilisation check in round 2, bringing her to -9 hp. Only if she fails again in round 3 would she go down to -10 and die. Since Liminy has taken his action for round 1, there is still Ragnar, Gorok, Garn, Hadanka, (Dalsine), Liminy, Ragnar and Gorok's turns before it reaches Evarice's round 3.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

That is true. On my phone so posting is going to be brief and in spurts, lol

Grand Lodge

Companion Cat, Medium (Snow Leopard) L5 | 17/42 | AC:18+6 T:15 FF:13+6 | CMB:+6 (+8 w weapon finesse) CMD:21 (25 vs trip) | Saves F:7 R:9 (evasion) W:4 | Init:+5 | Per:+5 | Spd: 50 | Conditions: greater magic fang (5h); mage armor (1h); endure elements (1h); barkskin (50m)

Since I'm going to bed soon, am going to post my actions for round 2.

Now that Snowball can see his quarry, he takes a step forward and continues tearing into Dalsine.

bite, greater magic fang: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27 for dmg: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9 and if it hits trip, greater magic fang: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
claw, greater magic fang: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20 for dmg: 1d3 + 3 + 1 ⇒ (1) + 3 + 1 = 5
claw, greater magic fang: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11 for dmg: 1d3 + 3 + 1 ⇒ (3) + 3 + 1 = 7

All the above attacks would be against Dalsine's flat footed AC and CMD, with -2 penalty to AC, if he misses his saving throw and is blinded.

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

Dalsine needs a DC 20 Will save. If he is blind he loses his Dex bonus and attacks against him are at +2 to hit. It also effects his CMD.

Grand Lodge

Deinonychus Druid L5 | HP: 8/48 | AC:16+6 T:14 FF:13+6 | CMB:+8 CMD:22 | Saves F:7 R:4 W:7 (+4 vs fey, plants) | Init:+4 | Per:+10 | Spd: 60+10 | Reroll: 1/1 | Wild Shape: 0/1 | Conditions: mage armor (1h), longstrider (1h), endure elements (1h); barkskin (50m)

Garn looks in alarm as Evarice collapses, torn over whether to revert to human form and try to save her or to remove the menace as quickly as possible. Figuring he is more suited for the latter for now, he follows Snowball and leaps forward, tearing into Dalsine with tooth and claw.

If Snowball somehow manages to trip Dalsine with that 15, the below attacks would get a +4 as he is prone. Also, similarly, if Dalsine is blind, the following attacks would be against his flat footed AC with -2 AC penalty.

talon, PA: 1d20 + 9 - 1 ⇒ (18) + 9 - 1 = 26 for dmg, PA: 1d8 + 6 + 2 ⇒ (5) + 6 + 2 = 13
talon, PA: 1d20 + 9 - 1 ⇒ (10) + 9 - 1 = 18 for dmg, PA: 1d8 + 6 + 2 ⇒ (8) + 6 + 2 = 16
bite, PA: 1d20 + 9 - 1 ⇒ (20) + 9 - 1 = 28 for dmg, PA: 1d6 + 6 + 2 ⇒ (3) + 6 + 2 = 11
crit?: 1d20 + 9 - 1 ⇒ (12) + 9 - 1 = 20 for dmg, PA: 1d6 + 6 + 2 ⇒ (3) + 6 + 2 = 11
foreclaws, PA: 1d20 + 4 - 1 ⇒ (1) + 4 - 1 = 4 for dmg, PA: 1d4 + 3 + 2 ⇒ (3) + 3 + 2 = 8


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Phone must be eating my posts or something


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

1d20 + 6 ⇒ (10) + 6 = 16 will

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

15 probably did trip him then. Looks like he has taken 65 dmg so far.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

1st 2 kitty attacks hit and disoriented trip him.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The dino finishes him off.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Chalfon’s onyx ring is emblazoned with an

icon of a dark, wispy flame. A DC 20 Knowledge (local)

check identifies it as an emblem of the Shadow Lodge.

Any PC wearing this ring gains a +4 circumstance bonus

on Disguise checks to impersonate a member of the

Shadow Lodge.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

After defeating Chalfon, the PCs can make a DC 20

Perception check to find Muesello’s items that were taken

during the raid, successfully completing the mission given

to them by the venture-captain. With these key pieces of

evidence missing, the Pathfinder Society can no longer be

linked to the Dawnflower Blossoms. Further exploration

of the Dalsine home uncovers Chalfon’s diary, which canout war, both Qadira and Taldor factions recognize that

their respective heads were manipulated by the Shadow

Lodge, and the Grand Lodge helps smooth things over,

ensuring that all members of the Pathfinder Society

maintain a level of cooperation necessary to end the

Shadow Lodge threat once and for all.

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

Can we assume that between us all trying or aiding on Heal checks we stabilize Everice and then give her the cure mod potion?

kn Local: 1d20 + 13 ⇒ (2) + 13 = 15 "Interesting ring."
Perception: 1d20 + 10 ⇒ (2) + 10 = 12


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

sure

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

You have to stop coming back here

Evarice knows where she is. It's warm, it's nice, it's pleasant. While she can't describe the voice, she knows the voice of the Eternal Rose anywhere.

One day you will be welcome to this garden, to peruse it for as long as you wish. But... not today.

Evarice opens her mouth to speak, but a wind tears across the meadow, drowning out her voice. The wind is so strong it blinds her.

I'm going to assume I get healed
Cure Moderate Wounds: 2d8 + 3 ⇒ (2, 2) + 3 = 7

The rapier wounds heal slightly, but not enough to awaken her.
I'm at -1 HP, but stable!

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

Wow that was a fast start and finish between the last time I checked and the end!
Evarice, I would have poured a potion of cure light wounds down your throat, if it had been necessary.
When I saw where you moved I cringed. I assumed it would be a rogue sneak attacking rather than a pre-magus. But still bad news.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I was thinking it would have been a much deadlier attack is he had a level in rogue but I think that they wanted to highlight the magus

Grand Lodge

Kellid Human Druid L5 | HP: 48/48 | AC:22+2 T:14 FF:19+2 | CMB:+7 CMD:21 | Saves F:8 R:5 W:8 (+4 vs fey, plants) | Init:+4 | Per:+10 | Spd: 20+10 | Reroll: 1/1 | Wild Shape: 0/1 | Conditions: mage armor (1h), longstrider (1h), barkskin (50m)

Oops, sorry if I had made the ending anticlimactic. :P

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

Trust me, it's better that he's defeated quickly rather than let him last.

With Hádanka's help, Evarice coughs and opens her eyes. "Damn, what a rookie mistake." She stands up and sees the ruined Dalsine. "Scum like you are the reason I do this, Dalsine. You try to snuff out everyone's potential before they get a chance to smile."

Perception: 1d20 + 5 ⇒ (15) + 5 = 20

"This is it, right? Someone grab this. They can't link Muesello or the Pathfinders to the Dawnflowers now." Feeling some of her burn wounds, she shakes her head. "I don't want to bother explaining this to the guards. Let's sneak out the back."

Dark Archive

HP 27/27; AC 10, T 10, FF 10; F+4, R+2, W+6, +2 if spell/SLA; Perc +1, Init +0, CMD 13 (17 vs trip or bull rush)

Ragnar stands in shock during the attack! "Great green gobs, man. What madness was this?"


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

It was a brutal attack

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