Full Name |
Garn Harladorn |
Race |
Kellid Human Druid L5 | HP: 48/48 | AC:22+2 T:14 FF:19+2 | CMB:+7 CMD:21 | Saves F:8 R:5 W:8 (+4 vs fey, plants) | Init:+4 | Per:+10 | Spd: 20+10 | |
Classes/Levels |
Reroll: 1/1 | Wild Shape: 0/1 | Conditions: mage armor (1h), longstrider (1h), barkskin (50m) |
Age |
26 |
Deity |
Desna, Lady of the Elk |
About Garn Harlardorn
Player Name: kuey
Character Name: Garn Harlardorn
Chronicles Completed: 14
Fame: 28
PP: 9
XP: 14
GP: 1429.5
Society ID: 215076-3
Faction: Grand Lodge
Garn Harlardorn
Human (Kellid) druid 5
NG Medium humanoid (human)
Init +4; Senses Perception +10
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Defense
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AC 22, touch 14, flat-footed 19 (+6 armor, +1 deflection, +2 Dex, +1 dodge, +2 shield)
hp 48 (5d8+20)
Fort +8, Ref +5, Will +8; +4 vs. fey and plant-targeted effects
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee club +6 (1d6+6) or
. . scimitar +6 (1d6+6/18-20)
Ranged dart +5 (1d4+4)
Special Attacks wild shape 1/day
Druid Spells Prepared (CL 5th; concentration +7)
. . 3rd—greater magic fang
. . 2nd—barkskin, barkskin, barkskin
. . 1st—entangle (DC 13), faerie fire, shillelagh (DC 13), shillelagh (DC 13)
. . 0 (at will)—create water, detect magic, guidance, light
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Statistics
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Str 19, Dex 14, Con 14, Int 10, Wis 14, Cha 10
Base Atk +3; CMB +6; CMD 21
Feats Dodge, Natural Spell, Power Attack, Toughness
Traits reactionary, suspicious
Skills Acrobatics -1 (-5 to jump), Climb +5, Fly +3, Handle Animal +7, Heal +6, Knowledge (nature) +8, Perception +10, Profession (trapper) +11, Sense Motive +9, Spellcraft +4, Survival +10, Swim +5
Languages Common, Druidic, Hallit
SQ nature bond (leopard named Animal Companion), nature sense, trackless step, wild empathy +5, woodland stride
Combat Gear scroll of lesser (x5) restoration, wand of cure light wounds (50 charges), wand of cure light wounds (6 charges), wand of endure elements (43 charges), wand of longstrider (37 charges), wand of mage armor (34 charges), alchemist's fire; Other Gear dragonhide breastplate, darkwood heavy wooden shield, club, dart (4), scimitar, amulet of mighty fists +1, belt of giant strength +2, cloak of resistance +2, ring of protection +1, backpack, bedroll, hemp rope (50 ft.), masterwork tool, masterwork tool, scroll case, trail rations (4), waterskin, 1,496 gp, 5 sp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Natural Spell You can cast spells while in Wild Shape.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (5 hours, 1/day) (Su) Shapeshift into a different creature one or more times per day.
Woodland Stride (Ex) Move through undergrowth at normal speed.