Full Name |
Garn Harlardorn (Deinonychus) |
Race |
Deinonychus Druid L5 | HP: 8/48 | AC:16+6 T:14 FF:13+6 | CMB:+8 CMD:22 | Saves F:7 R:4 W:7 (+4 vs fey, plants) | Init:+4 | Per:+10 | Spd: 60+10 | |
Classes/Levels |
Reroll: 1/1 | Wild Shape: 0/1 | Conditions: mage armor (1h), longstrider (1h), endure elements (1h); barkskin (50m) |
About Garn Harlardorn - animal form
Garn Harlardorn (Deinonychus)
Male Human (Kellid) Druid 5
N Medium animal
Init +4; Senses Perception +10, low-light vision, scent
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Defense
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AC 16, touch 14, flat-footed 13 (+2 Dex, +1 deflection, +1 dodge, +2 natural)
HP 48
Fort +7 Ref +4 Will +7 (+4 vs fey, plants)
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Offense
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Speed 60ft
Melee 2 talons +9 (1d8+6), bite +9 (1d6+6), foreclaws +4 (1d4+3)
Druid Spells Prepared (CL 5th; concentration +7)
. . 3rd—greater magic fang
. . 2nd—barkskin, barkskin, barkskin
. . 1st—entangle (DC 13), faerie fire, shillelagh (DC 13), shillelagh (DC 13)
. . 0 (at will)—create water, detect magic, guidance, light
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Statistics
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Str 21 Dex 14 Con 14 Int 10 Wis 14 Cha 10
Base Atk +3 CMB +8 CMD 22
Feats Armor Proficiency (Light, no metal), Armor Proficiency (Medium, no metal), Shield Proficiency (no metal), Druid Weapon Proficiency (club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, spear, wildshape natural attacks), Toughness, Dodge, Power Attack, Natural Spell
Traits Reactionary, Suspicious
Skills Acrobatics +2, Appraise +0, Bluff +0, Climb +9, Diplomacy +0, Disguise +0, Escape Artist +2, Fly +6, Handle Animal +5, Heal +6, Intimidate +0, Knowledge(Nature) +8, Perception +10, Perform +0, Profession(Trapper) +9, Ride +2, Sense Motive +9, Spellcraft +4, Stealth +2, Survival +10, Swim +9
Languages Common, Hallit, Druidic
Combat Gear dragonhide breastplate, darkwood heavy wooden shield, scimitar, club, darts(4), alchemist's fire, belt of giant strength +2, cloak of resistance +1, ring of protection +1, amulet of mighty fist +1, wand of cure light wounds (11), wand of longstrider (38), wand of endure element (50), wand of mage armor (42), scroll of lesser restoration (5) Other Gear cold weather outfit, backpack, scroll case, rope (hemp, 50ft), bedroll, waterskin, trail rations(4), masterwork tool - traps (trapper), masterwork tool - whistle (handle animal: Snowball)
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Special Abilities
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Class Abilities Nature Bond: Animal Companion, Nature sense, Wild Empathy, Woodland Stride, Trackless Step, Resist Nature's Lure, Wild Shape (1/day)