
| Full Name |
Snowball |
| Race |
Companion Cat, Medium (Snow Leopard) L5 | 17/42 | AC:18+6 T:15 FF:13+6 | CMB:+6 (+8 w weapon finesse) CMD:21 (25 vs trip) | Saves F:7 R:9 (evasion) W:4 | Init:+5 | Per:+5 | Spd: 50 | |
| Classes/Levels |
Conditions: greater magic fang (5h); mage armor (1h); endure elements (1h); barkskin (50m) |
| Age |
Adult |
| Deity |
Nil |
About _Snowball_
Snowball
Leopard
N Medium animal
Init +5; Senses low-light vision, scent; Perception +5
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Defense
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AC 18, touch 15, flat-footed 13 (+5 Dex, +3 natural)
hp 42 (5d8+20)
Fort +7, Ref +9, Will +4
Defensive Abilities evasion
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Offense
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Speed 50 ft.; sprint
Melee bite +8 (1d6+3), 2 claws +8 (1d3+3)
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Statistics
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Str 17, Dex 20, Con 16, Int 2, Wis 12, Cha 6
Base Atk +3; CMB +6 (+8 with weapon finesse); CMD 21 (25 vs. trip)
Feats Iron Will, Toughness, Weapon Finesse
Tricks Attack, Attack, Attack Any Target, Come, Defend, Down, Guard, Heel, Stay
Skills Acrobatics +10 (+18 to jump), Climb +7, Perception +5, Stealth +5 (+9 in undergrowth), Swim +7; Racial Modifiers +4 Stealth in undergrowth
SQ attack, attack any target, come, defend, down, guard, heel, stay
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Special Abilities
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Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Down [Trick] The animal will break off combat on command.
Evasion (Ex) No damage on successful reflex save.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Sprint (1/hour) (Ex) Can move ten times normal speed (500 feet) when you make a charge.
Stay [Trick] The animal will stay where it is.
Trip (Ex) You can make a trip attempt on a successful attack.