DALSINE AFFAIR CORE (Inactive)

Game Master JASON RODARTE

Basement
1st floor
2nd floor
Chronicles

Final Map

Sarenrae


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M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

It looks like the Hadanka will need to make the save as well when he enters into combat?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

1d20 + 4 ⇒ (12) + 4 = 16 reflex

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

reflex: 1d20 + 2 ⇒ (20) + 2 = 22

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

The brown square under it on the map. Those 4 squares are greased. And 16 fails so he is prone. +4 to attacks against him, -4 to his attacks. He can stand up on his turn without a problem (though it provokes aoos) but if he trues to move he'll need an Acrobatics check.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Would it still get an AoO on the barbarian if it fell down?

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

At -4 yes. Though he can only take 1 attack of opportunity a turn unless he has the Combat Reflexes feat.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

It does it does have combat reflexez

He makes his AoO on the barbarian
1d20 + 8 - 4 ⇒ (20) + 8 - 4 = 24
1d20 + 8 - 4 ⇒ (3) + 8 - 4 = 7

no confirm
1d6 + 2 ⇒ (2) + 2 = 4

I want to make sure I am reading the entry correctly, it says with a longsword +1 and then +2 with slams but I am reading that as a double attack and this one is not using weapons only its slams

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

I had to check around on this one. The answer for normal Faceless Stalkers is that since nothing grants it extra attacks then without a sword it can only use a single Slam attack but that it would be as a primary attack so the attack bonus would be +5 higher and would add 1 and 1/2 it's str bonus instead of 1/2 as a secondary attack. However the people I asked knew it was this scenario and mentioned this Faceless Stalker is unique so it might be different somehow. But default 1 attack with a more powerful slam. This does mean he can use grab on that aoo but if he succeeds he gains the grappled condition. (-4 dex, -2 to attack rolls)


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Ya, this is kind of confusing. I appreciate all of your help

Grapples 1d20 + 11 - 4 ⇒ (15) + 11 - 4 = 22

Looks like he is able to grapple the barbarian for 1 Con drain

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

You are welcome. The Con drain is at the end of it's turn, Assuming it is still alive. A few people attacked it after it went prone and you should account for those and if it is still alive let us know who's turn it is.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

It says still up

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

Ok so Hádanka got grabbed and can't use a 2 handed weapon in a grapple. Snowball hit for 4 dmg, Garn Wildshaped, Liminy cast Grease and it failed, Ragnar tried a touch spell and missed still holding the charge, Gorak gets a turn, Then Evarice again, Then baddy who is prone and grappling Hádanka (-6 AC total).


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

So it looks like he has only taken 4 pts of damage.

The Exchange

Halforc Male| 33/33HP| AC 20/13/17| Fort +5 Ref +5 Will -1| Initiative +2| Perception +3| Rage 7/7

Gorok rises from his seat to attack. Seeing the greasy floor, he makes a rare smart choice and decides to go around, pulling his greataxe before he moves. With a great roar, he brings his axe down on the enemy.

greataxe, rage, power attack, flank, prone, sneak: 1d20 + 8 + 2 - 1 + 2 + 4 ⇒ (7) + 8 + 2 - 1 + 2 + 4 = 22 for 1d12 + 11 + 3 + 3 + 1d6 ⇒ (8) + 11 + 3 + 3 + (1) = 26 slashing, magic damage.

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

-1 con drain
That all, no physical damage?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

4 pts of damage


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Battling the creature as best they can, by making it slip and then slashing at it with a few weapons, the resourceful beast is able to grapple the barbarian and suck his blood

ROUND 2
Evarice
Baddy
Liminy
Gorok
Hadanka
Garn: turning into dino
Ragnar

Grand Lodge

Companion Cat, Medium (Snow Leopard) L5 | 17/42 | AC:18+6 T:15 FF:13+6 | CMB:+6 (+8 w weapon finesse) CMD:21 (25 vs trip) | Saves F:7 R:9 (evasion) W:4 | Init:+5 | Per:+5 | Spd: 50 | Conditions: greater magic fang (5h); mage armor (1h); endure elements (1h); barkskin (50m)

With the creature on the ground, it makes an easy target for Snowball who bites and claw into in fury.

bite, prone: 1d20 + 8 + 4 ⇒ (10) + 8 + 4 = 22 for dmg: 1d6 + 3 ⇒ (3) + 3 = 6
claw, prone: 1d20 + 8 + 4 ⇒ (14) + 8 + 4 = 26 for dmg: 1d3 + 3 ⇒ (2) + 3 = 5
claw, prone: 1d20 + 8 + 4 ⇒ (10) + 8 + 4 = 22 for dmg: 1d3 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Deinonychus Druid L5 | HP: 8/48 | AC:16+6 T:14 FF:13+6 | CMB:+8 CMD:22 | Saves F:7 R:4 W:7 (+4 vs fey, plants) | Init:+4 | Per:+10 | Spd: 60+10 | Reroll: 1/1 | Wild Shape: 0/1 | Conditions: mage armor (1h), longstrider (1h), endure elements (1h); barkskin (50m)

Garn, in his dinosaur form, similarly takes a short hop next to the creature, his two rear talons clacking ominously on the marble floor when he lands. Almost immediately, the two evil-looking talons rip into the creature, followed by a bite of his sharp teeth and a quick rake across its body with his foreclaws.

talon, PA, prone: 1d20 + 9 - 1 + 4 ⇒ (16) + 9 - 1 + 4 = 28 for dmg, PA: 1d8 + 6 + 2 ⇒ (8) + 6 + 2 = 16
talon, PA, prone: 1d20 + 9 - 1 + 4 ⇒ (8) + 9 - 1 + 4 = 20 for dmg, PA: 1d8 + 6 + 2 ⇒ (2) + 6 + 2 = 10
bite, PA, prone: 1d20 + 9 - 1 + 4 ⇒ (9) + 9 - 1 + 4 = 21 for dmg, PA: 1d6 + 6 + 2 ⇒ (4) + 6 + 2 = 12
foreclaws, PA, prone: 1d20 + 4 - 1 + 4 ⇒ (19) + 4 - 1 + 4 = 26 for dmg, PA: 1d4 + 3 + 2 ⇒ (4) + 3 + 2 = 9

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

Evarice sees the creature is prone, so she emerges from the pews with her Glaive, ready to strike...

Glaive +1: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d10 + 2 ⇒ (5) + 2 = 7


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The creature drains one more Con from the barbarian but the volley of attacks from the party are enough for the druid and companion to finish him off.

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

-2 con drain
HP: 17/21

Ouch! Garn would you please activate this for me. Hadanka proffers his wand.
wand CLW 1st charge: 1d8 + 1 ⇒ (1) + 1 = 2
wand CLW 2nd charge: 1d8 + 1 ⇒ (2) + 1 = 3

-2 con drain
HP: 21/21

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

Evarice wipes the sweat from her brow. "Goodbye. We'll tell your master that you inconvenienced up slightly." She looks at Hádanka. "My apologies, I won't be able to help you with that health drain today. Tomorrow Shelyn can help me."

She turns to the other followers. "How long has... he was a master of disguise, yes?" Evarice carefully studies the crowd. The last thing she needs is another Faceless Stalker.

Sense Motive: 1d20 + 6 ⇒ (11) + 6 = 17


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The rest of the devotees look just as surprised and scared as you do, perhaps more.

Grand Lodge

Deinonychus Druid L5 | HP: 8/48 | AC:16+6 T:14 FF:13+6 | CMB:+8 CMD:22 | Saves F:7 R:4 W:7 (+4 vs fey, plants) | Init:+4 | Per:+10 | Spd: 60+10 | Reroll: 1/1 | Wild Shape: 0/1 | Conditions: mage armor (1h), longstrider (1h), endure elements (1h); barkskin (50m)

Garn is going to stay in dinosaur form as it last for a few hours. So no more conversation from him. Not that was much from this strong silent type in the first place... :)

With the combat over, Garn gingerly picks up one of the wands that he drop earlier with his mouth, brings it over to Liminy and drops it into his hand, then starts gesticulating with his snout towards himself and Snowball.
Liminy, with your spellcraft, a simple spellcraft will reveal it's a wand of mage armor. Basically, Garn is asking you to activate it on himself and Snowball.

That done, Garn does the same with the other wand he dropped earlier, this time bringing it to Evarice. However, for this, he simplies points his snout at Evarice belt, indicating to her to keep it for now.
In case Garn or Snowball gets injured, please use his own wand. Thanks.

Hadanka, sorry I forgot to drop my scroll of lesser restoration, and now I can't access it.

Garn then paces over to Snowball, and with some snarling and waving of his front claws, enchants the natural attacks of his faithful companion.
Cast Greater Magic Fang on Snowball, via Natural Spell.

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

"His health has been drained from him. Such wounds can't be healed by low powered spells such as Lesser Restoration. You will need a powerful divine caster and a decent amount of diamond dust to heal that."

After delivering the bad news Liminy will use the wand of Mage Armor on Garn and Snowball.

Liminy will cast Detect Magic and examine the body. He'll also search it in homes of clues to the identity of the master.
Perception: 1d20 + 10 ⇒ (8) + 10 = 18

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

"Oh! You want me to... use this?" Evarice inspects the wand Garn hands her. "Oh, I see, this will help with basic injuries. Thank you." [i]I've never spoken to a dinosaur before, but..."[/b]

Turning to Liminy, she resigns herself to the facts. "Yes, you're right. If it's truly that bad we will find a temple in Oppara and ask for the help of a powerful priest there. I'm certain there is a temple of Shelyn around here." She shrugs. "Sorry, I'm biased a bit."

Turning back to the crowd, she looks for the leader. "You've been compromised. You can't stay here any longer. Do you have another hideout? Can you leave the city for a bit?"

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

If you missed the discussion thread, There may be hope yet. Despite being called Blood Drain it may just be ability damage. And Liminy has a scroll with Lesser Restorations on it. We need confirmation from Terevalis on if it is damage/drain.

The Exchange

Halforc Male| 33/33HP| AC 20/13/17| Fort +5 Ref +5 Will -1| Initiative +2| Perception +3| Rage 7/7

"Gorok will have to remember sun god cultists turn to vampire monsters. Good to know next time guild wants Gorok to break into sun god temple."

Dark Archive

HP 27/27; AC 10, T 10, FF 10; F+4, R+2, W+6, +2 if spell/SLA; Perc +1, Init +0, CMD 13 (17 vs trip or bull rush)

Ragnar snorts. "Better to leave the gods well enough alone, Gorok. No good comes of their conspirings."

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

"Hádanka looking at you I think I misspoke, The creature's power was not as strong as I feared."

Liminy pulls out his lesser Restoration scroll.
"If Everice would do the honers I think we can get you back to full fighting shape. After that we have some people to rescue."

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

Evarice takes the scroll. "Please Shelyn, grant me the power to restore what was taken from Hádanka!"

Lesser Restoration: 1d4 ⇒ 2

"I....I think that did it. Thank you, Liminy."

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

Thank you both. Now lets finish this before more of those things show up.

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

"It was already here. A wolf in sheep's clothing. Chalfon Dalsine has the antiquities we need. And may know where the other surviving cultists are being held. We should find him quickly."

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

Is one of you Chalfon or know where he is?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Once the PCs have dealt with the

Akkuret, the Dawnflower Blossoms cultists are quite

upset, knowing that their entire organization has been

compromised. They thank the PCs once again and inform

them that they are no longer safe here and that they will

hire a ship this evening and flee the city. They decline

any further help, stating that the PCs have already done

more than enough.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Sense Motive DC 10:
PC to notice that

Charito, one of the female human cult members, has

gotten very nervous and seems to be hiding something.

If confronted, she breaks down in tears and falls to

her knees, begging not to be killed. If shown mercy,

she reluctantly confesses that she knows who Chalfon

Dalsine is, and states that she hadn’t mentioned anything

until now because she was afraid the other Dawnflower

Blossoms wouldn’t trust her. She truthfully confesses

that she knew nothing of the attack, and that she worked

as a chambermaid for a woman who was having an affair

with Chalfon last year. She can give the PCs some very

basic information about Chalfon from the introduction

(such as his being the black sheep in the family, and the

fact that he only returned to Taldor a few years ago). More

importantly, she knows where his manor home is located

in Senate’s Hill, and can give the PCs detailed directions

to the manor.

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

"Good idea. Before you go do any of you have an idea where Chalfon Dalsine might be?"


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Treasure:
The Sarenites had to leave most of their

possessions behind during the initial attack, but the

survivors present the PCs with their few remaining

treasures before the Pathfinders depart. In all tiers, this

includes a potion of lesser restoration, a potion of Cure Moderate Wounds and an illuminated

Kelish manuscript of key passages from Sarenrae’s most

holy text, The Birth of Light and Truth, worth 150 gp.

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

Can we use the potion of Lesser Restoration instead of Liminy's scroll?

Sense Motive: 1d20 + 6 ⇒ (3) + 6 = 9
"As you wish. Good luck to all of you." Evarice turns to her companions. "We need to find Dalsine's manor, and quickly. We should end this tonight."

Dark Archive

HP 27/27; AC 10, T 10, FF 10; F+4, R+2, W+6, +2 if spell/SLA; Perc +1, Init +0, CMD 13 (17 vs trip or bull rush)

SM: 1d20 + 1 ⇒ (8) + 1 = 9

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

sense motive: 1d20 + 1 ⇒ (7) + 1 = 8 Everyone can attempt this untrained. Hint-hint.

Have more care where you place trust.

Dark Archive

HP 27/27; AC 10, T 10, FF 10; F+4, R+2, W+6, +2 if spell/SLA; Perc +1, Init +0, CMD 13 (17 vs trip or bull rush)

But apparently we can't roll above an 8 to save our bacon...

You know what, fuggeddaboutit. I'm using my re-roll. I own a shirt. I have 4 stars.

Sense Motive: 1d20 + 1 + 2 ⇒ (13) + 1 + 2 = 16

Ragnar suddenly steps over to one of the female cultists. "You. Girl. You know something you're not saying, don't you. Speak up, girl!" He pokes her with each sentence until she talks. You can all read the spoiler!

Grand Lodge

Deinonychus Druid L5 | HP: 8/48 | AC:16+6 T:14 FF:13+6 | CMB:+8 CMD:22 | Saves F:7 R:4 W:7 (+4 vs fey, plants) | Init:+4 | Per:+10 | Spd: 60+10 | Reroll: 1/1 | Wild Shape: 0/1 | Conditions: mage armor (1h), longstrider (1h), endure elements (1h); barkskin (50m)

And uh, you can just take 10? :) But oh well, let me roll, too!

sense motive: 1d20 + 9 ⇒ (6) + 9 = 15
Garn sniffs the air in the direction of the girl, and paces over to her. He pushes his snout at her repeatedly, and growls, as Ragnar moves over to her as well.

Dark Archive

HP 27/27; AC 10, T 10, FF 10; F+4, R+2, W+6, +2 if spell/SLA; Perc +1, Init +0, CMD 13 (17 vs trip or bull rush)

Taking 10, especially when I know the DC, always seems a cheat to me. If I roll, at least there's a chance I won't hit the DC and thus preserve the sense of fate and fortune.

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

I didn't think Sense Motive was one of the things you could take 10 on normally.

Giving her a stern look, More trusting we would be if you had volunteered the information when asked. I will ask you others to ensure she does not communicate with anyone that might betray either of our groups.
After a moments thought, he speaks with the rest of his group, I think we should proceed rapidly to Chalfon's estate. I would guess the Master of that 'thing' is either Chalfon or located on Chalfon's estate. They seem to be working together too closely for anything else. Do any of you know if the Master will be able to tell the 'thing' is dead?
Is anyone else injured or can we set off immediately?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

In a play by post I think it is easier to put all the relevant information as a spoiler rather than wait until everyone rolls, especially this close to the end

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

"Charito, no one's going to kill you. Thank you for your information." She gives the woman a comforting hug. "One of Saranae's principles is redemption, yes? Confess more of your stories to the Dawnflowers here. Everyone has suffered hardship in one way or another."

Evarice turns to her companions. "Let's make haste. I think you were the only person injured, Hádanka." She smiles. "Glad to see you're feeling better."

Onward, to Senate's Hill!

The Exchange

Halforc Male| 33/33HP| AC 20/13/17| Fort +5 Ref +5 Will -1| Initiative +2| Perception +3| Rage 7/7

"You sure we not need any knees broken to make sure there isn't more information? Gorok good at that."

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

"Ah, no, Gorok. Not these legs. Maybe if Dalsine refuses to come quietly, we may have to threaten to break his legs. Clearly you enjoy playing bad cop..."

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