DALSINE AFFAIR CORE (Inactive)

Game Master JASON RODARTE

Basement
1st floor
2nd floor
Chronicles

Final Map

Sarenrae


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M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

About an hour after the spider ambush, the PCs and
Sarenite refugees finally reach the Vault of Sarenrae.
In the center of this large, natural cavern, easily more than
forty feet in height, stands the ruin of a truly ancient temple
constructed of chipped grey and white marble. Its domed
roof collapsed long ago, but the structure is otherwise in
remarkably good shape. Where doors must once have hung, a
small campfire now burns, surrounded by piles of ragged but
neatly folded bedding.
Will have a map up later today or tomorrow/depending on the website acting up or not

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

Hadanka carefully examines the area for any dangers or oddness.
perception: 1d20 + 5 ⇒ (8) + 5 = 13

You spellmans see any magics to worry about?

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

Liminy shrugs then cast Detect Magic. "The campfire is still lit. Whomever was sleeping here can't be far away."

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

"You fought well, Snowball. Your welcome." Evarice smiles as the party moves on.

At the campsite, Evarice lets her keen elven eyes scan the campsite.
Perception: 1d20 + 5 ⇒ (15) + 5 = 20

"Hello? Anyone here? We come in peace."
Diplomacy: 1d20 + 6 ⇒ (9) + 6 = 15


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Map should be up

Seven people sit huddled around the small

campfire to ward off the damp and cold of the cavern.

As soon as they spot the approaching party, they pick

up wooden clubs and leap to their feet suspiciously. One

of the cult members calls out, “Well met by moonlight,

sisters and brothers, but soon the dawn will come!” Upon

hearing the coded greeting, the cultists by the fire set

down their weapons and welcome the party and their

fellow Sarenites to the camp.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The Sarenite who spoke introduces himself as Akkuret

Akkuret invites the new arrivals into the ancient

temple, offering them seats in the recently constructed

pews. All are given food and wine, and while everyone

is eating and drinking, Akkuret states that he wishes to

discuss some new developments with the group.

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

"Greetings, Akkuret. I see you have all had better days..." Evarice sees the tired, the weary survivors. "But worry not. We will bring Dalsine to justice, and you will be able to worship Saranae openly, without fear."

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

You should have guards on lookout and better weapon than clubs. If we had been the foe, you would have been taken down without trouble. Were no preparations or plans made at all?

The Exchange RPG Superstar Season 9 Top 16

Gorok partakes in more than his share of food and wine. "Gorok glad you have food and drink before talk about opment devils. Gorok never heard of them before. Maybe Dalsine from Cheliax?"

Dark Archive

HP 27/27; AC 10, T 10, FF 10; F+4, R+2, W+6, +2 if spell/SLA; Perc +1, Init +0, CMD 13 (17 vs trip or bull rush)

Ragnar grumbles his assent, though why anyone would want to worship gods he cannot understand.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Akkuret knows that Chalfon Dalsine’s plans to foment

all-out war between the Pathfinder Society’s rival factions

come to fruition tonight, There is lots of trouble going on above us between the Pathfinders and Dalsine ] says the lay priest.

Dark Archive

HP 27/27; AC 10, T 10, FF 10; F+4, R+2, W+6, +2 if spell/SLA; Perc +1, Init +0, CMD 13 (17 vs trip or bull rush)

"What is Dalsine's plan? Do you know what his end goal is?" Ragnar presses the priest.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Can you place your characters on the front pew please?

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

I placed everyone. That is the pew you meant right?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Si. I had to get a new modum yesterday and it was acting up this morning so let's get ahead while we can


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Well his goal is to make sure that the Pathfinders and the Church of the Dawnflower are exposed, for what ever purpose he wants, perhaps war? Perhaps profit? he says in response to the dwarf's query.,

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

Any assistance we can provide before we leave? Do you have injured? A route of eventual escape? a leader?

This seems to be a particularly inept and uninformed secret society... Hadanka thinks to himself.

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

"Hádanka has a good point. This kind of persecution will continue until Chalfon Dalsine is defeated." She stands up and checks her equipment. "We should get going. Who knows what else he has planned."


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

And why would you want to stop this from happening? Do you care about the followers of the Dawnflower? inquires the cleric.

Grand Lodge

Kellid Human Druid L5 | HP: 48/48 | AC:22+2 T:14 FF:19+2 | CMB:+7 CMD:21 | Saves F:8 R:5 W:8 (+4 vs fey, plants) | Init:+4 | Per:+10 | Spd: 20+10 | Reroll: 1/1 | Wild Shape: 0/1 | Conditions: mage armor (1h), longstrider (1h), barkskin (50m)

Garn, who has been silent all this while leaving the more talkative members of his party to speak, suddenly rumbles, "No one should be killed for what they believe." The usually gruff voice carries a strange catch, as if he was speaking from personal experience.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The priest nods in consideration of the druids remarks

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

"My militia prided themselves on purging the guilty. When it was demons, slavers and the corrupted, it was easy to justify our violence. Evil has no place in this world, no beauty to it." Evarice sits back down, lost in thought as she chooses her next words.

"But our new leader changed our goal; now we hunted those who didn't agree with us completely. He was too zealous in his work, and sought to abuse the balance between life and death. I undercovered his association with demons and presented it to the commander, but by then it was too late: he already fled, corrupted by his new demon master and the bodies of our fallen friends."

"I found solace in the Eternal Rose that is Shelyn, and she has blessed me with the power to live on. Sarenae will similarly help and protect you all. That's why I want to help. Dalsine has no right to interfere in your journey to enlightenment."

The Exchange

Halforc Male| 33/33HP| AC 20/13/17| Fort +5 Ref +5 Will -1| Initiative +2| Perception +3| Rage 7/7

Grok looks really confused while trying follow the conversation.

-Posted with Wayfinder


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

You do care for the followers of the Dawnflower it seems he says and looks up in alarm. Excuse me for a moment he says as he moves down the stairs. He draws his scimitar and apologies [b] I am sorry but I cannot allow anyone to leave this place, My Master cannot be disturbed.

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

"Your master? And we still have prisoners to rescue."

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

Sense Motive: 1d20 + 6 ⇒ (4) + 6 = 10

"Your...master?" Evarice stands up and readies her glaive. "Damn, we've been had. Dawnflowers, stand back!."

Dark Archive

HP 27/27; AC 10, T 10, FF 10; F+4, R+2, W+6, +2 if spell/SLA; Perc +1, Init +0, CMD 13 (17 vs trip or bull rush)

"Never trust a damnable priest!" Ragnar grouses.

Grand Lodge

Kellid Human Druid L5 | HP: 48/48 | AC:22+2 T:14 FF:19+2 | CMB:+7 CMD:21 | Saves F:8 R:5 W:8 (+4 vs fey, plants) | Init:+4 | Per:+10 | Spd: 20+10 | Reroll: 1/1 | Wild Shape: 0/1 | Conditions: mage armor (1h), longstrider (1h), barkskin (50m)

Sensing the danger, Garn pulls out a couple of wands and drops them on the floor. He then concentrates briefly as he forms morphs into that of a dinosaur!

Grand Lodge

Deinonychus Druid L5 | HP: 8/48 | AC:16+6 T:14 FF:13+6 | CMB:+8 CMD:22 | Saves F:7 R:4 W:7 (+4 vs fey, plants) | Init:+4 | Per:+10 | Spd: 60+10 | Reroll: 1/1 | Wild Shape: 0/1 | Conditions: mage armor (1h), longstrider (1h), endure elements (1h); barkskin (50m)

The deinonychus that now stands in Garn's place roars in anger at the deceit, and he gestures at Snowball towards the enemy.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

You can do that on your turn Garn. Let me go ahead and roll iniative

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

No wonder you were found by the authorities so easily. A traitor within is sadness and pity.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Baddy:: 1d20 + 7 ⇒ (13) + 7 = 20

Liminy:: 1d20 + 8 ⇒ (4) + 8 = 12
Hádanka:: 1d20 + 2 ⇒ (4) + 2 = 6
Evarice:: 1d20 + 5 ⇒ (20) + 5 = 25
Ragnar:: 1d20 + 0 ⇒ (3) + 0 = 3
Gorok:: 1d20 + 2 ⇒ (9) + 2 = 11
Garn:: 1d20 + 4 ⇒ (1) + 4 = 5

Iniative Order:
Evarice

Baddy

Liminy
Gorok
Hadanka
Garn: turning into dino
Ragnar


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

A traitor am I? the cleric states One is only a traitor if it believes in the cause it betrays. No, fools, I am your death and I remain true to the goals of my Master he says as he shimmers a bit and takes on his true appearance, that of a hairless, leathery biped has a face dominated by grotesque and unsettling whorls and slits instead of actual features.

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

"Fine, you're not a traitor. You're just a damned puppet, doomed to cause misery without purpose." She draws her glaive and casts Doom on Akkuret. "I pity you."

Will Save DC 13 or be Shaken for 4 minutes.

Is there a Knowledge skill I can use to identify Akkuret and what it is? I have +5 to K. Planes and +8 to K. Religion, please add them to this roll if they apply.
1d20 ⇒ 17

Dark Archive

HP 27/27; AC 10, T 10, FF 10; F+4, R+2, W+6, +2 if spell/SLA; Perc +1, Init +0, CMD 13 (17 vs trip or bull rush)

"Great grey gods! What manner of thing are you!" Ragnar thunders!

Knowledge: 1d20 ⇒ 10 Knowledge (arcana) +11, Knowledge (local) +9, Knowledge (planes) +12, Knowledge (religion) +11, Knowledge (history) +12, Knowledge (dungeoneering) +10

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

I am assuming the wierd thing in the center is the only one that visually appears to be threatening so far. So Hadanka will close with it. If the others visually appear threatening, Hadaka will stop at the closest and hit him. They probably won't apply, but I will give my knowledge checks that I have. I don't see some of our team on the map.

knowledge local: 1d20 + 3 ⇒ (6) + 3 = 9
knowledge nature: 1d20 + 6 ⇒ (12) + 6 = 18

As he moves to the thing, Hadanka refutes its excuses, No. Traitor you is cause betrayed the tribe you chose to join.
raging scythe attack: 1d20 + 9 ⇒ (20) + 9 = 29, if hits, scythe damage: 2d4 + 9 ⇒ (1, 3) + 9 = 13

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

There is a minor error in the fact that everyone got bolded. The order is actually Evarice - Baddy - everyone else. Let's give Terevalis time to post the enemy actions and a way to deal with the monster knowledge checks we'll make on our turns.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Knowledge dungeonerring reveals that this is a faceless stalker, an aberration Special Attacks: blood drain and sneak attack
dr except for piercing or slashing. It is the only treat, but what a threat it is, in the room


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Been having internet problems and had a community college interview today so I want to post while I can


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The creature has a reach and attacks the closest PC to him, in this case the dwarf and punches him
1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11
1d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9 damage
2d6 ⇒ (4, 3) = 7 sneak attack

GRApple 1d20 + 11 ⇒ (1) + 11 = 12 barely not making the grab but still inflicting 16 pts of damage

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

So now it is everyone's turn except Evarice.

kn dungoneering: 1d20 + 11 ⇒ (5) + 11 = 16

"It is a Faceless Stalker. An evil creature. Don't bother using blunt weapons on it."

Liminy will cast Grease under it. DC 19 Ref or it falls prone.

Grand Lodge

Deinonychus Druid L5 | HP: 8/48 | AC:16+6 T:14 FF:13+6 | CMB:+8 CMD:22 | Saves F:7 R:4 W:7 (+4 vs fey, plants) | Init:+4 | Per:+10 | Spd: 60+10 | Reroll: 1/1 | Wild Shape: 0/1 | Conditions: mage armor (1h), longstrider (1h), endure elements (1h); barkskin (50m)

What happened to Evarice's doom spell? If it failed the saving throw, it would be shaken, have a -2 to attack and hence missed Ragnar.

Garn, completes his transformation into a dinosaur. Noticing the reach of the monster, he hops closer just within his reach, ready next round to step in. At the same time, he gesticulates with his claw, sending the signal to Snowball to attack.

Grand Lodge

Companion Cat, Medium (Snow Leopard) L5 | 17/42 | AC:18+6 T:15 FF:13+6 | CMB:+6 (+8 w weapon finesse) CMD:21 (25 vs trip) | Saves F:7 R:9 (evasion) W:4 | Init:+5 | Per:+5 | Spd: 50 | Conditions: greater magic fang (5h); mage armor (1h); endure elements (1h); barkskin (50m)

Getting the command, Snowball moves straight at the creature snarling with his open maw, biting at its torso.

bite: 1d20 + 8 ⇒ (14) + 8 = 22 for dmg: 1d6 + 3 ⇒ (1) + 3 = 4 and if it hits trip: 1d20 + 8 ⇒ (6) + 8 = 14

If the stalker falls prone due to the grease, Snowball gets +4 to attack. If he doesn't, then trip attempt against the creature's CMD if he hits.

I think the stalker would get an AoO against Snowball.

Dark Archive

HP 27/27; AC 10, T 10, FF 10; F+4, R+2, W+6, +2 if spell/SLA; Perc +1, Init +0, CMD 13 (17 vs trip or bull rush)

The hearty dwarf lets out a cry of surprise and pain as the monster attacks! Ragnar tries to cast a shocking grasp spell defensively! Concentration, DC 17: 1d20 + 10 ⇒ (20) + 10 = 30 He suceeds and tries to touch the vile creature! Touch o' ELECTRICITY!: 1d20 + 3 ⇒ (1) + 3 = 4 But fails to touch him. He holds the charge!

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

Use Hadanka's attack at this point. Since it has reach, it should get an AoO on him. Due to rage, his AC is 17 atm.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Garn Harlardorn - animal form wrote:

What happened to Evarice's doom spell? If it failed the saving throw, it would be shaken, have a -2 to attack and hence missed Ragnar.

Garn, completes his transformation into a dinosaur. Noticing the reach of the monster, he hops closer just within his reach, ready next round to step in. At the same time, he gesticulates with his claw, sending the signal to Snowball to attack.

I don't see where you cast it.

Dark Archive

HP 27/27; AC 10, T 10, FF 10; F+4, R+2, W+6, +2 if spell/SLA; Perc +1, Init +0, CMD 13 (17 vs trip or bull rush)
Evarice Bue wrote:

"Fine, you're not a traitor. You're just a damned puppet, doomed to cause misery without purpose." She draws her glaive and casts Doom on Akkuret. "I pity you."

Will Save DC 13 or be Shaken for 4 minutes.

Is there a Knowledge skill I can use to identify Akkuret and what it is? I have +5 to K. Planes and +8 to K. Religion, please add them to this roll if they apply.
1d20


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Ok, there it is, Sorry I missed it

1d20 + 6 ⇒ (16) + 6 = 22 will save


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

On my phone so having to do this slowly, in line at the banklol


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Can you show me where you place the grease effect?

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