Loremaster

Ragnar Foehammer's page

123 posts. Organized Play character for James Martin (RPG Superstar 2010 Top 16, 2011 Top 32).


Race

HP 27/27; AC 10, T 10, FF 10; F+4, R+2, W+6, +2 if spell/SLA; Perc +1, Init +0, CMD 13 (17 vs trip or bull rush)

About Ragnar Foehammer

Ragnar Foehammer
LN Male Dwarf Wizard 4 (necromancer) (16 Fame, 14 prestige, 10 XP)
Init +0; Senses Perception +1; darkvision
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DEFENSE
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AC 10, touch x, flat-footed x (+x armor) (+4 dodge vs giants)
hp 27 (4d6+8)
Fort +4, Ref +2, Will +6 (+2 racial bonus vs spells and spell-like abilities)
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OFFENSE
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Spd 30'
Melee +1 battleaxe +4 (1d8+2) or mwk quarterstaff +4 (1d6+1)
Ranged
Space 5'; Reach 5'
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STATISTICS
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Str 12, Dex 10, Con 14, Int 18, Wis 12, Cha 8
BAB +2; CMB +3; CMD 13 (17 vs trip or bull rush)
Feats: spell focus (necromancy)*, command undead*, improved channel, greater spell focus (necromancy)
Skills: Knowledge (arcana) +11, Knowledge (local) +9, Knowledge (planes) +12, Knowledge (religion) +11, Knowledge (history) +12, Knowledge (dungeoneering) +10, Spellcraft +11

Spells/Day (4/4/3, DC 14+level; 16+level for necromancy; conc +10)
0th level: bleed, disrupt undead, touch of fatigue, detect magic
1st level: chill touch, magic missile, shocking grasp, ray of enfeeblement
2nd level: spectral hand, fire breath, blindness/deafness

Spells known:
0th level: all plus Scrivener's Chant, Spark, Haunted Fey Aspect
1st level: cause fear, chill touch, ray of enfeeblement, magic missile, shocking grasp, detect undead, mage armor, obscuring mist, burning hands, corrosive touch, endure elements, feather fall, identify, monkey fish, true strike
2nd level: spectral hand, ghoul touch, fire breath, scorching ray, resist energy, blindness/deafness, cat's grace, false life, see invisiblity
Special Abilities: Focus school (necromancy), forbidden schools (enchantment and illusion), arcane focus (ring), command undead (7/day, DC 13), grave touch (7/day; shaken for 2 rounds)
Traits: focused mind, scholar of the great beyond
Language: Dwarven, Common, Draconic, Thassalonian, Elven, Necril,
Possessions pearl of power 1 (1,000 gp), cloak of resistance +1 (1,000 gp), masterwork quarterstaff (300 gp), traveler's outfit, backpack (2 gp), spell component pouch (5 gp), waterskin (1 gp), spellbook (15 gp, spare), 10 inkpens (1 gp), 2 vials ink (16 gp), wand of cure light wounds (50 charges)(750 gp), wand of mage armor (50 charges) (2 PP), +1 battleaxe (2,310 gp), feather token (Old Flotsam) (450 gp), wand of comprehend languages (50 charges) (750 gp), 301 gp
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Boons Achieved:
- Goblin Bane: You gain a +2 bonus on Intimidate checks against humanoids with the goblinoid subtype. (Emerald Spire #1)
- Trap Intuition: When you attempt a Reflex save to avoid a trap but before you know whether you failed, you can use this boon to reroll the save with a bonus equal to one-half your character level (rounded down). You must use the reroll result, even if it is lower. When you use this boon, cross it off your Chronicle sheet. (Emerald Spire #2)
-() () Pathfinder’s Excellence (Magic): Before casting a spell or using a spell-like ability, you can check one of the boxes preceding this boon in order to roll twice for any caster level check to overcome spell resistance and on caster level or concentration checks made to cast a spell in an impeded area (such as a fire spell underwater or a plane with the impeded magic trait). Any members of the Aspis Consortium or foes directly in the Consortium’s employ suffer a –2 penalty on any saving throw against the spell. As a standard action, you can instead check two boxes in order to recall a spell that you have already cast that day. The spell is then prepared again, just as if it had not been cast. Once you check the last box, cross this entire boon off your Chronicle sheet. (Siege of Serpents #6-97)
- () () Pathfinder’s Excellence (Skill): Before attempting a skill check, you can check one of the boxes preceding this boon in order to roll the check twice and take the better result. If the skill check is one attempted during an encounter in which you are directly opposing a member of the Aspis Consortium or someone in their employ, you gain a bonus to the check equal to half your character level (minimum +1). Once you check the last box, cross this entire boon off your Chronicle sheet.(Siege of Serpents #6-97)
- Curious Pipe-Fox (Deepmarket Deception #7-15): Yrishi the pipefox wishes to continue adventuring with you. A spellcaster of at least 7th
level may take Yrishi as a familiar with the Improved Familiar feat. You must provide a copy of Pathfinder RPG Bestiary 4 as if pipefoxes were available as in the Additional Resources document.
Instead of taking Yrishi as a familiar, you can ask her to perform research for you. Cross the boon off your Chronicle sheet before attempting a Knowledge (history or religion) check to treat your result as if it were 25, even if you are not trained in the skill. Alternatively, you may gain a +5 bonus on the check.
- Mercy’s Blessing: You survived the transformative power of Verdant Spark, and you now have a measure of protection against other conditions that would attempt to harm your body. You can cross this boon off your Chronicle sheet to reroll a saving throw against a poison or disease and take the better result. (Twisted Circle #7-12)
- Nira’s Gratitude: Thanks to your assistance in solving Mercy’s mysteries, Nira has slowly started to regain her sense of self and memories as Amenira. After receiving some repairs at the Grand Lodge, she is eager to continue to learn and explore alongside of people who helped her. A spellcaster of at least 7th level can take Nira as a familiar with the Improved Familiar feat. Use the statistics for a neutral aligned soulbound doll (Pathfinder RPG Bestiary 2 255). If you make this bond with Nira, you must provide a copy of Bestiary 2 as if the improved familiar appeared on the Additional Resources page. This boon also bypasses the restriction that soulbound dolls are not normally available as familiars.
If you do not take Nira as a familiar, you can still ask her to follow you. If you do so, you can coax her to remember some of her former abilities at great effort. After you roll a Knowledge check, Perception check, or Sense Motive check but before the results are revealed, you can cross this boon off of your Chronicle sheet to roll a second time using Nira’s bonus instead (6 + your character level), representing Nira’s insights. This act is mentally taxing, and Nira cannot provide this assistance more than once.(Twisted Circle #7-12)
- Ectoplasmic Enhancement: You recovered a sample of concentrated ectoplasm from the Gloomspires.You may activate this ectoplasm as a swif action to treat all of your natural attacks, unarmed strikes, and weapon attacks as if they had the ghost touch property for 1 round. If you have at least one level in the spiritualist class, the ghost touch property persists for 3 rounds and also affects her phantom’s natural attacks. When you use this boon, cross it off your Chronicle sheet.
- Nightmarish Pigments: You found a pot of nightmarish pigments, which you may purchase for 1,000 gp. Nightmarish pigments function as marvelous pigments, except the items they create subtly bend, warp, and discolor, and they occasionally show reflections of horrific vistas or screaming maws. As a result, they cannot be mistaken for objects made of standard valuable materials like gold. One pot of nightmarish pigments is sufficient to create a 125-cubic-foot object by depicting it two-dimensionally over a 25-square- foot surface. The pigments can create a collection of mundane items whose value does not exceed 500 gp.
- Savior of Old Flotsam: In thanks for retrieving her precious folding boat, Venture Captain-Benarry commissions you a single token made out of a splinter of Old Flotsam herself. This special feather token
functions as a feather token (swan boat), except that the boat appears stocked with a wooden chest full of useful items. The chest contains a potion of cure light wounds, a set of masterwork thieves’ tools, 100 sheets of parchment, a vial of ink with an inkpen, a fishing net, 20 days worth of trail rations, and 10 gallons of cheap ale. The chest and its items persist afer the boat’s duration expires. You may purchase the feather token (Old Flotsam) for 450 gp or 1 Prestige Point. (7-19 Labyrinth of Hungry Ghosts)

Labyrinth of Hungry Ghosts (scribed from Dunkle Diggerson:
2nd (40 gp x number of spells)= 160 gp … blindness/deafness, cat's grace, false life, see invisiblity
1st (10 gp x number of spells) = 70 gp … burning hands, corrosive touch, endure elements, feather fall, identify, monkey fish, true strike
0th (5 gp x number of spells) = 15 gp… Scrivener's Chant, Spark, Haunted Fey Aspect

Stat Math:
Str 12 (2 points)
Dex 10 (0 points)
Con 14 (1 points +2 racial +1 4th level)
Int 18 (17 points)
Wis 12 (0 points +2 racial)
Cha 8 (0 points -2 racial)