[AP] Curse of the Crimson Throne by GMs Rutseg, Zek and Snowheart (Inactive)

Game Master Balacertar

COMPLETED

Maps
Info
Bashiel's Loot Table
Commanded creatures


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Male Elf Cleric/7 7d8+(14 con)+(7 fc)=Hit Points 59/59. Initiative: +6. Perception +4 Speed: Walk 30 ft. AC: 19 (+2 vs. evil) (Touch 12, Flat-footed 17, CMD 18, FCMD 16). Saves: Fortitude: +7, Reflex: +4, Will: +7.

Do not count your corpses until they're dead.


Human Arcanist

If it is a TPK, we should probably coordinate on what our new characters are so we don't overlap too much. Also 4 out of 7 so far, a couple haven't rolled yet and the NPC could also fail. (lol)


Belial's Maps; Dispater's Maps

Holy shit. Wow. Okay. Brainstorming time.


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

Necrophidius...

Storytime:
A few years ago, back when I was a newbie GM, I threw together encounters based on stuff I found in the bestiary with approximately the right CR. I didn't catch that they weren't undead, so I put a group of four of them in a tomb my APL 6 party was exploring. I figured it would just be a quick stomp for the party, an appetizer before fighting the big undead leader.

Turns out by the time the second Necrophidius did its dance of death, I'd dazed the whole party for 4+ rounds. Oops!

Since we weren't following an AP or anything, I ended up retconning things by the next session and replacing them with something else. But I think the lesson was learned. My home group jokes that if they ever see one again, they'll unleash every last bit of firepower to make sure it dies in Round 1 (They are still saying this at level 12, so this means disintegrates, blade barriers and all the other total overkill spells).

I'm hoping that we don't end up TPK'd. Maybe the urgathoan cultists will capture us to add to the sacrifices and then we stage a daring escape :>. I can dream, right?


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

You guys still sure that we should stay and fight?

Dark Archive

Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

Ouch. So 3 of us up, 4 down. We have a chance still. I don't think retreat is an option given that 4 of us can't move. I think the best option is to try to get the 2nd one down ASAP.

By any chance does the dazing effect break if it's dead?


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

Also feel free to steal Kalem’s hammer if need be. Blunt damage is needed.


Belial's Maps; Dispater's Maps

Yeah, that's going to be critical. I'm eyeing the bite paralysis with trepidation. FWIW, the pair of necrophidiuses is straight from the AP, as are the stirges. I just had the two groups come in at the same time given you're now 8 (versus standard party of 4).

Maybe it's just "bad rolls" but... well, we will see what happens.


Male Elf Cleric/7 7d8+(14 con)+(7 fc)=Hit Points 59/59. Initiative: +6. Perception +4 Speed: Walk 30 ft. AC: 19 (+2 vs. evil) (Touch 12, Flat-footed 17, CMD 18, FCMD 16). Saves: Fortitude: +7, Reflex: +4, Will: +7.

Come on guys we can do this. I Believe in us!


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

Me too!

<number crunches for new character>

Dark Archive

1 person marked this as a favorite.
Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

Did I mention that Ilsa has an identical twin sister named Ilsa?


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

@Ilsa: Alternatively, SURPRISE TWIST! Briget arrives to rescue Ilsa!

Dark Archive

Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

Haha...that would be a surprise twist indeed.

"What are you doing here, Aunt Ilsa? I totally had this cult under control."


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

Mind control?

—-

“Ok guys, TPK. Build new characters. You will be playing the cult that killed your last characters.”


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

Alternatively...

Ilsa Dreambind wrote:

Haha...that would be a surprise twist indeed.

"What are you doing here, Aunt Ilsa? I totally had this cult under my thumb."

I'm not so sure CotCT holds up playing evil characters. Otherwise I'd love Kalem's idea.


Male Elf Cleric/7 7d8+(14 con)+(7 fc)=Hit Points 59/59. Initiative: +6. Perception +4 Speed: Walk 30 ft. AC: 19 (+2 vs. evil) (Touch 12, Flat-footed 17, CMD 18, FCMD 16). Saves: Fortitude: +7, Reflex: +4, Will: +7.

I'm honestly expecting Briget to be dead or evil by the time we find her.


Male Elf Cleric/7 7d8+(14 con)+(7 fc)=Hit Points 59/59. Initiative: +6. Perception +4 Speed: Walk 30 ft. AC: 19 (+2 vs. evil) (Touch 12, Flat-footed 17, CMD 18, FCMD 16). Saves: Fortitude: +7, Reflex: +4, Will: +7.

Quick question, would taking the Earth breaker from Kalem be a move action or free action? I can't find anything that points it out so I'm not sure.


Belial's Maps; Dispater's Maps

In this case, given that he’s dazed but not paralyzed or stunned, I’d say he can hand it to you, so it’s a free action for Varor and could even happen as Varor passes Kalem if necessary.


Male Elf Cleric/7 7d8+(14 con)+(7 fc)=Hit Points 59/59. Initiative: +6. Perception +4 Speed: Walk 30 ft. AC: 19 (+2 vs. evil) (Touch 12, Flat-footed 17, CMD 18, FCMD 16). Saves: Fortitude: +7, Reflex: +4, Will: +7.

Guys I'm not going to be able to check in on the game until Thursday for personal reasons so if anything involving me happens just bot me alright.


Belial's Maps; Dispater's Maps

Will do.

Also, I had food poisoning Friday night, wiped me out for Saturday, then Sunday was my F2F game, tree trimming, and work. Anyway... back to Fun with Dead Snakes, the Pathfinder Edition.

Dark Archive

Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

Feel better! Food poisoning is the worst!


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

That sounds less than fun. Get better soon!


Male Elf Cleric/7 7d8+(14 con)+(7 fc)=Hit Points 59/59. Initiative: +6. Perception +4 Speed: Walk 30 ft. AC: 19 (+2 vs. evil) (Touch 12, Flat-footed 17, CMD 18, FCMD 16). Saves: Fortitude: +7, Reflex: +4, Will: +7.

Alright guys I'm back. From what I gather we defeated the snake. We're all unparalyzed and everything, and got healed. Did I miss anything else.

Dark Archive

Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

Hey all,

Merry Christmas! I'll be pretty busy the next few days, and then I am traveling to California with the family the week after Christmas. I'll be pretty slow through New Year's.

Hope everyone has a great holiday.


Male Elf Cleric/7 7d8+(14 con)+(7 fc)=Hit Points 59/59. Initiative: +6. Perception +4 Speed: Walk 30 ft. AC: 19 (+2 vs. evil) (Touch 12, Flat-footed 17, CMD 18, FCMD 16). Saves: Fortitude: +7, Reflex: +4, Will: +7.

Happy holidays one and all.


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

Merry Christmas. :)


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

Merry Christmas folks!


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

Merry Xmas!


Belial's Maps; Dispater's Maps

Merry Christmas and Happy Holidays!

The light at the end of the tunnel for work is getting closer. We finished the majority of work on the project that had me working late every night and my mother is heading home tomorrow (ending our obligations as hosts for the holidays), so my posting should be more regular.


Belial's Maps; Dispater's Maps

Everyone gets to level up. Going to handle this a little differently given the circumstances...

If you have any HP damage, that still applies but as against your 4th level total. Any spells or resources you've expended for the day are still spent, but you get the benefit of any new spell slots, additional resource points, etc.

I realize you generally have to rest before leveling, but I think you're going to need those resources to finish this, even with the larger than usual party size.


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

Level up time!!!

HP: 1d10 ⇒ 3 awww....so +4 HP with FCB
+1 BaB
+1 Str (18!!)

Just did the math. Without rage, I did: +6 Hit 2d6+7 damage (+3 Str, +1 Two Handed, +3 PA)
At lvl 4...+7 Hit 2d6+12 (+4 Str, +2 Two Handed, +6 PA)
That’s a great jump. :)

+1 Fort
+2 Rage rounds
+2 level 1 Spells!! (Shield and Infernal Healing)
+1 intimidate, diplomacy, bluff and Perception
+ lesser beast totem and lesser elemental rage
Power Attack goes from -1 +3 -> -2 +6 (two handed, of course)

Lesser beast totem means having 2x 1d6 claw attacks when raging. More of a rage power tax to get the better beast totem powers later. Lesser elemental rage means once per rage I get +1d6 elemental damage of choice.

Except for HP rolled, quite a good level!

Gm question: Will using Infernal healing impact Kalem’s alignment? It feels very characterful for a tiefling to use his own blood to heal himself, but I don’t want him turning evil...


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

Nice! A level up is going to help a lot, what with the additional spells across the board.

@Kalem: Don't forget, you get to round your HP roll up if you're under half!

HP ROLL: 1d10 ⇒ 6 +1 for CON
+1 BAB, +1 FORT, +1 WILL
+1 to STR for my level 4 stat up, bringing Bashiel to 19.

FCB is going into skills, giving me 5 total points to distribute.
+1 Diplomacy, +1 Kn Religion, +1 Perception, +1 Kn Local, +1 Spellcraft.

Other new features:
2/day Ghostly Smite
4/day Lay on Hands (plus it now heals 2d6)
Channel Positive Energy
Spells. (Specifically, +1 1st level spell slot that I haven't yet filled)


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

Thank you for reminding me!


Human Arcanist

Hope everyone had a Merry Christmas and/or any other holidays you may celebrate. Level 4 is a good present. : )

Level 4

HP (+1 Con & +1 FCB): 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7

+1 BAB
+1 Intelligence (19 now)
+1 Will Save
+1 0 Level Spells Prepared per day (Acid Splash)
+1 2nd Level Spells Prepared per day
+3 2nd Level Spell Casts per day
+2 2nd Level Spells Known
+1 Arcane Reservoir Energy per day (start with 5 per day now)
+1 Max Arcane Reservoir Energy (7 total)
DC 15 now for Arcanist Exploits

Skill Ranks (6 more)
+1 Knowledge (arcana)
+1 Knowledge (local)
+1 Knowledge (planes)
+1 Linguistics (Undercommon)
+1 Spellcraft
+1 Use Magic Device

2nd Level Spells! [DC 16]
Burst of Radiance
Invisibility

Updated normal spells prepared each day. Note that I anticipate frequently switching out Burst of Radiance for Invisibility when we don’t anticipate combat and/or depending on the exact circumstances. In fact, it’s best to assume Pel prepares invisibility when we aren’t aware that combat is coming on a particular day. Burst of Radiance is prepared otherwise, such as on the current in-game day.

Spells Prepared:

0 Level: Detect Magic, Read Magic, Dancing Lights, Daze, Mage Hand, Acid Splash
1st Level: Magic Missile, Grease, Color Spray
2nd Level: Burst of Radiance


Male Elf Cleric/7 7d8+(14 con)+(7 fc)=Hit Points 59/59. Initiative: +6. Perception +4 Speed: Walk 30 ft. AC: 19 (+2 vs. evil) (Touch 12, Flat-footed 17, CMD 18, FCMD 16). Saves: Fortitude: +7, Reflex: +4, Will: +7.

HP Roll (+2 Con & +1 FCB): 1d8 ⇒ 2. Round up.

1 BAB, +1 FORT, +1 WILL.

+1 to Constitution bringing it up to 14.

One extra cleric spell per day that I can't use and 2 skill points. Have I mention I'm never leaving my holy symbol ever again?

Not the best level for me but the increase in my Constitution does bring a nice increase to my health.

Dark Archive

Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

Yay! I'm excited for this level. 2nd level spellcasting should help me a lot.

We should probably coordinate a bit with spells known and skills. I had planned to max bluff, but decided to stop with only 1 skill point in it since there are a couple of much better liars in the group. I will be maxing diplomacy, intimidate, perception, stealth, and UMD, and then have 1 skill point left to spread around each level. We may want to specialize a bit on knowledge skills.

Level 4:
Class Taken: Mesmerist
Class Feature Gained: mesmerist trick (mesmeric mirror)
Hit points Gained: 5, + 2 Con, +1 favored
Skill Points (5+1): diplomacy (1), intimidate (1), knowledge (local)(1), perception (1), stealth (1), use magic device (1)
Ability Increase: Cha
2nd level spells gained: castigate, mirror image

hp: 1d8 ⇒ 5

Dark Archive

Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

Also, I'm learning more mesmerist tricks and getting more uses per day.

I'm thinking they will help the front-liners most for now (later I'll have one for everyone). Let's say as a default I'll offer Kalem, Bashiel, and Quinlan one of the following tricks per day (go ahead and pick your own):

*False Flanker: A duplicate of the mesmerist appears momentarily, as though he were fighting in tandem with the subject. The mesmerist can trigger this trick when the subject moves into or begins her turn in a square where she threatens an enemy. An illusory duplicate of the mesmerist appears in any unoccupied space adjacent to that enemy. This duplicate counts as threatening the enemy for the purposes of determining flanking, but can’t actually make attacks. The duplicate disappears at the end of the turn during which the trick is triggered. This is an illusion (figment) effect, and a creature that interacts with the false flanker can attempt a saving throw to disbelieve the effect.
*Mask Misery: The subject can shrug off a condition for a short time before succumbing to it. The mesmerist can trigger this trick when the subject becomes affected by a minor condition listed under the touch treatment ability. The subject can ignore the effect of that condition for 1d4 rounds, after which the subject takes the full effect. This has no effect on any conditions affecting the subject other than the triggering condition, even if those other effects are also listed under touch treatment. The rounds during which the subject ignores the triggering effect still count against that effect’s duration; if the duration of mask misery is longer than the effect lasts, the subject isn’t affected by the condition at all. If an effect that imposes more than one condition triggers this trick, the subject ignores all eligible conditions. If the mesmerist is 6th level or higher, he adds the moderate conditions to the conditions he can ignore with this trick, and this trick ends minor conditions entirely instead of suppressing them temporarily. The mesmerist doesn’t need to have touch treatment to choose or use this trick.
*Mesmeric Mirror: An illusory image appears near the subject to throw off attackers. The mesmerist can trigger this trick when the subject is attacked or becomes the target of a spell that requires an attack roll. One duplicate of the subject appears, and the attacker must determine randomly which it hits (as mirror image). For every 5 class levels the mesmerist possesses, one additional image appears, to a maximum of five images at 20th level. Each image lasts for 1 minute per mesmerist level or until destroyed. This is an illusion (figment) effect.


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

I'm grateful for the level up opportunity, but I am not sure I am going to be able to take the time to level before I am off vacation (January 6th I think), because that takes much more time than just checking in and attacking or whatever. If I have time I'll try to look up part of it, but I just don't know.


Human Arcanist

Ilsa, coordinating skills does seem smart. I think I've got the market cornered on Linguistics. : ) Besides that, probably at least a couple of us should focus on knowledge (arcana) and spellcraft. Knowledge (local) and knowledge (planes) both make sense for Pel since he's both Korvosan and Chellish.

I'm perfectly fine with everyone else being good at social skills. He's not really built to be good at many of them, unless I took some feats to make diplomacy and intimidate class skills (or something similar).

Ilsa, did you want to focus on UMD? Most of the spells we would want it for would probably already be on Pel's spell list. Either that or they'll probably be on Varor's. In the event one of us is incapacitated or otherwise unavailable, it would probably be good to have someone else capable of casting those kinds of spells. I can stop taking ranks in it if you want to focus on it. You're charisma-based, so it would make sense.

As for others and other skills... probably would be good to get input from others.

GM, if this involves too much meta-gaming, please let me know.


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]
Varor wrote:

[dice=HP Roll (+2 Con & +1 FCB)]1d8. Round up.

1 BAB, +1 FORT, +1 WILL.

+1 to Constitution bringing it up to 14.

One extra cleric spell per day that I can't use and 2 skill points. Have I mention I'm never leaving my holy symbol ever again?

Not the best level for me but the increase in my Constitution does bring a nice increase to my health.

Holy Symbol Tattoo

100 gold
As long as the Tattoo is visible you have a holy symbol

Pretty useful

Also ilsa those are all really useful! Mask Misery seems to be the game changer though. Turns a failed Wis save into a passed one for 1d5 rounds. After what just happened...


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

Honestly, all three mesmerist tricks look incredibly good. Mesmeric Mirror is a depowered mirror image that you can 'cast' on others. Mask Misery will be good (at 6th it seems awesome) but right now it just suppresses fascinated and shaken. I think I'll stick with False Flanker for now, though Mesmeric Mirror is tempting for survivability.

As for skills: I have Bashiel on the Diplomacy/Perception/Kn:Religion train, and I think redundancy in all three of those skills is probably fine.


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

Oh, only fascinated and shaken? I’ll go with Flase Flanker too.


Male Elf Cleric/7 7d8+(14 con)+(7 fc)=Hit Points 59/59. Initiative: +6. Perception +4 Speed: Walk 30 ft. AC: 19 (+2 vs. evil) (Touch 12, Flat-footed 17, CMD 18, FCMD 16). Saves: Fortitude: +7, Reflex: +4, Will: +7.

I'm a cleric, I don't get many skills.

Dark Archive

Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26
Pellius Alazario wrote:

Ilsa, coordinating skills does seem smart. I think I've got the market cornered on Linguistics. : ) Besides that, probably at least a couple of us should focus on knowledge (arcana) and spellcraft. Knowledge (local) and knowledge (planes) both make sense for Pel since he's both Korvosan and Chellish.

I'm perfectly fine with everyone else being good at social skills. He's not really built to be good at many of them, unless I took some feats to make diplomacy and intimidate class skills (or something similar).

Ilsa, did you want to focus on UMD? Most of the spells we would want it for would probably already be on Pel's spell list. Either that or they'll probably be on Varor's. In the event one of us is incapacitated or otherwise unavailable, it would probably be good to have someone else capable of casting those kinds of spells. I can stop taking ranks in it if you want to focus on it. You're charisma-based, so it would make sense.

I will be putting 1 skill point in all the knowledge skills I can, but I won't be much of a knowledge character. I think you and Zamanda should probably try to divide and conquer on those, though I'm sure Zamanda will likely cover quite a bit of that on her own. I'd like to hear what she plans to do.

I do think I should cover UMD. We need someone in the party to cover it, and I'm probably the best bet since I'm Charisma-based. Also, I think it's beneficial that a lot of spells aren't on my list. I'd like to use wands for buffs, primarily, and I think I can really expand my utility.

Quote:
Also ilsa those are all really useful! Mask Misery seems to be the game changer though. Turns a failed Wis save into a passed one for 1d5 rounds. After what just happened...

Yes, they're all very useful tricks. I'll be able to add more and more tricks and more uses as we level. Mask Misery will definitely be amazing later on. Right now it only covers a couple conditions, but as we level it adds some really debilitating ones. Pushing the effect back, even a few rounds, can mean the difference between life and death. We've all been using False Flanker, which has definitely come in handy. Mesmeric Mirror can really save your life. If you read it, I can activate it whenever you're attacked, so if you have a round you're really worried about being hit, I can activate it as soon as you're attacked.

Anyway, for Bashiel, Kalem, and Quin, just pick whichever of the 3 you want and just plan to use it 1/day. You can even switch to a different one any given day.


hp: 30/31; AC 19+2 (AC 15 ff 12 t 13); fort 3, ref 8, will 3; bab 3, melee 3, ranged 6; CMB 3, CMD 16; init +4; perc +11; insp 6/7; panache 5/5; harrow pts 2/2 | daemon-spawn tiefling investigator (empiricist)/3 swashbuckler (inspired blade)/1
skills:
acro 8, appraise 9, bluff 9, diplo 9, disable 12, escape 3, kn arc 9, kn dung 8, kn eng 8, kn hist 8, kn local 8, kn planes 9, kn rel 10, kn nob 9, kn nature 8, perc 12, sm 5, splcrft 9, umd 9

Sorry for my absence the last few week or so... Holidays and guests and family stuff, and seasonal depression have taken their toll... will be slowly catching up on all my games today...


hp: 30/31; AC 19+2 (AC 15 ff 12 t 13); fort 3, ref 8, will 3; bab 3, melee 3, ranged 6; CMB 3, CMD 16; init +4; perc +11; insp 6/7; panache 5/5; harrow pts 2/2 | daemon-spawn tiefling investigator (empiricist)/3 swashbuckler (inspired blade)/1
skills:
acro 8, appraise 9, bluff 9, diplo 9, disable 12, escape 3, kn arc 9, kn dung 8, kn eng 8, kn hist 8, kn local 8, kn planes 9, kn rel 10, kn nob 9, kn nature 8, perc 12, sm 5, splcrft 9, umd 9

hp: 1d10 ⇒ 6

taking a level of swashbuckler (inspired blade)

ability increase +1 int
+7hp
+1 bab
+2 reflex saves
+2 acrobatics
+1 to each of the following skills:
disable
know arcane
spellcraft
perception
sense motive
umd


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

Swashbuckler? Nice. Dex To Hit should help you out a lot. And at lvl5 you get Dex to damage too. A good dip.


Belial's Maps; Dispater's Maps

Just skimmed through the above and did not see any questions for me, but give me a nudge if I missed anything.


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

I haven't leveled up all the way, but I did just do my skills since you guys wanted to know what I was doing with them... we needed stealth so I maxed that, and I added sleight of hand to have it as well, and the other points I just added to the base things I already had, like perception, diplomacy, and bluff... it is all in my alias if anyone wants to look closer. I'll try to do more leveling stuff later, but I only get to see my family once a year, so can't take the time right now.


Belial's Maps; Dispater's Maps

Family is priority!!!

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