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About Kalem DarkbornAC38 (30/17/27, +4 Beast Totem, +4 Shield) DR2/Silver, Infernal Resistance (Cold, Fire and Electricity Resistance 7) CMD (35/43) SC (0/1) Initiative (+4) Buffs (Infuse Self, Heroism, Shield, See Invisibility) Urban Bloodrager (15) W (159/161) Saves+2 (17/13/13, +5 vs mind affecting, +4 vs enchantment when raging, +2 vs divination) Rage (23/35) Lvl 1 (2/4) Lvl 2 (0/3) Lvl 3 (0/3) Lvl 4 (1/2) Offense Without Rage:
To Hit: +25/+16/+11 (+15/+10/+5 BaB + 7 str + 3 Enchantment -0/4 Power Attack)
[dice=Cornugon Smash on first hit]1d20+30[/dice] [dice=Hit]1d20+25[/dice]
[dice=Hit]1d20+16[/dice]
[dice=Hit]1d20+11[/dice]
[dice=Intimidate to demoralize]1d20+30[/dice] Offense With Rage, Heroism, Infuse Self:
To Hit: +33/+24/+19 (+15/+10/+5 BaB + 11 str + 5 Enchantment -0/4 Power Attack +2 Heroism)
[dice=Cornugon Smash on first hit]1d20+33[/dice] [dice=Hit]1d20+33[/dice]
[dice=Iterative 1]1d20+24[/dice]
[dice=Iterative 2]1d20+19[/dice]
Defenses
Race, Traits, Stats:
Demon Spawn Tiefling
Traits
Stats
Bloodrager:
Class Primalist Urban Bloodrager with Infernal Bloodline +10ft movement * Greater Urban Bloodrage (4+con+2/lvl rounds per day, gain +6 to str, Dex or con. In addition, upon entering a bloodrage, the bloodrager can apply the effects a bloodrager spell he knows of 2nd level or lower to himself. The spell must have a range of touch or personal. If the spell’s duration is greater than 1 round, it instead lasts for the duration of the bloodrage. This use consumes a bloodrager spell slot, as if he had cast the spell; he must have the spell slot available to take advantage of this effect.) * Hellfire Strike (At 1st level, as a swift action up to three times a day you can infuse your attacks with hellfire. When you do, your melee attacks gain the flaming weapon special ability for 1 round.) * Uncanny Dodge (At 2nd level, a bloodrager can react to danger before his senses would normally allow him to do so. He cannot be caught flat-footed, nor does he lose his Dexterity bonus to AC if the attacker is invisible. He still loses his Dexterity bonus to AC if immobilized. A bloodrager with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him.) * Improved Uncanny Dodge (At 5th level, a bloodrager can no longer be flanked. This defense denies rogues (or other classes with the sneak attack ability) the ability to sneak attack the bloodrager by flanking him, unless the attacker has at least four more rogue levels (or levels in the class granting sneak attack) than the target has bloodrager levels.) * Restrained Magic (At 3rd level, an urban bloodrager can attune his spells so they are less likely to impact her allies or innocent bystanders. When the bloodrager casts a spell, she can grant a +2 bonus on the saving throw against that spell to any creatures he is aware of that are targeted by the spell or within the spell’s area. Any creature that receives this bonus and succeeds at its save is unaffected by the spell, as if it hadn’t been targeted or wasn’t in the area.) * Lesser Beast Totem (2x 1d6 Claw attacks when raging ) * Lesser Elemental Rage (As a swift action, the barbarian can cause his melee attacks to deal an additional 1d6 points of energy damage (acid, cold, electricity, or fire) for 1 round. Special: This power can only be used once per rage.) * Elemental Rage (+1d6 Elemental damage when raging) * Beast Totem (While raging, the barbarian gains a +1 natural armor bonus. This bonus increases by +1 for every four levels the barbarian has attained.) * Dark Wings (At 12th level, when entering a bloodrage you can choose to have bat-like wings grow from your back, giving you a fly speed of 60 feet with average maneuverability. At 16th level, your fly speed increases to 80 feet with good maneuverability.) * Lvl 16 Greater Beast Totem, unrestrained rage * Lvl 17 Tireless Bloodrage * Lvl 20 Mighty Bloodrage * Lvl 20 Fiend of the Pit Bloodrager Spells
Spell Plan
Bonus Spells: Protection from good (7th), scorching ray (10th), suggestion (13th), fire shield (16th).
Feats, Skills, Equipment:
Feats Lvl 1: Fiendish Heritage (DR2/silver) Lvl 3: Power Attack Lvl 5: Furious Focus Lvl 6 Class: Iron Will Lvl 7: Dodge Lvl 9 Class: Blind Fight Lvl 9: Extra Traits Lvl 11: Arcane Strike Lvl 12 Class: Deceitful Lvl 13: Steadfast Personality Lvl 15: Cornugon Smash Lvl 15 Class: Intimidating Prowess Lvl 18 Class: Blind Fight Lvl 19: Shatter Defenses Skills
Equipment
Background:
1. What is your character's connection to Korvosa? Why is he here? Kalem was born and raised in Korvosa. 2. Who is one NPC your character thinks of as a friend or ally? (Can be made up and not from AP or official source material.)
3. What is one goal for your PC other than the one provided in your campaign trait?
4. If your character is anything other than human, explain how she fits in to Korvosa.
--------------- Background Life is rarely easy for a tiefling. Life would already have been hard even without his cursed appearance. His family were as poor as one could be. His father was a strongman for Gaedren, who died before he was born after trying to shake down the wrong man. To get by, his older brother was soon enlisted into Gaedren's operation as a pickpocket, while his mother was given even more unsavory work. Kalem never got to know his mother, as she died soon after giving birth to him due to complications in delivery and a lack of medical attention. Naturally, he never knew his father either. But what was clear from just looking at him was that he was a cursed child. A Tiefling. A creature with Infernal blood. For the rest of his life, Kaleb would secretly blame himself for her death. He and his older brother, Marcus, were thrown in with the rest of the orphans 'taken in' by the crime lord. His older brother became a defacto father figure, protecting Kaleb against the worst prejudice that he faced. There was nobody that he looked up to more than Marcus. Given the color of his skin, he was often nicknamed 'Marcus' Shadow.' For Kalem, his talent for lying soon became apparent, and he was sent off to the streets to fleece people out of their hard earned money on games of rigged chance. It was a task that he excelled in. And, as he was naturally both strong and fast, he quickly learned how to either fight or flee from situations involving angry 'customers' demanding their money back. His life, such as it was, came to an end, with the death of his brother. Marcus had come of age and was 'moving up' in the family. He was given the task of delivering a package for Gaedren. Little did he know that he was being framed. The package had in it evidence making Marcus' into a murderer. He was picked up by the city watch after an anonymous tip led them to Marcus. As it turned out, Marcus had a striking resemblance to one of Gaedren's much more valuable hitmen. The hitman in question had been seen, and Gaedren decided that Marcus was expendable enough to be sacrificed in the hitman's place. The next time that Kalem saw his brother again was during the public execution. The situation destroyed the young Tiefling, and lead to a spiraling depression, followed by obsession. Using every last bit of guile and coin that he had, Kalem uncovered the truth of what was in the package. Family Honor Overwhelmed with feelings of anger and helplessness, Kalem fled from his life in the crime family. Left out on the streets by himself, he lived in terror of being discovered by one of Gaedren's men, for fleeing or 'operating' in their territory. Carefully Hidden He got by, more or less, because of Nicolas. A fence and small time drug pusher, he took pity on the young tiefling. Nicolas gave him enough work to earn his way. It started with small jobs, and eventually led to dealing with Nicolas' customers. This was in recognition both due to his silver tongue, but also due to his intimidating appearance. Now, having come of age, Kalem is looking to find his way in the world. He has two goals in life. First, to get vengeance for the loss of his brother, and second to prove to himself that he was more than what he was born to be.
GM Questions:
Please provide the following and add them in a spoiler box on your alias's profile:
2. Two of Your Character's Goals. One is your campaign trait. The other is something you already picked in your submission. Please provide a couple sentences here. (Cut and paste is perfectly fine; this just helps me to have it all in an easy format.)
3. Two Secrets. One secret that only you know; another secret that you do not know but someone else does.
4. A Fear or Paranoia. Something that really gets to your character.
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