
Bashiel Eland |
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Yep, this was awesome! It's always amazing to complete an AP and see the whole arc of the journey that led from PCs being small fry to tackling huge threats. Thanks for bringing us to the finish line Rutseg! You really ended up with the hardest part (running high level combats) through some combat heavy books.
I'll throw in a final post, but its likely to be a chunky one as there's a lot to cover, so it might take me a day or two before I get it done.

GM Rutseg |
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It has actually been far more enjoyable than I expected, specially the last book. You are a good group, active and well rounded both on personalities and mechanics. And although I sure will miss you, I am happy to be able to trim down on time here, specially with all the high level madness :)
Zamanda, in the case of Sabina, she is likely to look for another master to serve far away from Korvosa. Although she will welcome Zamanda and is ok with the final result, she still feels bad for things that happened and cannot possibly remain in the city.
For those willing to ensure the death of Kazavon, it involves finding all its relics and destroying them, each of them having one mission more crazy than the other (if finding all of them was not a hard task enough), you can find all these using powerful divination:
Relic of Kazavon, Armor of Skulls
Relic of Kazavon, Bound Blade
Relic of Kazavon, Crown of Fangs (Bashiel has the fangs)
Relic of Kazavon, Howling Horn
Relic of Kazavon, Shredskin
Relic of Kazavon, Staff of the Slain
Relic of Kazavon, Throne of Nalt
Those of you looking for the destruction of the Everdawn Pool can use divinations to find out how to destroy it:
To destroy the Everdawn Pool, fresh samples of blood drawn from a titan, a demon lord, an infernal duke, an empyreal lord, and a mythic vampire must be introduced into the pool simultaneously (in the same round). Once these five blood samples have been added to the pool, a mortal creature that has lived at least 10 times as long as its natural lifespan would normally allow must enter the pool and use the pool’s ability to manifest magic to cast plane shift, moving itself and the pool to the Negative Energy Plane. The Everdawn Pool can attempt to save against this effect (it has a total Will save bonus of +18 against this specific effect). If it resists, the Everdawn Pool absorbs the mortal, effectively destroying the mortal as if via a sphere of annihilation; in this event, further attempts to destroy the pool require new samples of blood drawn from different creatures than those whose blood was used for the previous attempt. If the Everdawn Pool is successfully plane shifted to the Negative Energy Plane, the energies of that plane swiftly destroy the pool and deal 20d20 points of negative energy damage to the creature that transported the pool in the first place (Fortitude DC 30 half).
Finally, those of you willing to make sure the Runelord Sorshen never returns... I think that is covered in the Shattered Star AP (I am not sure though as I know little about that adventure), so you will have to play that one for that I guess :P

Zamanda |

Wow... the destruction of the Everdawn Pool sounds impossible. A mortal that has lived 10 times as long as its natural lifespan? How many of those are you going to get that are willing to potentially sacrifice themselves to destroy the pool?
Maybe Zamanda has a new goal... try to figure out how to live 10 times as long as a normal Aasimar, so she can destroy that pool. :)

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Wow--I can't believe this campaign is over! So awesome to be almost FIVE YEARS LATER!
Thank you SO much to all of you for sticking through this, and especially to Rutseg for rescuing what seemed a doomed campaign. That was immensely satisfying to finish and is the first campaign path I've played all the way through. I really appreciate that!
I would certainly welcome the opportunity to game with any of you again. Rutseg, I'll watch for any games you're opening, and if any of the rest of you see openings in games, etc., I'd love the chance to join.
THAT WAS AMAZING! :)

Zamanda |

Agreed. Thanks for DMing, and for everyone's dedication. :)

GM Rutseg |

And there is the last stone! Sorry for the delay, but took me a bit to write.
Surprise surprise, Malen did indeed not die. I noticed he had an easy escape on the moment, but figured out it would be better to leave it on the back as I preferred Laori for an NPC. He deserved better than dying in the bottom of a lake :)

Zamanda |

Great ending DM, thank you... for that and all of the work and patience that you blessed us with the whole way. :)

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Thank you SO much for rescuing that campaign and seeing it through to the end, Rutseg! You're amazing and selfless!
Thanks everyone else for a great run! That was so fun to play from level 1 to 17! You're all great!

GM Rutseg |

Thank you! It was indeed a pleasure and I am looking to share more games with you in the future :)