Curse of Strahd, Land of Horror (Inactive)

Game Master DoubleGold

Undead, Werewolves, Dark entities, etc.
Map is up

Inits:
Fang -1
Agotaras -1
Cherry 2
Fhern 3
Orsik 0
Rag 1
Talsazzar 3


1 to 50 of 77 << first < prev | 1 | 2 | next > last >>

DungeonMaster

Dot here.


8 Paladin | AC 20 | 68/68 HP | Init -1 | Proficiency +3 | Passive Percep 11 | +10 Sunsword 1d8+7 | +8 Silver Longsword 1d8+5 | +8 Lt Hammer 1d5+4 Range 20ft 1/1 Channel Divinity | 3/3 Divine Sense | 1/1 Inspiration | 3/3 Relentless Avenger | 30/30 Lay on Hands 9/10 Rations
Channel:
Abjure Enemy DC13 | Vow of Emnity
Spell Attack +5 | Spell Save DC13 | 4/4 1st Level Slots 4/4 2nd Level | [

The dwarf looking more like a metal wrapped bowling ball stands behind his shield.

I mean, dot.


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

Dot.


I'll get an alt built shortly.


Male Half-Elf Sorcerer 6; Medium humanoid, neutral good; Armor Class 16; Hit Points 44/44; Speed 30 ft.; Saving Throws Dex +3, Con +5, Cha +7; Skills Arcana +3, Deception +7, Insight +3, Investigation +3, Perception +3, Persuasion +7; Senses darkvision 60 ft., passive Perception 12; Spells per day 1st - 4/4; 2nd - 3/3; 3rd - 3/3; Sorcery Points 6/6;

Talsazzar dots this thread.


8 Paladin | AC 20 | 68/68 HP | Init -1 | Proficiency +3 | Passive Percep 11 | +10 Sunsword 1d8+7 | +8 Silver Longsword 1d8+5 | +8 Lt Hammer 1d5+4 Range 20ft 1/1 Channel Divinity | 3/3 Divine Sense | 1/1 Inspiration | 3/3 Relentless Avenger | 30/30 Lay on Hands 9/10 Rations
Channel:
Abjure Enemy DC13 | Vow of Emnity
Spell Attack +5 | Spell Save DC13 | 4/4 1st Level Slots 4/4 2nd Level | [

Rather then running two fighters would it be better if I went Paladin? Same basic principle can apply.

Thoughs?


Fang is just a character I threw together. I can just as easily run him as a melee ranger and be happy. If you would prefer to stay fighter, but want class diversity, I'm happy to change.


8 Paladin | AC 20 | 68/68 HP | Init -1 | Proficiency +3 | Passive Percep 11 | +10 Sunsword 1d8+7 | +8 Silver Longsword 1d8+5 | +8 Lt Hammer 1d5+4 Range 20ft 1/1 Channel Divinity | 3/3 Divine Sense | 1/1 Inspiration | 3/3 Relentless Avenger | 30/30 Lay on Hands 9/10 Rations
Channel:
Abjure Enemy DC13 | Vow of Emnity
Spell Attack +5 | Spell Save DC13 | 4/4 1st Level Slots 4/4 2nd Level | [

I am fine either way, honestly as I was falling asleep last night i was kind of slapping my head for not going paladin in a game with vampires and what not. Keep yours as is and I will shift over, already did the herolab.


DungeonMaster

I'll get more stuff up in the morning, giving people time to situate themselves and have their characters to their likings before first combat starts.


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

Okay, if that is what you wanna do.


Howdy folks, gonna join the doomed adventure party. Not sure what everyone is playing atm though. I see a sorcerer and a couple fighters.. Any divine yet?

I haven't played adventure league yet, just 5th edition a couple times so i will have to read over that.


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

Ok here's my character. I noticed yall already started in gameplay. Should I just join it or?

Perc: 1d20 + 3 ⇒ (16) + 3 = 19


DungeonMaster

Your character will come in next battle.


Inactive

So now we have fighter, barbarian, paladin, druid, sorcerer, cleric, fighter/warlock, bard/warlock. That's one diverse party.


Female Fallen Aasimar Fighter 1/Warlock 2 | Init: +1 | AC 16 | HP 23/23 | Saves: S +4 D +1 C +3 I -1 W +0 Ch +3 | Percp +0 (10) | Insp: [N] | Spells 1st: 2/2 DC 13 Atk +5
Orsik Ungart wrote:
So now we have fighter, barbarian, paladin, druid, sorcerer, cleric, fighter/warlock, bard/warlock. That's one diverse party.

Definitely!

Although I just got roped into DMing our home campaign after our DM had to quit. So I might have to withdraw. I'll at least see this section through to a nice stopping point before deciding. By then I should also have a better feel for how much of a time sink the new DMing will be.

I have been looking forward to playing Curse of Strahd since it came out, so fingers crossed! :)


Female Fallen Aasimar Fighter 1/Warlock 2 | Init: +1 | AC 16 | HP 23/23 | Saves: S +4 D +1 C +3 I -1 W +0 Ch +3 | Percp +0 (10) | Insp: [N] | Spells 1st: 2/2 DC 13 Atk +5

Sorry, I do look like I might be too busy to stay on top of this game as well. Better to bow out at a clear break point. Thanks, DoubleGold for setting up the game, tho, good luck to you all.

Take care and good gaming! See you around the boards.


8 Paladin | AC 20 | 68/68 HP | Init -1 | Proficiency +3 | Passive Percep 11 | +10 Sunsword 1d8+7 | +8 Silver Longsword 1d8+5 | +8 Lt Hammer 1d5+4 Range 20ft 1/1 Channel Divinity | 3/3 Divine Sense | 1/1 Inspiration | 3/3 Relentless Avenger | 30/30 Lay on Hands 9/10 Rations
Channel:
Abjure Enemy DC13 | Vow of Emnity
Spell Attack +5 | Spell Save DC13 | 4/4 1st Level Slots 4/4 2nd Level | [

Question folks, I am knew to 5E and having trouble picking a proper LG deity of a paladin. I need to get this worked out so he can make many half-assed deceleration denouncing evil in the name of some deity.

Everything just shows the Parthenons from all the different D&D universes so I am confused.


I believe that AL uses the Forgotten Realms as the setting, so I think you'd want to pick from any of the deities there.

As far as LG gods go, there are a few:

*Ilmater, God of Suffering and Endurance. Note that his bailiwick does not include inflicting suffering on others, but enduring it instead.

*Torm, God of Courage and Self Sacrifice.

*Tyr, God of Justice.

Any of those three make good Paladin gods.

Other good deities to pick would be:

*Helm, God of Watchfulness and Sentinels.

*Amaunator or Lathander, both of which are gods of the sun.

*Kelemvor, God of Death.

*The Red Knight, Goddess of Strategy.


DungeonMaster

Um, Agotaras, you profile says AC 30. That is definitely a misprint. That is not possible even with magic items.


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

Likewise, I forgot to adjust my AC and saves for my Cloak. I have done so now.


8 Paladin | AC 20 | 68/68 HP | Init -1 | Proficiency +3 | Passive Percep 11 | +10 Sunsword 1d8+7 | +8 Silver Longsword 1d8+5 | +8 Lt Hammer 1d5+4 Range 20ft 1/1 Channel Divinity | 3/3 Divine Sense | 1/1 Inspiration | 3/3 Relentless Avenger | 30/30 Lay on Hands 9/10 Rations
Channel:
Abjure Enemy DC13 | Vow of Emnity
Spell Attack +5 | Spell Save DC13 | 4/4 1st Level Slots 4/4 2nd Level | [

Ahh clearly a type-o it should have been 20 with the cloak.


DungeonMaster

I'll get another post up tonight I was letting people role-play what they wanted first in this scene. This is open world, but posting a map on play by post is hard, so I will describe the immediate locations you have access to and the direction you go to travel them. I will also ask if you are taking the path or taking a straight and direct line, or if you would only do it in part. Baravoia is a Hex crawl and obviously a straight and direct line cuts a few Hexes versus taking the path, I will let you know what terrain you would travel through with the shortcut and how many hexes you save.


Male Half-Elf Sorcerer 6; Medium humanoid, neutral good; Armor Class 16; Hit Points 44/44; Speed 30 ft.; Saving Throws Dex +3, Con +5, Cha +7; Skills Arcana +3, Deception +7, Insight +3, Investigation +3, Perception +3, Persuasion +7; Senses darkvision 60 ft., passive Perception 12; Spells per day 1st - 4/4; 2nd - 3/3; 3rd - 3/3; Sorcery Points 6/6;

Sorry I've been absent. I just got out of the hospital. I nearly dehydrated myself into some serious trouble. I will try to catch up.

-Posted with Wayfinder


8 Paladin | AC 20 | 68/68 HP | Init -1 | Proficiency +3 | Passive Percep 11 | +10 Sunsword 1d8+7 | +8 Silver Longsword 1d8+5 | +8 Lt Hammer 1d5+4 Range 20ft 1/1 Channel Divinity | 3/3 Divine Sense | 1/1 Inspiration | 3/3 Relentless Avenger | 30/30 Lay on Hands 9/10 Rations
Channel:
Abjure Enemy DC13 | Vow of Emnity
Spell Attack +5 | Spell Save DC13 | 4/4 1st Level Slots 4/4 2nd Level | [

Oh sorry to hear that. Time to get myself a rare glass of water.


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

Did the module really expect us to defeat a Night Hag without magic weapons? Gonna be interesting I suppose.


DungeonMaster

It is meant to be hard being open book and all. But in curse of Strahd, if you die up until you are level 5, you come back alive immediately with dark gifts if you so choose. When my DM ran this, one person died twice and another two died once, but he used three full hags, not what I used. It's like you are meant to die in Curse of Strahd in the beginning when you aren't given direction.


Male Half-Elf Sorcerer 6; Medium humanoid, neutral good; Armor Class 16; Hit Points 44/44; Speed 30 ft.; Saving Throws Dex +3, Con +5, Cha +7; Skills Arcana +3, Deception +7, Insight +3, Investigation +3, Perception +3, Persuasion +7; Senses darkvision 60 ft., passive Perception 12; Spells per day 1st - 4/4; 2nd - 3/3; 3rd - 3/3; Sorcery Points 6/6;

This seems very interesting. I probably will have to pop my 1 level 2 spell slot this fight.


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

She basically has double hp and can spam 6-15 damage unblockable per round.. It's not gonna be easy..


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

I guess this just turns into a DPS race, then. Between you, me, Ag and Orsik, we should have enough healing to be able to outlast her.


DungeonMaster

Maybe her goal isn't to kill you but to escape with the children, ever think of that?


DungeonMaster

For those of you who don't check out the recruitment thread that often, I'm also adding an interest check for high level cr creatures.

http://paizo.com/threads/rzs2un5b?Interest-check-5th-edition-Fight-a

If you Don't want to fight that CR 31 monster, you also have the option to fight a Dagon or Chorust, Slaad of Randomness, both cr 25. Or a ancient prismatic Dragon Cr 30. Or Marduck, a celestial lawful neutral pantheon of the stars cr 31, or Raktavija, a cr 31 demon, ancient era Vedic pantheon.


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

I am posting this to all my games (apologies if you see this multiple times):

I am going to be out of town for an work conference that I was asked to go on last minute. I will be out of town through Friday (the 27th). There will be internet a the hotel, but the schedule will be really hectic and I won't have a lot of time to post.

Please bot me if I am in your game, and if you are in my game, please note that I will probably not be making an update until Saturday at the earliest.

Apologies and thank you for your patience.


DungeonMaster

Okay, the Paizo boards have been acting up for 2 weeks now and it doesn't seem to be slowing down and posting rate on this game has gone down from some people it can be frustrating, but I want to finish this up. I'm going to take you all to each of the locations once and skip straight to the boss fights and just level you as if you had done a bunch of random encounters, hand out gold and stuff as if you went through it. You may say "skip said fight" after seeing what you are up against if you think it will be too hard, however you forfeight the gold and magic items in that area.

Also, I want to know who is still playing this, if I don't hear from you in the next 3 days in here or on Gameplay, I will assume you aren't playing anymore.


DungeonMaster

I will tell a brief story about what happened however so you know what is going on.


Male Half-Elf Sorcerer 6; Medium humanoid, neutral good; Armor Class 16; Hit Points 44/44; Speed 30 ft.; Saving Throws Dex +3, Con +5, Cha +7; Skills Arcana +3, Deception +7, Insight +3, Investigation +3, Perception +3, Persuasion +7; Senses darkvision 60 ft., passive Perception 12; Spells per day 1st - 4/4; 2nd - 3/3; 3rd - 3/3; Sorcery Points 6/6;

I'm still here. I was kinda confused about the sudden scene change and level up out of seemingly nowhere! :D


Inactive

Still here. Will level up.

So basically, we'll visit an area, do a bit of social stuff, then proceed straight to the boss encounters, leveling and long resting between them? I guess that's okay.


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

I am still here, and will be levelled shortly.

EDIT: Levelling completed.


Male Half-Elf Sorcerer 6; Medium humanoid, neutral good; Armor Class 16; Hit Points 44/44; Speed 30 ft.; Saving Throws Dex +3, Con +5, Cha +7; Skills Arcana +3, Deception +7, Insight +3, Investigation +3, Perception +3, Persuasion +7; Senses darkvision 60 ft., passive Perception 12; Spells per day 1st - 4/4; 2nd - 3/3; 3rd - 3/3; Sorcery Points 6/6;

All leveled up and ready to continue.


8 Paladin | AC 20 | 68/68 HP | Init -1 | Proficiency +3 | Passive Percep 11 | +10 Sunsword 1d8+7 | +8 Silver Longsword 1d8+5 | +8 Lt Hammer 1d5+4 Range 20ft 1/1 Channel Divinity | 3/3 Divine Sense | 1/1 Inspiration | 3/3 Relentless Avenger | 30/30 Lay on Hands 9/10 Rations
Channel:
Abjure Enemy DC13 | Vow of Emnity
Spell Attack +5 | Spell Save DC13 | 4/4 1st Level Slots 4/4 2nd Level | [

I will level up later today, watching the kid atm.

Boards have been a real pain in the ass.


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

Boards have been a bit wonky. I'm still here, and will level up some time today.


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

Will try to get leveled this afternoon or tm. I have family in town this weekend so..


DungeonMaster
Orsik Ungart wrote:

Still here. Will level up.

So basically, we'll visit an area, do a bit of social stuff, then proceed straight to the boss encounters, leveling and long resting between them? I guess that's okay.

Basically what he said.


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

Sorry folks been at the hospital unexpectedly for the last two days.


DungeonMaster

When I get my copy of Xanthar's guide on the 10th this game will be on pause for 24 hours. In AdenturesLeague you can't rewrite a character past level 5, but considering the circumstances of powerleveling and stuff, I'll allow it, but after then, you are locked in. I will post the names of all the races and classes in the book on here for those who didn't preorder the book, which is the only way to get it on the 10th. If interested in a certain class, ask me and I'll tell you the details.

Anyway expect an update with in the next 2 or 3 hours.


8 Paladin | AC 20 | 68/68 HP | Init -1 | Proficiency +3 | Passive Percep 11 | +10 Sunsword 1d8+7 | +8 Silver Longsword 1d8+5 | +8 Lt Hammer 1d5+4 Range 20ft 1/1 Channel Divinity | 3/3 Divine Sense | 1/1 Inspiration | 3/3 Relentless Avenger | 30/30 Lay on Hands 9/10 Rations
Channel:
Abjure Enemy DC13 | Vow of Emnity
Spell Attack +5 | Spell Save DC13 | 4/4 1st Level Slots 4/4 2nd Level | [

Any chance at unloading my longsword and buying a silver one?


DungeonMaster

It only costs 100 gp to silver a weapon. Why sell and buy new. Just silver the one you have.
Also, if anyone wants to rewrite characters using Xanthar's guide now is the time, you are out of combat.


8 Paladin | AC 20 | 68/68 HP | Init -1 | Proficiency +3 | Passive Percep 11 | +10 Sunsword 1d8+7 | +8 Silver Longsword 1d8+5 | +8 Lt Hammer 1d5+4 Range 20ft 1/1 Channel Divinity | 3/3 Divine Sense | 1/1 Inspiration | 3/3 Relentless Avenger | 30/30 Lay on Hands 9/10 Rations
Channel:
Abjure Enemy DC13 | Vow of Emnity
Spell Attack +5 | Spell Save DC13 | 4/4 1st Level Slots 4/4 2nd Level | [

All right then I will have it silvered for 100gp.


Male Half-Elf Sorcerer 6; Medium humanoid, neutral good; Armor Class 16; Hit Points 44/44; Speed 30 ft.; Saving Throws Dex +3, Con +5, Cha +7; Skills Arcana +3, Deception +7, Insight +3, Investigation +3, Perception +3, Persuasion +7; Senses darkvision 60 ft., passive Perception 12; Spells per day 1st - 4/4; 2nd - 3/3; 3rd - 3/3; Sorcery Points 6/6;

I don't have Xanthar's guide so I dunno if it's worth it for me. :)


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

Link to a PDF of Xanthar's Guide

Im still looking it over and deciding if there's anything I wish to change.


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

After review I don't think I'll be making any changes to Cherry.. The Hexblade is cool, but we already have a ton of melee and physical damage dealers..

Bumped my Charisma up and took a few new bard spells. That's about it for the level.

1 to 50 of 77 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Curse of Strahd, Land of Horror Discussion All Messageboards

Want to post a reply? Sign in.