
DM Jelani |

Lol. I just found kinetic vlade. Looks like 4d6+4 plus Con mod. With infusion special 2 that eliminates the burn? Both empoer and blade?
My to hit is based off Dex?
And apparrently he eill be from Ustalav since my b's look like v's...lol.
I was referring to the normal ranged blast hitting off dex. Yes, with infusion specialization 2 (which you will have if you don't multiclass), all infusion wild talents have their burn cost reduced by 2. Meaning that kinetic blade will not require burn. You should also be able to empower with Metakinesis, but that may increase the action time to a full round action (as per spontaneous casters metamagicking). I need to look into that before we start actually. Its burn cost would not be reduced however, as Metakinesis is not an infusion wild talent.
Edit:Actually looking at the rules more closely I'm not sure about how to rule it. I will do some research and let you know if kinetic blade+metkinesis empower+infusion specialization 2 reduces the burn to 0, and if what kind of action it is.

The Archlich |

A couple questions:
1 - Is Elemental Annihilator acceptable as an archetype?
2 - How does Kinetic Blade work with Aether? Saying I have it as my expanded element, can I apply it to a weapon I'm yielding? The wording is a little confuse. How would it attack and damage? What about double weapons?
Thanks!

DM Jelani |

Dorian 'Grey' wrote:Lol. I just found kinetic vlade. Looks like 4d6+4 plus Con mod. With infusion special 2 that eliminates the burn? Both empoer and blade?
My to hit is based off Dex?
And apparrently he eill be from Ustalav since my b's look like v's...lol.
I was referring to the normal ranged blast hitting off dex. Yes, with infusion specialization 2 (which you will have if you don't multiclass), all infusion wild talents have their burn cost reduced by 2. Meaning that kinetic blade will not require burn. You should also be able to empower with Metakinesis, but that may increase the action time to a full round action (as per spontaneous casters metamagicking). I need to look into that before we start actually. Its burn cost would not be reduced however, as Metakinesis is not an infusion wild talent.
Edit:Actually looking at the rules more closely I'm not sure about how to rule it. I will do some research and let you know if kinetic blade+metkinesis empower+infusion specialization 2 reduces the burn to 0, and if what kind of action it is.
My original instinct was correct with the burn cost. The above combo would be 1 burn. However, I was mistaken about metakinesis. It doesn’t change the action type.

DM Jelani |

A couple questions:
1 - Is Elemental Annihilator acceptable as an archetype?
2 - How does Kinetic Blade work with Aether? Saying I have it as my expanded element, can I apply it to a weapon I'm yielding? The wording is a little confuse. How would it attack and damage? What about double weapons?
Thanks!
I’m about to go to bed. I’ll double check these and answer you in the morning.

Philo Pharynx |

Kinetic blade works strange with Aether. You have to have an object (not necessarily a weapon) to use it on, but you simply use it like the base kinetic blade. You get no benefit for the underlying weapon and can't use any of it's properties.
The kinetic blade's shape is purely cosmetic and doesn't affect the damage dice, critical threat range, or critical multiplier of the kinetic blade, nor does it grant the kinetic blade any weapon special features. The object held by a telekineticist for this form infusion doesn't prevent her from using gather power.
If you are melee, you probably want kinetic whip. It's got reach+close and it sticks around until the start of your next turn.

Saria Dalavon |

This is Rennai with my dwarf geokineticist-in-progress. I haven't had a ton of time lately, but hopefully she'll get fleshed out by the deadline. (It's actually fairly unusual for me to focus so much on crunch before getting a backstory worked out, but I just wanted to make sure I'd be able to wrap my head around the class. I do have the vestiges of story that I gave in my last post.)
All that to say, I'm still here, I swear! :)
EDIT: And here is a picture of her for your enjoyment. :)

DM Jelani |

A couple questions:
1 - Is Elemental Annihilator acceptable as an archetype?
2 - How does Kinetic Blade work with Aether? Saying I have it as my expanded element, can I apply it to a weapon I'm yielding? The wording is a little confuse. How would it attack and damage? What about double weapons?
Thanks!
1 - Hahahahhahhahhhahahahahaha. No. I've never seen such an OP archetype in my life. Except maybe synthesist summoner.
2 - What Philo said above. You can use it with anything you're holding, doesn't need to be a weapon. The object you're holding doesn't effect its damage. You would be able to use the kblade infusion with your primary element and expanded element without issue. A double weapon would have no effect on it at all.

DM Jelani |

To anyone who thinks they might not have time to finish their submission in the next eight days, keep in mind that I will be enforcing daily posting on weekdays. Make sure you will be able to meet the game's posting requirements before spending the time to complete a character. I'd hate for someone to go through the work, get accepted, and then get booted a few days later for not keeping up daily posting. Cheers~

DM Jelani |

So here's Vidhe Sutra's background (*apologies for it being long, I was inspired). He's going to be an Aether Kineticist using the Elemental Ascetic archetype. The crunch will follow. Feel free to PM me if you have any questions or think he wouldn't have a shot.
Thanks,
Jim
Fluff looks good...curious to see the crunch.

DM Jelani |

Completed Submissions
Water
Nalina Brakaer - cartmanbeck
Fire
Annurian - adsapiens
Adroushan - Dorain ‘Grey’
Air
Earth
Aether
Drake - Philo Pharynx
=============================
I think I got everyone who has both crunch and fluff finished. If I missed you, please let me know.

Saria Dalavon |

To anyone who thinks they might not have time to finish their submission in the next eight days, keep in mind that I will be enforcing daily posting on weekdays. Make sure you will be able to meet the game's posting requirements before spending the time to complete a character. I'd hate for someone to go through the work, get accepted, and then get booted a few days later for not keeping up daily posting. Cheers~
I get into character creation - it's a much more intensive process for me than daily posting. A post a day isn't a problem.

Somonti |

Question for the DM...
Would you consider the Air Element defensive talent, Enveloping Winds, to count as concealment (against foes at range) with regards to the feat Moonlight Stalker?

DM Jelani |

Question for the DM...
Would you consider the Air Element defensive talent, Enveloping Winds, to count as concealment (against foes at range) with regards to the feat Moonlight Stalker?
I would say no, because nowhere in the ability does it say concealment like it does in some other abilities that give a miss chance. Such as:
Element(s) water; Type utility (Sp); Level 5; Burn 1 Prerequisite(s) shroud of water
Your shroud bends light, creating a shimmering mirage. While your shroud of water is active, attacks against you suffer a 20% miss chance due to concealment until the next time your burn is removed.
If someone has evidence of an official ruling saying something else or clarifying I'm happy to look.

DM Jelani |

You form a weapon using your kinetic abilities. You create a nonreach, light or one-handed weapon in your hand formed of pure energy or elemental matter. (If you're a telekineticist, you instead transfer the power of your kinetic blast to any object held in one hand.) The kinetic blade's shape is purely cosmetic and doesn't affect the damage dice, critical threat range, or critical multiplier of the kinetic blade, nor does it grant the kinetic blade any weapon special features. The object held by a telekineticist for this form infusion doesn't prevent her from using gather power.
You can use this form infusion once as part of an attack action, a charge action, or a full-attack action in order to make melee attacks with your kinetic blade. Since it's part of another action (and isn't an action itself), using this wild talent doesn't provoke any additional attacks of opportunity. The kinetic blade deals your kinetic blast damage on each hit (applying any modifiers to your kinetic blast's damage as normal, but not your Strength modifier). The blade disappears at the end of your turn. The weapon deals the same damage type that your kinetic blast deals, and it interacts with Armor Class and spell resistance as normal for a blast of its type. Even if a telekineticist uses this power on a magic weapon or another unusual object, the attack doesn't use any of the magic weapon's bonuses or effects and simply deals the telekineticist's blast damage. The kinetic blade doesn't add the damage bonus from elemental overflow.

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Greetings, I am a long time gamer and friend of Dorian 'Gray' (but do not hold that against me). He has requested my attempted presence in this session. This would be my first online post game, but I am excited and a reliable poster. If there is a position available I would gladly fill it.
Drafting the character now.
Will be building Air based. Will be up by tomorrow.

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DM Jelani wrote:To anyone who thinks they might not have time to finish their submission in the next eight days, keep in mind that I will be enforcing daily posting on weekdays. Make sure you will be able to meet the game's posting requirements before spending the time to complete a character. I'd hate for someone to go through the work, get accepted, and then get booted a few days later for not keeping up daily posting. Cheers~I get into character creation - it's a much more intensive process for me than daily posting. A post a day isn't a problem.
So very true. :)

DM Jelani |

Completed Submissions
Water
Nalina Brakaer - cartmanbeck
Fire
Annurian - adsapiens
Adroushan - Dorain ‘Grey’
Air
Earth
Aether
Drake - Philo Pharynx
Vidhe Sutra - Jim Cirillo
================================
About three days left in recruitment! Get those submissions in :)

Harsk Ironback |

DM - Would you consider conductive weapons to only work with "energy" blasts or would it theoretically work with all blast types? "Energy" is used in the ability description in a way that doesn't seem to be necessarily referring to the physical/energy rules distinction that is brought up in the class power description.

DM Jelani |

A conductive weapon is able to channel the energy of a spell-like or supernatural ability that relies on a melee or ranged touch attack to hit its target (such as from a cleric's domain granted power, sorcerer's bloodline power, oracle's mystery revelation, or wizard's arcane school power).
Conductive weapons will only work with energy blasts, because physical kinetic blasts are not touch attacks.