Cult of the Ebon Destroyers (Inactive)

Game Master Brian Minhinnick

Roll20 Campaign


51 to 100 of 113 << first < prev | 1 | 2 | 3 | next > last >>

Dorian 'Grey' wrote:

Lol. I just found kinetic vlade. Looks like 4d6+4 plus Con mod. With infusion special 2 that eliminates the burn? Both empoer and blade?

My to hit is based off Dex?

And apparrently he eill be from Ustalav since my b's look like v's...lol.

I was referring to the normal ranged blast hitting off dex. Yes, with infusion specialization 2 (which you will have if you don't multiclass), all infusion wild talents have their burn cost reduced by 2. Meaning that kinetic blade will not require burn. You should also be able to empower with Metakinesis, but that may increase the action time to a full round action (as per spontaneous casters metamagicking). I need to look into that before we start actually. Its burn cost would not be reduced however, as Metakinesis is not an infusion wild talent.

Edit:Actually looking at the rules more closely I'm not sure about how to rule it. I will do some research and let you know if kinetic blade+metkinesis empower+infusion specialization 2 reduces the burn to 0, and if what kind of action it is.


A couple questions:

1 - Is Elemental Annihilator acceptable as an archetype?

2 - How does Kinetic Blade work with Aether? Saying I have it as my expanded element, can I apply it to a weapon I'm yielding? The wording is a little confuse. How would it attack and damage? What about double weapons?

Thanks!


DM Jelani wrote:
Dorian 'Grey' wrote:

Lol. I just found kinetic vlade. Looks like 4d6+4 plus Con mod. With infusion special 2 that eliminates the burn? Both empoer and blade?

My to hit is based off Dex?

And apparrently he eill be from Ustalav since my b's look like v's...lol.

I was referring to the normal ranged blast hitting off dex. Yes, with infusion specialization 2 (which you will have if you don't multiclass), all infusion wild talents have their burn cost reduced by 2. Meaning that kinetic blade will not require burn. You should also be able to empower with Metakinesis, but that may increase the action time to a full round action (as per spontaneous casters metamagicking). I need to look into that before we start actually. Its burn cost would not be reduced however, as Metakinesis is not an infusion wild talent.

Edit:Actually looking at the rules more closely I'm not sure about how to rule it. I will do some research and let you know if kinetic blade+metkinesis empower+infusion specialization 2 reduces the burn to 0, and if what kind of action it is.

My original instinct was correct with the burn cost. The above combo would be 1 burn. However, I was mistaken about metakinesis. It doesn’t change the action type.


The Archlich wrote:

A couple questions:

1 - Is Elemental Annihilator acceptable as an archetype?

2 - How does Kinetic Blade work with Aether? Saying I have it as my expanded element, can I apply it to a weapon I'm yielding? The wording is a little confuse. How would it attack and damage? What about double weapons?

Thanks!

I’m about to go to bed. I’ll double check these and answer you in the morning.


Kinetic blade works strange with Aether. You have to have an object (not necessarily a weapon) to use it on, but you simply use it like the base kinetic blade. You get no benefit for the underlying weapon and can't use any of it's properties.

Quote:
The kinetic blade's shape is purely cosmetic and doesn't affect the damage dice, critical threat range, or critical multiplier of the kinetic blade, nor does it grant the kinetic blade any weapon special features. The object held by a telekineticist for this form infusion doesn't prevent her from using gather power.

If you are melee, you probably want kinetic whip. It's got reach+close and it sticks around until the start of your next turn.


The interaction interesting me would be of a conductive double weapon (both heads conductive). The way I understand it, one would be able to do two attacks, both conducting kinetic blade. Looks fairly good for maybe a quarter staff build.


Ok i think my crunch is done. I will present once home. I will workon fluff after lunch.


So here's Vidhe Sutra's background (*apologies for it being long, I was inspired). He's going to be an Aether Kineticist using the Elemental Ascetic archetype. The crunch will follow. Feel free to PM me if you have any questions or think he wouldn't have a shot.

Thanks,
Jim


I have to say I can't finish Dawn, I just don't "feel" it.
Good luck Dorian, and have fun all of you.


Thanks Dawn. I am really getting into him.


Hmm.. Vidhe. You definitely set the bar high. Nice backstory!


Dorian 'Grey' wrote:
Hmm.. Vidhe. You definitely set the bar high. Nice backstory!

Thanks! It was fun to write. I wish I could have tightened up the prose a little bit more but I felt like I was running out of time.


I know. I just learned a new class in two days. I think my crunch is all in order. I will put everything together tonight. I am pleased with it...if correct...lol.


This is Rennai with my dwarf geokineticist-in-progress. I haven't had a ton of time lately, but hopefully she'll get fleshed out by the deadline. (It's actually fairly unusual for me to focus so much on crunch before getting a backstory worked out, but I just wanted to make sure I'd be able to wrap my head around the class. I do have the vestiges of story that I gave in my last post.)

All that to say, I'm still here, I swear! :)

EDIT: And here is a picture of her for your enjoyment. :)

Liberty's Edge

This is looking to be a good set of submissions.. I hope my hydrokineticist is chosen!


Here's my submission: the ifrit pyrokineticist Annurian :)


He is my submission: Dorian


The Archlich wrote:

A couple questions:

1 - Is Elemental Annihilator acceptable as an archetype?

2 - How does Kinetic Blade work with Aether? Saying I have it as my expanded element, can I apply it to a weapon I'm yielding? The wording is a little confuse. How would it attack and damage? What about double weapons?

Thanks!

1 - Hahahahhahhahhhahahahahaha. No. I've never seen such an OP archetype in my life. Except maybe synthesist summoner.

2 - What Philo said above. You can use it with anything you're holding, doesn't need to be a weapon. The object you're holding doesn't effect its damage. You would be able to use the kblade infusion with your primary element and expanded element without issue. A double weapon would have no effect on it at all.


To anyone who thinks they might not have time to finish their submission in the next eight days, keep in mind that I will be enforcing daily posting on weekdays. Make sure you will be able to meet the game's posting requirements before spending the time to complete a character. I'd hate for someone to go through the work, get accepted, and then get booted a few days later for not keeping up daily posting. Cheers~


Vidhe Sutra wrote:

So here's Vidhe Sutra's background (*apologies for it being long, I was inspired). He's going to be an Aether Kineticist using the Elemental Ascetic archetype. The crunch will follow. Feel free to PM me if you have any questions or think he wouldn't have a shot.

Thanks,
Jim

Fluff looks good...curious to see the crunch.


Completed Submissions

Water
Nalina Brakaer - cartmanbeck

Fire
Annurian - adsapiens
Adroushan - Dorain ‘Grey’

Air

Earth

Aether
Drake - Philo Pharynx

=============================

I think I got everyone who has both crunch and fluff finished. If I missed you, please let me know.


Still working on Adroushan's crunch. I have most of it done, I think.


DM Jelani wrote:
To anyone who thinks they might not have time to finish their submission in the next eight days, keep in mind that I will be enforcing daily posting on weekdays. Make sure you will be able to meet the game's posting requirements before spending the time to complete a character. I'd hate for someone to go through the work, get accepted, and then get booted a few days later for not keeping up daily posting. Cheers~

I get into character creation - it's a much more intensive process for me than daily posting. A post a day isn't a problem.


For some reason i was thinking tomorrow was the deadline...lol. I feel like i was cramming for a final...lol. I enjoyed it. I will clean up my crunch for you.


Question for the DM...

Would you consider the Air Element defensive talent, Enveloping Winds, to count as concealment (against foes at range) with regards to the feat Moonlight Stalker?


After much consideration, I've decided to withdraw Megrima from the running - she's just not coming together in my head like I had hoped. All the best to the rest of you - I hope it turns out to be a great game!


I love moonlight stalker chain. Adroushan has it....lol.


Somonti wrote:

Question for the DM...

Would you consider the Air Element defensive talent, Enveloping Winds, to count as concealment (against foes at range) with regards to the feat Moonlight Stalker?

I would say no, because nowhere in the ability does it say concealment like it does in some other abilities that give a miss chance. Such as:

Shimmering Mirage wrote:

Element(s) water; Type utility (Sp); Level 5; Burn 1 Prerequisite(s) shroud of water

Your shroud bends light, creating a shimmering mirage. While your shroud of water is active, attacks against you suffer a 20% miss chance due to concealment until the next time your burn is removed.

If someone has evidence of an official ruling saying something else or clarifying I'm happy to look.


Heat wave for Adroushon works, correct? Just making certan, considering that is the base of the build...lol.


If it gets above 90*, yes.


As long as its 50 degrees he can get it there. He could pass out winter coats first round of combat to the enemies...lol.


Apologies i missed the difference between physical and energy blast. My fire is only energy. Does that make my kinetic blade and whip touch attacks also? I will adjust the damages.


Kinetic Blade wrote:

You form a weapon using your kinetic abilities. You create a nonreach, light or one-handed weapon in your hand formed of pure energy or elemental matter. (If you're a telekineticist, you instead transfer the power of your kinetic blast to any object held in one hand.) The kinetic blade's shape is purely cosmetic and doesn't affect the damage dice, critical threat range, or critical multiplier of the kinetic blade, nor does it grant the kinetic blade any weapon special features. The object held by a telekineticist for this form infusion doesn't prevent her from using gather power.

You can use this form infusion once as part of an attack action, a charge action, or a full-attack action in order to make melee attacks with your kinetic blade. Since it's part of another action (and isn't an action itself), using this wild talent doesn't provoke any additional attacks of opportunity. The kinetic blade deals your kinetic blast damage on each hit (applying any modifiers to your kinetic blast's damage as normal, but not your Strength modifier). The blade disappears at the end of your turn. The weapon deals the same damage type that your kinetic blast deals, and it interacts with Armor Class and spell resistance as normal for a blast of its type. Even if a telekineticist uses this power on a magic weapon or another unusual object, the attack doesn't use any of the magic weapon's bonuses or effects and simply deals the telekineticist's blast damage. The kinetic blade doesn't add the damage bonus from elemental overflow.


Sweet. I shall be changing two feats.
Blind-fight will change to combat reflexes and moonlight stalker to spell penetration. Apologies.


tentative dot, gonna see if i can slap together something in herolab. i'm no expert in terms of kineticists, so pardon if the geokineticist isn't super-badass (but i do like the idea of a geokineticist).

will we be using maps, or theater of the mind?


Roll20 with dynamic lighting.


Hmm, I will probably not jump in then. Not a huge fan of Roll20 and sometimes I just check threads without posting if there is nothing to react to.


I'm going to have to pull Somonti out of the running I'm afraid.

I love the idea of a kineticist but I just cant pull the character together, without a strong feel for this character I would struggle to play properly.

Good hunting to all.

L

The Exchange

Greetings, I am a long time gamer and friend of Dorian 'Gray' (but do not hold that against me). He has requested my attempted presence in this session. This would be my first online post game, but I am excited and a reliable poster. If there is a position available I would gladly fill it.

Drafting the character now.

Will be building Air based. Will be up by tomorrow.


I have some interest in the geokineticist slot, I am trying to work my way into it, I should have something soonish.


Sounds good guys, you have about 5 days to work on your submissions.

The Exchange

Megrima Stoneheart wrote:
DM Jelani wrote:
To anyone who thinks they might not have time to finish their submission in the next eight days, keep in mind that I will be enforcing daily posting on weekdays. Make sure you will be able to meet the game's posting requirements before spending the time to complete a character. I'd hate for someone to go through the work, get accepted, and then get booted a few days later for not keeping up daily posting. Cheers~
I get into character creation - it's a much more intensive process for me than daily posting. A post a day isn't a problem.

So very true. :)


So Vidhe's crunch has been added except for some basic gear stuff I'll need to add. I made the stat block to take into account possible attunement bonuses to either weapon. Let me know if you have any questions. Thanks.


Ok, I think that everything is in order. I just need to purchase equipment other than armor.

(This has been enjoyable, I must say).


Completed Submissions

Water
Nalina Brakaer - cartmanbeck

Fire
Annurian - adsapiens
Adroushan - Dorain ‘Grey’

Air

Earth

Aether
Drake - Philo Pharynx
Vidhe Sutra - Jim Cirillo

================================

About three days left in recruitment! Get those submissions in :)

The Exchange

Posting my air ratling in a bit. Just building his catch on a tablet taking longer than expected. Lol. Look for Tol Na Choak soon sir! :)


Still working on gear but Harsk should be ready with everything else...will update once done with gear.


DM - Would you consider conductive weapons to only work with "energy" blasts or would it theoretically work with all blast types? "Energy" is used in the ability description in a way that doesn't seem to be necessarily referring to the physical/energy rules distinction that is brought up in the class power description.

Scarab Sages

Greetings! I have arrived!
(Character of Demery)
I still have to flush out my crunch and gear, but I wanted to make an appearance for the GM. I should be complete tomorrow.

Thank you for your consideration milord is this undertaking.


Conductive wrote:
A conductive weapon is able to channel the energy of a spell-like or supernatural ability that relies on a melee or ranged touch attack to hit its target (such as from a cleric's domain granted power, sorcerer's bloodline power, oracle's mystery revelation, or wizard's arcane school power).

Conductive weapons will only work with energy blasts, because physical kinetic blasts are not touch attacks.

51 to 100 of 113 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Cult of the Ebon Destroyers (8th level module in Jalmeray, KINETICISTS ONLY) All Messageboards

Want to post a reply? Sign in.