Racial spell-like abilities (CL 5) 1/day (in forest) - cheetah's sprint, detect magic, resistance, stabilize
STATISTICS
Str 12, Dex 16 [18], Con 10, Int 11, Wis 17, Cha 12
Base Atk +5; CMB +6 [+7]; CMD 22 [23]
Feats Weapon Finesse, Weapon Focus (claws), Shifter's Edge, Shifter's Rush
Traits Ambush Training (+1 weapon damage during surprise round), Reckless Luck (+2 AC when charging during surprise or 1st round)
Skills (ranks) Acrobatics +10 [+11] (4), Climb +5 (1), Handle Animal +5 (1), Kn. nature +7 (4), Perception +13 <+17> (5), Sense Motive +5 (0), Stealth +8 [+9] (2), Survival +8 (2), Swim +5 (1)
SQ fey magic, shifter aspect (8 min/day; tiger, hawk), shifter claws, wild empathy, defensive instinct, track, woodland stride, wild shape (8 hours/day), trackless step
Combat gear Other gear
Stats:
Nalina Brakaer
Female feyborn human shifter 5
CN Medium humanoid (human) [Tiger aspect] <Falcon aspect> {Wolverine aspect}
Init +4 [+5]; Senses low-light vision; Perception +12 <+18>
DEFENSE AC 20 [21] Touch 16 [17] FF 17 (+3 [+4] Dex, +4 armor, +3 defensive instinct)
hp 39 (5d10+5) {44}
Fort +4 Ref +7 [+8] Will +5
Special defenses defensive instinct (+3 with armor, +5 without), reckless luck (+2 AC when charging in surprise round or 1st round)
OFFENSE Melee 2 +1 claws +10 [+11] (1d4+4) OR sickle +6 (1d6+1)
Ranged sling +8 [+9] (1d4+1)
Special Attacks ambush training (+1 damage during surprise round)
Shifter aspect abilities (CL 5) Tiger - +2 Dexterity
Falcon - +4 Perception
Wolverine - +5 hp, treat Constitution score as +4 for death by negative HP
Wild shape - as beast shape II (dire tiger, falcon, or dire wolverine)
Racial spell-like abilities (CL 5) 1/day (in forest) - cheetah's sprint, detect magic, resistance, stabilize
STATISTICS
Str 12, Dex 16 [18], Con 10, Int 11, Wis 19, Cha 12
Base Atk +5; CMB +6 [+7]; CMD 22 [23]
Feats Weapon Finesse, Weapon Focus (claws), Shifter's Edge, Shifter's Rush
Traits Ambush Training (+1 weapon damage during surprise round), Reckless Luck (+2 AC when charging during surprise or 1st round)
Skills (ranks) Acrobatics +10 [+11] (4), Climb +5 (1), Handle Animal +5 (1), Kn. nature +7 (4), Perception +14 <+18> (5), Sense Motive +6 (0), Stealth +8 [+9] (2), Survival +9 (2), Swim +5 (1)
SQ fey magic, shifter aspect (13 min/day; tiger, hawk, wolverine), shifter claws, wild empathy, defensive instinct, track, woodland stride, wild shape (9 hours/day), trackless step
Combat gear Other gear
+1 leaf armor
trapper's kit:
-average lock
-beartrap
-container of bone paste
-Small cage
-manacles
-silk rope (50 ft)
2 -tanglefoot bag
-twine and wire
1 snapleaf
1 whip feather token
1 elixir of hiding
1 bottled yeti fur
barbarian's kit:
-backpack
-belt pouch
-blanket
-flint and steel
-iron pot
-rope
-soap
10 -torches
5 -trail rations
-waterskin
headband of Wisdom +2
dispelling amulet of mighty fists +1
bestial rags (wolverine) - Adds +5 minutes to shifter aspect use/day, can use wolverine aspect and wild shape
scroll of dispel magic x2
346 gp
Tiger Form:
[Tiger aspect] <Falcon aspect> {Wolverine aspect}
Init +3 [+4]; Senses low-light vision, scent 60 ft.; Perception +12 <+16>
DEFENSE AC 20 [21] Touch 16 [17] FF 17 (+2 [+3] Dex, +4 natural, -1 size, +5 defensive instinct)
hp 39 (5d10+5) {44}
Fort +4 Ref +6 [+7] Will +5
Special defenses defensive instinct (+3 with armor, +5 without), reckless luck (+2 AC when charging in surprise round or 1st round)
OFFENSE Speed 40 ft.
Melee 2 +1 claws +8 [+9] (2d4+6) and +1 bite +7 [+8] (2d6+6)
Special Attacks pounce, grab (bite and claws), ambush training (+1 damage during surprise round)
Racial spell-like abilities (CL 5) 1/day (in forest) - cheetah's sprint, detect magic, resistance, stabilize
STATISTICS
Str 16, Dex 14 [16], Con 10, Int 11, Wis 10, Cha 12
Base Atk +5; CMB +6 [+7]; CMD 24 [25]
[Tiger aspect] <Falcon aspect> {Wolverine aspect}
Init +3 [+4]; Senses low-light vision, scent 60 ft.; Perception +14 <+18>
DEFENSE AC 20 [21] Touch 16 [17] FF 17 (+2 [+3] Dex, +4 natural, -1 size, +5 defensive instinct)
hp 39 (5d10+5) {44}
Fort +4 Ref +6 [+7] Will +5
Special defenses defensive instinct (+3 with armor, +5 without), reckless luck (+2 AC when charging in surprise round or 1st round)
OFFENSE Melee 2 +1 claws +8 [+9] (1d8+6) and +1 bite +7 [+8] (1d6+6)
Special Attacks rage (5 rounds, can only activate in a round after taking damage), ambush training (+1 damage during surprise round)
Racial spell-like abilities (CL 5) 1/day (in forest) - cheetah's sprint, detect magic, resistance, stabilize
STATISTICS
Str 16, Dex 14 [16], Con 10, Int 11, Wis 19, Cha 12
Base Atk +5; CMB +6 [+7]; CMD 24 [25]