GM William
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shadow will save : 1d20 + 5 ⇒ (12) + 5 = 17
The shadow recoils from the positive energy
Theoden forgetting which way they came in moves. Slithren wanting to be alittle further away moves. Qaji delays waiting to see if yumna makes it out of the room alive.
The shadow 5 foots closer to yumna seeing how everyone else has left and reaches out to touch her.
atk touch: 1d20 + 4 ⇒ (19) + 4 = 23
str damage: 1d6 ⇒ 6
rounds before turning: 1d4 ⇒ 4
The shadow reaches out and yumna could swore it is laughing at her before she colapses to the ground.
Round 9
"yumna"-14str
Round 10
"theoden"-3str
"qaji"-2str
"slithren"-7 -3str
Shadow-16
yumna i think that is your str score do u have a reroll of any kind that you can use to reroll your damage this this has 1 hit point left. If you do then reroll your damage and we will continue from that.
-Posted with Wayfinder
Yumna Issa
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I channeled for 3. It failed its save, so it took full. Incorporeal undead do not reduce channel damage.
Unfortunately, I believe you can only reroll d20s with a shirt reroll.
GM William
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no the clw wand gets halved from the start cause magical damage from a non incorporeals is haved. Then from that you get a save for half so on the clw wands on a successful save is only doing 1/4 of the total damage. So my calculations has the 7 haved to 3 then it made a successful save so only 1 point gets through. Then the 9 points get halved to 4 the it mad a successful save so 2 points get through. The channel damage on the other hand only gets halved on a successful save. Which it failed so all 3 points got through. If for some reason u got the interacrion for incorporeals wrong then please let me know we all always learn something.
-Posted with Wayfinder
GM William
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yumna it did take the full 3 points which left it with 1hp. Sorry if that was not stated the right way before. You would have needed a total of 4 points of damage with your channel to have killed it.
-Posted with Wayfinder
Qaji
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Per the discussion thread, Yumna actually killed the shadow, right?
Qaji breathes a sigh of relief as the shadow dissipates. "Let's find a place to hunker down and rest. That fight took a lot out of all of us."
He offers his healing wand to any who need it.
Yumna Issa
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Yumna reads the scroll of lesser restoration in order to regain some of the strength drained by the shadow.
Restoration: 1d4 ⇒ 2 Str 8/14
She then limps out to find the others. "Come. It is defeated," she beckons the others back into the room with the brazier. "Let's camp here. I will try to tend to our wounds."
Heal: 1d20 + 2 ⇒ (2) + 2 = 4 Only regular healing for night 1.
Yumna Issa
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"I can heal you," Yumna says, releasing a blinding wave of light.
Channel: 1d6 ⇒ 3
Channel: 1d6 ⇒ 2
She's doing this pre-rest.
Yumna Issa
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"I will ask for the ability when I pray to Sarenrae," Yumna says before they bed down in the creepy room. She does her best to tend to their bodies as they rest, but it does not seem to accomplish much more than simply sleeping.
In the morning, her legs still feeling wobbly, she speaks a short orison and searches the chamber for magic.
"Maybe we should go camp in the wilds. We give up the defensiveness of four stone walls, but it would be easier to forage and possibly less risk of predators," Yumna suggests. "The village gave us camping supplies. I brought plenty of food with me, over what they gave us. How about you?"
Yumna Issa
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"Shall we try the key here?" Yumna asks, indicating the door at the end of the tunnel on the side of the dungeon where they rested.
Yumna Issa
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Finding no lock for the key, Yumna traces their steps back through the crypt until she finds an untested door. "Ah ha."
GM William
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As yumna unlocks the door and opens it it opens in on a small room with a bench.
A small stone bench sits in the center of this dusty chamber.
On the far wall is a faded mural depicting the hero Kassen
defeating the mercenaries at the entrance to this crypt, with
his blade piercing the chest of the mercenary leader. These
figures stand alone in the center of a scene of carnage, with
dead villagers and mercenaries all around them
Bela Varaszlo
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My bad, I hadn't realized we were all accepted into the party.
I'll update my character page so the status bar displays all the necessary info and read up on where we are at!
Bela Varaszlo
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The lanky Ustalavic man scrapes his throat. "It must either be a trap or it's an elaborate art project. I'm leaning towards the former, but I must admit that I've never been one to fully appreciate contemporary expressive art. Logic dictates that, when triggered, there are only so many arrows this pillar can fire at us. Perhaps we could, barring the option one of us can successfully disarm it, find a sturdy table or another object that could shield us from the apparent hail of arrows? Gosh, I do apologize for my verbose nature."
Yumna Issa
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"I does not look like an archery range," Yumna says. "Rather, it does look like one, but it does not look like a practical one."