Crypt of the EverFlame (Inactive)

Game Master GM Sapphire Fox

Chronicle Sheets


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Dark Archive

I do need you guys to make sure tgat your updating ypu posistion on the map please.

Slithren you see that this piller is armed with blunt arrows and it does look active.

As you guys have the door open the piller starts to make a wherring noise and starts to turn.

Round 1
Slithren
Bela
Ander
Yumna
Qaji
Piller

not a offical order everyone gets a action before the piller.

Dark Archive

Male N Human (Ustalavic) Wizard (Necromancer) 1 | HP: 9/9 | AC: 12 (12 Tch, 10 Fl) | CMB: -2, CMD: 10 | F: +2, R: +2, W: +1 | Init: +2 | Perc: +1, SM: +1 | Speed 30ft | Command Undead: 7/7 | Spells: 1st 3/3 | Active conditions: None.

Could you add a marker for my guy if possible? :D

Dark Archive

sorry i thought i had you up there. its fixed now.

Dark Archive

Male N Human (Ustalavic) Wizard (Necromancer) 1 | HP: 9/9 | AC: 12 (12 Tch, 10 Fl) | CMB: -2, CMD: 10 | F: +2, R: +2, W: +1 | Init: +2 | Perc: +1, SM: +1 | Speed 30ft | Command Undead: 7/7 | Spells: 1st 3/3 | Active conditions: None.

"Get into cover!"

Bela will remain inside the hallway, far away from those arrows.

Grand Lodge

human cleric 1, HP14/14, AC 18, T 11, FF 17, F +4, R +2, W +2, Init +1, Perc +2

Ander ducks for cover.

on phone...cant move token...can someone move me please? ty!

Silver Crusade

230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light

"Get out, quick!" Yumna shouts to Slitheren as she retreats down the hall.

Dark Archive

got you moved ander.
as ander moves away from the door it slides shut with a bang.

The Exchange

Human Vigilante 1

Did I set a trap off if I found it?

Dark Archive

no the piller activates after someone enters and starts firing arrows after 1 round. The door that you guys came through is a one way door so without someone standing by it, it auto closes.

Dark Archive

Tonight i will update and we will keep moving forward im giving till then for rishh to update and slithren if you want to make a action.

The Exchange

|HP 5/12| AC 17, 12 touch, 15ff |Fort +3, Ref +4, Will +2| Init +2|| Percep: +8, Low-Light Vision

I'm not sure what you mean by update. I did post my info In discussion thread and waiting to find out what the next step is...Do I make a post? Or is there some other step to take before that? I'm pretty new to PFS GM expectations.

The Exchange

|HP 5/12| AC 17, 12 touch, 15ff |Fort +3, Ref +4, Will +2| Init +2|| Percep: +8, Low-Light Vision

Rishh cautiously apprloaches the doorand examines it for some type of release...He also tries to gauge how easily it can be forced open or destroyed/kicked in etc...

Perception Check: 1d20 + 8 ⇒ (12) + 8 = 20

The Exchange

Human Vigilante 1

can I disable the trap from where I am?

Dark Archive

Rishh from the side of the door that you are on it can be opened quit easily.

Slithren there is a 60ft pit around all but where the bridge is.

The Exchange

|HP 5/12| AC 17, 12 touch, 15ff |Fort +3, Ref +4, Will +2| Init +2|| Percep: +8, Low-Light Vision

Rishh steps back to the corner and tries to force the door open with the non-weapon end of his polearm.

Before starting,

"He calls out to the captive on the other side.."Be wary of the door...I breaksssss itsssssesss!"

The Exchange

Human Vigilante 1

Slitheren drops prone. "I can try to disable the trap" +4 to AC vs ranges attacks

Grand Lodge

human cleric 1, HP14/14, AC 18, T 11, FF 17, F +4, R +2, W +2, Init +1, Perc +2

Ander slides over beside the ratfolk gunner. I have faith in you, brother. Do your best. he says as he touches him on the shoulder. He feels a warm rush of confidence flow through him. cast Guidance for your DD roll

The Exchange

Rishh calls back ....ok.....you try firsssst

Dark Archive

ander iv moved you up to slithren.

as ander walks into the room slitheren drops to the deck(floor) just as the piller fires its first round of arrows.

atk vs. slithren: 1d20 + 10 ⇒ (2) + 10 = 12
which fly right over the back of his head.

atk vs. ander: 1d20 + 10 ⇒ (11) + 10 = 21
arrows fired: 1d4 ⇒ 3
NL damage: 1d8 + 1d8 + 1d8 ⇒ (5) + (8) + (8) = 21

everyone is up

The Exchange

|HP 5/12| AC 17, 12 touch, 15ff |Fort +3, Ref +4, Will +2| Init +2|| Percep: +8, Low-Light Vision

Rishh decides to remove the door from its hinges, and to use it as a full-body shield as he walks through the doorway and into the room. He does not open the door during this process.

He hopes that any additional arrows will fly into the door instead of him...

The Exchange

Human Vigilante 1

Slitheren crawls closer to the trap on his belly

Ooc double move

"Stay down!"

Silver Crusade

230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light

Yumna raises her eyebrows as the nagaji begins to attempt to disassemble the door.

Dark Archive

Male N Human (Ustalavic) Wizard (Necromancer) 1 | HP: 9/9 | AC: 12 (12 Tch, 10 Fl) | CMB: -2, CMD: 10 | F: +2, R: +2, W: +1 | Init: +2 | Perc: +1, SM: +1 | Speed 30ft | Command Undead: 7/7 | Spells: 1st 3/3 | Active conditions: None.

Bela blinks at Yumna, unsure whether commenting on the situation is wise.

Dark Archive

Rishh that is not going to work as the door is stone. However they did find a couple of tower shilds that could be used.
Im letting you know i know you wernt here for that.

The Exchange

|HP 5/12| AC 17, 12 touch, 15ff |Fort +3, Ref +4, Will +2| Init +2|| Percep: +8, Low-Light Vision

okay, same scenario, but with tower shield if available.

Silver Crusade

230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light

While Rishh runs off into the dungeon, Yumna opens the door and releases a wave of light.

Channel Positive for Healing: 1d6 ⇒ 5
If you are non-Good, you are dazzled for 1 round.
Ander, this heals essentially double: 5 points of lethal and 5 points of non-lethal.

Dark Archive

Ander is has only taken nonleathal the trap does not deal leathal damage. Fyi

Grand Lodge

human cleric 1, HP14/14, AC 18, T 11, FF 17, F +4, R +2, W +2, Init +1, Perc +2

Thanks....was going to heal after to see if anyone took damage....but i appreciate it

Dark Archive

As everyone moves around the trap lets loose another round of arrows.

atk vs slithren: 1d20 + 10 ⇒ (7) + 10 = 17
Which misses.

Rush feels some arrows bounce off of the shield.

Ander i belive your still unconscious.
Total hp down of -16 NL.

Everyone up

Grand Lodge

human cleric 1, HP14/14, AC 18, T 11, FF 17, F +4, R +2, W +2, Init +1, Perc +2

yep...-2 atm

Silver Crusade

230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light

Excess NL damage beyond total HP does lethal damage. So 21 NL on a 14 HP character is 14 NL and 7 lethal. Healing 5 results in 9 NL and 2 Lethal (and back to fully functional consciousness).

Dark Archive

ah ok thank you yumna

The Exchange

|HP 5/12| AC 17, 12 touch, 15ff |Fort +3, Ref +4, Will +2| Init +2|| Percep: +8, Low-Light Vision

Having seen the trap in action, Rishh reasons that it must be mechanical and may have finite ammo.

Perception: 1d20 + 8 ⇒ (8) + 8 = 16

If it seems safe for all, Rishh will attempt to deplete the trap of its supply of arrows provided its obvious to him how to activate it.

If Rishh "can" determine that the trap is magical and unlimited by its supply of arrows, then he will not activate...

Spellcraft: 1d20 + 4 ⇒ (10) + 4 = 14

The Exchange

Human Vigilante 1

Slithern crawls 5' and tries to disable the trap.

disable device: 1d20 + 5 ⇒ (9) + 5 = 14

using my reroll

disable device: 1d20 + 10 ⇒ (12) + 10 = 22

Dark Archive

as rishh is examining it all of a sudden the piller comes to a grinding halt and seems to be deactivated. as rish looks over he se slithren over tinkering with the piller.

slithren you did get it with your reroll.

Dark Archive

Male N Human (Ustalavic) Wizard (Necromancer) 1 | HP: 9/9 | AC: 12 (12 Tch, 10 Fl) | CMB: -2, CMD: 10 | F: +2, R: +2, W: +1 | Init: +2 | Perc: +1, SM: +1 | Speed 30ft | Command Undead: 7/7 | Spells: 1st 3/3 | Active conditions: None.

"Did it stop firing arrows? Oh fantastic, it stopped firing arrows! Good job, fantastic! Now .. is the room safe to enter, eheh?"

The Exchange

Human Vigilante 1

"Yeah I got it!" The Slitheren Kid rubs his hand over his forehead.

Grand Lodge

human cleric 1, HP14/14, AC 18, T 11, FF 17, F +4, R +2, W +2, Init +1, Perc +2

Good job....thise arrows hurt...might have bruised some ribs....lovely!Ander says painfully between wracked breaths. He concentrates for a second and sends forth a wave of healing energy.

channel: 1d6 + 1 ⇒ (1) + 1 = 2+1from my trait fyi

The Exchange

|HP 5/12| AC 17, 12 touch, 15ff |Fort +3, Ref +4, Will +2| Init +2|| Percep: +8, Low-Light Vision

Rishh lowers the tower shield and lets the clumsy thing fall from his arm...

He looks over at the rat armed with some sort of mechanical device and replies

"Nicely done..."
"I'm Rishh....Undead hunter of Ustalav"
"I noted a ssssslightly ajar door and a path of destruction...I followed it sssssince my prey appearssss here..."

Rishh suddenly closes his stinking hole when he remembers the parting words of his family.

Ones words are no better than silence...

Rishh carefully explores the room for any further dangers at the request of the Wizard, and will give the all clear if warranted.

Perception Check: Take 10 = 10 + 8 = 18

Grand Lodge

human cleric 1, HP14/14, AC 18, T 11, FF 17, F +4, R +2, W +2, Init +1, Perc +2

Ander touches his side and winces in pain.

Still a bit tender....let's see. Oh Gracious Sarenrae, ease my pain with your touch. he incants as he concentrates on his wound.

clw: 1d8 + 1 ⇒ (8) + 1 = 96/7 channels left, clw spell used-swapped bless

Dark Archive

Male N Human (Ustalavic) Wizard (Necromancer) 1 | HP: 9/9 | AC: 12 (12 Tch, 10 Fl) | CMB: -2, CMD: 10 | F: +2, R: +2, W: +1 | Init: +2 | Perc: +1, SM: +1 | Speed 30ft | Command Undead: 7/7 | Spells: 1st 3/3 | Active conditions: None.

So there's a passage (?) to the west and a door to the south. With me having dropped in halfway through, have you guys done/explored the southern part? Wherever you decide going, Bela will follow, just trying to keep things in motion :)

The Exchange

Human Vigilante 1

The West door sounds good. Let's pick up the pace a bit?

Dark Archive

The door to the south marked with the gray x is safe to open and as you do.

A continuous carving of mourners runs along the walls here,
leading to a staircase on the south side of the room.

Dark Archive

The rest of the piller room is safe to enter and theres nothing to note about the room.

The Exchange

Rishh flings a rock down the stairs and listens for any movement.recognizing the stairs as a bottleneck, he'd rather face foes here than below.

Perception Check:: 1d20 + 8 ⇒ (17) + 8 = 25

Silver Crusade

230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light

"Good work," Yumna says. "Let us descend."

Grand Lodge

human cleric 1, HP14/14, AC 18, T 11, FF 17, F +4, R +2, W +2, Init +1, Perc +2

Ander follows Rishh closely, ready to jump in to help.

Sorry got delayed today...busy morning

Dark Archive

rishh as you throw the rock down the stairs you can here it go clanking and ticking down you also here the sound of dripping water and a low,
distant moaning.

Dark Archive

when yall are ready here is the discription of the next room

At the bottom of the stairs is a circular chamber with three
passageways leading from it. In the center is a small stone
pedestal. The sound of dripping water can be heard coming
from the eastern passageway, while the stench of rot emanates
from the west.

map updated

Dark Archive

Male N Human (Ustalavic) Wizard (Necromancer) 1 | HP: 9/9 | AC: 12 (12 Tch, 10 Fl) | CMB: -2, CMD: 10 | F: +2, R: +2, W: +1 | Init: +2 | Perc: +1, SM: +1 | Speed 30ft | Command Undead: 7/7 | Spells: 1st 3/3 | Active conditions: None.

"Oh my! If my nose doesn't betray me, we can surely expect something rotten - and perhaps shambling! - to the west. Fear not, for if it shambles in the way ye ordinary undead would, I am here!"

So: left, ahead or to the right. I say we check what's ahead first before moving on since we got a descriptor for left and right (I think?). As always, Bela will follow whoever is up ahead so that things don't crawl to a halt.

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