Crypt of the EverFlame (Inactive)

Game Master GM Sapphire Fox

Chronicle Sheets


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The Exchange

|HP 5/12| AC 17, 12 touch, 15ff |Fort +3, Ref +4, Will +2| Init +2|| Percep: +8, Low-Light Vision

Rishh tests the water depth with the end of his polearm.

Ahh yes, there you all aresssssss

Rishh also stutters out some more awkward speech...

The use of fire near water is puzzling meesssss...perhaps we should suspect another trap?...or does something live in the waterssss below?

Can Rishh reach one of the corpses with his polearm so he can get it close enough to study the burn marks?

Silver Crusade

230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light

"Let's leave whatever it is alone if we can," Yumna suggests. "We can go through the door in the sarcophagus chamber."

Dark Archive

Male N Human (Ustalavic) Wizard (Necromancer) 1 | HP: 9/9 | AC: 12 (12 Tch, 10 Fl) | CMB: -2, CMD: 10 | F: +2, R: +2, W: +1 | Init: +2 | Perc: +1, SM: +1 | Speed 30ft | Command Undead: 7/7 | Spells: 1st 3/3 | Active conditions: None.

"I agree with Yumna. Words of wisdom, those."

The Exchange

Human Vigilante 1

"Yes let's go to another room"

Sovereign Court

Map

to be fair about this room, anyone who has Knowledge nature can make a check and if you can beat the DC I'll tell you what this room is about

The Exchange

|HP 5/12| AC 17, 12 touch, 15ff |Fort +3, Ref +4, Will +2| Init +2|| Percep: +8, Low-Light Vision

Before we make like a tree, does anyone have that skill? I do not. My Archetype removes it from my class skill list.

Dark Archive

Male N Human (Ustalavic) Wizard (Necromancer) 1 | HP: 9/9 | AC: 12 (12 Tch, 10 Fl) | CMB: -2, CMD: 10 | F: +2, R: +2, W: +1 | Init: +2 | Perc: +1, SM: +1 | Speed 30ft | Command Undead: 7/7 | Spells: 1st 3/3 | Active conditions: None.

Bela does not :)

The Exchange

Human Vigilante 1

nope

Sovereign Court

Map

if no one has it, then if Rishh goes to reach for the body, it will trigger the plants more then likely, and things might get more interesting, thats all I'll say, the water is about as deep as the other room with the frogs

The Exchange

|HP 5/12| AC 17, 12 touch, 15ff |Fort +3, Ref +4, Will +2| Init +2|| Percep: +8, Low-Light Vision

Well...I did say I would reach for the body, so I cant take it back :) We can assume thats what I did.

Sovereign Court

Map

As rishh moves carefully to try and reach the body with his pole, he feels this shock going through his body

Electric: 3d6 ⇒ (3, 4, 1) = 8

Fort save Dc 14 for 1/2 damage

plants: 1d6 ⇒ 1

The Exchange

Human Vigilante 1

The Slitheren Kid looks around at the body.

perception: 1d20 + 7 ⇒ (19) + 7 = 26

Sovereign Court

Map

everyone please update your location on the map, so I can deal the damage appropriately, if it calls for it

The Exchange

|HP 5/12| AC 17, 12 touch, 15ff |Fort +3, Ref +4, Will +2| Init +2|| Percep: +8, Low-Light Vision

Fort Save: 1d20 + 3 ⇒ (20) + 3 = 23

As the energy flow through him...Rishh calls out Nagaji obscenity until the pain subsides...

He is visibly wounded, but still on his feet...

Dark Archive

Male N Human (Ustalavic) Wizard (Necromancer) 1 | HP: 9/9 | AC: 12 (12 Tch, 10 Fl) | CMB: -2, CMD: 10 | F: +2, R: +2, W: +1 | Init: +2 | Perc: +1, SM: +1 | Speed 30ft | Command Undead: 7/7 | Spells: 1st 3/3 | Active conditions: None.

"Move out of that room, Rishh!" yells Bela. He's obviously concerned about the man's rather precarious situation.

Silver Crusade

230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light

"Rishh! Come back," Yumna orders. "We don't need to go in there."

Grand Lodge

human cleric 1, HP14/14, AC 18, T 11, FF 17, F +4, R +2, W +2, Init +1, Perc +2

can someone move me towards Rishh...double move...going to get him out

Rishh, are you ok?

The Exchange

|HP 5/12| AC 17, 12 touch, 15ff |Fort +3, Ref +4, Will +2| Init +2|| Percep: +8, Low-Light Vision

Rishh removes himself from the precarious plant filled room.

Thisss roomssss holds peril....we go now!....

Rishh walks away with charred flesh and a limp...thankfully he has his pole to lean on...

Sovereign Court

Map

rishh as you leave they go off again

Sovereign Court

Map

Rishh your HP should be 4 not three the plant dice was something else

as Rishh goes to leave, the ripples from his movements disturb the plants again

Electric: 3d6 ⇒ (6, 4, 5) = 15

Fort dc 14 for half

Plant no damage: 1d6 ⇒ 2

The Exchange

Human Vigilante 1

Did my perception see anything of value in the room or if there's a trap? Just curious

Sovereign Court

Map

nothing really, there is just the dead bodies, and the electric causing plants

The Exchange

Human Vigilante 1

thanks

"Anyone know what those plants are? We should check the body somehow."

Silver Crusade

230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light

"While providing him a proper burial is appropriate, I think it is too dangerous," Yuman worries.

The Exchange

|HP 5/12| AC 17, 12 touch, 15ff |Fort +3, Ref +4, Will +2| Init +2|| Percep: +8, Low-Light Vision

Fort Save: 1d20 + 3 ⇒ (3) + 3 = 6

Con Check (Stabilize): 1d20 + 1 ⇒ (6) + 1 = 7

Before Rishh can respond, he drops...into the fetal position...

Grand Lodge

human cleric 1, HP14/14, AC 18, T 11, FF 17, F +4, R +2, W +2, Init +1, Perc +2

Ander darts in to grab Rishh, and stabilizes him with a quick prayer.

using the stabilize ability from healing domain...on ohone cant move token atm

stabilize: 1d4 + 1 ⇒ (1) + 1 = 2

Sovereign Court

Map

rishh how close to dead are you?

Silver Crusade

230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light

Looks like 2 HP, Sapphire.

The Exchange

|HP 5/12| AC 17, 12 touch, 15ff |Fort +3, Ref +4, Will +2| Init +2|| Percep: +8, Low-Light Vision

Yes it is two

The Exchange

Human Vigilante 1

"Let's help him!"

Sovereign Court

Map

Rishh is stablized and out of reach of triggering the plants again currently

~~~~~

Down the hallway Yumna noticed, is the same room, as well as This large chamber is partially flooded, with the south end just barely rising out of the stagnant water. A large wheel is set into the floor of the dry area, attached to chains that rise up into the ceiling. A thick layer of slick, black mold covers the carvings on the walls of this chamber.

Dark Archive

Male N Human (Ustalavic) Wizard (Necromancer) 1 | HP: 9/9 | AC: 12 (12 Tch, 10 Fl) | CMB: -2, CMD: 10 | F: +2, R: +2, W: +1 | Init: +2 | Perc: +1, SM: +1 | Speed 30ft | Command Undead: 7/7 | Spells: 1st 3/3 | Active conditions: None.

"A wheel, connected to chains? An odd place for the mechanisms of what must be a portcullis of sorts. Are any of you talented swimmers?" wonders Bela.

The Exchange

Human Vigilante 1

The Slitheren Kid looks around the area and chains.

perception: 1d20 + 7 ⇒ (5) + 7 = 12

Grand Lodge

human cleric 1, HP14/14, AC 18, T 11, FF 17, F +4, R +2, W +2, Init +1, Perc +2

Ander tries to use more of his healing magic on Rishh

heal: 1d4 + 1 ⇒ (1) + 1 = 21d4 + 1 ⇒ (4) + 1 = 5using 2 more...3 left

Silver Crusade

230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light

"Once he is awake, bring him here," Yumna says. "We can by pass the dangerous plants by going this way."

The Exchange

|HP 5/12| AC 17, 12 touch, 15ff |Fort +3, Ref +4, Will +2| Init +2|| Percep: +8, Low-Light Vision

@ -2/12 hp

Grand Lodge

human cleric 1, HP14/14, AC 18, T 11, FF 17, F +4, R +2, W +2, Init +1, Perc +2

Ander pulls Rishh over his shoulder and brings him out to Yumna.

Sovereign Court

Map

The chains are set up in a way that if the wheel is turned they would move as well, possibly opening up a room

I will need 3 str checks if you are to turn the whell

The Exchange

Human Vigilante 1

"Is Rishh ok?"

Silver Crusade

230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light

Yumna activates Slitheren's wand and channels the healing energy into his electrocuted body.

"Is anyone else injured?" she asks, looking over the others.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

The Exchange

Human Vigilante 1

I didn't have a wand? did we get one?

The Exchange

|HP 5/12| AC 17, 12 touch, 15ff |Fort +3, Ref +4, Will +2| Init +2|| Percep: +8, Low-Light Vision

As the healing light dissipates the smoke carrying charred flesh through the area.....Rishh open his bestial eyes...

Whatssss happenssss??!!!
The Nagaji hisses in surprise...

Meanwhile he climbs to his feet and reclaims his trusty polearm.

Dark Archive

Male N Human (Ustalavic) Wizard (Necromancer) 1 | HP: 9/9 | AC: 12 (12 Tch, 10 Fl) | CMB: -2, CMD: 10 | F: +2, R: +2, W: +1 | Init: +2 | Perc: +1, SM: +1 | Speed 30ft | Command Undead: 7/7 | Spells: 1st 3/3 | Active conditions: None.

"The mossy inhabitant of the room was shocked to see you and greeted you as such. With shock. You're lucky to be still alive, Rishh!"

Silver Crusade

230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light

Uh oh. Was it Theoden's? I'll mark off my spells then. I'm out of non-orison spells.

The Exchange

Human Vigilante 1

"Can someone turn the wheel?"

Grand Lodge

human cleric 1, HP14/14, AC 18, T 11, FF 17, F +4, R +2, W +2, Init +1, Perc +2

I'll give it a shot...watch my back. I trust nothing in this thrice damned place except you...

str: 1d20 + 1 + 1 ⇒ (3) + 1 + 1 = 5str: 1d20 + 1 + 1 ⇒ (13) + 1 + 1 = 15str: 1d20 + 1 + 1 ⇒ (15) + 1 + 1 = 17using guidance before each check if that's cool

Sovereign Court

Map

Ander is able to move the wheel twice, and it seems like you can hear a door opening need 1 more dc10 str check to finish it

Grand Lodge

human cleric 1, HP14/14, AC 18, T 11, FF 17, F +4, R +2, W +2, Init +1, Perc +2

Ander steps back and spits on his hands before trying it again. You're going to open, you son of a motherless goat!str: 1d20 + 1 + 1 ⇒ (2) + 1 + 1 = 4

The Exchange

|HP 5/12| AC 17, 12 touch, 15ff |Fort +3, Ref +4, Will +2| Init +2|| Percep: +8, Low-Light Vision

Yessss I feel lucky indeed and thank thossse who rescues me from the clutches of the unknown..so that I may do battle another day...yesss

Rishh presents himself to priest Ander

Str Check: 1d20 + 2 ⇒ (17) + 2 = 19

Dark Archive

Male N Human (Ustalavic) Wizard (Necromancer) 1 | HP: 9/9 | AC: 12 (12 Tch, 10 Fl) | CMB: -2, CMD: 10 | F: +2, R: +2, W: +1 | Init: +2 | Perc: +1, SM: +1 | Speed 30ft | Command Undead: 7/7 | Spells: 1st 3/3 | Active conditions: None.

"I am unsure whether to congratulate us for a job well done or worrying the precious hairs off my scalp with what we might have done" worries Bela.

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