Rishh
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Rishh tests the water depth with the end of his polearm.
Ahh yes, there you all aresssssss
Rishh also stutters out some more awkward speech...
The use of fire near water is puzzling meesssss...perhaps we should suspect another trap?...or does something live in the waterssss below?
Can Rishh reach one of the corpses with his polearm so he can get it close enough to study the burn marks?
Yumna Issa
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"Let's leave whatever it is alone if we can," Yumna suggests. "We can go through the door in the sarcophagus chamber."
GM Sapphire Fox
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to be fair about this room, anyone who has Knowledge nature can make a check and if you can beat the DC I'll tell you what this room is about
GM Sapphire Fox
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if no one has it, then if Rishh goes to reach for the body, it will trigger the plants more then likely, and things might get more interesting, thats all I'll say, the water is about as deep as the other room with the frogs
GM Sapphire Fox
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As rishh moves carefully to try and reach the body with his pole, he feels this shock going through his body
Electric: 3d6 ⇒ (3, 4, 1) = 8
Fort save Dc 14 for 1/2 damage
plants: 1d6 ⇒ 1
GM Sapphire Fox
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everyone please update your location on the map, so I can deal the damage appropriately, if it calls for it
Bela Varaszlo
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"Move out of that room, Rishh!" yells Bela. He's obviously concerned about the man's rather precarious situation.
GM Sapphire Fox
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Rishh your HP should be 4 not three the plant dice was something else
as Rishh goes to leave, the ripples from his movements disturb the plants again
Electric: 3d6 ⇒ (6, 4, 5) = 15
Fort dc 14 for half
Plant no damage: 1d6 ⇒ 2
GM Sapphire Fox
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Rishh is stablized and out of reach of triggering the plants again currently
~~~~~
Down the hallway Yumna noticed, is the same room, as well as This large chamber is partially flooded, with the south end just barely rising out of the stagnant water. A large wheel is set into the floor of the dry area, attached to chains that rise up into the ceiling. A thick layer of slick, black mold covers the carvings on the walls of this chamber.
Bela Varaszlo
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"A wheel, connected to chains? An odd place for the mechanisms of what must be a portcullis of sorts. Are any of you talented swimmers?" wonders Bela.
GM Sapphire Fox
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The chains are set up in a way that if the wheel is turned they would move as well, possibly opening up a room
I will need 3 str checks if you are to turn the whell
Yumna Issa
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Yumna activates Slitheren's wand and channels the healing energy into his electrocuted body.
"Is anyone else injured?" she asks, looking over the others.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Rishh
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As the healing light dissipates the smoke carrying charred flesh through the area.....Rishh open his bestial eyes...
Whatssss happenssss??!!!
The Nagaji hisses in surprise...
Meanwhile he climbs to his feet and reclaims his trusty polearm.
Bela Varaszlo
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"The mossy inhabitant of the room was shocked to see you and greeted you as such. With shock. You're lucky to be still alive, Rishh!"
Ander Baldaros
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I'll give it a shot...watch my back. I trust nothing in this thrice damned place except you...
str: 1d20 + 1 + 1 ⇒ (3) + 1 + 1 = 5str: 1d20 + 1 + 1 ⇒ (13) + 1 + 1 = 15str: 1d20 + 1 + 1 ⇒ (15) + 1 + 1 = 17using guidance before each check if that's cool
GM Sapphire Fox
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Ander is able to move the wheel twice, and it seems like you can hear a door opening need 1 more dc10 str check to finish it
Rishh
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Yessss I feel lucky indeed and thank thossse who rescues me from the clutches of the unknown..so that I may do battle another day...yesss
Rishh presents himself to priest Ander
Str Check: 1d20 + 2 ⇒ (17) + 2 = 19
Bela Varaszlo
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"I am unsure whether to congratulate us for a job well done or worrying the precious hairs off my scalp with what we might have done" worries Bela.