Crypt of the EverFlame (Inactive)

Game Master GM Sapphire Fox

Chronicle Sheets


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Sovereign Court

Map

The wheel seems to latch into place, but nothing in this room seems to have changed, though in another area you hear faintly the echoing sound of metal moving and then stopping

The Exchange

Human Vigilante 1

"Lets check that noise out"

perception: 1d20 + 7 ⇒ (14) + 7 = 21

Silver Crusade

230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light

"Shall we head this way, then?" Yumna asks as they backtrack. She points down the hall opposite the stairs.

Grand Lodge

human cleric 1, HP14/14, AC 18, T 11, FF 17, F +4, R +2, W +2, Init +1, Perc +2

Aye...let's go. Be mindful though...we don't know what to expect. Ander says as he lets go of the wheel and heads down towards the noise.

perception: 1d20 + 4 ⇒ (3) + 4 = 7

Sovereign Court

Map

As yumna mentions the hallway opposite of the stairs

The short passageway takes a bend before ending in a small
chamber dominated on the far side by a silver fountain quietly
burbling perfectly clear water. An inscription above the
fountain reads “Kassen’s legacy lives on with his people. Drink
and be refreshed.”

Silver Crusade

230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light

Yumna approaches the fountain, cups her hands in the water and lifts them to her lips.

Dark Archive

Male N Human (Ustalavic) Wizard (Necromancer) 1 | HP: 9/9 | AC: 12 (12 Tch, 10 Fl) | CMB: -2, CMD: 10 | F: +2, R: +2, W: +1 | Init: +2 | Perc: +1, SM: +1 | Speed 30ft | Command Undead: 7/7 | Spells: 1st 3/3 | Active conditions: None.

"Refreshed? I doubt the people of Kassen are too stupid to figure out that fresh water refreshes one's body and mind, so clearly there must be more to it. Say, a strawberry flavor?" asks Bela as he eyes Yumna curiously. After all, she had drunk some of the water already.

The Exchange

Human Vigilante 1

The Slitheren Kid dips his paw into the fountain and drinks the water as well.

Grand Lodge

human cleric 1, HP14/14, AC 18, T 11, FF 17, F +4, R +2, W +2, Init +1, Perc +2

It's not wine, but I'll take it... Ander says as he get out his waterskin and fills it up and drains it. He fishes ariund in his pack as he does. Jerky, anyone? It's pretty good...a bit peppery...nice smoke flavour...

Sovereign Court

Map

Thosd who drank from the water feel restored, tefreshed, and cured of any damage or disease

Silver Crusade

230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light

"Clean," Yuman informs the others.

The Exchange

Human Vigilante 1

"Yes indeed...feel pretty good"

The Slithern Kid looks around the room for anything of interest.

perception: 1d20 + 7 ⇒ (2) + 7 = 9

Dark Archive

Male N Human (Ustalavic) Wizard (Necromancer) 1 | HP: 9/9 | AC: 12 (12 Tch, 10 Fl) | CMB: -2, CMD: 10 | F: +2, R: +2, W: +1 | Init: +2 | Perc: +1, SM: +1 | Speed 30ft | Command Undead: 7/7 | Spells: 1st 3/3 | Active conditions: None.

"A most curious fountain indeed! Definitely worth further research, but that will have to wait till later."

This leaves us with the tunnel leading upwards. Bela is ready to go whenever you are. Perhaps he'll finally get a chance to show off some of his anti-undead tricks *laughs*

The Exchange

Human Vigilante 1

Let's head up I guess

Silver Crusade

230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light

Yumna refreshes the illumination on her holy symbol and heads down the remaining hall.

Sovereign Court

Map

The corridor opens up into a winding catacomb. The walls are
skillfully carved with deep recesses where bodies might have
once lain. All that remains now are cobwebs, dust, and the
tattered remains of ancient clothing. The stench of rotting
flesh is overpowering here, but the source is not evident.

Place yourselves in the order for the room please

Dark Archive

Male N Human (Ustalavic) Wizard (Necromancer) 1 | HP: 9/9 | AC: 12 (12 Tch, 10 Fl) | CMB: -2, CMD: 10 | F: +2, R: +2, W: +1 | Init: +2 | Perc: +1, SM: +1 | Speed 30ft | Command Undead: 7/7 | Spells: 1st 3/3 | Active conditions: None.

Placed myself behind the cleric, but I can be moved another tile back if someone else covets that spot :)

The Exchange

Human Vigilante 1

behind the wizard

The Exchange

Human Vigilante 1

"What do you see?"

Silver Crusade

230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light

"Catacombs," Yumna says as she enters the chamber.

Sovereign Court

Map

Yumna gets the scent of rotten flesh and can hear the sounds of groaning

Spoiler:

Yumna: 1d20 ⇒ 16
Slitheran: 1d20 + 4 ⇒ (3) + 4 = 7
Bela: 1d20 + 2 ⇒ (5) + 2 = 7
Ander: 1d20 + 1 ⇒ (17) + 1 = 18
Rishh: 1d20 + 2 ⇒ (4) + 2 = 6
GM1: 1d20 ⇒ 10
Gm2: 1d20 ⇒ 4

~~Round 1~~
Knowledge religion to ID
Bold to act
Ander
Yumna
R
G
Slitheran
Bela
Rish
B
P

Silver Crusade

230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light

I don't see any targets on the map, so I might change position depending on what's supposed to be there.

Knowledge (religion): 1d20 + 4 ⇒ (17) + 4 = 21

Yumna prays to Sarenrae and a wave of pure light eminates from her.

Channel Angelfire vs. Undead. Will DC 18 for half damage. -1 to hit for 1 round, no save.

Angelfire: 1d6 + 1 ⇒ (2) + 1 = 3

Grand Lodge

human cleric 1, HP14/14, AC 18, T 11, FF 17, F +4, R +2, W +2, Init +1, Perc +2

Ander strides up to beside Yumna and holds up his holy symbol.

Feel the warm caress of Sarenrae, abominations!channel: 1d6 ⇒ 3dc 13

Sovereign Court

Map

Yumna from what you can see yiu are fairly certain that these are human plague zombies what two things do you want to know

Silver Crusade

230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light

Other than where they are on the map? Attacks and Special Attacks.

Sovereign Court

Map

map was updated, normal attack of slam with disease, and special attack Death burst

Death burst - when a plague zombie dies it explodes in a burst of rotting, infected flesh. All creatures adjacent to the plague zombie are exposed to its plague, and must make a fort save or contract Zombie rot

Sovereign Court

Map

Red Will: 1d20 + 3 ⇒ (9) + 3 = 12
Green Will: 1d20 + 3 ⇒ (8) + 3 = 11
Blue will: 1d20 + 3 ⇒ (10) + 3 = 13
Purple will: 1d20 + 3 ⇒ (8) + 3 = 11

Red Will: 1d20 + 3 ⇒ (1) + 3 = 4
Green Will: 1d20 + 3 ⇒ (15) + 3 = 18
Blue will: 1d20 + 3 ⇒ (3) + 3 = 6
Purple will: 1d20 + 3 ⇒ (13) + 3 = 16

Red and Green move

~~Round 1~~
Knowledge religion to ID
Bold to act
Ander
Yumna
R
G
Slitheran
Bela
Rish
B
P

The Exchange

Human Vigilante 1

The Slitheren Kid moves up and fires his pistol. at blue

"Sheesh...more undead things"

touch: 1d20 + 6 ⇒ (10) + 6 = 16

damage: 1d6 ⇒ 2

Dark Archive

Male N Human (Ustalavic) Wizard (Necromancer) 1 | HP: 9/9 | AC: 12 (12 Tch, 10 Fl) | CMB: -2, CMD: 10 | F: +2, R: +2, W: +1 | Init: +2 | Perc: +1, SM: +1 | Speed 30ft | Command Undead: 7/7 | Spells: 1st 3/3 | Active conditions: None.

"Don't be scared now, but let me see if I can change the zombie's mind with a prayer..."

Bela rises his arms and starts humming an ancient Ustalavic prayer. Arcane mist swells up from out of nowhere and embraces one of the zombies.

5ft step to share the square Slitheren Kid is occupying to gain line of sight on the blue zombie.
Standard action: use Command Undead vs DC 14 will save. If it fails this save, it becomes enslaved and falls under Bela's control (his control limit is 5 HD).

Command Undead:
Benefit: As a standard action, you can use one of your uses of channel negative energy to enslave undead within 30 feet. Undead receive a Will save to negate the effect. The DC for this Will save is equal to 10 + 1/2 your cleric level + your Charisma modifier. Undead that fail their saves fall under your control, obeying your commands to the best of their ability, as if under the effects of control undead. Intelligent undead receive a new saving throw each day to resist your command. You can control any number of undead, so long as their total Hit Dice do not exceed your cleric level. If you use channel energy in this way, it has no other effect (it does not heal or harm nearby creatures). If an undead creature is under the control of another creature, you must make an opposed Charisma check whenever your orders conflict.

The Exchange

Human Vigilante 1

can we have Rish delay to keep the game moving? Sorry not trying to be a pain in the ass but I like to use this PC for Outpost if possible.

Sovereign Court

Map

bela blue will be dead at the end of slitherans turn, delaying Rish

Purple makes its way over

~~Round 2~~
Knowledge religion to ID
Bold to act
Ander
Yumna
R
G
Slitheran
Bela
Rish
P

Grand Lodge

human cleric 1, HP14/14, AC 18, T 11, FF 17, F +4, R +2, W +2, Init +1, Perc +2

Ander summons a handful of fure and launcges it at the zombue coming around the corner, then moves up to intercept it.tge purple one...then move to get closertouch: 1d20 + 1 ⇒ (18) + 1 = 191d6 + 1 ⇒ (5) + 1 = 6

Silver Crusade

230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light

Yumna steps away from the advancing zombies and releases another wave of anglefire.

Anglefire: 1d6 + 1 ⇒ (1) + 1 = 2 DC 18 for half, -1 penalty to hit for 1 round regardless of save.
Cleansing Light Trait Kicks in to Re-roll 1s on Channel Damage.
Anglefire: 1d6 + 1 ⇒ (6) + 1 = 7

Sovereign Court

Map

After Ander and Yumna release their attacks the zombies fall over re-dead

~end of combat~

The Exchange

Human Vigilante 1

"Great job guys..let's look around"

The Slitheren Kid looks for anything unusual.

perception: 1d20 + 7 ⇒ (11) + 7 = 18

Dark Archive

Male N Human (Ustalavic) Wizard (Necromancer) 1 | HP: 9/9 | AC: 12 (12 Tch, 10 Fl) | CMB: -2, CMD: 10 | F: +2, R: +2, W: +1 | Init: +2 | Perc: +1, SM: +1 | Speed 30ft | Command Undead: 7/7 | Spells: 1st 3/3 | Active conditions: None.

"Well now, that was easier than expected. Hrm, good job, my companions! Let us press on ... albeit with something wrapped in front of our noses to keep this horrific stench at bay."

Bela will also have a look around the place for possible treasures or worse, traps.

Perception check: 1d20 + 9 ⇒ (8) + 9 = 17
Much wow.

Silver Crusade

230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light

"Sarenrae has blessed me with her purging light," Yumna says in answer to Bela's surprise.

Grand Lodge

human cleric 1, HP14/14, AC 18, T 11, FF 17, F +4, R +2, W +2, Init +1, Perc +2

Well said, Sister. Her warm embrace is nkt so pleasent on the undead. Ander says as he looks around. He then stops and concentrates for a second.perc: 1d20 + 2 ⇒ (11) + 2 = 13cast detect magic

Dark Archive

Male N Human (Ustalavic) Wizard (Necromancer) 1 | HP: 9/9 | AC: 12 (12 Tch, 10 Fl) | CMB: -2, CMD: 10 | F: +2, R: +2, W: +1 | Init: +2 | Perc: +1, SM: +1 | Speed 30ft | Command Undead: 7/7 | Spells: 1st 3/3 | Active conditions: None.

"No wonder some of my countrymen have fallen for the warm charms of that delightful Goddess. Ustalav can use all the purging light there is to be found on Golarion," quips the wizard. Or is he?

There's a single door to the west. Let us assume a marching position and move on? :)

Sovereign Court

Map

Although the zombie bandits carry nothing of value, a recess in the southeast corner of the room contains one of their packs. Sitting atop a large bloodstain, this pack holds some rotten rations, a map (detailing the area and pointing out the entrance to the crypt), a potion, a pouch with 13 gp, and a small handbill (of a type typically found posted in taverns).
Although faded, the handbill clearly reads as a notice of employment, telling all those interested to meet at “The Ranger’s Lament.

The Exchange

Human Vigilante 1

The Slitheren Kid looks at the western door and moves next to it.

"I'll check it out"

perception: 1d20 + 7 ⇒ (9) + 7 = 16

Grand Lodge

human cleric 1, HP14/14, AC 18, T 11, FF 17, F +4, R +2, W +2, Init +1, Perc +2

Ander looks at Bela.

Does your arcane training include potions? I know not how to discern the difference...

Dark Archive

Male N Human (Ustalavic) Wizard (Necromancer) 1 | HP: 9/9 | AC: 12 (12 Tch, 10 Fl) | CMB: -2, CMD: 10 | F: +2, R: +2, W: +1 | Init: +2 | Perc: +1, SM: +1 | Speed 30ft | Command Undead: 7/7 | Spells: 1st 3/3 | Active conditions: None.

"Sure, all kinds of potions came by Bela's nose. Sadly, the current circumstances are making it hard for Bela's nose to do what it must. Nonetheless, let me have a sniff..."

Bela will use Detect Magic and Spellcraft to see if he can identify the potion.
Spellcraft: 1d20 + 8 ⇒ (18) + 8 = 26
[i]Identify the properties of a magic item using detect magic 15 + item’s caster level[i]

Sovereign Court

Map

Its a potion of Cure Light Wounds

As slitheran inspects the door, he doesnt notice anything odd or traps, and it is unlocked

The Exchange

Human Vigilante 1

"You guys ready?"

The Slitheren Kid holds out his pistol.

Silver Crusade

230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light

"Quite."

Dark Archive

Male N Human (Ustalavic) Wizard (Necromancer) 1 | HP: 9/9 | AC: 12 (12 Tch, 10 Fl) | CMB: -2, CMD: 10 | F: +2, R: +2, W: +1 | Init: +2 | Perc: +1, SM: +1 | Speed 30ft | Command Undead: 7/7 | Spells: 1st 3/3 | Active conditions: None.

"Sure thing! Let us move on and find a way out of this stench."

The Exchange

Human Vigilante 1

The Slithern Kid opens the door.

Grand Lodge

human cleric 1, HP14/14, AC 18, T 11, FF 17, F +4, R +2, W +2, Init +1, Perc +2

crap i posted...site goblins must have ate it...

Ander moves up beside the Kid

Sovereign Court

Map

Slitheran kid finds the door unlocked but notices that in the middle of the room is a pool and can't help out of curiousity look into the pool

Slitheran Will: 1d20 + 1 ⇒ (12) + 1 = 13

And though he sees himself decayed, missing sections of his flesh down to different layers and bone showing in locations he seems a bit nervous but basically unphased

anyone going into the room needs a DC 11 will save

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