CrazyHedgehog's Red Hand of Doom

Game Master GeraintElberion

Characters must undertake vital missions in order to confront the relentless advance of a bloodthirsty horde.


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The Exchange

Ambrose, given that you had a lot of the feats already, I'm happy if you want to swap out a feat for another option. You're right that you're not really in a place that's conducive to downtime and retraining, so we'll just say that it's a trick Ambrose has picked up on his adventures.

Hit Points: I'm pretty flexible with hit points. The method I favour is you can either take the average for your die roll (d6 = 4; d8 = 5; d10 = 6; d12 = 7), or if you want to gamble you can make a dice roll instead. The catch is if you roll the dice you keep the result, even if it's worse than the average. I'm happy if you want to take the average in this instance though!

Update to come, I'm just getting caught up with things. In the meantime, I'm considering better ways to track party treasure and wealth. Any suggestions?


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

I always prefer taking the average. Nothing worse than bombing a roll.

Tracking loot and gold is a big pain in PBP games. The only good way I've ever seen is when one person becomes the dedicated treasurer and keeps up with all of it. I'm not volunteering because I have too many games as is, lol. But that's the best way I've seen.


NG Male Human Emissary 9 | HP: 91/91 | AC: 25, FF: 25, T: 12 | F +10, R +4, W +6 | Init +0, Perc +9

Some pretty hefty items in our loot pile. I guess I could use the full plate but I'm not a huge fan of heavy armor, granted an increase of 4 to AC is pretty significant. My cavalier abilities let me ignore armor check penalty to Ride, so the only real weakness to wearing it is the speed decrease (I can move normal speed in medium armor but not heavy). It isn't something anyone else can use and I doubt the elves would want it, so I guess it's best to not just let it sit in the pot and do nothing.

Someone else should hang on to the heavy mace I think. Not a lot of melee fighters but it never hurts to have a magical melee weapon.

I'm good with trading the periapt to the elves.

Maybe horn of fog to Helaku or Shaylar?

Unless there are any objections I'll take the Knight's Pennon for my lance.


Stats:
AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2

No objections. I was thinking Helaku was probably a good candidate for the horn also, but if Shaylar wants it, I'm fine with that.


NG Male Human Emissary 9 | HP: 91/91 | AC: 25, FF: 25, T: 12 | F +10, R +4, W +6 | Init +0, Perc +9

I was debating taking Leadership at 9th. Thoughts?


Stats:
AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2

Up to CHH obviously, but having an extra character in this game might not be a bad idea. I think you've got a couple potential cohorts around the Vale too.

The Exchange

The group has shrunk a bit, I don't see taking Leadership as a problem. You could keep Aleste around as a squire!

BTW, Happy Thanksgiving to everyone across the pond.


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

I agree. Leadership could answer some problems for us!

The Exchange

I'll be temporarily out of action, mice chewed through some of wiring around the house and it's caused all sorts of problems over the weekend. Internet's currently down, and so I reckon I'll be out of action until it's sorted. If I get an opportunity I'll post during my lunchbreak at work, but realistically it might be towards the end of the week when things are up and running at home again. Sorry for the delay.


Stats:
AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2

Helaku is at -35 hp and dead after that assault.


NG Male Human Emissary 9 | HP: 91/91 | AC: 25, FF: 25, T: 12 | F +10, R +4, W +6 | Init +0, Perc +9

Oh no :(


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

Yep, I think all of us are going down in this fight.

The Exchange

Do you know, since you all levelled up to 8th, I've not had a chance to finish copying down everyone's new stats. I suspected you might be into minuses Helaku, but didn't think it was an outright kill. Oh no! Those barghests are pounding hard. If the opportunity was there, would you want to be brought back, or would you prefer to roll up a new character?

BTW, where's Shaylar? The elf's needing levelled up or he'll be at risk as well.

The Exchange

Edit last post: Helaku had a couple consecutive rounds where he received 30+ points damage, that was going to be hard for any character to walk away from, especially an arcane caster. I wasn't intending to pick on Helaku in particular, but it did make sense to me that a barghest would see a spellcaster as easy pickings. :(


NG Male Human Emissary 9 | HP: 91/91 | AC: 25, FF: 25, T: 12 | F +10, R +4, W +6 | Init +0, Perc +9

Probably did not help that I charged ahead of the group and am the only melee fighter. Kind of left the rest of you in the lurch back there.


Stats:
AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2
CrazyHedgehog wrote:
If the opportunity was there, would you want to be brought back, or would you prefer to roll up a new character?

I'm good either way. I have a lot of new concepts I can roll with if that seems like a better move.

The Exchange

Helaku was a great character and a stalwart, it would be sad to see him go.

It depends how this fight goes, but the party is getting to be high enough level that the group could create opportunities for Helaku to be brought back, if they wanted to. Likewise, if you wanted to start statting up one or more of your character concepts in the meantime, here are the guidelines:

1. I'm pretty open to using material from the various sourcebooks or even third party sources, though if you're wanting to use a race apart from those in the core book they'll need a compelling story. The group could benefit from a variety of character types.

2. High fantasy 20-point character builds.

3. Characters begin at 8th level. Remember to add ability bonus, extra feats, and favored class bonuses.

4. For hit points, you can either roll on this thread or multiply hit dice using average die results: 1d4=2.5 ; 1d6=3.5 ; 1d8=4.5 ; 1d10=5.5 ; 1d12=6.5.

5. Characters start with 51,000XP and 33,000gp in equipment.

6. You can select two character traits from the Advanced Players Guide.

7. Alignment - any good or neutral characters. Sorry, no evil!

8. Deities and domains, the game uses the D&D 3/3.5 ed pantheon, I'll keep that but update with the domains available in the core rulebook. I've posted deities and domains on the campaign thread, but I'm not sure whether that's captured subdomains as well.


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

I'm fine with whatever you decide. If you want us to raise Helaku, we will. If you want to bring someone else in, thats groovy too.


NG Male Human Emissary 9 | HP: 91/91 | AC: 25, FF: 25, T: 12 | F +10, R +4, W +6 | Init +0, Perc +9

If I recall, we found a staff of life in Vraath Keep.

Indeed, Leonar, it is in your inventory. Looks like it has enough charges for a Raise Dead.


Stats:
AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2

That could be a good route to go. I'd forgotten about it. If so, let's go that route. If bringing Helaku back is going to be a big drain on resources, I'd rather bring in a new character.


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

Yep, we do have a staff of life to bring Helaku back. Assuming the rest of us don't get wiped in this encounter!


Stats:
AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2

Yes, we could be looking at a Call of Cthulhu-esque party wipe. Leonar, we need you to be able to wild shape away to get word to the next party if necessary.


NG Male Human Emissary 9 | HP: 91/91 | AC: 25, FF: 25, T: 12 | F +10, R +4, W +6 | Init +0, Perc +9

If my most recent round's actions are enough to take out the two guys I am fighting I think we should be able to pull it out..hopefully without more loss. I can regroup back with the others. leonar's flame strike looks like its going to pack some solid damage to the remaining two.

The Exchange

Excellent, even I'd forgotten about the staff of life.


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

Just confirming Helaku still wants to be brought back before posting in the game thread. Staff of Life is cocked and ready to fire.


Stats:
AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2

Sure, let's bring him back.

The Exchange

Ambrose, are you still considering taking Leadership as a 9th level feat? Did you have any thoughts as to what kind of character you were going to take on as a cohort?

Also Shaylar, I was reading through Animal Archive and came across this feat - Boon Companion. I think it had a different name in D&D, but thought it might provide a boost for Fang since he often seems to end up in close combat. Animal Archive also has animal companion archetypes, some of which sounded like they might suit your wolf.


NG Male Human Emissary 9 | HP: 91/91 | AC: 25, FF: 25, T: 12 | F +10, R +4, W +6 | Init +0, Perc +9

I'll probably take it. At first I thought it might be a bit much considering all of the other mounts, companions, and so on but some of our fights have been pretty down to the wire so some extra support might be nice. Really with leadership I generally like to have the cohort be acquired organically, in that it is someone the character meets and develops or otherwise already has a sort of relationship with rather than just hiring someone out or making up a specific cohort character, but we can do it however you wish. We spend most of our time traveling in this game so it would be hard to do it the former way, unless we meet up with some old friends.

The Exchange

I'm pretty open regarding the feat. I have a few ideas myself, but it's your feat so wanted to see if you had anything particular in mind. We'll see what comes along in the meantime. Aleste's still kicking around as well, I didn't see a natural exit for him at this juncture, and as you say he's been useful to keep around.


NG Male Human Emissary 9 | HP: 91/91 | AC: 25, FF: 25, T: 12 | F +10, R +4, W +6 | Init +0, Perc +9

I'm fine with seeing what arises through your ideas, if it is all the same to you. Feels like more of an achievement that way rather than just something I pick out for leveling.

The Exchange

Sorry for absence, my computer was hacked earlier this week and I didn't want to use it online until I could get it sorted. Unfortunately all my game materials were on the computer too. I'll try and get a post up today, if I can't manage now then later on this evening.


NG Male Human Emissary 9 | HP: 91/91 | AC: 25, FF: 25, T: 12 | F +10, R +4, W +6 | Init +0, Perc +9

Seems as though incorporeal creatures are going to be a bit of a weakness for us.

The Exchange

So I've put up a thread on the recruitment boards to advertise for one or more players to join our group, we'll see if we can see Red Hand of Doom to its conclusion. The recruitment thread is here, we've gotten a couple hits already. I think I'll run the thread until the weekend and see what response we get, feel free to send any comments to me via PM.


Male Human Alchemist 9 (HP 58/58; AC18; Initiative +3; Perception +13)

Hello everyone.

My life is now in a better place and I've got into a few pbp games again so...

Would you like to see Aleste ride back into the action?


NG Male Human Emissary 9 | HP: 91/91 | AC: 25, FF: 25, T: 12 | F +10, R +4, W +6 | Init +0, Perc +9

Surely. Aleste has still been with us the whole time so no problem at all to pick him back up.

If we recruit another player in the new thread, that gives us Ambrose, Shaylar, Leonar, Aleste, plus a fifth, and then Fang and Smoke as partials. I was originally going to take leadership at 9th but i dont think it will be necessary now (especially if we plan on ending this game at the end of the adventure).


Male Human Alchemist 9 (HP 58/58; AC18; Initiative +3; Perception +13)

So, seems like you all gained a level in my absence.

Am I okay to level up Aleste (it'll be a level in alchemist anyway so nothing too fancy but a few more hit points and extracts is always welcome)?

Also, really enjoyed reading the thread: great adventure. I'm glad (and lucky) to be alive.

Heart in mouth when Helaku nearly died: thank Desna for that staff of life!

The Exchange

Aleste! Welcome back. Our favourite alchemist has had a couple close scrapes as well. Yes, you're welcome to join back in, level up to 8th with 51,153 XP. We're hoping to get another player onboard soon, Helaku's player unexpectedly has gone missing.

We'll see when we draw closer to the end about how we want to end up the game, but for the moment I'm not planning for beyond the scope of the adventure as written.


Male Human Alchemist 9 (HP 58/58; AC18; Initiative +3; Perception +13)

That's great.

I took the fast-bombs ability and added haste to my spell-list. That's about it unless Aleste found any treasure.


Male Human Alchemist 9 (HP 58/58; AC18; Initiative +3; Perception +13)

Shaylar, have you considered the boon companion feat
boon companion


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Melee: +1 keen waraxe+21/+16 (1d10+10 19-20/x3); Ranged: chakram +13 (1d8+4 20/x2) Range 30 Ammo 5 HP99/99 Fort +11 Ref +9 Will +7 (+5 vs Poison/Disease/Spell/SLA) AC 32 Touch 13 FF 30; Darkvision 60, Perception +17

Greetings, all.

I look forward to running through this adventure with you lot.


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

Welcome to the squad! We've had a pretty good run so far, so we are keen on seeing his through. You will be a huge help!


NG Male Human Emissary 9 | HP: 91/91 | AC: 25, FF: 25, T: 12 | F +10, R +4, W +6 | Init +0, Perc +9

Greetings! Always good to have a dwarf around.


Male Human Alchemist 9 (HP 58/58; AC18; Initiative +3; Perception +13)

Welcome aboard!


Welcome aboard, Master Ironshirt.

@Aleste: Hadn't considered boon companion yet. Should we get to another level-up where I can choose another feat, I will most likely go for that. Thanks for pointing it out to me.


Melee: +1 keen waraxe+21/+16 (1d10+10 19-20/x3); Ranged: chakram +13 (1d8+4 20/x2) Range 30 Ammo 5 HP99/99 Fort +11 Ref +9 Will +7 (+5 vs Poison/Disease/Spell/SLA) AC 32 Touch 13 FF 30; Darkvision 60, Perception +17

Any thoughts on how you'd like to introduce Harek?

My very vague idea was to at he's been looking for the lost members of his mercenary squad, and/or the creatures who absconded with/killed them.

That predictably led him to this "Lion's Path" area, where the remaining PC's seem to have gotten as well.

The Exchange

Hi Harek, welcome to the group. That sounds like a good way in for Harek to get in with the group. I've PM'd you with some further details.

@Shaylar: Boon Companion does look like a good choice for you and Fang!


Male Human Alchemist 9 (HP 58/58; AC18; Initiative +3; Perception +13)

Heroic compromise? Most of us leave, one or two take message to lich 'stop or we destroy phylactery'. We could describe it in detail to prove we have it.
Then, once the hobgoblins are defeated we can think about taking on a lich?

Waddya reckon?


Male Human Alchemist 9 (HP 58/58; AC18; Initiative +3; Perception +13)

Otherwise, how do you trust a lich?


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

Any self respecting lich would mop the floor with a level 8 party. We'd be dead as soon as we aggro'd on it, IMHO.


Male Human Alchemist 9 (HP 58/58; AC18; Initiative +3; Perception +13)

Well, exactly.
So if we turn up holding the phylactery, he can tear us to bits once he has it back.

But if it is far away, we can threaten to destroy it. Perhaps offer to return it once the Red Hand is defeated?

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