Climb +10 (3 rank +4 str +3 trained)
Diplomacy +14 (9 rank +2 cha +3 trained)
Handle Animal +11 (+17 with Smoke) (6 rank +2 cha +3 trained)
Knowledge (Local) +5 (4 rank +1 int)
Knowledge (Nobility) +8 (4 rank +1 int +3 trained)
Knowledge (Religion) +8 (4 rank +1 int +3 trained)
Perception +9 (9 rank)
Ride +15 (+17 to stay in saddle) (8 rank +1 trait +3 trained, +3 skill focus)
Sense Motive +11 (+15 vs. bluff) (8 rank +3 trained)
Languages Common, Halfling
Equipment Gauntlet, MW Light Crossbow, +1 Darkwood Shield, +2 Mithral Breastplate, Belt of Giant Strength +2, Cloak of Resistance +1, Amulet of Natural Armor +1, Ring of Protection +2, +1 Frost Bastard Sword, 2x Oil of Bless Weapon, Potion of Shield of Faith +2, Potion of Protection from Evil
Gear Traveler's Outfit, Backpack, 50 ft. Silk Rope, Flint and Steel, Everburning Torch, Whetstone, MW Manacles, Waterskin, Trail Rations x4, Case of 10 bolts, 565 gp, 8 sp . -- 63 lbs (Light Load)
Gear on Horse Military Saddle, Chain Shirt Barding, +1 Lance, Weapon Cord, Horseshoes of Speed
Carrying Capacity Light - 100, Med - 200, Heavy - 300, Lift Over Head - 300, Lift Off Ground, 600, Push/Drag - 1500
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SPECIAL ABILITIES
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Mount Smoke, female warhorse (below)
Order Order of the Sword
--Edicts: Show courage, mercy, and charity; must be just and defend his own honor and the honor of his lord.
--Challenge: While mounted, +3 morale bonus on attack rolls against the target of his challenge
--Skills: Adds Knowledge (Nobility) and Knowledge (Religion) to class skills. +2 bonus on sense motive checks to oppose a bluff.
--By My Honor (Neutral Good): +2 on Will Saves as long as he maintains a neutral good alignment
Challenge 3/day as a swift action, challenge 1 creature within sight. +9 melee damage to challenged foe and a -2 penalty to AC against everyone except the challenged.
In or Out of the Saddle Mounted Combat as a bonus feat, normal speed in medium armor
Cavalier's Charge +4 on attack rolls and no penalty to AC when making a mounted charge
Expert Trainer +2 on Handle Animal checks on his mount
Battlefield Agility Mobility as a bonus feat for self and mount
Mounted Mastery Ignore armor check penalty on all ride checks. When making a mounted charge, gain +4 dodge bonus to AC vs attacks set against a charge. Add mount's str bonus to own on damage rolls when making a mounted charge. Bonus Feat - Skill Focus (Ride)
Mounted Acrobatics Gain Trick Riding as a Bonus Feat, usable in Medium Armor.
Mount:
Smoke
Female Horse
N Large Animal
Init: +2; Senses: Perception +5, Low-Light Vision, Scent
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DEFENSE
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AC 25 (-1 size, +2 dex, +8 natural, +5 barding, +1 dodge), Touch 12, Flat-Footed 22
HP 62 (7d8)
Fort +8, Ref +9, Will +2 (+6 vs. Enchantment)
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OFFENSE
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Speed 80 ft.
Melee: Bite +9 (1d6+5) and 2 Hooves +4 (1d6+2)
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STATISTICS
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Str 20 Dex 15 Con 18 Int 2 Wis 11 Cha 4
Base Atk +5; CMB +11 ; CMD 23 (27 vs trip)
Feats: Armor Proficiency (Light) (B), Lightning Reflexes, Toughness, Dodge, Mobility (B), Improved Natural Attack (Bite)
Skills: Acrobatics +9, Acrobatics (Jumping) +29, Perception +5, Survival +4
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SPECIAL ABILITIES
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Combat Trained - Knows the tricks Attack, Come, Defend, Down, Guard, Heel
Bonus Tricks - Stay, Work, Track, Maneuver
Link - Ambrose gets a +4 on Handle Animal checks with Smoke and can make them as a free action
Evasion
Devotion
Gear - +1 Chain Shirt Barding, Military Saddle, Weapon Cord, MW Lance, Horseshoes of Speed -- 70 lbs (312 with Ambrose + gear)
Carrying Capacity - Light - 348 lbs, Med - 699, Heavy - 1050, Drag - 5250 lbs
Description:
At six feet and 170 pounds, Ambrose is built solidly. Having lugged crates and barrels around for the better part of his childhood and trained in the town guard for much of the following time, he has always been in good shape. He has dirty blonde hair that frames his face and reaches down to his jaw line. Dark green eyes lurk beneath a pronounced brow and his nose is slightly crooked from having once been broken. He keeps a bit of facial hair on his chin and jaw, cropped closely, and has some stubble on his cheeks. With its solid features and rough lines, his face looks rather hard, but his voice is soft and his smiles come easily. He dresses himself in the colors of Brindol with a blue tunic and half-cape, though his trousers beneath his greaves are simple yet thick brown riding leggings. He protects himself with a suit of silvery-grey breastplate and bracers and wears a hide glove on his left hand and a steel gauntlet on his right. Over his armor he displays a sleeveless white tabard trimmed in blue stitched with a stylized lion and a heavy-looking dark belt with an ornamental clasp of two fists. He carries a battleaxe on his belt and a darkwood shield on his back.
Ambrose rides Smoke, a courser mare with an ash-grey coat and black mane and tail.
Background:
Ambrose was born to common artisans in the City of Brindol. His father, a cooper, and his mother, a chandler, both ran services out of the same shop, so Ambrose spent much of his time assisting the both of them, specifically with deliveries, transport, and other errands. In his down time, Ambrose enjoyed exploring the city and talking to guardsmen and other of the city’s employees. He became very attached to Brindol, more so than just as a citizen, and when he came of age he enlisted in the town guard, wanting to do something that he felt was much more important than becoming a craftsman. He showed promise as a recruit on the training grounds, having natural skill with an axe and an ability to take orders. He genuinely enjoyed his duties; patrolling the streets, investigating crimes, and even jail duty. When his officers put him on a horse, Ambrose truly found his calling. He trained hard at riding and drilled until he was as good with the lance as he was with the axe, and soon was made part of patrols that rode through the farmlands and villages surrounding Brindol. On one such patrol, he and his squad ended the threat of bandits preying on farms along the Dawn Way and he was a made a Lion of Brindol. Since then, Ambrose has been charged with patrolling even further from the city, riding the length of the Dawn Way to keep an eye out for bandits and monsters or other suspicious activity, keeping the peace, and checking in on villages and farms. He has recently made acquaintance with a small band of adventurers and has been working with them.