CrazyHedgehog's Red Hand of Doom

Game Master GeraintElberion

Characters must undertake vital missions in order to confront the relentless advance of a bloodthirsty horde.


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From Shore to Sea GM All-powerful dictator of reality 4

Doh! Everyone may act. Blinded dragon is now 70’ off the ground and 150’ away.


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

Eagle Leonar casts Sleet Storm to put out the dragon’s fire that hit the town.

Most of my attack spells are fire based, so there isn’t much I can really do to hamper it right now. Hopefully the melee can finish it.


NG Human Sorcerer 9 | (Modifiers) Mage Armor, Fly 6 min, Haste 7/10 | HP: 59/59 | AC 15 (18), Tch 14, Fl 11 (14) | CMB: 3, CMD: 18 | F: +6, R: +8, W: +7 | Speed 30ft, Flight 60 (good) | Metamagic Adept 2/2 | Perc: -1, SM: -1 (both +1 near Familiar) | Init: +7

Soranna moves up and fires a single arrow, pulling the bowstring as far back as possible.

Fly 50, Shoot at dragon with deadly aim.

Longbow-Deadly Aim: 1d20 + 14 - 2 ⇒ (1) + 14 - 2 = 13 for Piercing/Magic + Deadly Aim: 1d8 + 5 + 4 ⇒ (3) + 5 + 4 = 12

Helakuu will pull his wand of Magic Missile and activate it, targeting the dragon.

5 ft step/fly, Move to draw wand, Standard to activate.

Force Damage: 3d4 + 3 ⇒ (2, 1, 4) + 3 = 10

Soranna 100 ft from dragon, AC 22. Helakuu 145 ft from dragon, AC 19.


NG Male Human Emissary 9 | HP: 91/91 | AC: 25, FF: 25, T: 12 | F +10, R +4, W +6 | Init +0, Perc +9

Will Save: 1d20 + 9 ⇒ (16) + 9 = 25
Reflex: 1d20 + 8 ⇒ (17) + 8 = 25

As Ambrose suddenly becomes aware of the dragon's might, a wave of apprehension washes over him, but he steels himself and casts it away, armoring himself in resolve. His focus allows him to protect himself from the subsequent blast of flames that surges forth from the wyrm's mouth, with Helakuu's abjuration absorbing much of the remaining damage.

Did Harek and I get AoOs on the dragon when it flew away from us?

Ambrose uses his speed and flight enchantments to pursue to the dragon, performing an aerial charge again.

Bastard Sword: 1d20 + 14 + 2 + 1 + 2 ⇒ (16) + 14 + 2 + 1 + 2 = 35 (heroism, haste, charge)
Damage: 1d10 + 5 + 9 ⇒ (1) + 5 + 9 = 15 plus 1d6 ⇒ 1 cold

Current AC: 24 (+1 haste, -2 charge)
Current HP: 61/91

Current Effects:

Challenge: +9 damage vs dragon, -2 ac vs enemies except the dragon
Resist Energy (Fire) 20
Heroism (+2 morale attacks, saves, skills)
Fly
Protection from Evil (doesn't stack with my ring or cloak, but gives me a net +1 on saves)
Haste: +30 ft speed, +1 attack, +1 ac, +1 reflex, extra attack:

Total Bonuses:

+3 attack, +3 saves (+4 reflex), +1 AC (-1 vs non-dragon), +2 skill checks, +30 ft speed, 1 extra attack/round, Fire resist 20, +9 damage vs dragon,


From Shore to Sea GM All-powerful dictator of reality 4

Unfortunately, the fly spell is rather limited in movement, capping out at 80ft a round.

We can take that attack as your AoO, Harek has taken his.


From Shore to Sea GM All-powerful dictator of reality 4

Sorry for the delay, again.

Shaylar's owl wheels after the dragon and he fires after it.

attack: longbow (manyshot): 1d20 + 14 - 2 ⇒ (15) + 14 - 2 = 27
damage: arrow (manyshot): 1d8 + 3 ⇒ (8) + 3 = 11
damage: alrrow (manyshot): 1d8 + 3 ⇒ (2) + 3 = 5

attack: longbow (second): 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11
damage: arrow: 1d8 + 3 ⇒ (4) + 3 = 7

attack: longbow (rapid shot): 1d20 + 14 - 2 ⇒ (17) + 14 - 2 = 29
damage: arrow (manyshot): 1d8 + 3 ⇒ (1) + 3 = 4


From Shore to Sea GM All-powerful dictator of reality 4

Dragon -102hp

Ambrose's blade bites into the creature, and Helakuu's magic missiles also find their mark.

Shaylar's arrows, however, cannot pierce the scales and spells of the creature.

knowledge (arcana) DC21:
The dragon is under the effects of mage armor and shield spells, boosting its AC by 8 points.

Aleste wheels his owl upwards and and drinks one of his alchemical creations targeted bomb admixture.


From Shore to Sea GM All-powerful dictator of reality 4

As the Sleet Storm extinguishes the fires and the dragon flies away, a ragged cheer rises from defenders nearby.

The dragon continues to fly directly away, levelling out and maintaining a steady speed, moving another 400ft away.
Dragons are incredibly fast, I'd never realised!

Leonar knows that the blindness will wear away next round, the dragon does not.

Party may act!

Aleste this round drinks another extract longshot and his owl continues to climb.
Aleste wants to literally 'get the drop' on the dragon with his bombs.

Shaylar also takes a higher position while enchanting his quiver abundant ammunition.


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

Leonar isn’t going to follow the dragon and be caught alone with the beast, so he loops around, looking for any other threats.

Perception 1d20 + 17 ⇒ (19) + 17 = 36


From Shore to Sea GM All-powerful dictator of reality 4

Leonar:
The giants on the other flank crashed a hole in the city wall and ranks of hobgoblins are advancing upon the walls. Forces rush to fill the breach, with rubble and with soldiers. You still have a little time to deal with the dragon before The Red Hand crashes upon the city.


NG Human Sorcerer 9 | (Modifiers) Mage Armor, Fly 6 min, Haste 7/10 | HP: 59/59 | AC 15 (18), Tch 14, Fl 11 (14) | CMB: 3, CMD: 18 | F: +6, R: +8, W: +7 | Speed 30ft, Flight 60 (good) | Metamagic Adept 2/2 | Perc: -1, SM: -1 (both +1 near Familiar) | Init: +7

Not sure what the dragon will do next, but expecting it to be back Helakuu casts a quick spell and vanishes from sight. Soranna flies up next to where he was last located and his voice emanates from the air, "excellent, we shall both be ready if that beast comes back."

"Shield" negates Magic Missile. Helakuu casts Invisibility. Soranna Flies.

Soranna 545 ft from dragon, AC 23. Helakuu 545 ft from dragon, AC 19.


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

Leonar was unable to speak and advise what he had seen, so he continued to circle in the air, waiting for the dragon to return. The invaders would have to wait until the dragon was finished.

I forgot the elven longbowmen. They will ready arrows for when the dragon approaches within 110’.


NG Male Human Emissary 9 | HP: 91/91 | AC: 25, FF: 25, T: 12 | F +10, R +4, W +6 | Init +0, Perc +9

Ambrose curses under his breath as the dragon peels away across the sky. He flies 80 feet in the dragon's direction and readies his sword and shield, preparing for another pass.


Melee: +1 keen waraxe+21/+16 (1d10+10 19-20/x3); Ranged: chakram +13 (1d8+4 20/x2) Range 30 Ammo 5 HP99/99 Fort +11 Ref +9 Will +7 (+5 vs Poison/Disease/Spell/SLA) AC 32 Touch 13 FF 30; Darkvision 60, Perception +17

Harek follows Ambrose, splitting up slightly to avoid the two of them being caught in the same breath weapon AoE.

"That's tha spirit, lad! Les' chop this flyin' lizards wings clean off an' watch it fall ta da ground!"


From Shore to Sea GM All-powerful dictator of reality 4

The dragon shakes it head and roars, tongues of flame licking the dark sky. Then it begins to wheel in a broad arc, coming back toward the city.

You can only imagine the heavy beat of its distant wings as the clamour of battle from across the city rings in your ears.

Dragon is 200ft away and approaching.

Party is up!


Readying myself, I wait for the dragon to return and once it is in reach, I start sending out arrow upon arrow into its path as it comes on.

Attack: Longbow (Manyshot) 1d20 + 14 + 1 + 4 - 2 ⇒ (8) + 14 + 1 + 4 - 2 = 25
Damage: Longbow (Manyshot) 1d8 + 3 + 1 + 4 ⇒ (2) + 3 + 1 + 4 = 10
Damage: Longbow (Manyshot) 1d8 + 3 + 1 + 4 ⇒ (7) + 3 + 1 + 4 = 15
Attack: Longbow (Second) 1d20 + 9 + 1 + 4 - 2 ⇒ (5) + 9 + 1 + 4 - 2 = 17
Damage: Longbow (Second) 1d8 + 3 + 1 + 4 ⇒ (1) + 3 + 1 + 4 = 9
Attack: Longbow (Rapid Shot) 1d20 + 14 + 1 + 4 - 2 ⇒ (6) + 14 + 1 + 4 - 2 = 23
Damage: Longbow (Rapid Shot) 1d8 + 3 + 1 + 4 ⇒ (7) + 3 + 1 + 4 = 15
Status: current hp: 47/63 / AC: 19


From Shore to Sea GM All-powerful dictator of reality 4

Welcome back, Shaylar!

I’ll send some PMs: get this show back on the road.


Melee: +1 keen waraxe+21/+16 (1d10+10 19-20/x3); Ranged: chakram +13 (1d8+4 20/x2) Range 30 Ammo 5 HP99/99 Fort +11 Ref +9 Will +7 (+5 vs Poison/Disease/Spell/SLA) AC 32 Touch 13 FF 30; Darkvision 60, Perception +17

Harek readies to charge and intercept the dragon if it gets within 90'.


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

Leonar keeps flying circles, waiting for the dragon to return. He has the elven longbowmen at the ready to fire at will when the beast enters range.


NG Male Human Emissary 9 | HP: 91/91 | AC: 25, FF: 25, T: 12 | F +10, R +4, W +6 | Init +0, Perc +9

As Ambrose sees Harek readying himself to advance on the dragon, he does the same, tightening his stance and taking a firm grip on his sword, preparing to speed forward with his magical enhancements and run it into the wyrm. Readying a charge also.

Current AC: 26
Current HP: 61/91

Current Effects:

Challenge: +9 damage vs dragon, -2 ac vs enemies except the dragon
Resist Energy (Fire) 20
Heroism (+2 morale attacks, saves, skills)
Fly
Protection from Evil (doesn't stack with my ring or cloak, but gives me a net +1 on saves)
Haste: +30 ft speed, +1 attack, +1 ac, +1 reflex, extra attack:

Total Bonuses:

+3 attack, +3 saves (+4 reflex), +1 AC (-1 vs non-dragon), +2 skill checks, +30 ft speed, 1 extra attack/round, Fire resist 20, +9 damage vs dragon,


From Shore to Sea GM All-powerful dictator of reality 4

GM screen:

Unnamed Hero
Juvenile red dragon (Pathfinder RPG Bestiary 98)
CE Large dragon (fire)
Init +5; Senses dragon senses, smoke vision; Perception +18
Aura frightful presence (120 ft., DC 18)
--------------------
Defense
--------------------
AC 29, touch 10, flat-footed 28 (+1 Dex, +15 natural, +4 shield, -1 size)
hp 162 (13d12+78)
Fort +14, Ref +9, Will +12
Immune fire, paralysis, sleep; Resist cold 10
Weaknesses vulnerability to cold
--------------------
Offense
--------------------
Speed 40 ft., fly 200 ft. (poor)
Melee bite +20 (2d6+12), 2 claws +20 (1d8+8), tail slap +18 (1d8+12), 2 wings +18 (1d6+4)
Space 10 ft.; Reach 5 ft. (10 ft. with bite)
Special Attacks breath weapon (40-ft cone, 8d10 fire, Reflex DC 22 half)
Spell-Like Abilities (CL 13th; concentration +15)
. . At will—detect magic, pyrotechnics (DC 14)
Sorcerer Spells Known (CL 3rd; concentration +5)
. . 1st (6/day)—magic missile, shield, true strike
. . 0 (at will)—arcane mark, mage hand, message, prestidigitation, read magic
--------------------
Statistics
--------------------
Str 27, Dex 12, Con 23, Int 14, Wis 15, Cha 14
Base Atk +13; CMB +22; CMD 33 (37 vs. trip)
Feats Cleave, Improved Initiative, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Vital Strike
Skills Acrobatics +1 (+5 to jump), Appraise +18, Bluff +18, Fly +11, Intimidate +18, Perception +18, Sense Motive +18, Spellcraft +18, Stealth +13
Languages Common, Draconic, Orc
Other Gear belt of mighty constitution +2, minor ring of cold resistance
--------------------
Special Abilities
--------------------
Blindsense (60 feet) (Ex) Sense things and creatures without seeing them.
Breath Weapon (40-ft cone, 8d10 fire, Reflex DC 22 half, usable every 1d4 rounds) As a standard action, affect an area with elemental damage (Ref half).
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Darkvision (120 feet) You can see in the dark (black and white only).
Dragon Senses (Ex) See four times as well as a human in dim light and twice as well in normal light.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Fly (200 feet, Poor) You can fly!
Frightful Presence (120 ft., 5d6 rounds, DC 18) Those in area of effect become frightened or shaken (Will neg.)
Immunity to Fire You are immune to fire damage.
Immunity to Paralysis You are immune to paralysis.
Immunity to Sleep You are immune to sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Smoke Vision (Ex) Vision is not hindered by smoky conditions.
Vital Strike Standard action: x2 weapon damage dice.
Vulnerability to Cold You are vulnerable (+50% damage) to Cold damage.

Aleste takes yet another extract cat's grace and his eagle sors.


From Shore to Sea GM All-powerful dictator of reality 4

I've PMed Helakuu. This dragon is suh-weet!


NG Human Sorcerer 9 | (Modifiers) Mage Armor, Fly 6 min, Haste 7/10 | HP: 59/59 | AC 15 (18), Tch 14, Fl 11 (14) | CMB: 3, CMD: 18 | F: +6, R: +8, W: +7 | Speed 30ft, Flight 60 (good) | Metamagic Adept 2/2 | Perc: -1, SM: -1 (both +1 near Familiar) | Init: +7

The invisible Helakuu flies up and slightly towards the beast, both to get into range of his spell and to get out of the path of a breath attack. While none of this is visible, he still makes the 'wax off' motion and utters a few arcane words while casting 'Dispel Magic'. He is attempting to remove the 'Shield' protecting the creature.

50 ft fly upwards and angling towards the dragon, Standard to cast Dispel Magic vs. the Shield spell on the dragon.

Caster Level Check vs. Caster Level of the spell targeted: 1d20 + 9 ⇒ (18) + 9 = 27

Soranna stands her ground and unleashes a flurry of arrows at the beast. "GET SOME!!!"

Crunch:
Full attack with Deadly Aim and Rapid Shot.

Longbow - Deadly Aim - Rapid Shot - Range: 1d20 + 14 - 2 - 2 - 2 ⇒ (7) + 14 - 2 - 2 - 2 = 15 for Piercing/Magic + Deadly Aim: 1d8 + 5 + 4 ⇒ (8) + 5 + 4 = 17

Iterative Shot - Deadly Aim - Rapid Shot - Range: 1d20 + 9 - 2 - 2 - 2 ⇒ (11) + 9 - 2 - 2 - 2 = 14 for Piercing/Magic + Deadly Aim: 1d8 + 5 + 4 ⇒ (3) + 5 + 4 = 12

Haste Shot - Deadly Aim - Rapid Shot - Range: 1d20 + 14 - 2 - 2 - 2 ⇒ (7) + 14 - 2 - 2 - 2 = 15 for Piercing/Magic + Deadly Aim: 1d8 + 5 + 4 ⇒ (4) + 5 + 4 = 13

Soranna 200 ft from dragon, AC 22. Helakuu 190 ft from dragon, AC 19 and no longer invisible.


From Shore to Sea GM All-powerful dictator of reality 4

Had to rely on my phone last week but need my laptop for pdfs and things for this game.

The dragon huffs in irritation as its protective magics fade.

Narrowing huge eyes, the mound of red-scaled muscle barrels toward Helakuu.

This will bring the dragon within range of the elven archers and will also allows Ambrose and Harek to charge. So I will resolve the attack after the readied actions have gone off.

Leonar, Ambrose and Harek are up.


Melee: +1 keen waraxe+21/+16 (1d10+10 19-20/x3); Ranged: chakram +13 (1d8+4 20/x2) Range 30 Ammo 5 HP99/99 Fort +11 Ref +9 Will +7 (+5 vs Poison/Disease/Spell/SLA) AC 32 Touch 13 FF 30; Darkvision 60, Perception +17

"Taste me axe, ye big scaly flyin' lizard beas'!"

Fly, haste, power attack, charge: 1d20 + 21 ⇒ (14) + 21 = 35 for 1d10 + 16 ⇒ (6) + 16 = 22 magical slashing damage


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

The Elven archers loose their arrows at the beast.

I don’t remember their stats, but here is a d20 Attack roll for them, without any multipliers.

Attack 1d20 ⇒ 10


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

The Druid casts Greater Command on the dragon, ordering him to ‘Halt,’ as described in the spell.

DC 20 Will save to resist.


From Shore to Sea GM All-powerful dictator of reality 4

Leonar, is that on the Druid spell list? In any case, it cannot ‘halt’ in mid-air while travelling at 100ft/6seconds. It could hover.


From Shore to Sea GM All-powerful dictator of reality 4

Three Tiri Kitor Rangers:

Tiri Kitor Ranger
Elf ranger 2
NG Medium humanoid (elf)
Init +5; Senses low-light vision; Perception +8
--------------------
Defense
--------------------
AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 21 (2d10+6)
Fort +5, Ref +6, Will +2; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee dagger +3 (1d4+1/19-20) or
. . handaxe +3 (1d6+1/×3)
Ranged mwk composite longbow +6 (1d8+1/×3)
Special Attacks combat style (archery), favored enemy (goblinoids +2)
--------------------
Statistics
--------------------
Str 12, Dex 17, Con 14, Int 8, Wis 13, Cha 8
Base Atk +2; CMB +3; CMD 16
Feats Point-Blank Shot, Rapid Shot
Traits indomitable faith, warrior of old
Skills Acrobatics +0 (-4 to jump), Climb +2, Handle Animal +3, Heal +5, Knowledge (nature) +3, Perception +8, Ride +4, Stealth +4, Survival +5, Swim +2; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven
SQ elven magic, track +1, wild empathy +1
Combat Gear potion of cure light wounds (2); Other Gear leather armor, arrows (40), dagger, handaxe, mwk composite longbow (+1 Str), backpack, bedroll, belt pouch, fishhook (2), flint and steel, mug/tankard, sewing needle, signal whistle, string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone, 5 gp
--------------------
Special Abilities
--------------------
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Favored Enemy (Goblinoids +2) (Ex) +2 to rolls vs. goblinoids foes.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Track +1 Add the listed bonus to Survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Trellara Nightshadow:

Trellara Nightshadow
Female elf bard 7
NG Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +13
--------------------
Defense
--------------------
AC 19, touch 14, flat-footed 16 (+5 armor, +1 deflection, +2 Dex, +1 dodge)
hp 42 (7d8+7)
Fort +5, Ref +9, Will +9; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee mwk longsword +6 (1d8/19-20)
Ranged +1 longbow +8 (1d8+1/×3)
Special Attacks bardic performance 25 rounds/day (move action; countersong, distraction, fascinate [DC 16], inspire competence +3, inspire courage +2, suggestion [DC 16])
Bard Spells Known (CL 7th; concentration +10)
. . 3rd (2/day)—good hope, haste
. . 2nd (4/day)—cat's grace, eagle's splendor, heroism, invisibility
. . 1st (5/day)—cure light wounds, grease, identify, silent image (DC 14), sleep (DC 14)
. . 0 (at will)—dancing lights, detect magic, message, prestidigitation, read magic, summon instrument
--------------------
Statistics
--------------------
Str 10, Dex 15, Con 10, Int 12, Wis 12, Cha 16
Base Atk +5; CMB +5; CMD 19
Feats Combat Casting, Dodge, Extra Performance, Lingering Performance[APG]
Traits indomitable faith, resilient
Skills Acrobatics +3 (-1 to jump), Appraise +5, Climb +1, Disguise +7, Escape Artist +3, Fly +0, Handle Animal +4, Intimidate +7, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +5, Perception +13, Perform (oratory) +13, Perform (sing) +13, Ride +0, Sleight of Hand +3, Spellcraft +9 (+11 to identify magic item properties), Stealth +3, Use Magic Device +7; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven, Gnome, Sylvan
SQ bardic knowledge +3, elven magic, lore master 1/day, versatile performances (oratory, sing)
Combat Gear potion of cure moderate wounds, wand of cure moderate wounds; Other Gear +1 mithral chain shirt, +1 longbow, arrows (40), mwk longsword, cloak of resistance +2, ring of protection +1, candle (2), chalk, everburning torch, hammer, piton (4), sack (2), silk rope (50 ft.), sunrod (3), tindertwig (4), 128 gp
--------------------
Special Abilities
--------------------
Bardic Knowledge +3 (Ex) Add +3 to all knowledge skill checks.
Bardic Performance (move action, 25 rounds/day) Your performances can create magical effects.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Versatile Performance (Oratory) +13 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Versatile Performance (Singing) +13 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks


From Shore to Sea GM All-powerful dictator of reality 4

We'll call that Trellara's shot.

ranger 1 attack: 1d20 + 6 ⇒ (3) + 6 = 9
ranger 2 attack: 1d20 + 6 ⇒ (4) + 6 = 10
ranger 3 attack: 1d20 + 6 ⇒ (20) + 6 = 26


From Shore to Sea GM All-powerful dictator of reality 4

crit confirm: 1d20 + 6 ⇒ (6) + 6 = 12

normal damage: 1d8 + 1 ⇒ (4) + 1 = 5


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

It is not on the Druid Spell list, but it is my domain spell at 4th level. Hover is fine. I’m out of offensive non fire spells, so I was hoping to delay the dragon from attacking for another round.


From Shore to Sea GM All-powerful dictator of reality 4

Ah, should have thought of that!

will save: 1d20 + 12 ⇒ (7) + 12 = 19

fly check: 1d20 + 11 ⇒ (4) + 11 = 15

The dragon comes to a halt before Helakuu, beating its wings in great billows that hold it in place.

The good: Ambrose and Harek can full attack it next round.
The bad: it can full attack you!

Anyone who wants to hover with a fly spell gets a bonus to their fly check of +8 (the spell grants 'good' maneuverability +4 and the caster level grants +4) and needs to make a DC15 fly check.


Melee: +1 keen waraxe+21/+16 (1d10+10 19-20/x3); Ranged: chakram +13 (1d8+4 20/x2) Range 30 Ammo 5 HP99/99 Fort +11 Ref +9 Will +7 (+5 vs Poison/Disease/Spell/SLA) AC 32 Touch 13 FF 30; Darkvision 60, Perception +17

"Ya! Bring it on, gimme a try wit' dem rotten ol' teef an' blunted stupi' claws. Gimme yer wors' big dumb an' scaly!"


From Shore to Sea GM All-powerful dictator of reality 4

botting

Ambrose charges in to strike the dragon beside Harek.
attack: 1d20 + 19 ⇒ (4) + 19 = 23
damage: 1d10 + 14 ⇒ (3) + 14 = 17

But his blow flies wide.

The dragon ends its charge with an effort to hover which delays its attack.

Party are up!


Melee: +1 keen waraxe+21/+16 (1d10+10 19-20/x3); Ranged: chakram +13 (1d8+4 20/x2) Range 30 Ammo 5 HP99/99 Fort +11 Ref +9 Will +7 (+5 vs Poison/Disease/Spell/SLA) AC 32 Touch 13 FF 30; Darkvision 60, Perception +17

"An' now I git ta taste dragon blood! My axe is gon' slice an' dice ya, stupid flyin' lizard!"

Power attack + haste 1d20 + 19 ⇒ (12) + 19 = 31 to hit, for 1d10 + 16 ⇒ (1) + 16 = 17 magical slashing damage

Power attack + haste 1d20 + 14 ⇒ (9) + 14 = 23 to hit, for 1d10 + 16 ⇒ (6) + 16 = 22 magical slashing damage

Power attack + haste 1d20 + 19 ⇒ (14) + 19 = 33 to hit, for 1d10 + 16 ⇒ (2) + 16 = 18 magical slashing damage


From Shore to Sea GM All-powerful dictator of reality 4

Harek's axe bites deeply, slicing through scales until ichor runs down the blade and onto Harek's gauntlets.


NG Human Sorcerer 9 | (Modifiers) Mage Armor, Fly 6 min, Haste 7/10 | HP: 59/59 | AC 15 (18), Tch 14, Fl 11 (14) | CMB: 3, CMD: 18 | F: +6, R: +8, W: +7 | Speed 30ft, Flight 60 (good) | Metamagic Adept 2/2 | Perc: -1, SM: -1 (both +1 near Familiar) | Init: +7

Busy with new baby, bot Soranna this round with same attack as last. Helakuu takes a withdraw action double move 160 ft. Haste may also be near the end of its duration but I’m not sure.


From Shore to Sea GM All-powerful dictator of reality 4

Congratulations!

Soranna lets fly while Helakuu flies away.
attack: 1d20 + 14 - 2 ⇒ (14) + 14 - 2 = 26
damage: 1d8 + 9 ⇒ (1) + 9 = 10

Soranna finds another chink in the dragon's scales.


NG Male Human Emissary 9 | HP: 91/91 | AC: 25, FF: 25, T: 12 | F +10, R +4, W +6 | Init +0, Perc +9

Work has been a bit of a stranglehold for me lately - bot as needed to keep things going.

Shoulder to shoulder with Harek, Ambrose hacks at the dragon in kind, the cold motes of icy light dancing across the edge of his sword with each focused strike.

Bastard Sword: 1d20 + 14 + 1 + 2 ⇒ (16) + 14 + 1 + 2 = 33 (haste, heroism)
Damage: 1d10 + 5 + 9 ⇒ (5) + 5 + 9 = 19 plus 1d6 ⇒ 3 cold
Bastard Sword: 1d20 + 9 + 1 + 2 ⇒ (12) + 9 + 1 + 2 = 24 (haste, heroism)
Damage: 1d10 + 5 + 9 ⇒ (6) + 5 + 9 = 20 plus 1d6 ⇒ 3 cold
Bastard Sword (haste bonus): 1d20 + 14 + 1 + 2 ⇒ (7) + 14 + 1 + 2 = 24 (haste, heroism)
Damage: 1d10 + 5 + 9 ⇒ (5) + 5 + 9 = 19 plus 1d6 ⇒ 5 cold

Current AC: 26
Current HP: 61/91

Current Effects:

Challenge: +9 damage vs dragon, -2 ac vs enemies except the dragon
Resist Energy (Fire) 20
Heroism (+2 morale attacks, saves, skills)
Fly
Protection from Evil (doesn't stack with my ring or cloak, but gives me a net +1 on saves)
Haste: +30 ft speed, +1 attack, +1 ac, +1 reflex, extra attack:

Total Bonuses:

+3 attack, +3 saves (+4 reflex), +1 AC (-1 vs non-dragon), +2 skill checks, +30 ft speed, 1 extra attack/round, Fire resist 20, +9 damage vs dragon

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