
GM: Dave the Dwarf |

The Thug yells down the steps Get the mummies! We need help! and uses Darkness and half the room goes black. 20 foot radius so Nilus is standing in the dark but no one else is. (You were in dim light now you are in darkness. It only last for 1 Min but it is long enough for him to escape downstairs.)
School evocation [darkness]; Level bard 2, cleric 2, sorcerer/wizard 2
Casting Time 1 standard action
Components V, M/DF (bat fur and a piece of coal)
Range touch
Target object touched
Duration 1 min./level (D)
Saving Throw none; Spell Resistance no
This spell causes an object to radiate darkness out to a 20-foot
radius. This darkness causes the illumination level in the area to
drop one step, from bright light to normal light, from normal
light to dim light, or from dim light to darkness. This spell has
no effect in an area that is already dark. Creatures with light
vulnerability or sensitivity take no penalties in normal light. All
creatures gain concealment (20% miss chance) in dim light. All
creatures gain total concealment (50% miss chance) in darkness.
Creatures with darkvision can see in an area of dim light or
darkness without penalty. Nonmagical sources of light, such as
torches and lanterns, do not increase the light level in an area of
darkness. Magical light sources only increase the light level in an
area if they are of a higher spell level than darkness.
If darkness is cast on a small object that is then placed inside or
under a lightproof covering, the spell’s effect is blocked until the
covering is removed.
This spell does not stack with itself. Darkness can be used to
counter or dispel any light spell of equal or lower spell level.

Nilus Romani |

Gods damned...I'm blind!
Nilus flails around a bit and stumbles in a random direction.

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So it's total darkness in the room now? Can I find my way to Nilus? perception: 1d20 + 7 ⇒ (10) + 7 = 17
Adria approaches Nilus carefully, speaking to him to avoid getting her head lopped off! She casts Sun Metal and touches his blade. It glows with fire. It won't help the darkness, but should calm him down like giving a kid a night light...

Garrand |

Only Nilus was in the dark. Or was, until you went in after him :-)
"Don't panic, it's just a darkness spell. Follow my voice and you will get out of it. The tiefling ran to get his mummy, apparently. This could get difficult if we're going to be stumbling around in the dark."

Nilus Romani |

Nilus follows the bard's melodious voice out of the gloom.
Little red bastard got away from me.....Let's go crack some more skulls.

Sorsha Brittleflower |

Sorhsa comes to a complete halt. She raises her hand in a gesture usually interpreted as 'Stop' or 'halt'.
She begins sneaking forward.
Stealth 1d20 + 14 ⇒ (15) + 14 = 29
Perception 1d20 + 12 ⇒ (17) + 12 = 29

GM: Dave the Dwarf |

Adria
A flight of wooden spiral stairs winds up to a belfry above that still holds a large bronze bell. The door to the bell tower has no lock. Light filters in from the large windows upstairs during the day, making this area dimly lit, but otherwise it is dark. The stair winds up to a mid-level landing 20 feet up (area B3b), and then another 20 feet to the belfry itself (area B3c). The large windows in the belfry are designed to let sound out, not keep intruders out, and a Medium creature can pass
through them easily. They give an excellent view of the nearby streets and buildings within 50 feet, including the roofs of all buildings within 150 feet.
At the top you find the Tifeling guard just rousing himself awake. He looks at you with a blank stare trying to understand what is going on.

GM: Dave the Dwarf |

Sorsha
The stairs leading down to this area are the last place that any natural light from outside can reach; from here on, you must bring your own light or rely on darkvision.
The door carving reads, “Praise and thanks to those who spent their lives in service to Erastil—their work strengthens us all.” This underground level was originally built as a storage cellar, then expanded for use as a crypt for the priests who worked here (as well as the occasional devout layperson). The Bastards have since dug out more of this level and use it as their secret base.

Nilus Romani |

Totally metagaming at this point but Nilus goes up the tower...
Adria questions the tiefling but Nilus knows better.
Death: 1d20 + 7 ⇒ (10) + 7 = 17Death 2: 1d8 + 6 ⇒ (1) + 6 = 7
He might not actually be dead.....my damage roll was exceptionally low.

Garrand |

Garrand will stop and cast message (range 130') on Adria, Niuls and Sorsha as they split up. "Sorsha, hold a moment, the other two have gone up to check on the sentry. Adria, Niuls, we'll wait here. I'll keep this spell up so just whisper back to me if you run into trouble."
You can whisper messages and receive whispered replies. Those nearby can hear these messages with a DC 25 Perception check. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path's entire length lies within the spell's range. The creatures that receive the message can whisper a reply that you hear. The spell transmits sound, not meaning; it doesn't transcend language barriers. To speak a message, you must mouth the words and whisper.

GM: Dave the Dwarf |

Shorsha.
Each brick-lined crypt is narrow and deep—just large enough to hold a stone sarcophagus capable of containing an adult human body. Each of these in turn contains the shrouded, desiccated corpse of an Erastilian priest buried here decades ago. They are not undead and no valuables are buried with them, as disposing of valuable items that could help the community is an idea contrary to the church of Erastil. Each body was wrapped in herb-soaked linens before being bound in shrouds and placed here; the resulting bodies look much like mummies under a broad layer of linen. A brass plaque at the front of each crypt lists the name and dates of birth and death for the deceased.
A group of four tieflings and the one that ran stand before you ready to attack at the northern end of the room.
Did I forget to mention the two mummies shambling around directing the five Tifelings.

Nilus Romani |

Mummies you say, like bandages and "urrgggh".....Sounds, interesting. I bet they burn right quick.

Nilus Romani |

Nilus is ready to rumble!
Is he still under the effect of the Bull's Strength? The duration would be 3 mins....

Nilus Romani |

Adria, I don't think you can channel negative and positive energy. It's a decision you make once and stick with it. Honestly your cha is bad so negative energy channel is probably suboptimal but do whatever you want.

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Versitile channeling feat.
But happy to pick a diff feat if I misinterpreted this or it doesn't fit.

Nilus Romani |

I would have placed things on the map Dave, but I wasn't quite sure where the enemies would be...Adria, sorry I didn't look at your sheet. Versatile Channeling is legit.