Council of Thieves

Game Master Gandrik Th-kar

Battle Map Grid

Bastards Map

Westcrown

Loot Log

Characters

Notes


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The Thug yells down the steps Get the mummies! We need help! and uses Darkness and half the room goes black. 20 foot radius so Nilus is standing in the dark but no one else is. (You were in dim light now you are in darkness. It only last for 1 Min but it is long enough for him to escape downstairs.)

School evocation [darkness]; Level bard 2, cleric 2, sorcerer/wizard 2
Casting Time 1 standard action
Components V, M/DF (bat fur and a piece of coal)
Range touch
Target object touched
Duration 1 min./level (D)
Saving Throw none; Spell Resistance no
This spell causes an object to radiate darkness out to a 20-foot
radius. This darkness causes the illumination level in the area to
drop one step, from bright light to normal light, from normal
light to dim light, or from dim light to darkness. This spell has
no effect in an area that is already dark. Creatures with light
vulnerability or sensitivity take no penalties in normal light. All
creatures gain concealment (20% miss chance) in dim light. All
creatures gain total concealment (50% miss chance) in darkness.
Creatures with darkvision can see in an area of dim light or
darkness without penalty. Nonmagical sources of light, such as
torches and lanterns, do not increase the light level in an area of
darkness. Magical light sources only increase the light level in an
area if they are of a higher spell level than darkness.
If darkness is cast on a small object that is then placed inside or
under a lightproof covering, the spell’s effect is blocked until the
covering is removed.
This spell does not stack with itself. Darkness can be used to
counter or dispel any light spell of equal or lower spell level.


The dog whines and lays on its back and exposes it belly showing submission.


Nilus' Consumables Nilus' New Friends Paladin 7 Sentinel 5/MT 5 Guardian | AC 27 T 16 F 26 DR 5/EPIC | HP 166 | F +18 R +13 W +17 | Init +8 | Perc +13

Gods damned...I'm blind!

Nilus flails around a bit and stumbles in a random direction.

Dark Archive

So it's total darkness in the room now? Can I find my way to Nilus? perception: 1d20 + 7 ⇒ (10) + 7 = 17
Adria approaches Nilus carefully, speaking to him to avoid getting her head lopped off! She casts Sun Metal and touches his blade. It glows with fire. It won't help the darkness, but should calm him down like giving a kid a night light...


Male Elf Bard/4 HP:23/23 | AC 17/13/14| CMD 16 | F+2 R+7 W+4

Only Nilus was in the dark. Or was, until you went in after him :-)

"Don't panic, it's just a darkness spell. Follow my voice and you will get out of it. The tiefling ran to get his mummy, apparently. This could get difficult if we're going to be stumbling around in the dark."


Nilus' Consumables Nilus' New Friends Paladin 7 Sentinel 5/MT 5 Guardian | AC 27 T 16 F 26 DR 5/EPIC | HP 166 | F +18 R +13 W +17 | Init +8 | Perc +13

Nilus follows the bard's melodious voice out of the gloom.

Little red bastard got away from me.....Let's go crack some more skulls.


After a min passes the effect wears off.

Down the stairs after him or up the tower?


Female Halfling, 4 Per +13 SM +10 Init +6 F +2(1) R +9 W +3 AC 17 (T 15 FF 13) CMD 15 HP 21(20)

Sorsha heads after him.


Map updated.

At the bottom of the stairs, the hallway turns left and ends in a
simple wooden door. A short message has been artfully carved
on the door, but someone seems to have marred the message
with slashes from a sharp instrument.

Dark Archive

Up the tower, kill the sniper. Otherwise we will get picked off making our escape.


Female Halfling, 4 Per +13 SM +10 Init +6 F +2(1) R +9 W +3 AC 17 (T 15 FF 13) CMD 15 HP 21(20)

Sorhsa comes to a complete halt. She raises her hand in a gesture usually interpreted as 'Stop' or 'halt'.

She begins sneaking forward.

Stealth 1d20 + 14 ⇒ (15) + 14 = 29

Perception 1d20 + 12 ⇒ (17) + 12 = 29


Sorsha goes down sneaking, Adria goes up.

Who goes with Who?


Adria

A flight of wooden spiral stairs winds up to a belfry above that still holds a large bronze bell. The door to the bell tower has no lock. Light filters in from the large windows upstairs during the day, making this area dimly lit, but otherwise it is dark. The stair winds up to a mid-level landing 20 feet up (area B3b), and then another 20 feet to the belfry itself (area B3c). The large windows in the belfry are designed to let sound out, not keep intruders out, and a Medium creature can pass
through them easily. They give an excellent view of the nearby streets and buildings within 50 feet, including the roofs of all buildings within 150 feet.

At the top you find the Tifeling guard just rousing himself awake. He looks at you with a blank stare trying to understand what is going on.


Sorsha

The stairs leading down to this area are the last place that any natural light from outside can reach; from here on, you must bring your own light or rely on darkvision.

The door carving reads, “Praise and thanks to those who spent their lives in service to Erastil—their work strengthens us all.” This underground level was originally built as a storage cellar, then expanded for use as a crypt for the priests who worked here (as well as the occasional devout layperson). The Bastards have since dug out more of this level and use it as their secret base.

Dark Archive

What are you doing up here?
sense motive: 1d20 + 0 ⇒ (6) + 0 = 6


Nilus' Consumables Nilus' New Friends Paladin 7 Sentinel 5/MT 5 Guardian | AC 27 T 16 F 26 DR 5/EPIC | HP 166 | F +18 R +13 W +17 | Init +8 | Perc +13

Totally metagaming at this point but Nilus goes up the tower...

Adria questions the tiefling but Nilus knows better.

Death: 1d20 + 7 ⇒ (10) + 7 = 17Death 2: 1d8 + 6 ⇒ (1) + 6 = 7

He might not actually be dead.....my damage roll was exceptionally low.

Dark Archive

Adria shrugs. Never liked Teiflings anyway.

Dark Archive

Adria searches the tower and the body.


No point in dragging it he's dead.

Just mark 4 thug loot at this point. I'll get the details later.

Dark Archive

Adria follows Nilus back down stairs. Hopefully Sorsha isn't in trouble. She was so sneaky I didn't even realize she had gone the other direction!


Male Elf Bard/4 HP:23/23 | AC 17/13/14| CMD 16 | F+2 R+7 W+4

Garrand will stop and cast message (range 130') on Adria, Niuls and Sorsha as they split up. "Sorsha, hold a moment, the other two have gone up to check on the sentry. Adria, Niuls, we'll wait here. I'll keep this spell up so just whisper back to me if you run into trouble."

message wrote:
You can whisper messages and receive whispered replies. Those nearby can hear these messages with a DC 25 Perception check. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path's entire length lies within the spell's range. The creatures that receive the message can whisper a reply that you hear. The spell transmits sound, not meaning; it doesn't transcend language barriers. To speak a message, you must mouth the words and whisper.


Shorsha you check the door and find no traps or locks.

Twelve brick-lined crypts take up most of the wall space in this room, yet strangely, a number of large cushions are strewn about the floor. A door on the north end is open.

More description to come.

Dark Archive

Adria will do her best to get to Sorsha before she ends up surrounded by smiling Bastards...
Garrand, don't wait for us, go down the steps. We are right behind you.


Male Elf Bard/4 HP:23/23 | AC 17/13/14| CMD 16 | F+2 R+7 W+4

Garrand will move forward quietly staying 30' behind Sorsha ...
stealth: 1d20 + 9 ⇒ (4) + 9 = 13


Shorsha.

Each brick-lined crypt is narrow and deep—just large enough to hold a stone sarcophagus capable of containing an adult human body. Each of these in turn contains the shrouded, desiccated corpse of an Erastilian priest buried here decades ago. They are not undead and no valuables are buried with them, as disposing of valuable items that could help the community is an idea contrary to the church of Erastil. Each body was wrapped in herb-soaked linens before being bound in shrouds and placed here; the resulting bodies look much like mummies under a broad layer of linen. A brass plaque at the front of each crypt lists the name and dates of birth and death for the deceased.

A group of four tieflings and the one that ran stand before you ready to attack at the northern end of the room.

Did I forget to mention the two mummies shambling around directing the five Tifelings.


Male Elf Bard/4 HP:23/23 | AC 17/13/14| CMD 16 | F+2 R+7 W+4

Garrand casts sleep on the group.


Female Halfling, 4 Per +13 SM +10 Init +6 F +2(1) R +9 W +3 AC 17 (T 15 FF 13) CMD 15 HP 21(20)

Sorsha backs her way out and heads back to the main floor. Assuming she finds the rest of the crew she says "Two mummies and five tieflings are below."


Shorsha reports to all 4 of you.

Garrand wants to run in and cast sleep. We are in discussion phase here. Role play.


Nilus' Consumables Nilus' New Friends Paladin 7 Sentinel 5/MT 5 Guardian | AC 27 T 16 F 26 DR 5/EPIC | HP 166 | F +18 R +13 W +17 | Init +8 | Perc +13

Mummies you say, like bandages and "urrgggh".....Sounds, interesting. I bet they burn right quick.


Male Elf Bard/4 HP:23/23 | AC 17/13/14| CMD 16 | F+2 R+7 W+4

Whoops, I was under the impression that combat had begun. If the tieflings haven't seen us then Garand will stay quiet and pass on Sorsha's report to the others via his message spell.


Everyone is together at this point.

Since you were 30 ft behind I thought It made more sense to wait on you casting sleep.


Male Elf Bard/4 HP:23/23 | AC 17/13/14| CMD 16 | F+2 R+7 W+4

As soon as we're ready to go, casting the sleep spell will be Garrands first action. I'll give everyone a chance to buff first if they can.

Dark Archive

If there is enough time Adria casts guidance on everyone. Their first attack roll, skill check, or saving throw this combat gets +1. Her plan is to do some touch attacks. As soon as someone says GO!


Nilus' Consumables Nilus' New Friends Paladin 7 Sentinel 5/MT 5 Guardian | AC 27 T 16 F 26 DR 5/EPIC | HP 166 | F +18 R +13 W +17 | Init +8 | Perc +13

Nilus is ready to rumble!

Is he still under the effect of the Bull's Strength? The duration would be 3 mins....


Female Halfling, 4 Per +13 SM +10 Init +6 F +2(1) R +9 W +3 AC 17 (T 15 FF 13) CMD 15 HP 21(20)

"Mind if I sneak back down there?" Give me a ten count, then attack?"

Dark Archive

1...2...3...4...5...6...7...8...ah hell

Adria bounds down after Sorsha and channels positive energy 1d6 ⇒ 5 on her and the mummies:)


Nilus Romani wrote:

Nilus is ready to rumble!

Is he still under the effect of the Bull's Strength? The duration would be 3 mins....

Yea all told your at a min id say and that's probably too long.


Adria Darkling wrote:

1...2...3...4...5...6...7...8...ah hell

Adria bounds down after Sorsha and channels positive energy 1d6 on her and the mummies:)

As much as I agree that makes sense I don't think it works like that.


Female Halfling, 4 Per +13 SM +10 Init +6 F +2(1) R +9 W +3 AC 17 (T 15 FF 13) CMD 15 HP 21(20)

Sorha goes sneaking back down.

1d20 + 14 ⇒ (19) + 14 = 33 Stealth

She's going to try to be in position for some rogue style back stabbing goodness when everyone else joins the party.


Nilus' Consumables Nilus' New Friends Paladin 7 Sentinel 5/MT 5 Guardian | AC 27 T 16 F 26 DR 5/EPIC | HP 166 | F +18 R +13 W +17 | Init +8 | Perc +13

Adria, I don't think you can channel negative and positive energy. It's a decision you make once and stick with it. Honestly your cha is bad so negative energy channel is probably suboptimal but do whatever you want.


Shorsha place you token anywhere you want.

They expect you so no supprise.

Garrand casts sleep. 1d20 + 1 ⇒ (12) + 1 = 13. 1d20 + 3 ⇒ (6) + 3 = 9


The hurt thug is sleeping and so is another better armored Tifeling.


If you wanna map it 2 mummies in the middle 5 tifelings form a circle around the mummies

Dark Archive

Versitile channeling feat.
But happy to pick a diff feat if I misinterpreted this or it doesn't fit.


Male Elf Bard/4 HP:23/23 | AC 17/13/14| CMD 16 | F+2 R+7 W+4

The Versatile Channeler feat looks good to me. What do you channel normally, positive or negative?


Nilus' Consumables Nilus' New Friends Paladin 7 Sentinel 5/MT 5 Guardian | AC 27 T 16 F 26 DR 5/EPIC | HP 166 | F +18 R +13 W +17 | Init +8 | Perc +13

I would have placed things on the map Dave, but I wasn't quite sure where the enemies would be...Adria, sorry I didn't look at your sheet. Versatile Channeling is legit.


I'll do it when I can

Dark Archive

Normally channel negative, 2d6 @ lvl 3. Channel positive at 1d6, two levels below. Such a helpful little cleric Adria is becoming:)


Yea even if the mobs pass their save it still does half to a 30ft radius. That's nothing to scoff at.

Dark Archive

FRAKIN NUTS I FORGOT TO POST DC AGAIN!

DC is 11. 10 + 1 (1/2 lvl) + 0 (chr mod)

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