Council of Thieves

Game Master Mug

"We did not fail Aroden—he failed us, though we Wiscrani held the faith! We embraced that adversity and replaced his betrayal with strength and order." —Alcini Vitaron of Alcini’s Apothecary

**Combat Map**
*Map of Westcrown*


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lol. I'd be more jealous if it weren't the discussion thread. oooooh burn. ;)


retired

The fact that we're nearing 3k in the gameplay thread thrills me.


Same here. those milestones are exciting stuff!


M Human Commoner/1, Expert/1

We've now been playing for more than a year! This is probably the longest running pbp I've ever had the privilege to be part of. Suddenly seeing the end of the path doesnt seem so unrealistic!


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

So, can a monk, you know, cover their hands with anything to allow for unarmed ki strikes against a shadow, or does that negate an unarmed strike? RAW, I think it does. Will an unarmed striker suffer a touch attack the moment they connect?

...le sigh...Monks...


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That's precisely why I houserule monk weapons do the monk's unarmed damage instead of the weapon's base damage.


I won't rule an unarmed striker suffering a touch attack if they connect -unless the beast has an ability designed for just that purpose, like the Hower's defensive spikes. So a Shadow has to touch you, intending to harm and damage you for the touch attack to affect you.

As for the unarmed ki strikes, I think wearing something negates the unarmed strike. I'll stick to RAW on this one, but if you can find something that suggests otherwise, I'll be happy to hear it.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

No, there's nothing that allows one to wrap the hands, RAW. Makes me annoyed after seeing Ong-Bak, or Jackie Chan fighting using a shirt, but that...that is something that has spawned a thousand threads.

Ok, thanks, Mug! I'll wallop on shadows and ghouls, then. :)


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Lucon. Lucon! You... aremyfavorite! You magnificent bull-rushing train of justice and smack-downs, you!


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

By the way, because Sabinus has healing as his patron, he has lesser restoration on his spell list. The spell is expensive, as a 4th level domain spell, but it means he could use a wand of lesser restoration. If we survive this Knot, we should get him one. I wish I had suggested we buy one before we entered this part of the adventure, but... oh well.


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

I just realized Sabinus' healing hex can harm the undead (http://paizo.com/threads/rzs2mhe5?Witchs-Healing-Hex-Usable-vs-undead) -- once per day per target for 1d8+4 damage. It's not much, but it's something!


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I had a witch with the healing hex go through the Hangman's Curse module a while back. She was the party shotgun.


First of all, HOLY CRAP it's was hard to find where those faq updates are located!

Second of all, they are super awesome and interesting. I always wondered how to find them and now that I have I'm pretty stoked.

Lastly this is the faq link which describes the clarification you found Sabinus. That makes the hex so much cooler!


Me waiting patiently for the team to return from the ether.


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

Mug, could you please post a link to the map? Usually when I click on past links it doesn't take me to the most current map for some reason... Thanks!


hmm, yup, let me post that! Probably because I make maps on new google doc pages in case I need the old ones. My bad!

**Asmodean Knot - Map 2**


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

That makes a lot of sense. Thanks!


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lol, so I'm guessing we should ignore the super convenient number-coded archways on the map, huh? =P


lol, yeah those are giant magic numbers hoving over each door. ;)

They aren't that convenient, but if you can ignore them that'd be swell!


Back in the saddle after a busy week of work and limited time. Thanks for your patience!


retired

So as to not clog up the Gameplay Thread...

GM Mug wrote:
Hmm, Spring attack is described as "You can deftly move up to a foe, strike, and withdraw before he can react." Are you saying fly by because she's levitating?

I presumed some type of actual flight, since levitate doesn't allow lateral/horizontal movement, only vertical, and the movement is VERY slow and requires it's own special move action to control. Regardless, Spring Attack allows the attacker to move up to his/her speed and make an attack at any point within that movement. I normally thought that "speed" meant "land speed", but your question now makes me wonder if that might also include any movement modes they might have (Burrow 30, Swim 60, Fly 60 etc etc).

Comparing Spring Attack to Flyby Attack shows that Spring Attack is WAY better, but it also has much steeper entry requirements, so it should be superior.


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

I hope I don't distract from Caladius' query, but in deciding Sabinus' action I need a better sense of how concealment works with spells like hold person and hexes like sleep and evil eye. Can I target the tiefling with those, with the miss chance? If I "miss" do I lose the spell or hexes? I don't know about the spell, but it seems like I shouldn't miss the opportunity to use the hexes on the tiefling again, because I don't think it counts as targeting a subject with a hex unless the subject is affected enough to need to make a save. But you may have a different view, Mug.


Well, while we're ooc, she is levitating -not flying, and your reminder about levitating up and down is appreciated.

As for wondering about any movement modes, personally I think it should apply to any mode they're capable of. For future reference that's how I think I'd like it utilized, just 'speed' and non specific to 'land speed'

We can chalk her unsuccessful spring attack to trying to cheat the rules of the universe and that's why she failed to hit you, and I shall not do it again!


I'm not sure what RAW is but I think losing the hex if you miss is lame. Does anyone know what RAW actually says here? I'd say you can target the tiefling, with the miss chance that you might be... looking in the wrong spot when you attempt the hex, etc...


Enko, I'm generally in favor of the rule of cool... and I'd allow a leaping grapple check, or attack, but you'd have to plummet instead of making it across the chasm.

Lame I know, but if you grapple...


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

Thanks, Mug. And how about Sabinus "misses" with a spell like hold person?

Enko, that sounds pretty risky, but it is especially risky if you have a concealment miss chance!


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My understanding is that hexes, spells, etc that are targeted effects (i.e. selected 1 target within x feet) need line of sight while hexes (like cackle) and spells that aren't targeted need line of effect.

And as I understand Concealment, it spoils line of sight. Just as Cover spoils line of effect.

I'm not super positive on those points though, so I could be way wrong. If I'm right though, she's not a valid target for hexes, spells, etc that require specific targeting like that so long as she has concealment.


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I just had a flash of what I hope is magnificent inspiration. This person is obviously hostile and terrible. I wouldn't mind tricking her into taking the runecurse from Sabinus.

Something like shouting for Lucon to get Sabinus away and to safety because he has the scroll that's our only way out of here after the portal collapsed. Something like that.

Is that within the rules of the curse, Mug? Tricking someone into stealing it?


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

Sabinus would certainly go along with that plan! He would take the cursed parchment in hand and hide behind Lucon.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Give her that runecurse and she can 'free' all the devils she wants!

I promise not to grapple a levitating character over a bottomless pit, only to fall to our mutual deaths, until Council of Thieves 2: Electric Boogaloo. It would be so monkly to fall to one's death...just like the final nail in the Slow Fall coffin...


well, remember you wouldn't actually fall to your death... as these shafts are likely a mirror bending of reality as the first few you found. You'd just fall forever, in a contnuous loop. Until you tried to stop yourself and then you'd be in serious pain.

Sabinus & Caladius, that's absolutely within the realm of diabolical/genius possibility.


Bit late, but here's how concealment and spells intereact by my understanding:

Normal concealment does nothing against targeted spells. Miss chance only applies to things that require attack rolls. Total concealment (Meaning you cannot see your target at all) means you cannot target them with targeted spells.

Things like the slumber hex, hold person, etc. will never suffer from a % miss chance. It's only if you're making an attack roll (ie. Scorching Ray) that concealment will affect a spell.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

You do have to see your target for most hexes, though. If they are invisible, behind something, shrouded in darkness (and you don't have darkvision), you can't hex them. There is no % miss chance, though.


So:

concealment = targeted spells & hexes work
total concealment = targeted spells & hexes do not work

I'm good with that.


retired

Makes sense to me too!


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

Got it. And here, I guess we're dealing with just regular concealment. In light of Corneleus' action, I'll switch to a readied action to slumber her if she manages to escape the web and tries to flee. The web should catch her if she falls and we should be able to retrieve her from the web (which might be tricky, but not as hard as catching her as she tumbles in a loop).


Oh sorry, just resolved the round with the evil eye hex, I didn't notice the OOC thread till after it posted. We are dealing with regular concealment, you're correct. Since the edit wasn't in before the resolution (and to give the poor tiefling girl a chance) I'm going to leave it with the evil eye hex.


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

No problem, but I guess I can target her with slumber now.


Correct


M Human Commoner/1, Expert/1

This is depressing. Lucon needs to learn to fly. :P


lol, or throw things.

don't worry be happy man.


Female :D Check out my fetching opercles!

Don't be worryin' bout a thin', now.
/lurk


Female Dwarf Rogue/4; Cavalier/1
Stats:
Max hp 43 | Init +3 Per +7 (+9 stone; Darkvision 60ft) | AC 20/ T 13/FF 18 (+2 vs Aberrations) | F +5/R + 6/ W +1 (+2 vs poison, spells, spell-like) | CMB +8 CMD 20 (24 stability)

You're a fighter; pick up a bow, or some javelins. You'd have the same ranged attack bonus as Caladius or I.

Does darkvision negate her concealment at all?


M Human Commoner/1, Expert/1

I could swear I had my light hammer for these ocassions, but I trimmed his inventory when I bought my full plate (more the fool me), and saving up for that for so long I didn't really have any pocket change. Consider it on my shopping list!


Darkvision does not counteract hide in plain sight, as far as I can tell, no.


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OhmanohmanohmanohmanIreallyhopethatbluffworksout!


retired

Just an FYI - I'll be on the road starting this afternoon and traveling through Sunday evening; it's unlikely I'll be able to post during that window.


k, thanks for the heads up!


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

Mug:
When we gained 4th level, you indicated that Corneleous and Sabinus gained immediate access to their new spells. I never really followed through on that. I just noticed that lesser restoration was added to his spell list by his healing patron at 4th level, I assume as a second level spell? I have an available second level spell slot, and one of the main reasons I took the healing patron was to gain access to that spell. It seems cinematic to have Sabinus be able to break it out at this moment in the game, although if he doesn't soon make some FORT saves it may not be enough to stop him from becoming unconscious.


Sabinus:
If it's on your spell list, I'm all for it.

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