Corsario's Jade Regent (Inactive)

Game Master Corsario

Corsario's Jade Regent Adventure Path
Brinestump Caverns map


301 to 350 of 457 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Liberty's Edge

Kingmaker Exploration Map

I got an idea for that. ;)

Scarab Sages

PFS# 76925-28 Male Tengu Swashbuckler (Guiding Blade) 2/ Fighter (Tactician) 1 | HP: 22/22 | AC: 16/13/13 | Fort: +3 | Ref: +5 | Will: +1 | Init: +3 | Perc: +8 | CMB: +4 | CMD: 17 | Wakazaki: +6; 1d6+1|L.bow: +6; 1d8| C.Life 3/day +2|
Skills:
Acro: +8| App: +2| Climb: +1| Bluff: +6| Dip:+6| DD: +3| Disguise:+2| EA: +2| Intim: +6| Heal +1| K.(Loc):+7| K.(Dun/Eng/Nob):+6| Linguis:+10| Perf (Sing):+6:|Ride:+2| SM: +5| Spell:+2| Stealth: +5| Survival: +5|

That's the second PC Galford has have to witness death. Poor thing.


Mommy Sybil is going to have lots of work to do... I hope it might strenghten her bond with Apex.


especially if Irnk kills Avan.


Male Goblin Paladin 2 HP 20/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision

At least you didn't roll a one...


yeah... I am starting to believe that we are cursed!

Liberty's Edge

Kingmaker Exploration Map

Hope you like the post...


Male Goblin Paladin 2 HP 20/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision

Sybil, as an Alchemist, you get to add your Int bonus to you splash damage.


Hence the +3!


I get the impression no one knows who is suppose to go next... are we still turn based? Do we need to get Apex out of her state?

Or is it just me?


Male Goblin Paladin 2 HP 20/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision

At present, my actions are likely to take more than one turn, so I am waiting on Corsario to tell me I can go again.

Liberty's Edge

Kingmaker Exploration Map

You can go again... No turns, you got a minute to get your act together


Reaaly nice posts Apex, I will try to make mine as worthy as yours in the future!

Liberty's Edge

Kingmaker Exploration Map

Yeah, really nice post


Female Sylph Wizard 2

Thanks! I wanted to make sure she's properly emotional, but still a contributing member of the party.


Male Goblin Paladin 2 HP 20/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision

Yup. That will actually put Irnk at neg two.


I'll post a healing move later tonight.


Male Goblin Paladin 2 HP 20/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision

No worries. I've got a few rounds.


Male Goblin Paladin 2 HP 20/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision

If someone wiser than Irnk pipes up that people need healing before going deeper, than he will heed; but he isn't going to think of it himself, no.
The joys of a negative Wisdom modifier...


NO worries, Sybil was about to break it to him before she slipped in the water!


Male Goblin Paladin 2 HP 20/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision
Sybil Vekker wrote:
"Wait Irnk! We need to heal you more... you are clearly still wounded and we cannot have you fall again. I do not think any one of us could take another loss." even yours she adds in her mind.

Oooh, Sick Burn!

;D


Male Goblin Paladin 2 HP 20/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision

Actually, Irnk fully intends to be wreckless. Of course, he is more likely to be reckless...


Male Goblin Paladin 2 HP 20/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision

Actually, Irnk would still miss. If Galford had the skeleton flanked with Irnk, he would be too close to Irnk for Irnk's trait bonus on his attack to affect the roll, so the sum total bonus would only be plus one, rather than plus two.


Male Goblin Paladin 2 HP 20/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision
Corsario wrote:
Apex, as Irnk and Galford are flanking the skeleton, I don't see a way you could use burning hands without hitting them. But remember, Goblins are Fire Proof! ;)

That joke never gets old...

Though something tells me if he survives long enough, Irnk is going to invest in some protection/resistance/immunity to fire.


Male Goblin Paladin 2 HP 20/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision

How are we determining Hp for second level?


Wooo! Irnk will live! Good thing!

And yay! New level!

Liberty's Edge

Kingmaker Exploration Map

Forgot to tell you, maximum HP


Male Goblin Paladin 2 HP 20/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision
Sybil Vekker wrote:

Wooo! Irnk will live! Good thing!

And yay! New level!

Hell, with max HP, he won't just live, he'll be upright again next round.


Male Goblin Paladin 2 HP 20/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision

Second level: Paladin, Favored Class

+1 BAB
+1 Fort
+1 Will
+11 HP
+2 +Int +Favored Class skill points (4 total)
+2 Acrobatics
+1 Intimidate
+1 Sense Motive
+1 Smite Evil damage
'Lay on Hands' class feature

Liberty's Edge

Kingmaker Exploration Map

Two things:
You have done such a good work roleplaying your characters that I want to give you something like a trait representing what you have learned so far in the adventure:

  • Apex: You gain a +1 bonus on Will saves against fear effects.
  • Galford: You can use slashing weapons as bludgeoning ones against undead, if you choose to.
  • Irnk: You can stabilize automatically when under 0 HP. and get Disabled instead of unconscious.
  • Sybil: You can draw a Healing wand and use it as a standard action.
    Sound good?
    Second thing: What do you think about Mythic Powers? Would you like to give it a try?


  • +1 bab
    +1 fort
    +1 rflx
    +8 hp
    +7 skill points (Appraise, Diplo, disable device, k. local,perception, stealth, profession merchant).
    Discovery (Precise bomb: Whenever the alchemist throws a bomb, he can select a number of squares equal to his Intelligence modifier that are not affected by the splash damage from his bombs. If the bomb misses, this discovery has no effect)
    +1 bomb/day
    +1 formula (Comprehend language.)
    Perfect recall (mindchemist ability): At 2nd level, a mindchemist has honed his memory. When making a Knowledge check, he may add his Intelligence bonus on the check a second time. Thus, a mindchemist with 5 ranks in Knowledge (history) and a +2 Intelligence bonus has a total skill bonus of +9 (5 + 2 + 2) using this ability. The mindchemist can also use this ability when making an Intelligence check to remember something.

    This ability replaces poison use.

    Thanks for the extra ability!

    Also, I have read the mythic rules but never played them. However, from what I have read on the forums, it seems that they are quite unbalancing. Also, I do not particularly feel that our characters fit the mythic type, as such, I would not be really interested in trying them.

    Liberty's Edge

    Kingmaker Exploration Map

    One vote against, what do the others say?
    Ps. I am mastering another campaign using them, and they are working for us. But as you say they are not for all.


    Male Goblin Paladin 2 HP 20/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision

    I'm going to have to agree with Sybil. I don't feel that Mythic really fits for this AP. Certainly not at this point at least.
    Also, the simple fact that Mythic, combined with Diehard, which you have effectively given Irnk, gets scary. Particularly given that Irnk now has 'Lay on Hands'...

    Liberty's Edge

    Kingmaker Exploration Map

    2 against...


    Female Sylph Wizard 2

    I'll level Apex this afternoon. As far as mythic, I agree with Irnk and Sybil. This group feels more real than mythic characters do. I fear mythic would harm this group more then help.

    Liberty's Edge

    Kingmaker Exploration Map

    I hear you, forget mythic then. :P

    So, will you explore the rest of the cavern (after getting the loot from the skeleton champion) or will you go out by the way you came?

    Scarab Sages

    PFS# 76925-28 Male Tengu Swashbuckler (Guiding Blade) 2/ Fighter (Tactician) 1 | HP: 22/22 | AC: 16/13/13 | Fort: +3 | Ref: +5 | Will: +1 | Init: +3 | Perc: +8 | CMB: +4 | CMD: 17 | Wakazaki: +6; 1d6+1|L.bow: +6; 1d8| C.Life 3/day +2|
    Skills:
    Acro: +8| App: +2| Climb: +1| Bluff: +6| Dip:+6| DD: +3| Disguise:+2| EA: +2| Intim: +6| Heal +1| K.(Loc):+7| K.(Dun/Eng/Nob):+6| Linguis:+10| Perf (Sing):+6:|Ride:+2| SM: +5| Spell:+2| Stealth: +5| Survival: +5|

    Galford here. Will level later as I got some extra work to do.

    Also I vote against Mythic. This feels more 'real' we are heroes who can bleed and experience near death.

    Also I have tried Mythic... It is unbalancing to say the least.

    Liberty's Edge

    Kingmaker Exploration Map

    Sorry for the delay. I will "hand weave" the rest of the caverns, and only tell you what you find after clearing it, how you get back to Sandpoint and what waits for you there. Then you can say goodbye to Avan and we move on to the next part of the adventure.
    I'll make my post over the weekend.


    Male Goblin Paladin 2 HP 20/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision

    I'm afraid I woke up feeling like poo this morning. If needful to move matters along, would you please 'bot' me, Corsario?

    Liberty's Edge

    Kingmaker Exploration Map

    Got it!
    Hope you feel better soon!

    Scarab Sages

    PFS# 76925-28 Male Tengu Swashbuckler (Guiding Blade) 2/ Fighter (Tactician) 1 | HP: 22/22 | AC: 16/13/13 | Fort: +3 | Ref: +5 | Will: +1 | Init: +3 | Perc: +8 | CMB: +4 | CMD: 17 | Wakazaki: +6; 1d6+1|L.bow: +6; 1d8| C.Life 3/day +2|
    Skills:
    Acro: +8| App: +2| Climb: +1| Bluff: +6| Dip:+6| DD: +3| Disguise:+2| EA: +2| Intim: +6| Heal +1| K.(Loc):+7| K.(Dun/Eng/Nob):+6| Linguis:+10| Perf (Sing):+6:|Ride:+2| SM: +5| Spell:+2| Stealth: +5| Survival: +5|

    +1 BAB
    +0 Fort
    +1 Ref
    +0 Will

    +8 HP
    +2 Con bonus
    Total: 10

    +8 Skill points
    +2 Int Bonus
    +1 Favored Class Bonus
    Total: 11

    Ranks:
    +1 Linguistics (Goblin, Celestial
    +1 Perception
    +1 Stealth
    +1 Knowledge (Nature)
    +1 Knowledge (Local)
    +1 Knowledge (Geography)
    +1 Knowledge (Religion)
    +1 Disable Device
    +1 Acrobatics
    +1 Escape Artist
    +1 Sleight of Hand

    Evasion,
    rogue talent: Bleeding Attack (Ex): A rogue with this ability can cause living opponents to bleed by hitting them with a sneak attack. This attack causes the target to take 1 additional point of damage each round for each die of the rogue's sneak attack (e.g., 4d6 equals 4 points of bleed). Bleeding creatures take that amount of damage every round at the start of each of their turns. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage. Bleeding damage from this ability does not stack with itself. Bleeding damage bypasses any damage reduction the creature might possess.


    Male Goblin Paladin 2 HP 20/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision

    I'm almost fully recovered. I will be back in play tomorrow. Thank you all for your patience.

    Liberty's Edge

    Kingmaker Exploration Map

    No problem. Thanks for your patience, as I haven't been able to post. I will continue Wednesday.


    Male Goblin Paladin 2 HP 20/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision

    Hey Sybil, you might want to edit your post.


    yeah... sorry, too late!

    Liberty's Edge

    Kingmaker Exploration Map

    Sorry, I am swamped with stuff, but I am still around, just give me a couple of days


    Male Goblin Paladin 2 HP 20/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision

    Thank you for the head's up.

    Liberty's Edge

    Kingmaker Exploration Map

    Still here, still swamped... I'll try to continue tomorrow...


    Good to know! Hope you are not overworking yourself too much.

    Liberty's Edge

    Kingmaker Exploration Map

    I have to confess I did. I need to get organized.
    But don't worry, I am here for the long haul. You are a great group.

    301 to 350 of 457 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post Discussion / Corsario's Jade Regent Discussion All Messageboards

    Want to post a reply? Sign in.